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Implemented Texture Processing Modes in TEXS and TLDS

This commit is contained in:
FernandoS27 2018-09-19 00:16:00 -04:00
parent bd14f397ce
commit f664437ae8

View file

@ -1935,7 +1935,7 @@ private:
shader.AddLine(coord);
std::string texture;
switch (instr.tex.process_mode) {
switch (instr.tex.GetTextureProcessMode()) {
case Tegra::Shader::TextureProcessMode::None: {
texture = "texture(" + sampler + ", coords)";
break;
@ -1959,7 +1959,7 @@ private:
default: {
texture = "texture(" + sampler + ", coords)";
LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
static_cast<u32>(instr.tex.process_mode.Value()));
static_cast<u32>(instr.tex.GetTextureProcessMode()));
UNREACHABLE();
}
}
@ -2021,7 +2021,28 @@ private:
is_array = false;
}
const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
const std::string texture = "texture(" + sampler + ", coords)";
std::string texture;
const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
switch (instr.texs.GetTextureProcessMode()) {
case Tegra::Shader::TextureProcessMode::None: {
texture = "texture(" + sampler + ", coords)";
break;
}
case Tegra::Shader::TextureProcessMode::LZ: {
texture = "textureLod(" + sampler + ", coords, 0.0)";
break;
}
case Tegra::Shader::TextureProcessMode::LL: {
texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
break;
}
default: {
texture = "texture(" + sampler + ", coords)";
LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
static_cast<u32>(instr.texs.GetTextureProcessMode()));
UNREACHABLE();
}
}
WriteTexsInstruction(instr, coord, texture);
break;
}
@ -2062,9 +2083,25 @@ private:
static_cast<u32>(texture_type));
UNREACHABLE();
}
const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
std::string texture = "texelFetch(" + sampler + ", coords, 0)";
const std::string op_c = regs.GetRegisterAsInteger(instr.gpr20.Value() + 1);
switch (instr.tlds.GetTextureProcessMode()) {
case Tegra::Shader::TextureProcessMode::LZ: {
texture = "texelFetch(" + sampler + ", coords, 0)";
break;
}
case Tegra::Shader::TextureProcessMode::LL: {
texture = "texelFetch(" + sampler + ", coords, " + op_c + ')';
break;
}
default: {
texture = "texelFetch(" + sampler + ", coords, 0)";
LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
static_cast<u32>(instr.tlds.GetTextureProcessMode()));
UNREACHABLE();
}
}
WriteTexsInstruction(instr, coord, texture);
break;
}