Rodrigo Locatti
c19425ed69
Merge pull request #3506 from namkazt/patch-9
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shader_decode: Implement partial ATOM/ATOMS instr
2020-03-31 00:56:28 -03:00
Nguyen Dac Nam
238c35b2c9
clang-format
2020-03-31 08:08:06 +07:00
Nguyen Dac Nam
defb9642da
shader_decode: fix by suggestion
2020-03-31 08:02:44 +07:00
Rodrigo Locatti
69728e8ad5
Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1
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renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
2020-03-30 21:57:36 -03:00
bunnei
4c72190a06
Merge pull request #3560 from ReinUsesLisp/fix-stencil
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gl_rasterizer: Synchronize stencil testing on clears
2020-03-30 17:03:07 -04:00
namkazy
cb0a4151f8
clang-format
2020-03-30 20:46:21 +07:00
namkazy
c2665ec9c2
gl_decompiler: min/max op not implement yet
2020-03-30 18:48:22 +07:00
namkazy
4f7bea403a
shader_decode: ATOM/ATOMS: add function to avoid code repetition
2020-03-30 18:47:50 +07:00
namkazy
c8f6d9effd
shader_decode: merge GlobalAtomicOp to AtomicOp
2020-03-30 18:47:00 +07:00
Nguyen Dac Nam
972485ff18
shader_decode: implement ATOM operation for S32 and U32
2020-03-30 17:44:48 +07:00
namkazy
93cac0d294
clang-format
2020-03-30 17:44:48 +07:00
Nguyen Dac Nam
3dc09a6250
shader_decode: implement ATOMS instr partial.
2020-03-30 17:44:46 +07:00
Nguyen Dac Nam
a2cc80b605
vk_decompiler: add atomic op and handler function.
2020-03-30 17:44:45 +07:00
Nguyen Dac Nam
552f0ff267
gl_decompiler: add atomic op
2020-03-30 17:44:45 +07:00
Nguyen Dac Nam
2c780db5b9
shader: node - update correct comment
2020-03-30 17:44:44 +07:00
Nguyen Dac Nam
c119473c40
shader_decode: add Atomic op for common usage
2020-03-30 17:44:44 +07:00
ReinUsesLisp
b6c9fba81c
renderer_vulkan/wrapper: Address feedback
2020-03-28 04:09:02 -03:00
Fernando Sahmkow
7a2f60df26
Merge pull request #3565 from ReinUsesLisp/image-format
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engines/const_buffer_engine_interface: Store image format and types
2020-03-27 14:08:54 -04:00
ReinUsesLisp
2694552b7f
renderer_vulkan/wrapper: Add owning handles
2020-03-27 03:21:04 -03:00
ReinUsesLisp
7413b30923
renderer_vulkan/wrapper: Add pool allocations owning templated class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
d8d392b39a
renderer_vulkan/wrapper: Add owning handle templated class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
60f351084a
renderer_vulkan/wrapper: Add destroy and free overload set
2020-03-27 03:21:04 -03:00
ReinUsesLisp
a9e4528d10
renderer_vulkan/wrapper: Add dispatch table and loaders
2020-03-27 03:21:04 -03:00
ReinUsesLisp
3f0b7673f0
renderer_vulkan/wrapper: Add exception class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
f5cee0e885
renderer_vulkan/wrapper: Add ToString function for VkResult
2020-03-27 03:21:03 -03:00
ReinUsesLisp
92c8d783b3
renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper
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The intention behind a Vulkan wrapper is to drop Vulkan-Hpp.
The issues with Vulkan-Hpp are:
- Regular breaks of the API.
- Copy constructors that do the same as the aggregates (fixed recently)
- External dynamic dispatch that is hard to remove
- Alias KHR handles with non-KHR handles making it impossible to use
smart handles on Vulkan 1.0 instances with extensions that were included
on Vulkan 1.1.
- Dynamic dispatchers silently change size depending on preprocessor
definitions. Different files will have different dispatch definitions,
generating all kinds of hard to debug memory issues.
In other words, Vulkan-Hpp is not "production ready" for our needs and
this wrapper aims to replace it without losing RAII and exception
safety.
2020-03-27 03:13:18 -03:00
ReinUsesLisp
cedbe925cd
engines/const_buffer_engine_interface: Store image format type
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This information is required to properly implement SULD.B. It might also
be handy for all image operations, since it would allow us to implement
them on devices that require the image format to be specified (on
desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
2020-03-27 00:36:22 -03:00
Dan
744b207d92
maxwell_to_vk: implement signedscaled vertex formats
2020-03-27 00:14:19 +01:00
ReinUsesLisp
7617e88fb2
gl_rasterizer: Update stencil test regardless of it being disabled
2020-03-26 01:08:14 -03:00
ReinUsesLisp
c310cef615
gl_rasterizer: Synchronize stencil testing on clears
2020-03-26 00:51:47 -03:00
bunnei
23c7dda710
Merge pull request #3544 from makigumo/myfork/patch-2
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xmad: fix clang build error
2020-03-25 19:29:16 -04:00
bunnei
e6aff11057
Merge pull request #3520 from ReinUsesLisp/legacy-varyings
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gl_shader_decompiler: Implement legacy varyings
2020-03-25 19:27:51 -04:00
Fernando Sahmkow
497f593525
Merge pull request #3543 from ReinUsesLisp/gl-depth-range
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gl_rasterizer: Use transformed viewport for depth ranges
2020-03-23 12:00:21 -04:00
makigumo
5a5c6d4ed8
xmad: fix clang build error
2020-03-23 00:09:31 +01:00
namkazy
fc37672f26
apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)
2020-03-22 22:25:44 +07:00
namkazy
f66743cd0c
maxwell_3d: change declaration order
2020-03-22 13:41:16 +07:00
namkazy
d4e93cf38c
maxwell_3d: init shadow_state
2020-03-22 13:35:11 +07:00
ReinUsesLisp
bdcedc8506
gl_rasterizer: Use transformed viewport for depth ranges
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Implement depth ranges using the transformed viewport instead of the
generic one. This matches the current Vulkan implementation but doesn't
support negative depth ranges. An update to glad is required for this.
2020-03-22 03:26:07 -03:00
namkazy
22f4268c2f
maxwell_3d: this seem more correct.
2020-03-22 12:02:54 +07:00
namkazy
7051dc1902
maxwell_3d: update comments for shadow ram usage
2020-03-22 11:35:26 +07:00
Nguyen Dac Nam
01af036c1f
marco_interpreter: write hw value when shadow ram requested
2020-03-22 10:53:41 +07:00
Nguyen Dac Nam
63c2635e6f
maxwell_3d: track shadow ram ctrl and hw reg value
2020-03-22 10:53:41 +07:00
Nguyen Dac Nam
dbfbe352e0
maxwell_3d: implement MME shadow RAM
2020-03-22 10:53:35 +07:00
bunnei
bdddbe2daa
Merge pull request #3505 from namkazt/patch-8
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shader_decode: implement XMAD mode CSfu
2020-03-19 17:41:01 -04:00
ReinUsesLisp
38c1e77f01
vk_texture_cache: Silence misc warnings
2020-03-18 20:03:19 -03:00
ReinUsesLisp
b6b2e31e5e
vk_staging_buffer_pool: Silence unused constant warning
2020-03-18 20:03:19 -03:00
ReinUsesLisp
fc51ece7bf
vk_rasterizer: Remove unused variable
2020-03-18 20:03:19 -03:00
ReinUsesLisp
98d85cdc20
vk_pipeline_cache: Remove unused variable
2020-03-18 20:03:19 -03:00
ReinUsesLisp
dab450ec46
maxwell_to_vk: Sielence -Wswitch warning
2020-03-18 20:03:19 -03:00
ReinUsesLisp
351816ac38
gl_shader_decompiler: Remove deprecated function and its usages
2020-03-18 20:03:19 -03:00