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suyu/src/common/settings_common.h

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#pragma once
#include <forward_list>
#include <functional>
#include <map>
#include <string>
#include <typeindex>
#include "common/common_types.h"
namespace Settings {
enum class Category : u32 {
Audio,
Core,
Cpu,
CpuDebug,
CpuUnsafe,
Renderer,
RendererAdvanced,
RendererDebug,
System,
SystemAudio,
DataStorage,
Debugging,
DebuggingGraphics,
Miscellaneous,
Network,
WebService,
AddOns,
Controls,
Ui,
UiGeneral,
UiLayout,
UiGameList,
Screenshots,
Shortcuts,
Multiplayer,
Services,
Paths,
MaxEnum,
};
class BasicSetting {
protected:
explicit BasicSetting() = default;
public:
virtual ~BasicSetting() = default;
virtual Category Category() const = 0;
virtual constexpr bool Switchable() const = 0;
virtual std::string ToString() const = 0;
virtual std::string ToStringGlobal() const;
virtual void LoadString(const std::string& load) = 0;
virtual std::string Canonicalize() const = 0;
virtual const std::string& GetLabel() const = 0;
virtual std::string DefaultToString() const = 0;
virtual bool Save() const = 0;
virtual std::type_index TypeId() const = 0;
virtual constexpr bool IsEnum() const = 0;
virtual bool RuntimeModfiable() const = 0;
virtual void SetGlobal(bool global) {}
virtual constexpr u32 Id() const = 0;
virtual std::string MinVal() const = 0;
virtual std::string MaxVal() const = 0;
virtual bool UsingGlobal() const;
};
class Linkage {
public:
explicit Linkage(u32 initial_count = 0);
~Linkage();
std::map<Category, std::forward_list<BasicSetting*>> by_category{};
std::vector<std::function<void()>> restore_functions{};
u32 count;
};
} // namespace Settings