Fernando Sahmkow
97c8c9f49a
texture_cache: Eliminate linear textures fallthrough
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
6acdae0e4c
texture_cache: Correct format R16U as sibling
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
d7587842eb
texture_cache: Implement texception detection and texture barriers.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
198a0395bb
texture_cache: Corrections to buffers and shadow formats use.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
fed773a86c
texture_cache: Implement Irregular Views in surfaces
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
082740d34d
surface: Correct format S8Z24
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
03d489dcf5
texture_cache: Initialize all siblings to invalid pixel format.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
9422cf7c10
gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
fac3706253
gl_texture_cache: Correct Image Blit
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
7232a1ed16
decoders: correct block calculation
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
3dd7643214
texture_cache: Use siblings textures on Rebuild and fix possible error on blitting
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
4db28f72f6
texture_cache: Remove old rasterizer cache
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
2d83553ea7
texture_cache: Implement siblings texture formats.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
cb728797b0
fermi2d: Correct Origin Mode
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
a56f687793
texture_cache: correct texture buffer on surface params
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
b01f9c8a70
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
561ce29c98
texture_cache: correct mutex locks
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
b7de31ac97
shader_ir: Fix image copy rebase issues
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
6f69f06873
texture_cache: Don't Image Copy if component types differ
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
9f755218a1
texture_cache: move some large methods to cpp files
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
3809041c24
texture_cache: Optimize GetSurface and use references on functions that don't change a surface.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
60bf761afb
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
228f516bb4
texture_cache uncompress-compress is untopological.
...
This makes conflicts between non compress and compress textures to be
auto recycled. It also limits the amount of mipmaps a texture can have
if it goes above it's limit.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
9251354152
texture_cache: Correct copying between compressed and uncompressed formats
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
0966665fc2
texture_cache: Only load on recycle with accurate GPU.
...
Testing so far has proven this to be quite safe as texture memory read
added a 2-5ms load to the current cache.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
ea1525dab1
Fix rebase errors
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
bdf9faab33
texture_cache: Handle uncontinuous surfaces.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
e60ed2bb3e
texture_cache: return null surface on invalid address
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
fcac55d5bf
texture_cache: Add checks for texture buffers.
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
175aa343ff
texture_cache: Fermi2D reform and implement View Mirage
...
This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp
1bf4154e7d
gl_shader_decompiler: Implement image binding settings
2019-06-20 21:38:33 -03:00
ReinUsesLisp
9097301d92
shader: Implement bindless images
2019-06-20 21:38:33 -03:00
ReinUsesLisp
06c4ce8645
shader: Decode SUST and implement backing image functionality
2019-06-20 21:38:33 -03:00
ReinUsesLisp
007ffbef1c
gl_rasterizer: Track texture buffer usage
2019-06-20 21:38:33 -03:00
ReinUsesLisp
58c0d37422
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
ReinUsesLisp
07f7ce1da2
gl_rasterizer_cache: Use texture buffers to emulate texture buffers
2019-06-20 21:36:12 -03:00
ReinUsesLisp
b8c75a845b
maxwell_3d: Partially implement texture buffers as 1D textures
2019-06-20 21:36:12 -03:00
ReinUsesLisp
6c81c8f5b7
gl_shader_decompiler: Allow 1D textures to be texture buffers
2019-06-20 21:36:12 -03:00
ReinUsesLisp
4e81fc8296
shader: Implement texture buffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d267948a73
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
...
Also corrects some asserts.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6162cb922e
texture_cache: Document the most important methods.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4530511ee4
texture_cache: Try to Reconstruct Surface on bigger than overlap.
...
This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom.
Also moved accurate_gpu setting check to Pick Strategy
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a79831d9d0
texture_cache: Implement Guard mechanism
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
7731a0e2d1
texture_cache: General Fixes
...
Fixed ASTC mipmaps loading
Fixed alignment on openGL upload/download
Fixed Block Height Calculation
Removed unalign_height
2019-06-20 21:36:12 -03:00
ReinUsesLisp
c2ed348bdd
surface_params: Ensure pitch is always written to avoid surface leaks
2019-06-20 21:36:12 -03:00
ReinUsesLisp
9098905dd1
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d65a4af895
texture_cache return invalid buffer on deactivated color_mask
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6bd034eae9
engine_upload: Addapt to new Texture Cache
2019-06-20 21:36:12 -03:00
ReinUsesLisp
2131f71573
surface_params: Optimize CreateForTexture
...
Instead of using Common::AlignUp, use Common::AlignBits to align the
texture compression factor.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
41b4674458
gl_texture_cache: Make main views be proxy textures instead of a full view.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
07cc7e0c12
texture_cache: Add ASync Protections
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1bbc9debfb
Remove Framebuffer reconfiguration and restrict rendertarget protection
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
5192521dc3
texture_cache: Implement GPU Dirty Flags
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
94f2be5473
texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a4a58be2d4
texture_cache: Implement L1_Inner_cache
2019-06-20 21:36:12 -03:00
ReinUsesLisp
345e73f2fe
video_core: Use un-shifted block sizes to avoid integer divisions
...
Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
2019-06-20 21:36:12 -03:00
ReinUsesLisp
28d7c2f5a5
texture_cache: Change internal cache from lists to vectors
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b347543e83
Reduce amount of size calculations.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4e2071b6d9
texture_cache: Correct premature texceptions
...
Due to our current infrastructure, it is possible for a mipmap to be set
on as a render target before a texception of that mipmap's superset be
set afterwards. This is problematic as we rely on texture views to set
up texceptions and protecting render targets targets for 3D texture
rendering.
One simple solution is to configure framebuffers after texture setup but
this brings other problems. This solution, forces a reconfiguration of
the framebuffers after such event happens.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
ba677ccb5a
texture_cache: Implement guest flushing
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
de0b1cb2b2
Fixes to mipmap's process and reconstruct process
2019-06-20 21:36:12 -03:00
ReinUsesLisp
e0002599ac
surface_base: Add parenthesis to EmplaceOverview's predicate
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
324e470879
Texture Cache: Implement Blitting and Fermi Copies
2019-06-20 21:36:12 -03:00
ReinUsesLisp
549fd18ac4
surface_view: Add constructor for ViewParams
2019-06-20 21:36:12 -03:00
ReinUsesLisp
16e8625a30
surface_base: Split BreakDown into layered and non-layered variants
2019-06-20 21:36:12 -03:00
ReinUsesLisp
2b30000a1e
surface_base: Silence truncation warnings and minor renames and reordering
2019-06-20 21:36:12 -03:00
ReinUsesLisp
03d10ea3b4
copy_params: Use constructor instead of C-like initialization
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1af4414861
Correct Mipmaps View method in Texture Cache
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d86f9cd709
Change texture_cache chaching from GPUAddr to CacheAddr
...
This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
b711cdce78
Corrections to Structural Matching
...
The texture will now be reconstructed if the width only matches on GoB
alignment.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
bc930754cc
Implement Texture Cache V2
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
3d471e732d
Correct Surface Base and Views for new Texture Cache
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
3b26206dbd
Add OGLTextureView
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
6b0695b3cd
Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr
2019-06-20 21:36:11 -03:00
ReinUsesLisp
6c410104f4
texture_cache: Remove execution context copies from the texture cache
...
This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
2019-06-20 21:36:11 -03:00
ReinUsesLisp
fa59a7b4d8
gl_texture_cache: Implement fermi copies
2019-06-20 21:36:11 -03:00
ReinUsesLisp
1b4503c571
texture_cache: Split texture cache into different files
2019-06-20 21:36:11 -03:00
ReinUsesLisp
5f3aacdc37
texture_cache: Move staging buffer into a generic implementation
2019-06-20 21:36:11 -03:00
ReinUsesLisp
2787a0c287
texture_cache: Flush 3D textures in the order they are drawn
2019-06-20 21:36:11 -03:00
ReinUsesLisp
4b396f375c
gl_texture_cache: Minor changes
2019-06-20 21:36:11 -03:00
ReinUsesLisp
0cefb7bcb4
gl_texture_cache: Add copy from multiple overlaps into a single surface
2019-06-20 21:36:11 -03:00
ReinUsesLisp
84139586c9
gl_texture_cache: Attach surface textures instead of views
2019-06-20 21:36:11 -03:00
ReinUsesLisp
fb94871791
gl_texture_cache: Add fast copy path
2019-06-20 21:36:11 -03:00
ReinUsesLisp
bab21e8cb3
gl_texture_cache: Initial implementation
2019-06-20 21:36:11 -03:00
bunnei
c28694d907
Merge pull request #2591 from lioncash/record
...
core: Remove unused CiTrace source files
2019-06-19 22:28:26 -04:00
Lioncash
61d2498f00
core: Remove unused CiTrace source files
...
These source files have been unused for the entire lifecycle of the
project. They're a hold-over from Citra and only add to the build time
of the project, so they can be removed.
There's also likely no way this would ever work in yuzu in its current
form without revamping quite a bit of it, given how different the GPU on
the Switch is compared to the 3DS.
2019-06-18 16:57:59 -04:00
bunnei
c7b5c245e1
Merge pull request #2562 from ReinUsesLisp/split-cbuf-upload
...
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-17 22:35:04 -04:00
Zach Hilman
c0e7b91145
Merge pull request #2538 from ReinUsesLisp/ssy-pbk
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shader: Split SSY and PBK stack
2019-06-15 20:30:13 -04:00
ReinUsesLisp
ee81fb94cd
gl_device: Fix TestVariableAoffi test
...
This test is intended to be invalid GLSL, but it was being invalid in
two points instead of one. The intention is to use a non-immediate
parameter in a textureOffset like function.
The problem is that this shader was being compiled as a separable
shader object and the text was writting to gl_Position without a
redeclaration, being invalid GLSL.
Address that issue by using a user-defined output attribute.
2019-06-11 23:02:50 -03:00
bunnei
f981efdf8d
Merge pull request #2572 from FernandoS27/gpu-mem
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GPUVM: Correct GPU VM virtual address space
2019-06-11 21:09:57 -04:00
Fernando Sahmkow
f79823fda7
GPUVM: Correct GPU VM virtual address space
2019-06-09 17:47:15 -04:00
ReinUsesLisp
528c15051c
kepler_compute: Use std::array for cbuf info
2019-06-07 20:36:22 -03:00
ReinUsesLisp
17d5fb6d06
kepler_compute: Fix block_dim_x encoding
2019-06-07 20:35:46 -03:00
ReinUsesLisp
4ec8a3df08
gl_shader_cache: Use static constructors for CachedShader initialization
2019-06-07 20:20:22 -03:00
ReinUsesLisp
5669ff3cbd
gl_rasterizer: Remove unused parameters in descriptor uploads
2019-06-07 19:52:16 -03:00
ReinUsesLisp
2f2a61887a
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-07 19:47:15 -03:00
Zach Hilman
de33ad25f5
Merge pull request #2514 from ReinUsesLisp/opengl-compat
...
video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-06-07 17:23:25 -04:00
ReinUsesLisp
fe8e6618f2
shader: Split SSY and PBK stack
...
Hardware testing revealed that SSY and PBK push to a different stack,
allowing code like this:
SSY label1;
PBK label2;
SYNC;
label1: PBK;
label2: EXIT;
2019-06-07 02:18:27 -03:00
ReinUsesLisp
769a50661a
shader/node: Minor changes
...
Reflect std::shared_ptr nature of Node on initializers and remove
constant members in nodes.
Add some commentaries.
2019-06-06 20:03:33 -03:00
ReinUsesLisp
e1b3be7ced
shader: Move Node declarations out of the shader IR header
...
Analysis passes do not have a good reason to depend on shader_ir.h to
work on top of nodes. This splits node-related declarations to their own
file and leaves the IR in shader_ir.h
2019-06-06 20:02:37 -03:00
ReinUsesLisp
bf4dfb3ad4
shader: Use shared_ptr to store nodes and move initialization to file
...
Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.
This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
bunnei
a20ba09bfd
Merge pull request #2520 from ReinUsesLisp/vulkan-refresh
...
vk_device,vk_shader_decompiler: Miscellaneous changes
2019-06-05 18:10:00 -04:00
bunnei
55c5029171
Merge pull request #2540 from ReinUsesLisp/remove-guest-position
...
gl_shader_decompiler: Remove guest "position" varying
2019-06-05 18:07:23 -04:00
bunnei
0bcc305797
Merge pull request #2512 from ReinUsesLisp/comp-indexing
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gl_shader_decompiler: Pessimize uniform buffer access on AMD's prorpietary driver
2019-06-05 18:02:30 -04:00
Zach Hilman
81e09bb121
Merge pull request #2545 from lioncash/timing
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core/core_timing_util: Use std::chrono types for specifying time units
2019-06-05 15:52:37 -04:00
Zach Hilman
dd4fe0dab1
Merge pull request #2534 from ReinUsesLisp/shader-cleanup
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gl_shader_cache: Minor style changes
2019-06-05 15:28:34 -04:00
Lioncash
42f5fd0ab3
core/core_timing_util: Use std::chrono types for specifying time units
...
Makes the interface more type-safe and consistent in terms of return
values.
2019-06-04 20:31:24 -04:00
Fernando Sahmkow
a32c52b1d8
shader_bytecode: Mark EXIT as flow instruction
2019-06-04 12:18:35 -04:00
ReinUsesLisp
0935c2d97b
gl_shader_decompiler: Remove guest "position" varying
...
"position" was being written but not read anywhere besides geometry
shaders, where it had the same value as gl_Position.
This commit replaces "position" with gl_Position, reducing the
complexity of our code and the emitted GLSL code.
2019-06-03 01:01:34 -03:00
ReinUsesLisp
e72b9044a0
gl_shader_cache: Store a system class and drop global accessors
2019-05-30 14:01:40 -03:00
ReinUsesLisp
ad321564ed
gl_shader_cache: Add commentaries explaining the intention in shaders creation
2019-05-30 13:58:38 -03:00
ReinUsesLisp
838b6d2ff8
gl_shader_cache: Flip if condition in GetStageProgram to reduce indentation
2019-05-30 13:56:03 -03:00
ReinUsesLisp
6ac4490751
gl_buffer_cache: Remove unused ReserveMemory method
2019-05-30 13:21:01 -03:00
ReinUsesLisp
a89cc0bafc
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
2019-05-30 13:21:01 -03:00
ReinUsesLisp
b76df62c00
gl_rasterizer: Move alpha testing to the OpenGL pipeline
...
Removes the alpha testing code from each fragment shader invocation.
2019-05-30 13:21:01 -03:00
ReinUsesLisp
df509486c4
gl_rasterizer: Use GL_QUADS to emulate quads rendering
2019-05-30 13:21:01 -03:00
bunnei
e3608578e4
Merge pull request #2446 from ReinUsesLisp/tid
...
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-29 12:21:17 -04:00
ReinUsesLisp
21c0b4dec8
gl_device: Add commentary to AOFFI unit test source code
...
The intention behind this commit is to hint someone inspecting an
apitrace dump to ignore this ill-formed GLSL code.
2019-05-27 00:55:57 -03:00
ReinUsesLisp
84928e6d67
gl_shader_gen: Always declare extensions after the version declaration
...
This addresses a bug on geometry shaders where code was being written
before all #extension declarations were done. Ref to #2523
2019-05-27 00:51:35 -03:00
ReinUsesLisp
f424b46036
vk_device: Let formats array type be deduced
2019-05-26 03:09:06 -03:00
ReinUsesLisp
a4c5e3e339
vk_shader_decompiler: Misc fixes
...
Fix missing OpSelectionMerge instruction. This caused devices loses on
most hardware, Intel didn't care.
Fix [-1;1] -> [0;1] depth conversions.
Conditionally use VK_EXT_scalar_block_layout. This allows us to use
non-std140 layouts on UBOs.
Update external Vulkan headers.
2019-05-26 01:48:04 -03:00
ReinUsesLisp
dec3c981d0
vk_device: Enable features when available and misc changes
...
Keeps track of native ASTC support, VK_EXT_scalar_block_layout
availability and SSBO range.
Check for independentBlend and vertexPipelineStorageAndAtomics as a
required feature. Always enable it.
Use vk::to_string format to log Vulkan enums.
Style changes.
2019-05-26 01:41:34 -03:00
Lioncash
5a4564bd8e
renderer_opengl/utils: Use a std::string_view with LabelGLObject()
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Uses a std::string_view instead of a std::string, given the pointed to
string isn't modified and is only used in a formatting operation.
This is nice because a few usages directly supply a string literal to
the function, allowing these usages to otherwise not heap allocate,
unlike the std::string overloads.
While we're at it, we can combine the address formatting into a single
formatting call.
2019-05-24 23:50:10 -04:00
bunnei
68c9c9222d
Merge pull request #2358 from ReinUsesLisp/parallel-shader
...
gl_shader_cache: Use shared contexts to build shaders in parallel at boot
2019-05-24 22:42:08 -04:00
bunnei
1a2d90ab09
Merge pull request #2485 from ReinUsesLisp/generic-memory
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shader/memory: Implement generic memory stores and loads (ST and LD)
2019-05-24 18:24:26 -04:00
ReinUsesLisp
d8827b07b5
gl_shader_decompiler: Use an if based cbuf indexing for broken drivers
...
The following code is broken on AMD's proprietary GLSL compiler:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value = values[idx & 3];
```
It index the wrong components, to fix this the following pessimized code
is emitted when that bug is present:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value;
if ((idx & 3) == 0) some_value = values.x;
if ((idx & 3) == 1) some_value = values.y;
if ((idx & 3) == 2) some_value = values.z;
if ((idx & 3) == 3) some_value = values.w;
```
2019-05-24 02:47:56 -03:00
ReinUsesLisp
46177901b8
gl_device: Add test to detect broken component indexing
...
Component indexing on AMD's proprietary driver is broken. This commit adds
a test to detect when we are on a driver that can't successfully manage
component indexing.
It dispatches a dummy draw with just one vertex shader that writes to an
indexed SSBO from the GPU with data sent through uniforms, it then reads
that data from the CPU and compares the expected output.
2019-05-24 02:47:56 -03:00
Lioncash
b6dcb1ae4d
shader/shader_ir: Make Comment() take a std::string by value
...
This allows for forming comment nodes without making unnecessary copies
of the std::string instance.
e.g. previously:
Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]",
cbuf->GetIndex(), cbuf_offset));
Would result in a copy of the string being created, as CommentNode()
takes a std::string by value (a const ref passed to a value parameter
results in a copy).
Now, only one instance of the string is ever moved around. (fmt::format
returns a std::string, and since it's returned from a function by value,
this is a prvalue (which can be treated like an rvalue), so it's moved
into Comment's string parameter), we then move it into the CommentNode
constructor, which then moves the string into its member variable).
2019-05-23 03:01:55 -03:00
Lioncash
228e58d0a5
shader/decode/*: Add missing newline to files lacking them
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Keeps the shader code file endings consistent.
2019-05-23 02:55:52 -03:00
Lioncash
87b4c1ac5e
shader/decode/*: Eliminate indirect inclusions
...
Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors.
2019-05-23 02:55:52 -03:00
Lioncash
195b54602f
shader/decode/memory: Remove left in debug pragma
2019-05-22 17:08:50 -04:00
Lioncash
de23847184
renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
...
This accidentally slipped through a rebase.
2019-05-21 09:47:21 -04:00
ReinUsesLisp
69215b5a55
gl_shader_cache: Fix clang strict standard build issues
2019-05-20 22:46:05 -03:00
ReinUsesLisp
c03b8c4c19
gl_shader_cache: Use shared contexts to build shaders in parallel
2019-05-20 22:45:55 -03:00
ReinUsesLisp
75e7b45d69
shader/memory: Implement ST (generic memory)
2019-05-20 22:41:53 -03:00
ReinUsesLisp
f78ef617b6
shader/memory: Implement LD (generic memory)
2019-05-20 22:38:59 -03:00
bunnei
9a17b20896
Merge pull request #2494 from lioncash/shader-text
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gl_shader_decompiler: Add AddLine() overloads with single function that forwards to libfmt
2019-05-20 20:42:40 -04:00
ReinUsesLisp
9c3461604c
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-20 16:36:49 -03:00
ReinUsesLisp
ada79fa8ad
gl_shader_decompiler: Make GetSwizzle constexpr
2019-05-20 16:36:48 -03:00
Lioncash
58a0c13e34
gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenation
2019-05-20 14:14:48 -04:00
Lioncash
6fb29764d6
gl_shader_decompiler: Replace individual overloads with the fmt-based one
...
Gets rid of the need to special-case brace handling depending on the
overload used, and makes it consistent across the board with how fmt
handles them.
Strings with compile-time deducible strings are directly forwarded to
std::string's constructor, so we don't need to worry about the
performance difference here, as it'll be identical.
2019-05-20 14:14:48 -04:00
Lioncash
784d2b6c3d
gl_shader_decompiler: Utilize fmt overload of AddLine() where applicable
2019-05-20 14:14:44 -04:00
Fernando Sahmkow
911fafb967
Revert #2466
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This reverts a tested behavior on delay slots not exiting if the exit
flag is set. Currently new tests are required in order to ensure this
behavior.
2019-05-19 16:04:44 -04:00
Lioncash
91ec251c4a
gl_shader_decompiler: Add AddLine() overload that forwards to fmt
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In a lot of places throughout the decompiler, string concatenation via
operator+ is used quite heavily. This is usually fine, when not heavily
used, but when used extensively, can be a problem. operator+ creates an
entirely new heap allocated temporary string and given we perform
expressions like:
std::string thing = a + b + c + d;
this ends up with a lot of unnecessary temporary strings being created
and discarded, which kind of thrashes the heap more than we need to.
Given we utilize fmt in some AddLine calls, we can make this a part of
the ShaderWriter's API. We can make an overload that simply acts as a
passthrough to fmt.
This way, whenever things need to be appended to a string, the operation
can be done via a single string formatting operation instead of
discarding numerous temporary strings. This also has the benefit of
making the strings themselves look nicer and makes it easier to spot
errors in them.
2019-05-19 14:12:20 -04:00
bunnei
d49efbfb4a
Merge pull request #2441 from ReinUsesLisp/al2p
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shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
Hexagon12
b94b08fa6f
Merge pull request #2491 from FernandoS27/dma-fix
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Dma_pusher: ASSERT on empty command_list
2019-05-19 16:27:15 +01:00
Hexagon12
f8b1e53369
Merge pull request #2452 from FernandoS27/raster-cache-fix
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Correct possible error on Rasterizer Caches
2019-05-19 16:00:44 +01:00
Hexagon12
2aebbe9bf9
Merge pull request #2497 from lioncash/shader-ir
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shader/shader_ir: Minor changes
2019-05-19 15:51:06 +01:00
Hexagon12
fadf66993c
Merge pull request #2495 from lioncash/cache
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gl_shader_disk_cache: Minor cleanup
2019-05-19 15:50:23 +01:00
Fernando Sahmkow
9e98100c94
Dma_pusher: ASSERT on empty command_list
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This is a measure to avoid crashes on command list reading as an empty
command_list is considered a NOP.
2019-05-19 10:48:31 -04:00
Hexagon12
18cdbdafa2
Merge pull request #2467 from lioncash/move
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video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
2019-05-19 15:20:37 +01:00
Hexagon12
9175bffbdb
Merge pull request #2466 from yuzu-emu/mme-exit-delay-slot
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GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
2019-05-19 15:14:41 +01:00
Hexagon12
ac3775e6ae
Merge pull request #2468 from lioncash/deduction
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yuzu: Remove explicit types from locks where applicable
2019-05-19 15:05:56 +01:00
Hexagon12
b54bd3f018
Merge pull request #2472 from FernandoS27/tic
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maxwell_3d: reduce severity of different component formats assert.
2019-05-19 15:04:47 +01:00
Hexagon12
3bd5f01240
Merge pull request #2469 from lioncash/copyable
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video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
2019-05-19 15:02:17 +01:00
Sebastian Valle
a6ed792ac4
Merge pull request #2470 from lioncash/ranged-for
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video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
2019-05-19 09:01:19 -05:00
Hexagon12
4452195d41
Merge pull request #2480 from ReinUsesLisp/fix-quads
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gl_rasterizer: Pass the right number of array quad vertices count
2019-05-19 14:58:49 +01:00
Hexagon12
8e9a1e4249
Merge pull request #2483 from ReinUsesLisp/fix-point-size
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gl_rasterizer: Limit OpenGL point size to a minimum of 1
2019-05-19 14:57:05 +01:00
Sebastian Valle
dfddb12255
Merge pull request #2471 from lioncash/engine-upload
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video_core/engines/engine_upload: Minor tidying
2019-05-19 08:54:42 -05:00
Sebastian Valle
f9ad88f9d7
Merge pull request #2484 from ReinUsesLisp/triangle-fan
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maxwell_to_gl: Add TriangleFan primitive topology
2019-05-19 08:53:29 -05:00
Lioncash
e310d943b8
shader/shader_ir: Remove unnecessary inline specifiers
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constexpr internally links by default, so the inline specifier is
unnecessary.
2019-05-19 08:23:15 -04:00
Lioncash
212b148923
shader/shader_ir: Simplify constructors for OperationNode
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Many of these constructors don't even need to be templated. The only
ones that need to be templated are the ones that actually make use of
the parameter pack.
Even then, since std::vector accepts an initializer list, we can supply
the parameter pack directly to it instead of creating our own copy of
the list, then copying it again into the std::vector.
2019-05-19 08:23:14 -04:00
Lioncash
81e7e63080
shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable
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These overloads don't actually make use of the parameter pack, so they
can be turned into regular non-template function overloads.
2019-05-19 08:23:14 -04:00
Lioncash
e09ee0ff23
shader/shader_ir: Mark tracking functions as const member functions
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These don't actually modify instance state, so they can be marked as
const member functions
2019-05-19 08:23:09 -04:00
Lioncash
ce04ab38bb
shader/shader_ir: Place implementations of constructor and destructor in cpp file
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Given the class contains quite a lot of non-trivial types, place the
constructor and destructor within the cpp file to avoid inlining
construction and destruction code everywhere the class is used.
2019-05-19 04:02:02 -04:00
Lioncash
3356ea5bc2
gl_shader_gen: std::move objects where applicable
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Avoids performing copies into the pair being returned. Instead, we can
just move the resources into the pair, avoiding the need to make copies
of both the std::string and ShaderEntries struct.
2019-05-19 03:46:54 -04:00
Lioncash
0a7f09a99b
gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGL
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Given the offset is assigned a fixed value in the constructor, we can
just assign it directly and get rid of the need to write the name of the
variable again in the constructor initializer list.
2019-05-19 02:55:18 -04:00
Lioncash
634b78a4c6
gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp file
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Given the disk shader cache contains non-trivial types, we should
default it in the cpp file in order to prevent inlining of the
complex destruction logic.
2019-05-19 02:50:50 -04:00
Lioncash
7fdc644c44
gl_shader_disk_cache: Make hash specializations noexcept
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The standard library expects hash specializations that don't throw
exceptions. Make this explicit in the type to allow selection of better
code paths if possible in implementations.
2019-05-19 02:46:45 -04:00
Lioncash
683c4e523f
gl_shader_disk_cache: Remove redundant code string construction in LoadDecompiledEntry()
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We don't need to load the code into a vector and then construct a string
over the data. We can just create a string with the necessary size ahead
of time, and read the data directly into it, getting rid of an
unnecessary heap allocation.
2019-05-19 02:46:44 -04:00
Lioncash
5e4c227608
gl_shader_disk_cache: Make variable non-const in decompiled entry case
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std::move does nothing when applied to a const variable. Resources can't
be moved if the object is immutable. With this change, we don't end up
making several unnecessary heap allocations and copies.
2019-05-19 02:46:44 -04:00
Lioncash
f417be9d3b
gl_shader_disk_cache: Special-case boolean handling
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Booleans don't have a guaranteed size, but we still want to have them
integrate into the disk cache system without needing to actually use a
different type. We can do this by supplying non-template overloads for
the bool type.
Non-template overloads always have precedence during function
resolution, so this is safe to provide.
This gets rid of the need to smatter ternary conditionals, as well as
the need to use u8 types to store the value in.
2019-05-19 02:46:38 -04:00
ReinUsesLisp
21ea8b2fcb
gl_rasterizer: Limit OpenGL point size to a minimum of 1
2019-05-18 03:07:29 -03:00
ReinUsesLisp
52340c3294
maxwell_to_gl: Add TriangleFan primitive topology
2019-05-17 19:58:02 -03:00
ReinUsesLisp
a652e58c54
gl_rasterizer: Pass the right number of array quad vertices count
2019-05-17 17:08:34 -03:00
Fernando Sahmkow
fc975e9021
maxwell_3d: reduce sevirity of different component formats assert.
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This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned.
2019-05-14 17:12:54 -04:00
Lioncash
b01cce716e
video_core/engines/engine_upload: Amend constructor initializer list order
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Silences a -Wreorder warning.
2019-05-14 13:43:28 -04:00
Lioncash
9b6d993e52
video_core/engines/engine_upload: Default destructor in the cpp file
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Avoids inlining destruction logic where applicable, and also makes
forward declarations not cause unexpected compilation errors depending
on where the State class is used.
2019-05-14 13:41:41 -04:00
Lioncash
ec1c69258a
video_core/engines/engine_upload: Remove unnecessary const on parameters in function declarations
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These only apply in the definition of the function. They can be omitted
from the declaration.
2019-05-14 13:40:09 -04:00
Lioncash
0f83c8dffa
video_core/engines/engine_upload: Remove unnecessary includes
2019-05-14 13:39:04 -04:00
Lioncash
5db1b54b58
video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()
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We can use the named constant instead of using 32 directly.
2019-05-14 09:02:47 -04:00
Lioncash
48ce5880a0
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
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Lessens the amount of code that needs to be read, and gets rid of the
need to introduce an indexing variable. Instead, we just operate on the
objects directly.
2019-05-14 08:53:19 -04:00
Lioncash
c212fc9b2c
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
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std::memset is used to clear the entire register structure, which
requires that the Regs struct be trivially copyable (otherwise undefined
behavior is invoked). This prevents the case where a non-trivial type is
potentially added to the struct.
2019-05-14 08:47:56 -04:00
Lioncash
d6d809db87
yuzu: Remove explicit types from locks where applicable
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With C++17's deduction guides, the type doesn't need to be explicitly
specified within locking primitives anymore.
2019-05-14 08:18:48 -04:00
Lioncash
c5129a3a58
video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
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std::move within a copy constructor (on a data member that isn't
mutable) will always result in a copy. Because of that, the behavior of
this copy constructor is identical to the one that would be generated
automatically by the compiler, so we can remove it.
2019-05-14 08:09:17 -04:00
Mat M
c4d549919f
Merge pull request #2462 from lioncash/video-mm
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video_core/memory_manager: Minor tidying
2019-05-14 06:40:33 -04:00
Mat M
dadcf317dc
Merge pull request #2461 from lioncash/unused-var
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video_core: Remove a few unused variables and functions
2019-05-14 06:36:26 -04:00
Rodrigo Locatti
940a71089d
Merge pull request #2413 from FernandoS27/opt-gpu
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Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
2019-05-13 23:01:59 -03:00
Sebastian Valle
9ef45f00bf
GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot.
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It seems instructions marked with the 'exit' flag will not cause an exit when executed within a delay slot.
This was hwtested by fincs.
2019-05-12 16:38:51 -05:00
Lioncash
716fbaef74
video_core/memory_manager: Mark IsBlockContinuous() as a const member function
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Corrects the typo in its name and marks the function as a const member
function, given it doesn't actually modify memory manager state.
2019-05-09 19:14:36 -04:00
Lioncash
d4bcd006b2
video_core/memory_manager: Mark the constructor as explicit
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Prevents implicit converting constructions of the memory manager.
2019-05-09 19:10:26 -04:00
Lioncash
fd12788967
video_core/memory_manager: Default the destructor within the cpp file
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Makes the class less surprising when it comes to forward declaring the
type, and also prevents inlining the destruction code of the class,
given it contains non-trivial types.
2019-05-09 19:10:13 -04:00
Lioncash
53afe47cec
video_core/memory_manager: Amend doxygen comments
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Corrects references to non-existent parameters and corrects typos.
2019-05-09 19:09:19 -04:00
Lioncash
5235b053b4
video_core/memory_manager: Remove superfluous const from function declarations
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These are able to be omitted from the declaration of functions, since
they don't do anything at the type system level. The definitions of the
functions can retain the use of const though, since they make the
variables immutable in the implementation of the function where they're
used.
2019-05-09 18:59:49 -04:00
Lioncash
b6408e9671
video_core/renderer_opengl/gl_shader_cache: Correct member initialization order
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Silences a -Wreorder warning.
2019-05-09 18:55:47 -04:00
Lioncash
e43ba3acd4
video_core/shader/decode/texture: Remove unused variable from GetTld4Code()
2019-05-09 18:49:56 -04:00
Lioncash
e3c45b4338
renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags()
2019-05-09 18:47:48 -04:00
Lioncash
175fe8aaeb
video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function
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This isn't used at all, so it can be removed.
2019-05-09 18:45:26 -04:00
Lioncash
6d28d288a3
video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in UploadGLMipmapTexture()
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This variable is unused entirely, so it can be removed.
2019-05-09 18:42:48 -04:00
Lioncash
ba165b1092
video_core/gpu_thread: Remove unused local variable
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Instead of retrieving the data from the std::variant instance, we can
just check if the variant contains that type of data.
This is essentially the same behavior, only it returns a bool indicating
whether or not the type in the variant is currently active, instead of
actually retrieving the data.
2019-05-09 18:39:21 -04:00
Lioncash
c56d893e77
video_core/textures/astc: Remove unused variables
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Silences a few compilation warnings.
2019-05-09 18:33:36 -04:00
bunnei
daca045fcd
Merge pull request #2442 from FernandoS27/astc-fix
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Fix Layered ASTC Textures
2019-05-09 13:23:14 -04:00
bunnei
f69d3a6351
Merge pull request #2443 from ReinUsesLisp/skip-repeated-variants
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gl_shader_disk_cache: Skip stored shader variants instead of asserting
2019-05-09 13:22:42 -04:00
bunnei
c27b81cb85
Merge pull request #2429 from FernandoS27/compute
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Corrections and Implementation on GPU Engines
2019-05-09 13:19:22 -04:00
Fernando Sahmkow
3a08c3207b
Correct possible error on Rasterizer Caches
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There was a weird bug that could happen if the object died directly and
the cache address wasn't stored.
2019-05-07 12:33:10 -04:00
Lioncash
9e15193ef8
shader/decode/texture: Remove unused variable
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This isn't used anywhere, so we can get rid of it.
2019-05-04 02:10:38 -04:00
Lioncash
08b270676b
gl_rasterizer: Silence unused variable warning
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Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
ReinUsesLisp
d4df803b2b
shader_ir/other: Implement IPA.IDX
2019-05-02 21:46:37 -03:00
ReinUsesLisp
5321cdd276
gl_shader_decompiler: Skip physical unused attributes
2019-05-02 21:46:37 -03:00
ReinUsesLisp
28bffb1ffa
shader_ir/memory: Assert on non-32 bits ALD.PHYS
2019-05-02 21:46:25 -03:00
ReinUsesLisp
fe700e1856
shader: Add physical attributes commentaries
2019-05-02 21:46:25 -03:00
ReinUsesLisp
c6f9e651b2
gl_shader_decompiler: Implement GLSL physical attributes
2019-05-02 21:46:25 -03:00
ReinUsesLisp
71aa9d0877
shader_ir/memory: Implement physical input attributes
2019-05-02 21:46:25 -03:00
ReinUsesLisp
b7d412c99b
gl_shader_decompiler: Abstract generic attribute operations
2019-05-02 21:46:25 -03:00
ReinUsesLisp
bd81a03d9d
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
2019-05-02 21:46:25 -03:00
ReinUsesLisp
06b363c9b5
shader: Remove unused AbufNode Ipa mode
2019-05-02 21:46:25 -03:00
ReinUsesLisp
002ecbea19
shader_ir/memory: Emit AL2P IR
2019-05-02 21:46:25 -03:00
ReinUsesLisp
7632a7d6d2
shader_bytecode: Add AL2P decoding
2019-05-02 21:46:25 -03:00
Fernando Sahmkow
e64c41efe8
Refactors and name corrections.
2019-05-01 15:31:39 -04:00
ReinUsesLisp
4aa081b4e7
gl_shader_disk_cache: Skip stored shader variants instead of asserting
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Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
2019-05-01 00:36:11 -03:00
Fernando Sahmkow
95261639fb
Fix Layered ASTC Textures
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By adding the missing layer offset in ASTC compression.
2019-04-30 23:02:31 -04:00
bunnei
79e54abe19
Merge pull request #2100 from FreddyFunk/disk-cache-precompiled-file
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gl_shader_disk_cache: Improve precompiled shader cache generation speed and size
2019-04-30 19:24:01 -04:00
bunnei
91e239d66f
Merge pull request #2435 from ReinUsesLisp/misc-vc
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shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
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video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
9a3737120d
Merge pull request #2423 from FernandoS27/half-correct
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Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-28 22:24:22 -04:00
ReinUsesLisp
2156e52014
shader_ir: Move Sampler index entry in operand< to sort declarations
2019-04-26 01:13:05 -03:00
ReinUsesLisp
b77b4b76bb
shader_ir: Add missing entry to Sampler operand< comparison
2019-04-26 01:11:24 -03:00
ReinUsesLisp
0b91087a1e
shader_ir/texture: Fix sampler const buffer key shift
2019-04-26 01:09:29 -03:00
FreddyFunk
1a3ff252a4
Re added new lines at the end of files
2019-04-23 23:19:28 +02:00
unknown
3091b40691
gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard
2019-04-23 22:24:31 +02:00
unknown
9db2c734c9
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
2019-04-23 22:24:23 +02:00
unknown
3fe542cf60
gl_shader_disk_cache: Remove per shader compression
2019-04-23 21:40:01 +02:00
Fernando Sahmkow
b3118ee316
Fixes and Corrections to DMA Engine
2019-04-23 15:28:18 -04:00
Hexagon12
8df9449bb8
Merge pull request #2422 from ReinUsesLisp/fixup-samplers
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gl_state: Fix samplers memory corruption
2019-04-23 18:30:35 +03:00
Hexagon12
b2fbcaae30
Merge pull request #2425 from FernandoS27/y-direction
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Fix flipping on some games by applying Y direction register
2019-04-23 18:29:29 +03:00
Fernando Sahmkow
f1e5314f1a
Add Swizzle Parameters to the DMA engine
2019-04-23 11:21:00 -04:00
Fernando Sahmkow
e140e2ebc6
Add Documentation Headers to all the GPU Engines
2019-04-23 08:44:52 -04:00
Fernando Sahmkow
021d28c9b8
Corrections and styling
2019-04-23 08:02:24 -04:00
bunnei
4fad91ca45
Merge pull request #2383 from ReinUsesLisp/aoffi-test
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gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22 22:14:02 -04:00
Fernando Sahmkow
701ce1c9d0
Implement Maxwell3D Data Upload
2019-04-22 19:27:36 -04:00
Fernando Sahmkow
e4ff140b99
Introduce skeleton of the GPU Compute Engine.
2019-04-22 19:05:43 -04:00
Fernando Sahmkow
a91d3fc639
Revamp Kepler Memory to use a subegine to manage uploads
2019-04-22 18:50:56 -04:00
bunnei
b5889cbd6f
Merge pull request #2403 from FernandoS27/compressed-linear
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Support compressed formats on linear textures.
2019-04-22 17:09:42 -04:00
bunnei
68b707711a
Merge pull request #2411 from FernandoS27/unsafe-gpu
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GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-22 17:09:00 -04:00
bunnei
01100f8afd
Merge pull request #2400 from FernandoS27/corret-kepler-mem
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Implement Kepler Memory on both Linear and BlockLinear.
2019-04-22 16:47:05 -04:00
Fernando Sahmkow
4c36b78567
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
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This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
2019-04-21 11:42:07 -04:00
Fernando Sahmkow
623b2e4b8f
Corrections Half Float operations on const buffers and implement saturation.
2019-04-20 21:11:33 -04:00
bunnei
da0c3bc658
Merge pull request #2407 from FernandoS27/f2f
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Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
bunnei
650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
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shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
Fernando Sahmkow
08cdcc2871
Apply Position Y Direction
2019-04-19 20:49:00 -04:00