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1732 commits

Author SHA1 Message Date
Liam
89dd7dc180 video_core: add null backend 2022-11-28 19:49:09 -05:00
Morph
bbb963a31a
Merge pull request #9339 from lioncash/cacheheader
common/cache_management: Amend header includes
2022-11-28 13:12:20 -05:00
Lioncash
c2c9b44749 common/cache_management: Amend header includes
Narrows the include in the header to <cstddef>, since that's what houses
size_t's definition, meanwhile the <cstdint> include can be moved into
the cpp file.
2022-11-28 10:19:53 -05:00
Lioncash
2ec7d0b5fd common/input: Add helpers functions for creating input and output devices
Avoids the redundancy of needing to explictly specify the common
namespace and the type.
2022-11-28 10:00:37 -05:00
Lioncash
7f42432f42 common/input: Pass ParamPackage by const reference in CreateDevice
This was previously being passed by value, which was unnecessary and
created more allocations than necessary.
2022-11-28 09:11:58 -05:00
bunnei
3ab8d9ac7c
Merge pull request #9276 from goldenx86/fsrSlider
FSR Sharpening Slider
2022-11-27 00:13:15 -08:00
Matías Locatti
701ca96827
Oops 2022-11-26 17:39:43 -03:00
Matías Locatti
26211ac339
Replace GLSL as the default OpenGL shader backend
GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
2022-11-26 17:27:04 -03:00
lat9nq
b670c350e4 settings: Reset FSR sharpening global state with the others 2022-11-25 22:42:24 -05:00
Matías Locatti
f209e976f4 FSR Sharpening Slider part 1 - only a global slider 2022-11-24 04:22:13 -05:00
Liam
9737615948 general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
ameerj
9efdad6a27 Configuration: Add per-game input profiles 2022-11-20 14:06:31 -05:00
bunnei
1fb33bd1e1
Merge pull request #9234 from liamwhite/data-cash-money
kernel: implement data cache management operations
2022-11-18 13:18:36 -08:00
Morph
e5a446a0df
Merge pull request #9229 from Docteh/achy_breaky_heart
Add break for default cases
2022-11-17 19:20:18 -05:00
Kyle Kienapfel
6fa3faec65 Add break for default cases
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.

I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw

R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
Liam
70ea1c2000 common: add cache management functions 2022-11-12 11:26:56 -05:00
Matías Locatti
69768ec71e Add CPU core count to log files 2022-11-11 23:50:48 -03:00
bunnei
d05b183f21
Merge pull request #9198 from liamwhite/arm64
Initial ARM64 support
2022-11-10 17:11:27 -08:00
Liam
cbaf642ffe Initial ARM64 support 2022-11-09 16:58:49 -05:00
Enrico Mancuso
d581a4a367
Add break statement in default cases
According to the contributing page (https://github.com/yuzu-emu/yuzu/wiki/Contributing) the default cases should have a break statement

default:
        // Yes, even break for the last case
        break;
2022-11-09 15:34:26 +01:00
Morph
8b4d5aeb4f concepts: Use the std::contiguous_iterator concept
This also covers std::span, which does not have a const iterator.

Also renames IsSTLContainer to IsContiguousContainer to explicitly convey its semantics.
2022-10-26 00:41:54 -04:00
liamwhite
77803d96be
Merge pull request #9107 from german77/gidoly_rules
input_common: cache vibration tests
2022-10-25 12:13:18 -04:00
Morph
3822e31323 CMakeLists: Disable C4100 and C4324
Disabling C4100 is similar to -Wno-unused-parameter
2022-10-22 15:02:04 -04:00
Morph
cae108404a CMakeLists: Remove redundant warnings
These warnings are already included in /W3.
2022-10-22 15:02:04 -04:00
Morph
f3c40f4a20 CMakeLists: Treat MSVC warnings as errors 2022-10-22 15:02:04 -04:00
Morph
e6ab1f673b general: Enforce C4800 everywhere except in video_core 2022-10-22 15:02:04 -04:00
Morph
93297d14d8 CMakeLists: Remove all redundant warnings
These are already explicitly or implicitly set in src/CMakeLists.txt
2022-10-22 15:02:04 -04:00
german77
7f66050f0c input_common: cache vibration tests 2022-10-21 00:24:08 -05:00
Lioncash
6e1c6297a3 fixed_point: Mark default constructor as constexpr
Ensures that a fixed-point value is always initialized

This likely also fixes several cases of uninitialized values being
operated on, since we have multiple areas in the codebase where the
default constructor is being used like:

Common::FixedPoint<50, 14> current_sample{};

and is then followed up with an arithmetic operation like += or
something else, which operates directly on FixedPoint's internal data
member, which would previously be uninitialized.
2022-10-18 16:06:50 -04:00
Lioncash
b6119a55f9 fixed_point: Mark copy/move assignment operators and constructors as constexpr
Given these are just moving a raw value around, these can sensibly be
made constexpr to make the interface more useful.
2022-10-18 16:06:50 -04:00
Lioncash
0cfd90004b fixed_point: Mark std::swap and move constructor as noexcept
These shouldn't throw and can influence how some standard algorithms
will work.
2022-10-18 16:06:50 -04:00
Lioncash
2cc9d94060 fixed_point: Mark relevant member function [[nodiscard]]
Marks member functions as discard, where ignoring the return value would
be indicative of a bug or dead code.
2022-10-18 16:06:50 -04:00
Lioncash
0101ef9fb1 fixed_point: Make to_uint() non-const
This calls round_up(), which is a non-const member function, so if a
fixed-point instantiation ever calls to_uint(), it'll result in a
compiler error.

This allows the member function to work.

While we're at it, we can actually mark to_long_floor() as const, since
it's not modifying any member state.
2022-10-18 16:06:50 -04:00
Lioncash
9393f90ccf fixed_point: Use defaulted comparisons
Collapses all of the comparison functions down to a single line.
2022-10-18 16:06:50 -04:00
Lioncash
5000d814af fixed_point: Use variable templates and concepts where applicable
Makes a few things a little less noisy and removes the need for SFINAE
in quite a few functions.
2022-10-18 16:06:46 -04:00
bunnei
8649c46c74
Merge pull request #9054 from Docteh/just_lz4
CMake: Try add_library "lz4" if "lz4::lz4" is unavailable
2022-10-17 22:51:26 -07:00
Morph
88ccdaf10a fixed_point: Replace CONSTEXPR14 with constexpr
As we require the latest C++ standards to compile yuzu, checking for C++14 constexpr is not needed.
2022-10-17 03:16:54 -04:00
Morph
bffbaddb79 general: Add missing pragma once 2022-10-17 03:14:31 -04:00
Kyle Kienapfel
40af1111c2 CMake: Try add library "LZ4::lz4_shared" if "lz4::lz4" is unavailable
Right now this looks like a distro specific problem, but we'll have to see.

Over on Gentoo: with lz4 1.9.3 there is a lz4::lz4 library target, with 1.9.4 it's no longer
mentioned in the cmake files provided by the  package. (/usr/lib64/cmake/lz4)

arch and openSUSE have lz4 1.9.4 available so I checked there,
they only have .pc files for pkg-config, so asking for "lz4::lz4" works as usual

MSVC does require "lz4::lz4" to be asked for
2022-10-13 17:23:47 -07:00
Morph
e2164f3417 settings: Update aspect_ratio range
Since 16:10 was added, the maximum value is now 4.
2022-10-13 12:24:04 -04:00
german77
224a19758e input_common: have an unique vector in callback status 2022-10-09 12:49:18 -05:00
Fernando Sahmkow
ca3db0d7c9 General: address feedback 2022-10-06 21:00:54 +02:00
Liam
c80ed6d81f general: rework usages of UNREACHABLE macro 2022-10-06 21:00:54 +02:00
Morph
11e1cbbdbd address_space: Rename va_start to virt_start
Avoids conflicting with the va_start macro
2022-10-06 21:00:54 +02:00
Morph
fa342cae22 address_space: Address feedback 2022-10-06 21:00:54 +02:00
Morph
fedd983f96 general: Format licenses as per SPDX guidelines 2022-10-06 21:00:54 +02:00
Fernando Sahmkow
fe24c65153 General: Fix clang format. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
1a9b71b1c6 Common: Fix variable shadowing. 2022-10-06 21:00:53 +02:00
Liam White
afab6c143c General: Fix compilation for GCC 2022-10-06 21:00:53 +02:00
bunnei
f5fd6b5c86 DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
4d60410dd9 MemoryManager: initial multi paging system implementation. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
e462191482 Refactor VideoCore to use AS sepparate from Channel. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
feb49c822d NVDRV: Remake ASGPU 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
cbaf3fb433 VideoCore: Update MemoryManager 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
b617874724 Common: implement MultiLevelPageTable. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
3cbe352c18 NVDRV: Refactor and add new NvMap. 2022-10-06 21:00:51 +02:00
Liam
35d3e7db2a common: remove "yuzu:" prefix from thread names 2022-10-03 18:43:56 -04:00
german77
3ce0ef04dd service: nfp: address comments 2022-10-02 12:32:26 -05:00
german77
e8d71712e7 input_common: Create virtual amiibo driver 2022-10-02 12:32:26 -05:00
bunnei
465c46387d
Merge pull request #8920 from abouvier/cmake-git
cmake: fix git detection
2022-09-24 23:11:45 -07:00
lat9nq
89af4bfba8 yuzu qt: Add option to disable startup Vulkan check
The startup check apparently confuses other programs when yuzu launches
2 processes and then quickly closes one of them. Though this isn't
really our issues it's also not a big deal for me to add an option to
work around that issue.
2022-09-19 14:46:12 -04:00
Alexandre Bouvier
7239470dad cmake: fix git detection 2022-09-18 00:04:35 +02:00
bunnei
9c32f29af1
Merge pull request #8650 from Kelebek1/vsync
[Coretiming/NVNFlinger] Improve multi-core vsync timing, and core timing accuracy
2022-09-17 11:10:54 -07:00
Morph
8dafe15600
Merge pull request #8649 from lat9nq/common-position-independent
common: Use PROJECT_SOURCE_DIR to find CMakeModules
2022-09-16 12:48:53 -04:00
Morph
44ccec7846
Merge pull request #8682 from lat9nq/dumpy
yuzu qt: Add option to create Windows crash dumps
2022-09-16 12:47:51 -04:00
liushuyu
7fda6de5cb
common: do not link to xbyak on non-amd64 architectures 2022-09-13 17:19:37 -06:00
bunnei
a967c41fa0
Merge pull request #8864 from german77/toggle_analog
input_common: Add support for analog toggle
2022-09-09 20:54:01 -07:00
lat9nq
0cef3b47f3
Merge pull request #8819 from liamwhite/cash-money
video_core: add option for pessimistic flushing
2022-09-08 22:46:58 -04:00
Narr the Reg
2898be69f4 input_common: Add support for analog toggle 2022-09-06 11:21:28 -05:00
lat9nq
f958cbc737 yuzu: Use a debugger to generate minidumps
yuzu: Move mini_dump out of core

startup_checks: Better exception handling
2022-09-04 21:36:04 -04:00
bunnei
5addff8d59
Merge pull request #8822 from FearlessTobi/multiplayer-fixes
network: Fixes and improvements to the room feature
2022-09-02 10:24:32 -07:00
Kelebek1
f294b886db Silence std::aligned_storage warnings as it's deprecated in C++23,
replace it with alignas() and a C array
2022-09-01 16:50:41 +01:00
FearlessTobi
839e1faf49 yuzu: Display current game version in multiplayer room
Makes it easier for users to recognize connection errors caused by different game versions.
2022-08-27 03:31:17 +02:00
Liam
db3eb168cd video_core: add option for pessimistic flushing 2022-08-25 12:32:14 -04:00
liamwhite
064f836d1c
Merge pull request #8784 from Docteh/nosnek
code: dodge PAGE_SIZE #define
2022-08-21 12:59:01 -04:00
Kyle Kienapfel
14e9de6678 code: dodge PAGE_SIZE #define
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable

Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`

PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix

Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive

Core::Memory   12 bits (4096)
QueryCacheBase 12 bits
ShaderCache    14 bits (16384)
TextureCache   20 bits (1048576, or 1MB)

Fixes #8779
2022-08-19 16:08:40 -07:00
liushuyu
b00df08145
common: remove unneeded x86-specific header 2022-08-16 15:19:57 -06:00
FearlessTobi
bb84f53539 Make copyright headers SPDX-compliant 2022-08-15 20:25:42 +02:00
FearlessTobi
f80c7c4cd5 core, network: Add ability to proxy socket packets 2022-08-15 20:25:42 +02:00
Kelebek1
b25090d960 Allow audio volume up to 200% 2022-08-12 16:57:29 +01:00
Kelebek1
83a24ad638 Make coretiming waiting more accurate 2022-08-02 01:01:54 -04:00
lat9nq
260430c849 common: Use PROJECT_SOURCE_DIR to find CMakeModules
Fixes CMake configuration when yuzu is a submodule of another project.
2022-08-01 23:18:56 -04:00
Liam
ec64a94954 common: move forwarded value into SPSCQueue 2022-07-29 15:41:57 -04:00
Maide
2e46110379
Revert Coretiming PRs 8531 and 7454 (#8591) 2022-07-27 19:47:06 -04:00
Andrea Pappacoda
cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
FearlessTobi
61ce57b524 network, yuzu: Make copyright headers SPDX-compliant 2022-07-25 21:59:31 +02:00
FearlessTobi
6a2dcc8b3d network, yuzu: Improve variable naming and style consistency 2022-07-25 21:59:31 +02:00
german77
899c8bb330 common: multiplayer: Use GameInfo type 2022-07-25 21:59:31 +02:00
FearlessTobi
4b404191cf Address second part of review comments 2022-07-25 21:59:30 +02:00
FearlessTobi
7c3d241f0d common, core: fix -Wmissing-field-initializers 2022-07-25 21:59:30 +02:00
FearlessTobi
705f7db84d yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
Narr the Reg
403bdc4daf yuzu: Add webcam support and rebase to latest master 2022-07-23 19:40:25 -05:00
german77
f19e7be6e8 input_common: Add camera driver 2022-07-23 19:38:42 -05:00
liamwhite
97729fd8e9
Merge pull request #8545 from Kelebek1/Audio
Project Andio
2022-07-23 15:20:39 -04:00
lat9nq
4b93ea59db ci,CMake: Drop Conan support for vcpkg
Between packages breaking, Conan always being a moving target for
minimum required CMake support, and now their moves to Conan 2.0 causing
existing packages to break, I suppose this was a long time coming. vcpkg
isn't without its drawbacks, but at the moment it seems easier on the
project to use for external packages.

Mostly removes the logic for Conan from the root CMakeLists file,
leaving basic find_package()'s in its place. Sets only the
find_package()'s that require CONFIG mode as necessary. clang and linux
CI now use the vcpkg toolchain file configured in the Docker container
when possible.

mingw CI turns off YUZU_TESTS because there's no way on the container to
run Windows executables on a Linux host anyway, and it's not easy to get
Catch2 there.
2022-07-22 20:54:00 -04:00
Kelebek1
458da8a948 Project Andio 2022-07-22 01:11:32 +01:00
bunnei
ba8ea95624
Merge pull request #8508 from yuzu-emu/mc-speed-limit
hle: service: nvflinger: Factor speed limit into frame time calculation.
2022-07-17 13:59:52 -07:00
bunnei
8ca8281f4f
Merge pull request #8543 from BreadFish64/use_tsc_from_caps
common/x64: Use TSC clock rate from CPUID when available
2022-07-16 23:14:38 -07:00
bunnei
02282477e7 yuzu: settings: Remove framerate cap and merge unlocked framerate setting.
- These were all somewhat redundant.
2022-07-16 23:11:39 -07:00
bunnei
7d66f8339e
Merge pull request #8593 from merryhime/ranged-setting-T
common/setting: Make ranged a property of the type
2022-07-16 15:32:52 -07:00