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suyu/src/common/settings_common.h

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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <forward_list>
#include <functional>
#include <map>
#include <string>
#include <typeindex>
#include "common/common_types.h"
namespace Settings {
enum class Category : u32 {
Audio,
Core,
Cpu,
CpuDebug,
CpuUnsafe,
Renderer,
RendererAdvanced,
RendererDebug,
System,
SystemAudio,
DataStorage,
Debugging,
DebuggingGraphics,
Miscellaneous,
Network,
WebService,
AddOns,
Controls,
Ui,
UiGeneral,
UiLayout,
UiGameList,
Screenshots,
Shortcuts,
Multiplayer,
Services,
Paths,
MaxEnum,
};
bool IsConfiguringGlobal();
void SetConfiguringGlobal(bool is_global);
class BasicSetting;
class Linkage {
public:
explicit Linkage(u32 initial_count = 0);
~Linkage();
std::map<Category, std::forward_list<BasicSetting*>> by_category{};
std::vector<std::function<void()>> restore_functions{};
u32 count;
};
class BasicSetting {
protected:
explicit BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
bool save_, bool runtime_modifiable_);
public:
virtual ~BasicSetting();
/* Data retrieval */
[[nodiscard]] virtual std::string ToString() const = 0;
[[nodiscard]] virtual std::string ToStringGlobal() const;
[[nodiscard]] virtual std::string DefaultToString() const = 0;
[[nodiscard]] virtual std::string MinVal() const = 0;
[[nodiscard]] virtual std::string MaxVal() const = 0;
virtual void LoadString(const std::string& load) = 0;
[[nodiscard]] virtual std::string Canonicalize() const = 0;
/* Identification */
[[nodiscard]] virtual std::type_index TypeId() const = 0;
[[nodiscard]] virtual constexpr bool IsEnum() const = 0;
/**
* Returns whether the current setting is Switchable.
*
* @returns If the setting is a SwitchableSetting
*/
[[nodiscard]] virtual constexpr bool Switchable() const {
return false;
}
/**
* Returns the save preference of the setting i.e. when saving or reading the setting from a
* frontend, whether this setting should be skipped.
*
* @returns The save preference
*/
[[nodiscard]] bool Save() const;
[[nodiscard]] bool RuntimeModfiable() const;
[[nodiscard]] constexpr u32 Id() const {
return id;
}
/**
* Returns the setting's category AKA INI group.
*
* @returns The setting's category
*/
[[nodiscard]] Category Category() const;
/**
* Returns the label this setting was created with.
*
* @returns A reference to the label
*/
[[nodiscard]] const std::string& GetLabel() const;
/* Switchable settings */
virtual void SetGlobal(bool global);
[[nodiscard]] virtual bool UsingGlobal() const;
private:
const std::string label; ///< The setting's label
const enum Category category; ///< The setting's category AKA INI group
const u32 id;
const bool save;
const bool runtime_modifiable;
};
} // namespace Settings