bunnei
f6cbb14dce
hle: kernel: KThread: Rename thread_type_for_debugging -> thread_type.
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- This will be used to ensure that we do not schedule dummy threads.
2022-01-20 17:08:00 -08:00
bunnei
e781f6e767
Merge pull request #7710 from german77/just-shake-it
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core/hid: Increment shake force
2022-01-20 16:53:22 -08:00
Morph
dc471700ca
Merge pull request #7726 from german77/clamp
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service/hid: Initialize applet_resource on SetNpadAnalogStickUseCenterClamp
2022-01-19 14:31:15 -08:00
german77
8fa0416fee
service/hid: Initialize applet_resource on SetNpadAnalogStickUseCenterClamp
2022-01-19 14:20:31 -06:00
bunnei
b5e83bcc7b
Merge pull request #7701 from bunnei/clear-mem-pages
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Kernel Memory Updates (Part 3): Clear KMemoryManager pages & other fixes
2022-01-18 21:20:42 -08:00
bunnei
101d86897b
Merge pull request #7712 from bunnei/fix-thread-exit
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Accurately implement thread exit
2022-01-17 18:08:24 -08:00
bunnei
5eb0b65590
Merge pull request #7732 from v1993/patch-7
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kernel: remove no-op code
2022-01-17 15:37:16 -08:00
Mai M
cf4893410b
Merge pull request #7728 from v1993/patch-4
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hid: fix std::transform call
2022-01-17 13:43:11 -05:00
Valeri
84786dde00
hle: remove no-op code
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Found by static analysis with PVS-Studio. Nobody seems to really know what was it doing there.
2022-01-17 13:51:12 +03:00
Valeri
8eddafd9d0
hid: fix std::transform call
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Found by static analysis with PVS-Studio.
2022-01-17 10:47:38 +03:00
Valeri
c624edceba
Correct assignment source for rotations
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Found by static analysis with PVS-Studio
2022-01-17 10:40:41 +03:00
bunnei
5eda606952
Merge pull request #7711 from bunnei/fix-service-thread-race-v2
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hle: kernel: Fix service_threads access to be thread safe V2.
2022-01-14 22:22:39 -08:00
bunnei
b54cbc985e
hle: kernel: k_memory_manager: Clear pages on allocation & free.
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- Heap pages should be zero'd.
- Also explicitly passed along heap allocation option.
2022-01-14 21:16:33 -08:00
bunnei
4064e03568
Merge pull request #7707 from german77/slow-update
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service/hid: Decrease motion update rate
2022-01-14 17:13:30 -08:00
bunnei
f499c8177e
core: hle: kernel: KThread: Integrate with KWorkerTask and implement DoWorkerTaskImpl.
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- This is used to terminate a thread asynchronously after it has been exited.
- This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled.
- Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior.
2022-01-14 16:44:14 -08:00
bunnei
d8b3f665db
core: hle: kernel: KProcess: Integrate with KWorkerTask and add unimplemented DoWorkerTaskImpl.
2022-01-14 16:44:14 -08:00
bunnei
03884b7ea6
core: hle: kernel: KThread: Replace Suspend with UpdateState & various updates.
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- This makes our implementations of these more closely match HOS.
2022-01-14 16:44:14 -08:00
bunnei
c905044e1b
core: hle: kernel: Instantiate a kernel instance of KWorkerTaskManager.
2022-01-14 16:44:14 -08:00
bunnei
bf32fcc817
core: hle: kernel: Add KWorkerTask and KWorkerTaskManager.
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- These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess.
2022-01-14 16:43:59 -08:00
bunnei
cc112f971e
hle: kernel: Fix service_threads access to be thread safe V2.
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- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock.
- With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves.
- Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
2022-01-14 16:02:57 -08:00
Narr the Reg
5ce5432830
core/hid: Increment shake force
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With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard
2022-01-14 11:11:20 -06:00
Mai M
b2d45a4072
Merge pull request #7699 from bunnei/fix-service-thread-race
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hle: kernel: Fix service_threads access to be thread safe.
2022-01-14 00:46:16 -05:00
Mai M
07e477f891
Merge pull request #7698 from bunnei/mem-code-memory-updates
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Kernel Memory Updates (Part 2): SetProcessMemoryPermission, update permissions, and other minor changes.
2022-01-14 00:41:17 -05:00
bunnei
2147240e47
hle: kernel: Fix service_threads access to be thread safe.
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- CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe.
- Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed.
2022-01-13 21:26:10 -08:00
bunnei
b3bcf0fa88
Merge pull request #7700 from german77/no-gyro
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core/hid: Reduce gyro threshold even more
2022-01-13 21:24:41 -08:00
Narr the Reg
8185509683
service/hid: Decrease motion update rate
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Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
2022-01-12 22:55:33 -06:00
Narr the Reg
d348070226
core/hid: Reduce gyro threshold even more
2022-01-11 23:15:39 -06:00
bunnei
49a0e4330e
hle: kernel: k_page_table: Update SetProcessMemoryPermission.
2022-01-11 16:28:11 -08:00
bunnei
6ac44f3bdc
hle: service: ldr: UnmapCodeMemory BSS only when set.
2022-01-11 16:28:11 -08:00
bunnei
6123b6ea45
hle: kernel: k_page_table: ReadAndWrite -> UserReadWrite.
2022-01-11 16:28:11 -08:00
bunnei
081669c334
hle: kernel: k_page_table: Rename *ProcessCodeMemory -> *CodeMemory.
2022-01-11 16:28:11 -08:00
bunnei
599c0763e5
Merge pull request #7684 from bunnei/set-mem-perm-attr
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Kernel Memory Updates (Part 1): SetMemoryAttribute, and other minor changes.
2022-01-11 16:26:17 -08:00
bunnei
c65c651b6f
Merge pull request #7633 from german77/hotkeys
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yuzu: Add controller hotkeys
2022-01-11 10:49:23 -08:00
bunnei
acbfb0083a
Merge pull request #7682 from german77/udp_fix
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input_common: Fix UDP controller mappings
2022-01-08 13:41:39 -08:00
bunnei
af4696657c
core: hle: kernel: svc: Updates to SetMemoryAttribute and SetMemoryPermission.
2022-01-08 12:18:14 -08:00
bunnei
b9a313057e
core: hle: kernel: k_page_table: Update CheckMemoryState.
2022-01-08 03:20:57 -08:00
german77
873d26b335
yuzu: Use pad parameter to choose the correct controller
2022-01-07 16:56:36 -06:00
german77
72c8a94a6c
yuzu: Add controller hotkeys
2022-01-06 21:26:05 -06:00
german77
b94e947793
core/hid: Add home and screenshot button support
2022-01-06 21:11:27 -06:00
german77
50a7152941
core/hid: Set minimum gyro threshold
2022-01-06 20:05:59 -06:00
bunnei
afb06b1495
Merge pull request #7636 from vonchenplus/buffer_queue_query
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core:hle:service:nvflinger Implement few type in bufferqueue query method
2022-01-04 11:28:49 -08:00
ameerj
c17938f96b
gpu: Add shut down method to synchronize threads before destruction
2022-01-03 20:47:26 -05:00
ameerj
7652543231
Revert "Merge pull request #7668 from ameerj/fence-stop-token"
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This reverts commit e773354477
, reversing
changes made to abbbdc2bc0
.
2022-01-03 20:28:54 -05:00
bunnei
e773354477
Merge pull request #7668 from ameerj/fence-stop-token
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gpu: Use std::stop_token in WaitFence for VSync thread
2022-01-03 16:40:36 -08:00
bunnei
abbbdc2bc0
Merge pull request #7664 from german77/fallback
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core/hid: Add fallback to fullkey controllers
2022-01-03 15:04:37 -08:00
ameerj
d866916f42
gpu: Use std::stop_token in WaitFence for VSync thread
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Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2022-01-03 12:31:33 -05:00
Fernando S
da8e0f6571
Merge pull request #7648 from bunnei/thread-pinning
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core: hle: kernel: Implement thread pinning.
2022-01-03 02:01:26 +01:00
german77
7a13a515d9
core/hid: Add fallback to fullkey controllers
2022-01-01 22:01:13 -06:00
bunnei
667a8ae163
Merge pull request #7647 from german77/toad
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core/hid: Fix controller type validation
2021-12-30 16:54:35 -08:00
bunnei
3a89723d97
core: hle: kernel: Implement thread pinning.
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- We largely had the mechanics in place for thread pinning, this change hooks these up.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp .
2021-12-30 15:50:45 -08:00