Merge pull request #8822 from FearlessTobi/multiplayer-fixes
network: Fixes and improvements to the room feature
This commit is contained in:
commit
5addff8d59
28 changed files with 182 additions and 49 deletions
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@ -16,6 +16,7 @@ namespace AnnounceMultiplayerRoom {
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struct GameInfo {
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std::string name{""};
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u64 id{0};
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std::string version{""};
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};
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struct Member {
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@ -2,8 +2,6 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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add_library(core STATIC
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announce_multiplayer_session.cpp
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announce_multiplayer_session.h
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arm/arm_interface.h
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arm/arm_interface.cpp
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arm/dynarmic/arm_dynarmic_32.cpp
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@ -319,10 +319,19 @@ struct System::Impl {
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if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
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}
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std::string title_version;
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const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
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system.GetContentProvider());
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const auto metadata = pm.GetControlMetadata();
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if (metadata.first != nullptr) {
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title_version = metadata.first->GetVersionString();
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}
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if (auto room_member = room_network.GetRoomMember().lock()) {
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Network::GameInfo game_info;
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game_info.name = name;
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game_info.id = program_id;
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game_info.version = title_version;
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room_member->SendGameInfo(game_info);
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}
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@ -534,7 +534,7 @@ public:
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private:
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void CheckAvailability(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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LOG_DEBUG(Service_ACC, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(false); // TODO: Check when this is supposed to return true and when not
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@ -113,7 +113,7 @@ enum class LinkLevel : s8 {
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Bad,
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Low,
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Good,
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Excelent,
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Excellent,
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};
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struct NodeLatestUpdate {
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@ -145,11 +145,19 @@ struct NetworkId {
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static_assert(sizeof(NetworkId) == 0x20, "NetworkId is an invalid size");
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struct Ssid {
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u8 length;
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std::array<char, SsidLengthMax + 1> raw;
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u8 length{};
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std::array<char, SsidLengthMax + 1> raw{};
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Ssid() = default;
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explicit Ssid(std::string_view data) {
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length = static_cast<u8>(std::min(data.size(), SsidLengthMax));
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data.copy(raw.data(), length);
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raw[length] = 0;
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}
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std::string GetStringValue() const {
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return std::string(raw.data(), length);
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return std::string(raw.data());
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}
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};
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static_assert(sizeof(Ssid) == 0x22, "Ssid is an invalid size");
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@ -933,7 +933,11 @@ BSD::BSD(Core::System& system_, const char* name)
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}
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}
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BSD::~BSD() = default;
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BSD::~BSD() {
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if (auto room_member = room_network.GetRoomMember().lock()) {
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room_member->Unbind(proxy_packet_received);
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}
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}
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BSDCFG::BSDCFG(Core::System& system_) : ServiceFramework{system_, "bsdcfg"} {
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// clang-format off
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@ -26,6 +26,12 @@ void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
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closed) {
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return;
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}
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if (!broadcast && packet.broadcast) {
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LOG_INFO(Network, "Received broadcast packet, but not configured for broadcast mode");
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return;
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}
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std::lock_guard guard(packets_mutex);
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received_packets.push(packet);
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}
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@ -203,7 +209,7 @@ std::pair<s32, Errno> ProxySocket::SendTo(u32 flags, const std::vector<u8>& mess
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packet.local_endpoint = local_endpoint;
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packet.remote_endpoint = *addr;
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packet.protocol = protocol;
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packet.broadcast = broadcast;
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packet.broadcast = broadcast && packet.remote_endpoint.ip[3] == 255;
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auto& ip = local_endpoint.ip;
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auto ipv4 = Network::GetHostIPv4Address();
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@ -10,7 +10,7 @@ add_executable(yuzu-room
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create_target_directory_groups(yuzu-room)
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target_link_libraries(yuzu-room PRIVATE common core network)
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target_link_libraries(yuzu-room PRIVATE common network)
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if (ENABLE_WEB_SERVICE)
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target_compile_definitions(yuzu-room PRIVATE -DENABLE_WEB_SERVICE)
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target_link_libraries(yuzu-room PRIVATE web_service)
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@ -27,8 +27,8 @@
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#include "common/scm_rev.h"
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#include "common/settings.h"
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#include "common/string_util.h"
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#include "core/announce_multiplayer_session.h"
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#include "core/core.h"
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#include "network/announce_multiplayer_session.h"
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#include "network/network.h"
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#include "network/room.h"
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#include "network/verify_user.h"
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@ -75,6 +75,12 @@ static constexpr char BanListMagic[] = "YuzuRoom-BanList-1";
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static constexpr char token_delimiter{':'};
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static void PadToken(std::string& token) {
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while (token.size() % 4 != 0) {
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token.push_back('=');
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}
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}
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static std::string UsernameFromDisplayToken(const std::string& display_token) {
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std::size_t outlen;
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@ -300,6 +306,7 @@ int main(int argc, char** argv) {
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if (username.empty()) {
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LOG_INFO(Network, "Hosting a public room");
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Settings::values.web_api_url = web_api_url;
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PadToken(token);
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Settings::values.yuzu_username = UsernameFromDisplayToken(token);
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username = Settings::values.yuzu_username.GetValue();
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Settings::values.yuzu_token = TokenFromDisplayToken(token);
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@ -2,6 +2,8 @@
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# SPDX-License-Identifier: GPL-3.0-or-later
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add_library(network STATIC
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announce_multiplayer_session.cpp
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announce_multiplayer_session.h
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network.cpp
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network.h
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packet.cpp
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@ -17,3 +19,7 @@ add_library(network STATIC
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create_target_directory_groups(network)
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target_link_libraries(network PRIVATE common enet Boost::boost)
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if (ENABLE_WEB_SERVICE)
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target_compile_definitions(network PRIVATE -DENABLE_WEB_SERVICE)
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target_link_libraries(network PRIVATE web_service)
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endif()
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@ -221,7 +221,7 @@ public:
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* Extracts the game name from a received ENet packet and broadcasts it.
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* @param event The ENet event that was received.
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*/
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void HandleGameNamePacket(const ENetEvent* event);
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void HandleGameInfoPacket(const ENetEvent* event);
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/**
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* Removes the client from the members list if it was in it and announces the change
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@ -234,7 +234,7 @@ public:
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void Room::RoomImpl::ServerLoop() {
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while (state != State::Closed) {
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ENetEvent event;
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if (enet_host_service(server, &event, 50) > 0) {
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if (enet_host_service(server, &event, 5) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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@ -242,7 +242,7 @@ void Room::RoomImpl::ServerLoop() {
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HandleJoinRequest(&event);
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break;
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case IdSetGameInfo:
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HandleGameNamePacket(&event);
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HandleGameInfoPacket(&event);
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break;
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case IdProxyPacket:
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HandleProxyPacket(&event);
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@ -778,6 +778,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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packet.Write(member.fake_ip);
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packet.Write(member.game_info.name);
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packet.Write(member.game_info.id);
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packet.Write(member.game_info.version);
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packet.Write(member.user_data.username);
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packet.Write(member.user_data.display_name);
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packet.Write(member.user_data.avatar_url);
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@ -817,6 +818,7 @@ void Room::RoomImpl::HandleProxyPacket(const ENetEvent* event) {
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in_packet.IgnoreBytes(sizeof(u16)); // Port
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in_packet.IgnoreBytes(sizeof(u8)); // Protocol
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bool broadcast;
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in_packet.Read(broadcast); // Broadcast
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@ -909,7 +911,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
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}
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}
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void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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void Room::RoomImpl::HandleGameInfoPacket(const ENetEvent* event) {
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Packet in_packet;
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in_packet.Append(event->packet->data, event->packet->dataLength);
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@ -917,6 +919,7 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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GameInfo game_info;
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in_packet.Read(game_info.name);
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in_packet.Read(game_info.id);
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in_packet.Read(game_info.version);
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{
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std::lock_guard lock(member_mutex);
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@ -935,7 +938,8 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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if (game_info.name.empty()) {
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LOG_INFO(Network, "{} is not playing", display_name);
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} else {
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LOG_INFO(Network, "{} is playing {}", display_name, game_info.name);
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LOG_INFO(Network, "{} is playing {} ({})", display_name, game_info.name,
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game_info.version);
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}
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}
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}
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@ -103,7 +103,7 @@ public:
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/**
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* Extracts a ProxyPacket from a received ENet packet.
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* @param event The ENet event that was received.
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* @param event The ENet event that was received.
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*/
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void HandleProxyPackets(const ENetEvent* event);
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@ -159,7 +159,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
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while (IsConnected()) {
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std::lock_guard lock(network_mutex);
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ENetEvent event;
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if (enet_host_service(client, &event, 100) > 0) {
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if (enet_host_service(client, &event, 5) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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@ -315,6 +315,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
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packet.Read(member.fake_ip);
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packet.Read(member.game_info.name);
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packet.Read(member.game_info.id);
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packet.Read(member.game_info.version);
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packet.Read(member.username);
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packet.Read(member.display_name);
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packet.Read(member.avatar_url);
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@ -622,6 +623,7 @@ void RoomMember::SendGameInfo(const GameInfo& game_info) {
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packet.Write(static_cast<u8>(IdSetGameInfo));
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packet.Write(game_info.name);
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packet.Write(game_info.id);
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packet.Write(game_info.version);
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room_member_impl->Send(std::move(packet));
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}
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@ -146,7 +146,7 @@ public:
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const std::string& password = "", const std::string& token = "");
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/**
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* Sends a WiFi packet to the room.
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* Sends a Proxy packet to the room.
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* @param packet The WiFi packet to send.
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*/
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void SendProxyPacket(const ProxyPacket& packet);
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@ -860,7 +860,7 @@ void GMainWindow::InitializeWidgets() {
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});
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multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
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ui->action_Show_Room, system->GetRoomNetwork());
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ui->action_Show_Room, *system);
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multiplayer_state->setVisible(false);
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// Create status bar
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@ -16,7 +16,7 @@
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#include <QUrl>
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#include <QtConcurrent/QtConcurrentRun>
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "network/announce_multiplayer_session.h"
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#include "ui_chat_room.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/multiplayer/chat_room.h"
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@ -122,19 +122,22 @@ public:
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static const int UsernameRole = Qt::UserRole + 2;
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static const int AvatarUrlRole = Qt::UserRole + 3;
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static const int GameNameRole = Qt::UserRole + 4;
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static const int GameVersionRole = Qt::UserRole + 5;
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PlayerListItem() = default;
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explicit PlayerListItem(const std::string& nickname, const std::string& username,
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const std::string& avatar_url, const std::string& game_name) {
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const std::string& avatar_url,
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const AnnounceMultiplayerRoom::GameInfo& game_info) {
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setEditable(false);
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setData(QString::fromStdString(nickname), NicknameRole);
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setData(QString::fromStdString(username), UsernameRole);
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setData(QString::fromStdString(avatar_url), AvatarUrlRole);
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if (game_name.empty()) {
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if (game_info.name.empty()) {
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setData(QObject::tr("Not playing a game"), GameNameRole);
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} else {
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setData(QString::fromStdString(game_name), GameNameRole);
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setData(QString::fromStdString(game_info.name), GameNameRole);
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}
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setData(QString::fromStdString(game_info.version), GameVersionRole);
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}
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QVariant data(int role) const override {
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@ -149,7 +152,13 @@ public:
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} else {
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name = QStringLiteral("%1 (%2)").arg(nickname, username);
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}
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return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString());
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const QString version = data(GameVersionRole).toString();
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QString version_string;
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if (!version.isEmpty()) {
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version_string = QStringLiteral("(%1)").arg(version);
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}
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return QStringLiteral("%1\n %2 %3")
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.arg(name, data(GameNameRole).toString(), version_string);
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}
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};
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@ -167,6 +176,10 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
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ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
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auto font = ui->chat_history->font();
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font.setPointSizeF(10);
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ui->chat_history->setFont(font);
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// register the network structs to use in slots and signals
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qRegisterMetaType<Network::ChatEntry>();
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qRegisterMetaType<Network::StatusMessageEntry>();
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@ -366,7 +379,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list)
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if (member.nickname.empty())
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continue;
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QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
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member.avatar_url, member.game_info.name);
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member.avatar_url, member.game_info);
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#ifdef ENABLE_WEB_SERVICE
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if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) {
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@ -10,7 +10,7 @@
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "network/announce_multiplayer_session.h"
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#include "ui_client_room.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/multiplayer/client_room.h"
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@ -8,6 +8,8 @@
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#include <QString>
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#include <QtConcurrent/QtConcurrentRun>
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/internal_network/network_interface.h"
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#include "network/network.h"
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#include "ui_direct_connect.h"
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#include "yuzu/main.h"
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@ -20,9 +22,10 @@
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enum class ConnectionType : u8 { TraversalServer, IP };
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DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent)
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DirectConnectWindow::DirectConnectWindow(Core::System& system_, QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} {
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ui(std::make_unique<Ui::DirectConnect>()), system{system_}, room_network{
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system.GetRoomNetwork()} {
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ui->setupUi(this);
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@ -53,10 +56,20 @@ void DirectConnectWindow::RetranslateUi() {
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}
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void DirectConnectWindow::Connect() {
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if (!Network::GetSelectedNetworkInterface()) {
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NetworkMessage::ErrorManager::ShowError(
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NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
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return;
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}
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if (!ui->nickname->hasAcceptableInput()) {
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NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
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return;
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}
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if (system.IsPoweredOn()) {
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if (!NetworkMessage::WarnGameRunning()) {
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return;
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}
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}
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if (const auto member = room_network.GetRoomMember().lock()) {
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// Prevent the user from trying to join a room while they are already joining.
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if (member->GetState() == Network::RoomMember::State::Joining) {
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@ -12,11 +12,15 @@ namespace Ui {
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class DirectConnect;
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}
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namespace Core {
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class System;
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}
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class DirectConnectWindow : public QDialog {
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Q_OBJECT
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public:
|
||||
explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr);
|
||||
explicit DirectConnectWindow(Core::System& system_, QWidget* parent = nullptr);
|
||||
~DirectConnectWindow();
|
||||
|
||||
void RetranslateUi();
|
||||
|
@ -39,5 +43,6 @@ private:
|
|||
QFutureWatcher<void>* watcher;
|
||||
std::unique_ptr<Ui::DirectConnect> ui;
|
||||
Validation validation;
|
||||
Core::System& system;
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
|
|
@ -12,7 +12,9 @@
|
|||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "core/core.h"
|
||||
#include "core/internal_network/network_interface.h"
|
||||
#include "network/announce_multiplayer_session.h"
|
||||
#include "ui_host_room.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
#include "yuzu/main.h"
|
||||
|
@ -27,10 +29,11 @@
|
|||
|
||||
HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
|
||||
Network::RoomNetwork& room_network_)
|
||||
Core::System& system_)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(std::make_unique<Ui::HostRoom>()),
|
||||
announce_multiplayer_session(session), room_network{room_network_} {
|
||||
announce_multiplayer_session(session), system{system_}, room_network{
|
||||
system.GetRoomNetwork()} {
|
||||
ui->setupUi(this);
|
||||
|
||||
// set up validation for all of the fields
|
||||
|
@ -105,6 +108,11 @@ std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBacken
|
|||
}
|
||||
|
||||
void HostRoomWindow::Host() {
|
||||
if (!Network::GetSelectedNetworkInterface()) {
|
||||
NetworkMessage::ErrorManager::ShowError(
|
||||
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
|
||||
return;
|
||||
}
|
||||
if (!ui->username->hasAcceptableInput()) {
|
||||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
|
||||
return;
|
||||
|
@ -121,6 +129,11 @@ void HostRoomWindow::Host() {
|
|||
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
|
||||
return;
|
||||
}
|
||||
if (system.IsPoweredOn()) {
|
||||
if (!NetworkMessage::WarnGameRunning()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (auto member = room_network.GetRoomMember().lock()) {
|
||||
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||
return;
|
||||
|
|
|
@ -17,8 +17,9 @@ class HostRoom;
|
|||
}
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
class AnnounceMultiplayerSession;
|
||||
}
|
||||
} // namespace Core
|
||||
|
||||
class ConnectionError;
|
||||
class ComboBoxProxyModel;
|
||||
|
@ -35,7 +36,7 @@ class HostRoomWindow : public QDialog {
|
|||
public:
|
||||
explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
|
||||
Network::RoomNetwork& room_network_);
|
||||
Core::System& system_);
|
||||
~HostRoomWindow();
|
||||
|
||||
/**
|
||||
|
@ -54,6 +55,7 @@ private:
|
|||
QStandardItemModel* game_list;
|
||||
ComboBoxProxyModel* proxy;
|
||||
Validation validation;
|
||||
Core::System& system;
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "core/internal_network/network_interface.h"
|
||||
#include "network/network.h"
|
||||
#include "ui_lobby.h"
|
||||
#include "yuzu/game_list_p.h"
|
||||
|
@ -22,11 +24,11 @@
|
|||
#endif
|
||||
|
||||
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
|
||||
Network::RoomNetwork& room_network_)
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session, Core::System& system_)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(std::make_unique<Ui::Lobby>()),
|
||||
announce_multiplayer_session(session), room_network{room_network_} {
|
||||
announce_multiplayer_session(session), system{system_}, room_network{
|
||||
system.GetRoomNetwork()} {
|
||||
ui->setupUi(this);
|
||||
|
||||
// setup the watcher for background connections
|
||||
|
@ -114,6 +116,18 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {
|
|||
}
|
||||
|
||||
void Lobby::OnJoinRoom(const QModelIndex& source) {
|
||||
if (!Network::GetSelectedNetworkInterface()) {
|
||||
NetworkMessage::ErrorManager::ShowError(
|
||||
NetworkMessage::ErrorManager::NO_INTERFACE_SELECTED);
|
||||
return;
|
||||
}
|
||||
|
||||
if (system.IsPoweredOn()) {
|
||||
if (!NetworkMessage::WarnGameRunning()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (const auto member = room_network.GetRoomMember().lock()) {
|
||||
// Prevent the user from trying to join a room while they are already joining.
|
||||
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include <QSortFilterProxyModel>
|
||||
#include <QStandardItemModel>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "network/announce_multiplayer_session.h"
|
||||
#include "network/network.h"
|
||||
#include "yuzu/multiplayer/validation.h"
|
||||
|
||||
|
@ -20,6 +20,10 @@ class Lobby;
|
|||
class LobbyModel;
|
||||
class LobbyFilterProxyModel;
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
/**
|
||||
* Listing of all public games pulled from services. The lobby should be simple enough for users to
|
||||
* find the game they want to play, and join it.
|
||||
|
@ -30,7 +34,7 @@ class Lobby : public QDialog {
|
|||
public:
|
||||
explicit Lobby(QWidget* parent, QStandardItemModel* list,
|
||||
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
|
||||
Network::RoomNetwork& room_network_);
|
||||
Core::System& system_);
|
||||
~Lobby() override;
|
||||
|
||||
/**
|
||||
|
@ -94,6 +98,7 @@ private:
|
|||
std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
|
||||
QFutureWatcher<void>* watcher;
|
||||
Validation validation;
|
||||
Core::System& system;
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
||||
|
|
|
@ -49,6 +49,9 @@ const ConnectionError ErrorManager::PERMISSION_DENIED(
|
|||
QT_TR_NOOP("You do not have enough permission to perform this action."));
|
||||
const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
|
||||
"The user you are trying to kick/ban could not be found.\nThey may have left the room."));
|
||||
const ConnectionError ErrorManager::NO_INTERFACE_SELECTED(
|
||||
QT_TR_NOOP("No network interface is selected.\nPlease go to Configure -> System -> Network and "
|
||||
"make a selection."));
|
||||
|
||||
static bool WarnMessage(const std::string& title, const std::string& text) {
|
||||
return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
|
||||
|
@ -60,6 +63,13 @@ void ErrorManager::ShowError(const ConnectionError& e) {
|
|||
QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));
|
||||
}
|
||||
|
||||
bool WarnGameRunning() {
|
||||
return WarnMessage(
|
||||
QT_TR_NOOP("Game already running"),
|
||||
QT_TR_NOOP("Joining a room when the game is already running is discouraged "
|
||||
"and can cause the room feature not to work correctly.\nProceed anyway?"));
|
||||
}
|
||||
|
||||
bool WarnCloseRoom() {
|
||||
return WarnMessage(
|
||||
QT_TR_NOOP("Leave Room"),
|
||||
|
|
|
@ -43,11 +43,20 @@ public:
|
|||
static const ConnectionError IP_COLLISION;
|
||||
static const ConnectionError PERMISSION_DENIED;
|
||||
static const ConnectionError NO_SUCH_USER;
|
||||
static const ConnectionError NO_INTERFACE_SELECTED;
|
||||
/**
|
||||
* Shows a standard QMessageBox with a error message
|
||||
*/
|
||||
static void ShowError(const ConnectionError& e);
|
||||
};
|
||||
|
||||
/**
|
||||
* Show a standard QMessageBox with a warning message about joining a room when
|
||||
* the game is already running
|
||||
* return true if the user wants to close the network connection
|
||||
*/
|
||||
bool WarnGameRunning();
|
||||
|
||||
/**
|
||||
* Show a standard QMessageBox with a warning message about leaving the room
|
||||
* return true if the user wants to close the network connection
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <QStandardItemModel>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "yuzu/game_list.h"
|
||||
#include "yuzu/multiplayer/client_room.h"
|
||||
#include "yuzu/multiplayer/direct_connect.h"
|
||||
|
@ -19,10 +20,9 @@
|
|||
#include "yuzu/util/clickable_label.h"
|
||||
|
||||
MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
|
||||
QAction* leave_room_, QAction* show_room_,
|
||||
Network::RoomNetwork& room_network_)
|
||||
QAction* leave_room_, QAction* show_room_, Core::System& system_)
|
||||
: QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
|
||||
show_room(show_room_), room_network{room_network_} {
|
||||
show_room(show_room_), system{system_}, room_network{system.GetRoomNetwork()} {
|
||||
if (auto member = room_network.GetRoomMember().lock()) {
|
||||
// register the network structs to use in slots and signals
|
||||
state_callback_handle = member->BindOnStateChanged(
|
||||
|
@ -208,15 +208,14 @@ static void BringWidgetToFront(QWidget* widget) {
|
|||
|
||||
void MultiplayerState::OnViewLobby() {
|
||||
if (lobby == nullptr) {
|
||||
lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network);
|
||||
lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system);
|
||||
}
|
||||
BringWidgetToFront(lobby);
|
||||
}
|
||||
|
||||
void MultiplayerState::OnCreateRoom() {
|
||||
if (host_room == nullptr) {
|
||||
host_room =
|
||||
new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network);
|
||||
host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system);
|
||||
}
|
||||
BringWidgetToFront(host_room);
|
||||
}
|
||||
|
@ -279,7 +278,7 @@ void MultiplayerState::OnOpenNetworkRoom() {
|
|||
|
||||
void MultiplayerState::OnDirectConnectToRoom() {
|
||||
if (direct_connect == nullptr) {
|
||||
direct_connect = new DirectConnectWindow(room_network, this);
|
||||
direct_connect = new DirectConnectWindow(system, this);
|
||||
}
|
||||
BringWidgetToFront(direct_connect);
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <QWidget>
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "network/announce_multiplayer_session.h"
|
||||
#include "network/network.h"
|
||||
|
||||
class QStandardItemModel;
|
||||
|
@ -14,12 +14,16 @@ class ClientRoomWindow;
|
|||
class DirectConnectWindow;
|
||||
class ClickableLabel;
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class MultiplayerState : public QWidget {
|
||||
Q_OBJECT;
|
||||
|
||||
public:
|
||||
explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
|
||||
QAction* show_room, Network::RoomNetwork& room_network_);
|
||||
QAction* show_room, Core::System& system_);
|
||||
~MultiplayerState();
|
||||
|
||||
/**
|
||||
|
@ -86,6 +90,7 @@ private:
|
|||
Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
|
||||
|
||||
bool show_notification = false;
|
||||
Core::System& system;
|
||||
Network::RoomNetwork& room_network;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue