Merge pull request #7368 from FernandoS27/vulkan-conv
Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
This commit is contained in:
commit
ea6fa044f3
18 changed files with 595 additions and 23 deletions
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@ -7,6 +7,7 @@
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#include <bit>
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#include <climits>
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#include <cstddef>
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#include <type_traits>
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#include "common/common_types.h"
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@ -44,4 +45,10 @@ template <typename T>
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return static_cast<u32>(log2_f + static_cast<u64>((value ^ (1ULL << log2_f)) != 0ULL));
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}
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template <typename T>
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requires std::is_integral_v<T>
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[[nodiscard]] T NextPow2(T value) {
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return static_cast<T>(1ULL << ((8U * sizeof(T)) - std::countl_zero(value - 1U)));
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}
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} // namespace Common
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@ -10,8 +10,14 @@ set(SHADER_FILES
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astc_decoder.comp
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block_linear_unswizzle_2d.comp
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block_linear_unswizzle_3d.comp
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convert_abgr8_to_d24s8.frag
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convert_b10g11r11_to_d24s8.frag
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convert_d24s8_to_abgr8.frag
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convert_d24s8_to_b10g11r11.frag
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convert_d24s8_to_r16g16.frag
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convert_depth_to_float.frag
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convert_float_to_depth.frag
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convert_r16g16_to_d24s8.frag
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full_screen_triangle.vert
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fxaa.frag
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fxaa.vert
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17
src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
Normal file
17
src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
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@ -0,0 +1,17 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 450
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#extension GL_ARB_shader_stencil_export : require
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layout(binding = 0) uniform sampler2D color_texture;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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uvec4 color = uvec4(texelFetch(color_texture, coord, 0).rgba * (exp2(8) - 1.0f));
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uint depth_unorm = (color.r << 16) | (color.g << 8) | color.b;
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gl_FragDepth = float(depth_unorm) / (exp2(24.0) - 1.0f);
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gl_FragStencilRefARB = int(color.a);
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}
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19
src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
Normal file
19
src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
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@ -0,0 +1,19 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 450
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#extension GL_ARB_shader_stencil_export : require
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layout(binding = 0) uniform sampler2D color_texture;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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vec4 color = texelFetch(color_texture, coord, 0).rgba;
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uint depth_stencil_unorm = (uint(color.b * (exp2(10) - 1.0f)) << 22)
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| (uint(color.g * (exp2(11) - 1.0f)) << 11)
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| (uint(color.r * (exp2(11) - 1.0f)));
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gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
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gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
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}
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21
src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
Normal file
21
src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
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@ -0,0 +1,21 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 450
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layout(binding = 0) uniform sampler2D depth_tex;
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layout(binding = 1) uniform isampler2D stencil_tex;
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layout(location = 0) out vec4 color;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
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uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
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color.r = float(depth >> 16) / (exp2(8) - 1.0);
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color.g = float((depth >> 8) & 0x00FF) / (exp2(8) - 1.0);
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color.b = float(depth & 0x00FF) / (exp2(8) - 1.0);
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color.a = float(stencil) / (exp2(8) - 1.0);
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}
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21
src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag
Normal file
21
src/video_core/host_shaders/convert_d24s8_to_b10g11r11.frag
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@ -0,0 +1,21 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 450
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layout(binding = 0) uniform sampler2D depth_tex;
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layout(binding = 1) uniform isampler2D stencil_tex;
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layout(location = 0) out vec4 color;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
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uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
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color.b = float(depth >> 22) / (exp2(10) - 1.0);
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color.g = float((depth >> 11) & 0x00FF) / (exp2(11) - 1.0);
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color.r = float(depth & 0x00FF) / (exp2(11) - 1.0);
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color.a = 1.0f;
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}
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21
src/video_core/host_shaders/convert_d24s8_to_r16g16.frag
Normal file
21
src/video_core/host_shaders/convert_d24s8_to_r16g16.frag
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@ -0,0 +1,21 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 450
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layout(binding = 0) uniform sampler2D depth_tex;
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layout(binding = 1) uniform isampler2D stencil_tex;
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layout(location = 0) out vec4 color;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
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uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
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color.r = float(depth >> 16) / (exp2(16) - 1.0);
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color.g = float((depth >> 16) & 0x00FF) / (exp2(16) - 1.0);
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color.b = 0.0f;
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color.a = 1.0f;
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}
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18
src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
Normal file
18
src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
Normal file
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#version 450
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#extension GL_ARB_shader_stencil_export : require
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layout(binding = 0) uniform sampler2D color_texture;
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void main() {
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ivec2 coord = ivec2(gl_FragCoord.xy);
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vec4 color = texelFetch(color_texture, coord, 0).rgba;
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uint depth_stencil_unorm = (uint(color.r * (exp2(16) - 1.0f)) << 16)
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| (uint(color.g * (exp2(16) - 1.0f)) << 16);
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gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
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gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
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}
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@ -9,6 +9,7 @@
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#include <glad/glad.h>
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#include "common/bit_util.h"
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#include "common/literals.h"
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#include "common/settings.h"
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#include "video_core/renderer_opengl/gl_device.h"
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@ -398,9 +399,6 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form
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return GL_R32UI;
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}
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[[nodiscard]] u32 NextPow2(u32 value) {
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return 1U << (32U - std::countl_zero(value - 1U));
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}
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} // Anonymous namespace
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ImageBufferMap::~ImageBufferMap() {
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@ -527,8 +525,8 @@ void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image,
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}
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}
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void TextureCacheRuntime::ConvertImage(Image& dst, Image& src,
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std::span<const VideoCommon::ImageCopy> copies) {
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void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
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std::span<const VideoCommon::ImageCopy> copies) {
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LOG_DEBUG(Render_OpenGL, "Converting {} to {}", src.info.format, dst.info.format);
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format_conversion_pass.ConvertImage(dst, src, copies);
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}
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@ -1333,7 +1331,7 @@ void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image,
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const u32 copy_size = region.width * region.height * region.depth * img_bpp;
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if (pbo_size < copy_size) {
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intermediate_pbo.Create();
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pbo_size = NextPow2(copy_size);
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pbo_size = Common::NextPow2(copy_size);
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glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY);
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}
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// Copy from source to PBO
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@ -84,9 +84,13 @@ public:
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u64 GetDeviceLocalMemory() const;
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bool ShouldReinterpret([[maybe_unused]] Image& dst, [[maybe_unused]] Image& src) {
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return true;
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}
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void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ConvertImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
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void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) {
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UNIMPLEMENTED();
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@ -339,7 +343,6 @@ struct TextureCacheParams {
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static constexpr bool FRAMEBUFFER_BLITS = true;
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static constexpr bool HAS_EMULATED_COPIES = true;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
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static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = true;
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using Runtime = OpenGL::TextureCacheRuntime;
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using Image = OpenGL::Image;
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@ -4,8 +4,14 @@
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#include <algorithm>
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#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
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#include "video_core/host_shaders/convert_b10g11r11_to_d24s8_frag_spv.h"
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#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
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#include "video_core/host_shaders/convert_d24s8_to_b10g11r11_frag_spv.h"
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#include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h"
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#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
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#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
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#include "video_core/host_shaders/convert_r16g16_to_d24s8_frag_spv.h"
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#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
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#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"
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#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
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@ -354,6 +360,12 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
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blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
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convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
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convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
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convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
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convert_b10g11r11_to_d24s8_frag(BuildShader(device, CONVERT_B10G11R11_TO_D24S8_FRAG_SPV)),
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convert_r16g16_to_d24s8_frag(BuildShader(device, CONVERT_R16G16_TO_D24S8_FRAG_SPV)),
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convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
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convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)),
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convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)),
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linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
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nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {
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if (device.IsExtShaderStencilExportSupported()) {
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@ -448,6 +460,59 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
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Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift);
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}
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void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
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convert_abgr8_to_d24s8_frag, true);
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Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
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down_shift);
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}
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void BlitImageHelper::ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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ConvertPipelineDepthTargetEx(convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
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convert_b10g11r11_to_d24s8_frag, true);
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Convert(*convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
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down_shift);
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}
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void BlitImageHelper::ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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ConvertPipelineDepthTargetEx(convert_r16g16_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
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convert_r16g16_to_d24s8_frag, true);
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Convert(*convert_r16g16_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
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down_shift);
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}
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void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
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convert_d24s8_to_abgr8_frag, false);
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ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale,
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down_shift);
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}
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void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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ConvertPipelineColorTargetEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(),
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convert_d24s8_to_b10g11r11_frag, false);
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ConvertDepthStencil(*convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer, src_image_view,
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up_scale, down_shift);
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}
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void BlitImageHelper::ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale,
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u32 down_shift) {
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ConvertPipelineColorTargetEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(),
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convert_d24s8_to_r16g16_frag, false);
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ConvertDepthStencil(*convert_d24s8_to_r16g16_pipeline, dst_framebuffer, src_image_view,
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up_scale, down_shift);
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}
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void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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@ -495,6 +560,54 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
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scheduler.InvalidateState();
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}
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void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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ImageView& src_image_view, u32 up_scale, u32 down_shift) {
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const VkPipelineLayout layout = *two_textures_pipeline_layout;
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const VkImageView src_depth_view = src_image_view.DepthView();
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const VkImageView src_stencil_view = src_image_view.StencilView();
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const VkSampler sampler = *nearest_sampler;
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const VkExtent2D extent{
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.width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
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.height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
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};
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent, up_scale,
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down_shift, this](vk::CommandBuffer cmdbuf) {
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const VkOffset2D offset{
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.x = 0,
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.y = 0,
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};
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const VkViewport viewport{
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.x = 0.0f,
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.y = 0.0f,
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.width = static_cast<float>(extent.width),
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.height = static_cast<float>(extent.height),
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.minDepth = 0.0f,
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.maxDepth = 0.0f,
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};
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const VkRect2D scissor{
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.offset = offset,
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.extent = extent,
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};
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const PushConstants push_constants{
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.tex_scale = {viewport.width, viewport.height},
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.tex_offset = {0.0f, 0.0f},
|
||||
};
|
||||
const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
|
||||
UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
|
||||
src_stencil_view);
|
||||
// TODO: Barriers
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||
nullptr);
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, scissor);
|
||||
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
});
|
||||
scheduler.InvalidateState();
|
||||
}
|
||||
|
||||
VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key) {
|
||||
const auto it = std::ranges::find(blit_color_keys, key);
|
||||
if (it != blit_color_keys.end()) {
|
||||
|
@ -636,4 +749,62 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
|
|||
});
|
||||
}
|
||||
|
||||
void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||
vk::ShaderModule& module, bool single_texture) {
|
||||
if (pipeline) {
|
||||
return;
|
||||
}
|
||||
const std::array stages = MakeStages(*full_screen_vert, *module);
|
||||
pipeline = device.GetLogical().CreateGraphicsPipeline({
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<u32>(stages.size()),
|
||||
.pStages = stages.data(),
|
||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.pTessellationState = nullptr,
|
||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pDepthStencilState = nullptr,
|
||||
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
|
||||
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
|
||||
.renderPass = renderpass,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
});
|
||||
}
|
||||
|
||||
void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||
vk::ShaderModule& module, bool single_texture) {
|
||||
if (pipeline) {
|
||||
return;
|
||||
}
|
||||
const std::array stages = MakeStages(*full_screen_vert, *module);
|
||||
pipeline = device.GetLogical().CreateGraphicsPipeline({
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<u32>(stages.size()),
|
||||
.pStages = stages.data(),
|
||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.pTessellationState = nullptr,
|
||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
|
||||
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
|
||||
.renderPass = renderpass,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -56,10 +56,31 @@ public:
|
|||
void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
|
||||
u32 up_scale, u32 down_shift);
|
||||
|
||||
void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
|
||||
u32 up_scale, u32 down_shift);
|
||||
|
||||
void ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
|
||||
const ImageView& src_image_view, u32 up_scale, u32 down_shift);
|
||||
|
||||
void ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
|
||||
u32 up_scale, u32 down_shift);
|
||||
|
||||
void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
|
||||
u32 up_scale, u32 down_shift);
|
||||
|
||||
void ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
|
||||
u32 up_scale, u32 down_shift);
|
||||
|
||||
void ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
|
||||
u32 up_scale, u32 down_shift);
|
||||
|
||||
private:
|
||||
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
||||
const ImageView& src_image_view, u32 up_scale, u32 down_shift);
|
||||
|
||||
void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
||||
ImageView& src_image_view, u32 up_scale, u32 down_shift);
|
||||
|
||||
[[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key);
|
||||
|
||||
[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
|
||||
|
@ -68,6 +89,12 @@ private:
|
|||
|
||||
void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
|
||||
|
||||
void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||
vk::ShaderModule& module, bool single_texture);
|
||||
|
||||
void ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||
vk::ShaderModule& module, bool single_texture);
|
||||
|
||||
const Device& device;
|
||||
VKScheduler& scheduler;
|
||||
StateTracker& state_tracker;
|
||||
|
@ -83,6 +110,12 @@ private:
|
|||
vk::ShaderModule blit_depth_stencil_frag;
|
||||
vk::ShaderModule convert_depth_to_float_frag;
|
||||
vk::ShaderModule convert_float_to_depth_frag;
|
||||
vk::ShaderModule convert_abgr8_to_d24s8_frag;
|
||||
vk::ShaderModule convert_b10g11r11_to_d24s8_frag;
|
||||
vk::ShaderModule convert_r16g16_to_d24s8_frag;
|
||||
vk::ShaderModule convert_d24s8_to_abgr8_frag;
|
||||
vk::ShaderModule convert_d24s8_to_b10g11r11_frag;
|
||||
vk::ShaderModule convert_d24s8_to_r16g16_frag;
|
||||
vk::Sampler linear_sampler;
|
||||
vk::Sampler nearest_sampler;
|
||||
|
||||
|
@ -94,6 +127,12 @@ private:
|
|||
vk::Pipeline convert_r32_to_d32_pipeline;
|
||||
vk::Pipeline convert_d16_to_r16_pipeline;
|
||||
vk::Pipeline convert_r16_to_d16_pipeline;
|
||||
vk::Pipeline convert_abgr8_to_d24s8_pipeline;
|
||||
vk::Pipeline convert_b10g11r11_to_d24s8_pipeline;
|
||||
vk::Pipeline convert_r16g16_to_d24s8_pipeline;
|
||||
vk::Pipeline convert_d24s8_to_abgr8_pipeline;
|
||||
vk::Pipeline convert_d24s8_to_b10g11r11_pipeline;
|
||||
vk::Pipeline convert_d24s8_to_r16g16_pipeline;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include "common/bit_cast.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
|
@ -313,6 +314,19 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
|
|||
};
|
||||
}
|
||||
|
||||
[[nodiscard]] VkBufferImageCopy MakeBufferImageCopy(const VideoCommon::ImageCopy& copy, bool is_src,
|
||||
VkImageAspectFlags aspect_mask) noexcept {
|
||||
return VkBufferImageCopy{
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource = MakeImageSubresourceLayers(
|
||||
is_src ? copy.src_subresource : copy.dst_subresource, aspect_mask),
|
||||
.imageOffset = MakeOffset3D(is_src ? copy.src_offset : copy.dst_offset),
|
||||
.imageExtent = MakeExtent3D(copy.extent),
|
||||
};
|
||||
}
|
||||
|
||||
[[maybe_unused]] [[nodiscard]] std::vector<VkBufferCopy> TransformBufferCopies(
|
||||
std::span<const VideoCommon::BufferCopy> copies, size_t buffer_offset) {
|
||||
std::vector<VkBufferCopy> result(copies.size());
|
||||
|
@ -759,6 +773,163 @@ StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
|
|||
return staging_buffer_pool.Request(size, MemoryUsage::Download);
|
||||
}
|
||||
|
||||
bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) {
|
||||
if (VideoCore::Surface::GetFormatType(dst.info.format) ==
|
||||
VideoCore::Surface::SurfaceType::DepthStencil) {
|
||||
return !device.IsExtShaderStencilExportSupported();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
VkBuffer TextureCacheRuntime::GetTemporaryBuffer(size_t needed_size) {
|
||||
const auto level = (8 * sizeof(size_t)) - std::countl_zero(needed_size - 1ULL);
|
||||
if (buffer_commits[level]) {
|
||||
return *buffers[level];
|
||||
}
|
||||
const auto new_size = Common::NextPow2(needed_size);
|
||||
VkBufferUsageFlags flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
|
||||
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
|
||||
buffers[level] = device.GetLogical().CreateBuffer({
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = new_size,
|
||||
.usage = flags,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
});
|
||||
buffer_commits[level] = std::make_unique<MemoryCommit>(
|
||||
memory_allocator.Commit(buffers[level], MemoryUsage::DeviceLocal));
|
||||
return *buffers[level];
|
||||
}
|
||||
|
||||
void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
|
||||
std::span<const VideoCommon::ImageCopy> copies) {
|
||||
std::vector<VkBufferImageCopy> vk_in_copies(copies.size());
|
||||
std::vector<VkBufferImageCopy> vk_out_copies(copies.size());
|
||||
const VkImageAspectFlags src_aspect_mask = src.AspectMask();
|
||||
const VkImageAspectFlags dst_aspect_mask = dst.AspectMask();
|
||||
|
||||
std::ranges::transform(copies, vk_in_copies.begin(), [src_aspect_mask](const auto& copy) {
|
||||
return MakeBufferImageCopy(copy, true, src_aspect_mask);
|
||||
});
|
||||
std::ranges::transform(copies, vk_out_copies.begin(), [dst_aspect_mask](const auto& copy) {
|
||||
return MakeBufferImageCopy(copy, false, dst_aspect_mask);
|
||||
});
|
||||
const u32 img_bpp = BytesPerBlock(src.info.format);
|
||||
size_t total_size = 0;
|
||||
for (const auto& copy : copies) {
|
||||
total_size += copy.extent.width * copy.extent.height * copy.extent.depth * img_bpp;
|
||||
}
|
||||
const VkBuffer copy_buffer = GetTemporaryBuffer(total_size);
|
||||
const VkImage dst_image = dst.Handle();
|
||||
const VkImage src_image = src.Handle();
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([dst_image, src_image, copy_buffer, src_aspect_mask, dst_aspect_mask,
|
||||
vk_in_copies, vk_out_copies](vk::CommandBuffer cmdbuf) {
|
||||
RangedBarrierRange dst_range;
|
||||
RangedBarrierRange src_range;
|
||||
for (const VkBufferImageCopy& copy : vk_in_copies) {
|
||||
src_range.AddLayers(copy.imageSubresource);
|
||||
}
|
||||
for (const VkBufferImageCopy& copy : vk_out_copies) {
|
||||
dst_range.AddLayers(copy.imageSubresource);
|
||||
}
|
||||
static constexpr VkMemoryBarrier READ_BARRIER{
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
};
|
||||
static constexpr VkMemoryBarrier WRITE_BARRIER{
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
};
|
||||
const std::array pre_barriers{
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = src_image,
|
||||
.subresourceRange = src_range.SubresourceRange(src_aspect_mask),
|
||||
},
|
||||
};
|
||||
const std::array middle_in_barrier{
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = 0,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = src_image,
|
||||
.subresourceRange = src_range.SubresourceRange(src_aspect_mask),
|
||||
},
|
||||
};
|
||||
const std::array middle_out_barrier{
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst_image,
|
||||
.subresourceRange = dst_range.SubresourceRange(dst_aspect_mask),
|
||||
},
|
||||
};
|
||||
const std::array post_barriers{
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst_image,
|
||||
.subresourceRange = dst_range.SubresourceRange(dst_aspect_mask),
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, {}, {}, pre_barriers);
|
||||
|
||||
cmdbuf.CopyImageToBuffer(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, copy_buffer,
|
||||
vk_in_copies);
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
0, WRITE_BARRIER, nullptr, middle_in_barrier);
|
||||
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, READ_BARRIER, {}, middle_out_barrier);
|
||||
cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_GENERAL, vk_out_copies);
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
0, {}, {}, post_barriers);
|
||||
});
|
||||
}
|
||||
|
||||
void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src,
|
||||
const Region2D& dst_region, const Region2D& src_region,
|
||||
Tegra::Engines::Fermi2D::Filter filter,
|
||||
|
@ -886,6 +1057,22 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
|
|||
return blit_image_helper.ConvertD16ToR16(dst, src_view, up_scale, down_shift);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::A8B8G8R8_UNORM:
|
||||
case PixelFormat::B8G8R8A8_UNORM:
|
||||
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
|
||||
return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::B10G11R11_FLOAT:
|
||||
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
|
||||
return blit_image_helper.ConvertD24S8ToB10G11R11(dst, src_view, up_scale, down_shift);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::R16G16_UNORM:
|
||||
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
|
||||
return blit_image_helper.ConvertD24S8ToR16G16(dst, src_view, up_scale, down_shift);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::R32_FLOAT:
|
||||
if (src_view.format == PixelFormat::D32_FLOAT) {
|
||||
return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift);
|
||||
|
@ -896,6 +1083,18 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
|
|||
return blit_image_helper.ConvertR16ToD16(dst, src_view, up_scale, down_shift);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::S8_UINT_D24_UNORM:
|
||||
if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
|
||||
src_view.format == PixelFormat::B8G8R8A8_UNORM) {
|
||||
return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift);
|
||||
}
|
||||
if (src_view.format == PixelFormat::B10G11R11_FLOAT) {
|
||||
return blit_image_helper.ConvertB10G11R11ToD24S8(dst, src_view, up_scale, down_shift);
|
||||
}
|
||||
if (src_view.format == PixelFormat::R16G16_UNORM) {
|
||||
return blit_image_helper.ConvertR16G16ToD24S8(dst, src_view, up_scale, down_shift);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::D32_FLOAT:
|
||||
if (src_view.format == PixelFormat::R32_FLOAT) {
|
||||
return blit_image_helper.ConvertR32ToD32(dst, src_view, up_scale, down_shift);
|
||||
|
|
|
@ -61,6 +61,10 @@ public:
|
|||
|
||||
void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
|
||||
|
||||
bool ShouldReinterpret(Image& dst, Image& src);
|
||||
|
||||
void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies);
|
||||
|
||||
void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled);
|
||||
|
||||
bool CanAccelerateImageUpload(Image&) const noexcept {
|
||||
|
@ -82,6 +86,8 @@ public:
|
|||
return true;
|
||||
}
|
||||
|
||||
[[nodiscard]] VkBuffer GetTemporaryBuffer(size_t needed_size);
|
||||
|
||||
const Device& device;
|
||||
VKScheduler& scheduler;
|
||||
MemoryAllocator& memory_allocator;
|
||||
|
@ -90,6 +96,10 @@ public:
|
|||
ASTCDecoderPass& astc_decoder_pass;
|
||||
RenderPassCache& render_pass_cache;
|
||||
const Settings::ResolutionScalingInfo& resolution;
|
||||
|
||||
constexpr static size_t indexing_slots = 8 * sizeof(size_t);
|
||||
std::array<vk::Buffer, indexing_slots> buffers{};
|
||||
std::array<std::unique_ptr<MemoryCommit>, indexing_slots> buffer_commits{};
|
||||
};
|
||||
|
||||
class Image : public VideoCommon::ImageBase {
|
||||
|
@ -316,7 +326,6 @@ struct TextureCacheParams {
|
|||
static constexpr bool FRAMEBUFFER_BLITS = false;
|
||||
static constexpr bool HAS_EMULATED_COPIES = false;
|
||||
static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
|
||||
static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = false;
|
||||
|
||||
using Runtime = Vulkan::TextureCacheRuntime;
|
||||
using Image = Vulkan::Image;
|
||||
|
|
|
@ -475,6 +475,7 @@ void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
|
|||
const BlitImages images = GetBlitImages(dst, src);
|
||||
const ImageId dst_id = images.dst_id;
|
||||
const ImageId src_id = images.src_id;
|
||||
|
||||
PrepareImage(src_id, false, false);
|
||||
PrepareImage(dst_id, true, false);
|
||||
|
||||
|
@ -758,7 +759,8 @@ ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
|
|||
return ImageId{};
|
||||
}
|
||||
}
|
||||
const bool broken_views = runtime.HasBrokenTextureViewFormats();
|
||||
const bool broken_views =
|
||||
runtime.HasBrokenTextureViewFormats() || True(options & RelaxedOptions::ForceBrokenViews);
|
||||
const bool native_bgr = runtime.HasNativeBgr();
|
||||
ImageId image_id;
|
||||
const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) {
|
||||
|
@ -1094,12 +1096,13 @@ typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages(
|
|||
if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) {
|
||||
continue;
|
||||
}
|
||||
if (!dst_id) {
|
||||
dst_id = InsertImage(dst_info, dst_addr, RelaxedOptions{});
|
||||
}
|
||||
if (!src_id) {
|
||||
src_id = InsertImage(src_info, src_addr, RelaxedOptions{});
|
||||
RelaxedOptions find_options{};
|
||||
if (src_info.num_samples > 1) {
|
||||
// it's a resolve, we must enforce the same format.
|
||||
find_options = RelaxedOptions::ForceBrokenViews;
|
||||
}
|
||||
src_id = FindOrInsertImage(src_info, src_addr, find_options);
|
||||
dst_id = FindOrInsertImage(dst_info, dst_addr, find_options);
|
||||
} while (has_deleted_images);
|
||||
return BlitImages{
|
||||
.dst_id = dst_id,
|
||||
|
@ -1759,8 +1762,8 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag
|
|||
}
|
||||
UNIMPLEMENTED_IF(dst.info.type != ImageType::e2D);
|
||||
UNIMPLEMENTED_IF(src.info.type != ImageType::e2D);
|
||||
if constexpr (HAS_PIXEL_FORMAT_CONVERSIONS) {
|
||||
return runtime.ConvertImage(dst, src, copies);
|
||||
if (runtime.ShouldReinterpret(dst, src)) {
|
||||
return runtime.ReinterpretImage(dst, src, copies);
|
||||
}
|
||||
for (const ImageCopy& copy : copies) {
|
||||
UNIMPLEMENTED_IF(copy.dst_subresource.num_layers != 1);
|
||||
|
|
|
@ -59,8 +59,6 @@ class TextureCache {
|
|||
static constexpr bool HAS_EMULATED_COPIES = P::HAS_EMULATED_COPIES;
|
||||
/// True when the API can provide info about the memory of the device.
|
||||
static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
|
||||
/// True when the API provides utilities for pixel format conversions.
|
||||
static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = P::HAS_PIXEL_FORMAT_CONVERSIONS;
|
||||
|
||||
static constexpr u64 DEFAULT_EXPECTED_MEMORY = 1_GiB;
|
||||
static constexpr u64 DEFAULT_CRITICAL_MEMORY = 2_GiB;
|
||||
|
|
|
@ -54,6 +54,7 @@ enum class RelaxedOptions : u32 {
|
|||
Size = 1 << 0,
|
||||
Format = 1 << 1,
|
||||
Samples = 1 << 2,
|
||||
ForceBrokenViews = 1 << 3,
|
||||
};
|
||||
DECLARE_ENUM_FLAG_OPERATORS(RelaxedOptions)
|
||||
|
||||
|
|
|
@ -1151,18 +1151,39 @@ bool IsSubresource(const ImageInfo& candidate, const ImageBase& image, GPUVAddr
|
|||
|
||||
void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst,
|
||||
const ImageBase* src) {
|
||||
if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
|
||||
src_info.format = src->info.format;
|
||||
bool is_resolve = false;
|
||||
const auto original_src_format = src_info.format;
|
||||
const auto original_dst_format = dst_info.format;
|
||||
if (src) {
|
||||
if (GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
|
||||
src_info.format = src->info.format;
|
||||
}
|
||||
is_resolve = src->info.num_samples > 1;
|
||||
src_info.num_samples = src->info.num_samples;
|
||||
src_info.size = src->info.size;
|
||||
}
|
||||
if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
|
||||
dst_info.format = dst->info.format;
|
||||
}
|
||||
if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
|
||||
dst_info.format = src->info.format;
|
||||
if (dst) {
|
||||
if (GetFormatType(dst->info.format) == SurfaceType::ColorTexture) {
|
||||
src_info.format = original_src_format;
|
||||
}
|
||||
} else {
|
||||
dst_info.format = src->info.format;
|
||||
}
|
||||
}
|
||||
if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
|
||||
src_info.format = dst->info.format;
|
||||
if (src) {
|
||||
if (GetFormatType(src->info.format) == SurfaceType::ColorTexture) {
|
||||
dst_info.format = original_dst_format;
|
||||
}
|
||||
} else {
|
||||
src_info.format = dst->info.format;
|
||||
}
|
||||
}
|
||||
ASSERT(!is_resolve || dst_info.format == src_info.format);
|
||||
}
|
||||
|
||||
u32 MapSizeBytes(const ImageBase& image) {
|
||||
|
|
Loading…
Reference in a new issue