Fernando Sahmkow
e44ac8b821
Texture Cache: Fix GC and GPU Modified on Joins.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
f350c3d74e
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
9cf4c8831d
Texture cache: Fix dangling references on multichannel.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
e462191482
Refactor VideoCore to use AS sepparate from Channel.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
bb74973bba
General: Rebase fixes.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
6fc4012396
VideoCore: Extra Fixes.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
3f8e7a5585
VideoCore: Fix channels with disk pipeline/shader cache.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
139ea93512
VideoCore: implement channels on gpu caches.
2022-10-06 21:00:51 +02:00
Fernando Sahmkow
1a49991676
Texture Cache: Add ASTC 10x5 Format.
2022-10-06 16:45:40 +02:00
Kyle Kienapfel
14e9de6678
code: dodge PAGE_SIZE #define
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Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable
Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`
PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix
Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive
Core::Memory 12 bits (4096)
QueryCacheBase 12 bits
ShaderCache 14 bits (16384)
TextureCache 20 bits (1048576, or 1MB)
Fixes #8779
2022-08-19 16:08:40 -07:00
Morph
aec129c1ab
renderer_(gl/vk): Implement ASTC_10x6_UNORM
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- Used by Monster Hunter Rise Update 10.0.2
2022-07-05 20:33:43 -04:00
Liam
084d7d6b01
common: Change semantics of UNREACHABLE to unconditionally crash
2022-06-13 20:09:00 -04:00
Andrea Pappacoda
01cf05bc75
chore: add missing SPDX tags
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Follow-up to 99ceb03a1c
2022-04-28 18:24:11 +02:00
Morph
99ceb03a1c
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Fernando Sahmkow
f783883bf8
video_core: implement formats for N64 emulation
2022-04-14 11:06:27 -04:00
bunnei
02473ea7d5
Revert "texture_cache/util: Remove unneeded ReadBlockUnsafe"
2022-04-04 16:26:53 -07:00
ameerj
494c41dd5a
texture_cache/util: Remove unneeded ReadBlockUnsafe
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This call was reading GPU memory into the dst buffer, which is then overwritten by the SwizzleTexture call.
2022-04-04 15:57:54 -04:00
Fernando Sahmkow
e9e671d101
GPU Garbage Collection: Fix regressions.
2022-04-01 01:36:24 +02:00
bunnei
af04f8b8e9
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
2022-03-26 12:38:30 -07:00
Fernando Sahmkow
7a9d9e575b
Texture Cache: Add Cached CPU system.
2022-03-25 04:24:05 +01:00
Fernando Sahmkow
9edbbf2af4
Garbage Collection: Final tuning.
2022-03-25 01:51:52 +01:00
Fernando Sahmkow
5e982a7812
Buffer Cache: Tune to the levels of the new GC.
2022-03-25 01:51:51 +01:00
Fernando Sahmkow
ecb3342145
Garbage Collection: Redesign the algorithm to do a better use of memory.
2022-03-25 01:51:51 +01:00
bunnei
82ac66f8a4
Merge pull request #8048 from ameerj/include-purge
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general: Reduce unused includes across the project
2022-03-21 18:03:54 -07:00
ameerj
1bc7d61b57
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
Lioncash
e015dc8264
texture_cache: Ensure has_blacklisted is always initialized
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Resolves a -Wmaybe_uninitialized warning
2022-02-02 14:37:27 -05:00
Lioncash
7367e55d1d
texture_cache: Remove dead code within SynchronizeAliases
...
Since these were being copied by value, none of the changes applied in
the loop would be reflected.
However, from the looks of it, this would already be applied within
CopyImage() anyways, so this can be removed.
2022-02-02 14:37:22 -05:00
Lioncash
856f576c05
texture_cache: Amend unintended bitwise OR in SynchronizeAliases
2022-02-02 14:20:58 -05:00
Fernando S
a95c49e7d0
Merge pull request #7658 from ameerj/sparse-fixes
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video_core/memory_manager: Fixes for sparse memory management
2022-01-06 13:50:14 +01:00
ameerj
951c61aeaa
texture_cache/util: Fix s32 overflow when resolving overlaps
2021-12-31 20:03:22 -05:00
ameerj
285b6dbc39
video_core/memory_manager: Fixes for sparse memory management
2021-12-31 17:04:02 -05:00
ameerj
481b210c0d
vk_texture_cache: Fix invalidated pointer access
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The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized.
To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself.
2021-12-23 20:55:48 -05:00
Fernando S
04b4f3b051
Merge pull request #7399 from ameerj/art-refactor
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video_core: Refactoring post A.R.T. merge
2021-12-18 07:09:58 +01:00
1598426493
Fix blit image/view not compatible
2021-12-10 12:41:09 +08:00
ameerj
218d790bd6
texture_cache: Fix image convert dimensions assertion
2021-12-05 15:42:45 -05:00
ameerj
b8f3e5157b
blit_image: Refactor upscale factors usage
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The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache.
2021-12-05 15:42:44 -05:00
Fernando Sahmkow
a5c212516c
Texture Cache: Fix crashes on NVIDIA.
2021-12-04 11:26:58 +01:00
524a9baa7e
Add missing pixel format mapping
2021-11-29 12:39:37 +08:00
Fernando Sahmkow
5a3463bc2b
Texture Cache: Secure insertions against deletions.
2021-11-28 10:53:27 +01:00
Fernando Sahmkow
ecefc932e6
Texture Cache: Redesigning the blitting system (again).
2021-11-27 11:22:16 +01:00
Fernando Sahmkow
1624f307d0
Texture Cache: Further fix regressions.
2021-11-26 17:03:48 +01:00
Fernando Sahmkow
08674aee87
Texture Cache: Fix issue with blitting 3D textures.
2021-11-22 06:07:21 +01:00
Fernando Sahmkow
8532849439
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
2021-11-22 00:00:01 +01:00
Fernando Sahmkow
779f4ac72d
TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-21 05:37:01 +01:00
bunnei
ea6fa044f3
Merge pull request #7368 from FernandoS27/vulkan-conv
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Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
Fernando Sahmkow
0857f82913
TextureCache: Implement buffer copies on Vulkan.
2021-11-20 06:15:29 +01:00
Fernando Sahmkow
6f896d1fae
TextureCache: Further fixes on resolve algorithm.
2021-11-19 23:02:04 +01:00
bunnei
c45af76ea0
Merge pull request #7357 from Morph1984/s8_uint
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video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Fernando Sahmkow
0ff228405f
TextureCache: force same image format when resolving an image.
2021-11-19 05:46:57 +01:00
Fernando Sahmkow
b130f648d7
TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.
2021-11-19 03:17:54 +01:00