VolcaEM
5c6adea222
Use QUrl (1/2)
2020-06-25 23:28:38 +02:00
VolcaEM
04497d9e4a
Fix formatting
2020-06-25 23:18:54 +02:00
VolcaEM
5f6e44552a
Fix typo
2020-06-25 23:07:58 +02:00
VolcaEM
57b93395a8
Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
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While we're at it, also refactor the function used by OnOpenModsPage to be compatible with other URLs
2020-06-25 23:02:33 +02:00
bunnei
a980b4cbc1
Merge pull request #4136 from VolcaEM/mods
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Add a "Open Mods Page" button to the GUI
2020-06-25 15:10:18 -04:00
bunnei
60da57b518
Merge pull request #3948 from Morph1984/log-cpu-instructions
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main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
2020-06-23 15:19:47 -04:00
Ameer
901bc09dd7
Small quality of life indication that mapped button is GC
2020-06-22 22:02:50 -04:00
unknown
8cf6efe677
Reorder variables to comply with the Auzure build pipeline
2020-06-22 15:56:41 +02:00
Ameer
121af3646d
Singleton GC Adapter class, remove globals, fix naming convention
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Fix clang formatting
Manual fix for configure_input_player formatting
Add missing lib usb cmake command
2020-06-21 21:17:07 -04:00
Ameer
c94583d867
Clang Formatting
2020-06-21 15:31:57 -04:00
Ameer
0248614add
GC Adapter Implementation
2020-06-21 12:36:28 -04:00
VolcaEM
409fedaf97
Correct function name (2/2)
2020-06-21 18:10:23 +02:00
VolcaEM
182ac8a504
Correct function name (1/2)
2020-06-21 18:09:14 +02:00
VolcaEM
23d57ed4f7
Clang-format
2020-06-21 06:17:46 +02:00
VolcaEM
d11b04ed46
Remove unnecessary conversion
2020-06-21 06:16:03 +02:00
VolcaEM
606e833d26
Address review comment by Lioncash
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Co-authored-by: LC <mathew1800@gmail.com>
2020-06-21 06:12:23 +02:00
VolcaEM
b81af6ae9b
Add a "Open Mods Page" button to the GUI
2020-06-21 06:09:28 +02:00
FearlessTobi
a8674a7b86
Fix: fatal error CVT1100 when compiling manifest file
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Occurs when doing a local compile in MSVC build. The compiler I'm using is as below:
Microsoft Visual Studio Community 2019 Preview
Version 16.6.0 Preview 5.0
Fixes this error:
CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409
LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
I have put 0 since previous name was 1. If have other names in mind, please let me know.
Co-Authored-By: dragios <dragios@users.noreply.github.com>
2020-06-21 03:11:23 +02:00
Morph
9bb5bf0b2b
main: Append AVX and FMA instructions to cpu string
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Append AVX and FMA instructions to cpu string if the host cpu supports them
2020-06-20 00:31:37 -04:00
bunnei
7d1dca4c98
Merge pull request #4099 from MerryMage/macOS-build
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Fix compilation on macOS
2020-06-19 23:31:04 -04:00
David Marcec
a7fe6dc232
Add translation of "Current Boxcat Events"
2020-06-20 11:57:51 +10:00
David Marcec
c7ed7d9427
Fix compilation when not building with boxcat
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Fixes compilation when trying to build without boxcat enabled
2020-06-19 22:17:56 +10:00
MerryMage
778f86989a
bootmanager: Remove references to OpenGL for macOS
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OpenGL macOS headers definitions clash heavily with each other
2020-06-18 15:47:44 +01:00
Kaiwen Xu
7a59eeb5be
Fix framebuffer size on fractional scaling display.
2020-06-16 20:45:20 -07:00
bunnei
798ec003ce
Merge pull request #4041 from ReinUsesLisp/arb-decomp
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gl_arb_decompiler: Implement an assembly shader decompiler
2020-06-16 14:56:23 -04:00
bunnei
f22d02083c
Merge pull request #3966 from Morph1984/hide-internal-resolution-ui
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yuzu/frontend: Remove internal resolution option
2020-06-16 14:12:17 -04:00
ReinUsesLisp
d89888389d
yuzu/configuration: Show assembly shaders check box
2020-06-10 19:04:53 -03:00
unknown
20a779299a
Add game versio to title bar
2020-06-08 23:58:04 +02:00
Morph
03fad5ebe8
yuzu/frontend: Remove internal resolution option
2020-06-06 15:56:14 -04:00
bunnei
34d4abc4f9
Merge pull request #4009 from ogniK5377/macro-jit-prod
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video_core: Implement Macro JIT
2020-06-04 11:40:52 -04:00
FearlessTobi
aaa4822fcb
Actually save the input when clearing/resetting to default
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Co-Authored-By: xperia64 <xperiancedapps@gmail.com>
2020-06-03 05:17:34 +02:00
bunnei
edbf3144d2
Merge pull request #3958 from FernandoS27/gl-debug
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OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
2020-05-31 17:04:27 -04:00
David Marcec
b032ebdfee
Implement macro JIT
2020-05-30 11:40:04 +10:00
bunnei
640f0d1cec
Merge pull request #3954 from Morph1984/log-memory-amount
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main: Log host system memory parameters
2020-05-27 22:58:51 -04:00
Morph
b2af304918
Fix macOS code and change "Swapfile" to "Swap"
2020-05-27 11:21:59 -04:00
bunnei
325e7eed3c
Merge pull request #3964 from ReinUsesLisp/arb-integration
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renderer_opengl: Add assembly program code paths
2020-05-24 00:34:12 -04:00
Tobias
d0a9caa08f
yuzu/discord_impl: Update the applicationID ( #3977 )
2020-05-22 18:26:26 +02:00
FearlessTobi
9f82a9a244
crypto: Make KeyManager a singleton class
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Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
2020-05-20 21:28:16 +02:00
ReinUsesLisp
47a7c4f4fe
yuzu: Add frontend settings for assembly shaders
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Add settings for assembly shaders. Currently hidden to avoid users from
accidentally enabled them.
2020-05-19 17:53:17 -03:00
Fernando Sahmkow
4cff5dd194
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.
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This commit aims to help easing debugging of driver crashes without
having to modify existing code.
2020-05-17 21:45:09 -04:00
Morph
9a36d8600c
main: Log host system memory parameters
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Logs both physical memory and swapfile sizes, this is useful for support.
2020-05-17 14:45:12 -04:00
bunnei
65010607b7
Merge pull request #3665 from bunnei/device-save
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FS: Improve emulation of device saves
2020-05-16 12:39:58 -04:00
Morph
b73f678ee8
frontend: Set minimum window size to 640x360 instead of 1280x720 ( #3413 )
2020-05-15 22:22:27 +02:00
bunnei
024c84d2db
Merge pull request #3927 from jroweboy/fix-bug
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Frontend: Remove tracking for context wrapper
2020-05-14 00:07:38 -04:00
James Rowe
1585981eec
Frontend: Remove tracking for context wrapper
2020-05-11 23:50:03 -06:00
bunnei
988e42a3f5
core: settings: Add a setting for time zone.
2020-05-11 17:50:07 -04:00
bunnei
551c61bf27
yuzu: game_list: Fix 'Open Save Data Location' for device saves.
2020-05-11 12:54:30 -04:00
FearlessTobi
9e5af4ad30
Menubar: fix mouse tracking bug
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-05-06 22:14:52 +02:00
bunnei
fc04108c77
Merge pull request #3637 from FearlessTobi/port-5094
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Port citra-emu/citra#5094 : "yuzu: Option to hide mouse on inactivity"
2020-05-03 23:16:19 -04:00
bunnei
8e64fb3225
Merge pull request #3771 from benru/dump-romfs-with-updates
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Dump RomFS command to include Updates
2020-04-28 21:54:06 -04:00
bunnei
6c7d8073be
Merge pull request #3742 from FernandoS27/command-list
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Optimize GPU Command Lists and Introduce Fast GPU Time Option
2020-04-27 00:18:46 -04:00
bunnei
378aed07e9
Merge pull request #3795 from vitor-k/fix-folder
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Fix "Port citra-emu/citra#4956: "Fixes to game list sorting" #3611 "
2020-04-26 13:55:26 -04:00
bunnei
9bd70c52e5
Merge pull request #3791 from Kewlan/hotkey-config-plus
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configuration: Add Restore Default and Clear options to hotkeys
2020-04-26 00:33:08 -04:00
bunnei
ccda5ffa58
Merge pull request #3761 from Kewlan/stick-modifier-slider
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configure_input_player: Use slider to edit modifier scale
2020-04-25 22:55:41 -04:00
Vitor Kiguchi
dffcff9fec
Fix the mistake in the port and update the comment for clarity
2020-04-25 15:01:20 -03:00
Kewlan
a19c6317ef
Add Restore Defaults and Clear options to hotkeys
2020-04-24 23:50:26 +02:00
bunnei
8f548266cd
Merge pull request #3760 from Morph1984/trailing-filedir-separator
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frontend/filesystem: Add a trailing separator to the string path
2020-04-24 01:44:32 -04:00
Fernando Sahmkow
5c9feaebb6
Clang Format.
2020-04-23 08:52:58 -04:00
Fernando Sahmkow
b8aef40c56
GPU: Add Fast GPU Time Option.
2020-04-23 08:52:57 -04:00
Ben Russell
bcd0444bb9
Update src/yuzu/main.cpp with missing const
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-04-23 13:10:06 +01:00
Ben Russell
dd43d725c6
Dump RomFS command to include Updates
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Patch the RomFS with the selected updates before dumping. Previously the resulting RomFS only contained data from the original title.
To dump the RomFS without updates the user can disable the update under Properties before choosing Dump RomFS.
2020-04-23 13:06:18 +01:00
bunnei
2409fedacf
Merge pull request #3697 from lioncash/declarations
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CMakeLists: Enable -Wmissing-declarations on Linux builds
2020-04-23 02:18:52 -04:00
Kewlan
8d917e14f8
Edit modifier_scale with the deadzone slider
2020-04-23 06:32:39 +02:00
Fernando Sahmkow
d2d4a6cbcf
Clang format.
2020-04-22 11:36:22 -04:00
Fernando Sahmkow
084ceb925a
UI: Replasce accurate GPU option for GPU Accuracy Level
2020-04-22 11:36:04 -04:00
Morph
91f1ffd283
Add a trailing separator to the string path
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Fixes #3643
2020-04-22 07:33:14 -04:00
MerryMage
a3a12deecc
dynarmic: Add option to disable CPU JIT optimizations
2020-04-20 13:36:26 +01:00
FearlessTobi
e7664b7a4f
yuzu: Option to hide mouse on inactivity
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-20 04:21:58 +02:00
bunnei
779a3b222a
Merge pull request #3655 from FearlessTobi/ui-retext-yuzu
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yuzu/main: Add better popup texts and remove duplicated actions
2020-04-19 02:16:50 -04:00
Lioncash
e2d8be1ca2
General: Resolve warnings related to missing declarations
2020-04-16 23:43:34 -04:00
Lioncash
1c340c6efa
CMakeLists: Specify -Wextra on linux builds
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Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.
We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).
While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
FearlessTobi
c2bf91156a
yuzu/main: Add better popup texts and remove duplicated actions
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Makes popup texts more compact and clear and also links our quickstart guide now.
Also removes OnMenuSelectEmulatedDirectory from the File dropdown, as the action already exists in the Filesystem tab and provides better visual feedback there.
2020-04-14 02:56:22 +02:00
bunnei
8938f9941c
Merge pull request #3611 from FearlessTobi/port-4956
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Port citra-emu/citra#4956 : "Fixes to game list sorting"
2020-04-11 12:44:36 -04:00
bunnei
51c6688e21
Merge pull request #3594 from ReinUsesLisp/vk-instance
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yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10 20:06:55 -04:00
bunnei
8adf66f9fd
Merge pull request #3607 from FearlessTobi/input-kms
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yuzu/configuration: Fix input profiles and a wrong assert
2020-04-10 00:39:48 -04:00
Fernando Sahmkow
f570b129a2
Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam
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qt/bootmanager: Remove unnecessary glBindFramebuffer
2020-04-09 18:02:17 -04:00
Kewlan
848d619aec
Place SL and SR in the right most column.
2020-04-08 11:34:16 +02:00
ReinUsesLisp
c6ea0d010b
qt/bootmanager: Remove unnecessary glBindFramebuffer
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Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero.
There is no need to bind the default framebuffer constantly.
According to Nsight this was using ~0.7ms per frame and it broke
renderdoc captures.
2020-04-07 20:51:56 -03:00
SilverBeamx
863f7385dc
Addressed feedback: switched to snake case and fixed clang-format errors
2020-04-07 22:59:09 +02:00
SilverBeamx
6b512d78c9
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
2020-04-07 22:41:45 +02:00
ReinUsesLisp
bf1d66b7c0
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
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Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07 16:32:19 -03:00
ReinUsesLisp
bc1b4b85b0
renderer_vulkan: Query device names from the backend
2020-04-07 02:23:23 -03:00
FearlessTobi
8d0fb33ac4
yuzu: Fixes to game list sorting
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Should fix citra-emu/citra#4593 .
As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation.
Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead.
Made it so that an access to SortRole returns the same as DisplayRole.
There shouldn't be any UI changes, only change in behaviour.
Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator.
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-06 03:12:17 +02:00
FearlessTobi
aa6214feb7
yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device
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This fixes failed assertions that were present in yuzu master code for 18 months.
2020-04-05 07:16:09 +02:00
FearlessTobi
fb8afee077
yuzu/configure_input_simple: Fix "Docked Joycons" controller profile
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This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
2020-04-05 07:14:35 +02:00
bunnei
e6f02d5725
Merge pull request #3579 from Kewlan/reorder-shoulder
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configuration: Reorder shoulder buttons
2020-04-03 11:28:14 -04:00
Rodrigo Locatti
825a6e2615
Merge pull request #3552 from jroweboy/single-context
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Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
James Rowe
f1da3ec584
Frontend: Don't call DoneCurrent if the context isnt already current
2020-03-30 14:57:42 -06:00
Kewlan
a8f3a13a1f
Re-order the shoulder buttons both in the configuration menu, and in the code.
2020-03-29 14:37:23 +02:00
bunnei
75795a9a63
Merge pull request #3573 from FearlessTobi/port-5089
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Port citra-emu/citra#5089 : "Set render window's focus policy to Qt::StrongFocus"
2020-03-28 01:48:46 -04:00
FearlessTobi
8ba06aa4e1
yuzu: fix the stuck in fullscreen mode bug
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Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-03-28 02:31:35 +01:00
Vitor K
10ba8d16be
Set render window to also accept focus via tabbing (Qt::StrongFocus) ( #5089 )
2020-03-27 22:25:01 +01:00
bunnei
950b6dbc80
Merge pull request #3453 from FearlessTobi/remove-pause-lock
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yuzu: Remove exit lock for game pausing
2020-03-26 16:42:57 -04:00
James Rowe
cf9c94d401
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
James Rowe
282adfc70b
Frontend/GPU: Refactor context management
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Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
bunnei
e5bb5d13c4
Merge pull request #3531 from makigumo/yuzu_master
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set: implement GetRegionCode
2020-03-21 22:49:28 -04:00
bunnei
81fa492825
Merge pull request #3526 from FearlessTobi/bcat-disable
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bcat: Disable Boxcat backend by default
2020-03-20 13:01:28 -04:00
Dan
06dea163fa
set: implement GetRegionCode
2020-03-19 10:37:42 +01:00
FearlessTobi
cdeadd448b
yuzu: Save sound output mode and set it to Stereo by default
2020-03-17 19:03:00 +01:00
FearlessTobi
2fd3b328ae
bcat: Disable Boxcat backend by default
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This commit disables the Boxcat backend by default for new users of yuzu.
There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu
I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-17 15:24:26 +01:00
ReinUsesLisp
120f688272
yuzu/loading_screen: Remove unused shader progress mode
2020-03-09 18:40:53 -03:00
bunnei
84e9f9f395
Merge pull request #3452 from Morph1984/anisotropic-filtering
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frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
bunnei
c083ea7d78
core: Implement separate A32/A64 ARM interfaces.
2020-03-02 21:51:57 -05:00
Morph
7ee6065178
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
bunnei
c6f78a4a6d
frontend: qt: bootmanager: Acquire a shared context in main emu thread.
2020-02-25 21:23:02 -05:00
bunnei
e25297536f
frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
2020-02-25 21:23:01 -05:00
bunnei
14877b8f35
frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.
2020-02-25 21:23:01 -05:00
bunnei
b2a38cce4e
frontent: qt: main: Various updates/refactoring for separate presentation thread.
2020-02-25 21:23:00 -05:00
bunnei
667f026c95
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
2020-02-25 21:23:00 -05:00
bunnei
571451bdfe
core: settings: Add setting to enable vsync, which is on by default.
2020-02-25 20:57:02 -05:00
FearlessTobi
7cbe6748c3
yuzu: Remove exit lock for game pausing
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This removes the "exit lock" popup from yuzu when pausing a game.
Motivation
The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch.
Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
2020-02-24 17:51:17 +01:00
bunnei
72d4c6fee0
Merge pull request #3412 from Morph1984/aspect-ratio
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GUI: Add aspect ratio dropdown
2020-02-17 22:02:18 -05:00
Morph
c3d0a0d627
Add 4:3 aspect ratio and address feedback
2020-02-14 14:39:04 -05:00
Morph
27e19f87c6
Add following aspect ratios: 16:9, 21:9, Stretch to Window
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Available as a drop down within the configure graphics tab.
2020-02-13 22:17:28 -05:00
Fernando Sahmkow
c5aefe42aa
Kernel: Change WaitObject to Synchronization object. In order to better reflect RE.
2020-02-11 10:46:25 -04:00
Zach Hilman
21c3f48279
Merge pull request #3391 from Morph1984/remove-unknown
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Remove option "Show files with type 'Unknown'"
2020-02-09 12:08:01 -05:00
Morph
fcf3425b1b
Remove option "Show files with type 'Unknown'"
2020-02-09 11:30:02 -05:00
bunnei
5733287822
Merge pull request #3360 from CJBok/statusbar-buttons
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GUI: Togglable graphics settings buttons in status bar
2020-02-03 16:57:18 -05:00
bunnei
c31ec00d67
Merge pull request #3337 from ReinUsesLisp/vulkan-staged
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yuzu: Implement Vulkan frontend
2020-02-03 16:56:25 -05:00
bunnei
2916c1bc25
Merge pull request #3268 from CJBok/deadzone
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GUI: Deadzone controls for sdl engine at configuration input
2020-02-01 16:35:15 -05:00
ReinUsesLisp
a7beabb68f
yuzu/bootmanager: Define Vulkan widget only when enabled
2020-01-29 19:20:12 -03:00
ReinUsesLisp
f92cbc5501
yuzu: Implement Vulkan frontend
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Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
ReinUsesLisp
788d57d723
settings: Add settings for graphics backend
2020-01-29 17:53:11 -03:00
CJBok
8d6b4e836c
clang
2020-01-29 05:43:55 +01:00
CJBok
6e87111f91
minor corrections
2020-01-29 00:02:28 +01:00
CJBok
4bc4fdf5ff
GUI: Togglable graphics settings buttons in status bar
2020-01-28 23:59:30 +01:00
bunnei
05df4a8c94
Merge pull request #3343 from FearlessTobi/ui-tab
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yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
FearlessTobi
d0e4f1c6f4
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-24 00:15:51 +01:00
fearlessTobi
ac3690f205
Input: UDP Client to provide motion and touch controls
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An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
Bartosz Kaszubowski
9a22b6dced
GUI: fix minor issues with dark themes
...
GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
bunnei
690732bc0d
yuzu_qt: config: Move audio to its own tab.
...
- We have some important audio settings, makes them more discoverable.
2020-01-19 23:17:53 -05:00
Bartosz Kaszubowski
9ac33c2620
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
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* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
2020-01-19 15:56:49 -05:00
bunnei
e972016456
Merge pull request #3298 from Simek/missing_hotkeys
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GUI: add few missing hotkeys to main menu
2020-01-18 13:07:13 -05:00
TotalCaesar659
dd74fd014b
Add headbar icon on Linux
2020-01-18 02:46:07 +03:00
Bartosz Kaszubowski
da3049aa74
GUI: add few missing hotkeys to main menu
2020-01-13 00:49:44 +01:00
Bartosz Kaszubowski
6726e8b784
GUI/configure: resize hotkeys column to content
2020-01-12 22:46:28 +01:00
ReinUsesLisp
8306703a7d
yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
...
MakeCurrent is a costly (according to Nsight's profiler it takes a tenth
of a millisecond to complete), and we don't have a reason to call it
because:
- Qt no longer signals a warning if it's not called
- yuzu no longer supports macOS
2020-01-06 14:02:47 -03:00
CJBok
2fa9a96309
const correction
2020-01-03 10:30:51 +01:00
CJBok
90f9c830ca
clang
2020-01-03 09:31:54 +01:00
CJBok
351e3fb72e
Update configure_input_player.cpp
2020-01-03 09:11:34 +01:00
CJBok
4a566b9828
Added deadzone controls for sdl engine at input settings
2020-01-03 08:54:57 +01:00
ReinUsesLisp
0d6d8129c4
yuzu: Remove Maxwell debugger
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This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-02 23:09:44 -03:00
Lioncash
b05bfc6036
core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class
...
With all of the trivial parts of the memory interface moved over, we can
get right into moving over the bits that are used.
Note that this does require the use of GetInstance from the global
system instance to be used within hle_ipc.cpp and the gdbstub. This is
fine for the time being, as they both already rely on the global system
instance in other functions. These will be removed in a change directed
at both of these respectively.
For now, it's sufficient, as it still accomplishes the goal of
de-globalizing the memory code.
2019-11-26 21:55:39 -05:00
bunnei
9046d4a548
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. ( #3154 )
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* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.
- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
bunnei
bedc903c65
Merge pull request #3140 from FearlessTobi/port-4953
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Port citra-emu/citra#4953 : "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory...""
2019-11-21 15:32:24 -05:00
Tobias
f9d7a6bec6
citra_qt/main.ui: remove unused actions "Load Symbol Map..." and...
...
..."Select Game Directory..."
Co-authored-by: vvanelslande <vvanelslandedev@gmail.com>
2019-11-19 16:39:58 +01:00
bunnei
a8295d2c53
Merge pull request #3047 from ReinUsesLisp/clip-control
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gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-15 12:09:19 -05:00
bunnei
883eb1a1a1
yuzu: configure_web: Use Base64 encoded token for simplifying user experience.
2019-11-09 14:00:44 -05:00
ReinUsesLisp
f019817f8f
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
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Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 -03:00
bunnei
b0ab803ce8
kernel: events: Remove ResetType::Automatic.
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- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
FearlessTobi
727ba2f2d0
citra_qt: add amiibo drag and drop support
...
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2019-11-03 05:24:47 +01:00
Fernando Sahmkow
b8b7ebcece
Correct compiling errors and addapt to the new interface.
2019-10-15 11:55:09 -04:00
FreddyFunk
be5dc68ca3
fixed clang format & addressed feedback
2019-10-10 23:27:00 +02:00
FreddyFunk
a31c6b2c4e
yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
2019-10-10 23:12:06 +02:00
bunnei
b41692b69b
Merge pull request #2910 from FearlessTobi/port-4930
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Port citra-emu/citra#4930 : "Pause when in background"
2019-10-09 21:36:51 -04:00
Zach Hilman
81fff7aec0
qt: Fix game name format error
2019-10-06 15:07:04 -04:00
bunnei
deecd7f074
Merge pull request #2942 from ReinUsesLisp/clang-warnings
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Silence miscellaneous warnings
2019-10-05 20:41:20 -04:00
Zach Hilman
57fe7fdec0
qt: Change titlebar formatting
2019-10-05 00:10:04 -04:00
ReinUsesLisp
e1afeec76d
yuzu/game_list_worker: Silence warnings
2019-10-04 23:41:22 +00:00
ReinUsesLisp
f297e9ff22
yuzu/game_list: Silence -Wswitch and -Wunused-variable
2019-10-04 23:41:22 +00:00
ReinUsesLisp
2b9b695fa7
yuzu/configure_service: Silence -Wswitch
2019-10-04 23:41:22 +00:00
bunnei
c818728513
Merge pull request #2898 from FearlessTobi/port-4004
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Port citra-emu/citra#4004 : "qt_themes: add two colorful themes"
2019-10-03 21:34:40 -04:00
Zach Hilman
e55d086cc9
qt: Add service dialog
2019-10-02 08:35:43 -04:00
Zach Hilman
bcf1eafb8b
boxcat: Implement events global field
2019-09-30 17:28:23 -04:00
Zach Hilman
02f8f1bb3e
configure_service: Allow Qt to open external links
2019-09-30 17:26:10 -04:00
Zach Hilman
f0551aef09
yuzu: Add UI tab to configure BCAT services
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Also displays current events if boxcat is selected.
2019-09-30 17:26:10 -04:00
Zach Hilman
647992e666
settings: Add option to set BCAT backend
2019-09-30 17:21:53 -04:00
FearlessTobi
b89fb6e1be
yuzu: Pause when in background
...
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-26 14:54:31 +02:00
FearlessTobi
855e7237ff
qt_themes: add two colorful themes
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These two colorful themes are based on the Default and Dark themes, and contain icons that are colored rather than black and white. These icons come from icons8.com and they have been slightly revised by me. I'm pretty sure I was licensed to use them for Citra.
Co-Authored-By: Pengfei Zhu <zhupengfei321@sina.cn>
2019-09-22 16:42:00 +02:00
David
aaec1562f8
Merge pull request #2683 from DarkLordZach/lock-exit
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am: Implement exit locking and self exit commands
2019-09-23 00:37:12 +10:00
Zach Hilman
9f3bf6d157
main: Use const on all variable initializations
2019-09-22 10:02:07 -04:00
FearlessTobi
e22e0eb8d7
Add missing include
2019-09-22 15:47:21 +02:00
Zach Hilman
60c2e9e675
qt: Prompt user for confirmation if exit lock is active
2019-09-21 22:46:57 -04:00
David
c9ccdfbeac
Merge pull request #2430 from DarkLordZach/fs-controller
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core: Implement FileSystemController to deglobalize FS services
2019-09-22 11:42:34 +10:00
Zach Hilman
7979ccd956
Merge pull request #2883 from ogniK5377/log-game
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Log the current title id and game name which is booting
2019-09-21 21:34:19 -04:00
Zach Hilman
038bcec111
configure_debug: Move reporting option to logging
2019-09-21 18:43:20 -04:00
Zach Hilman
ccd70819c2
config: Remove Dump options from configure_debug
2019-09-21 16:50:39 -04:00
Zach Hilman
d4d38dd44d
yuzu: Add UI to manage filesystem paths and sizes
2019-09-21 16:50:39 -04:00
Zach Hilman
2590b5a9ea
settings: Add options for managing gamecard emulation
2019-09-21 16:43:10 -04:00
Zach Hilman
918119ae1b
settings: Add options for setting storage sizes
2019-09-21 16:43:10 -04:00
Zach Hilman
c6ff4a6f4d
yuzu: Port old usages of Filesystem namespace to FilesystemController
2019-09-21 16:43:10 -04:00
David
97b8c9d2c3
Merge pull request #2885 from Hexagon12/port-4944
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Port citra-emu/citra#4944 : "Added Host CPU and OS to log"
2019-09-21 23:46:58 +10:00
pbarilla
8fd266a7c4
Added Host CPU and OS to log
2019-09-21 16:11:46 +03:00
David
183c445c30
Merge pull request #2806 from FearlessTobi/port-4882
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Port citra-emu/citra#4882 : "Add frametime logging for tracking performance over time"
2019-09-21 20:09:55 +10:00
David Marcec
b4db662053
Swapped TID and Game name to make it easier to parse
2019-09-21 17:43:18 +10:00
David Marcec
934ce530f6
Log the current title id and game name which is booting
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Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
2019-09-21 17:34:46 +10:00
Morph
8d778c90e2
When docked mode is checked, uncheck "joycons docked"
2019-09-16 23:26:32 -04:00
fearlessTobi
684b616f0d
Add frametime logging for tracking performance over time
...
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-09-10 12:44:19 +02:00
David
953d49810a
Merge pull request #2797 from FearlessTobi/port-4877
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Port citra-emu/citra#4877 : "citra_qt: on osx chdir to bundle dir to allow detection of user folder"
2019-09-05 12:29:50 +10:00
FearlessTobi
1aec2ff4d2
Address review comments
2019-09-05 03:40:49 +02:00
David
aa8daaf22a
Merge pull request #2808 from FearlessTobi/port-4866
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Port citra-emu/citra#4866 : "configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text"
2019-09-05 11:02:53 +10:00
FearlessTobi
ea8244301d
yuzu/configure: move speed limiter to general
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The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input)
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2019-09-05 02:11:37 +02:00
David
a956d0b0eb
Merge pull request #2830 from FearlessTobi/port-4911
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Port citra-emu/citra#4911 : "Add cancel option to analog stick configuration"
2019-09-05 09:53:44 +10:00
fearlessTobi
9ca4718aed
configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text
...
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2019-09-04 17:09:08 +02:00
fearlessTobi
c49c3e9f27
Fix uisettings include
2019-09-04 16:47:33 +02:00
fearlessTobi
053da44ecd
Limit the size of directory icons, fix text when icon size is none
2019-09-04 16:47:33 +02:00
fearlessTobi
13891fd62d
Change QList to QVector
2019-09-04 16:47:33 +02:00
fearlessTobi
5aaafa6a56
Separate UserNand and Sdmc directories
2019-09-04 16:47:32 +02:00
fearlessTobi
dfec9c9a43
Address more trivial review comments
2019-09-04 16:47:32 +02:00
fearlessTobi
7a8f484020
Address trivial review comments
2019-09-04 16:47:32 +02:00
fearlessTobi
2d8eba5baf
yuzu: Add support for multiple game directories
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Ported from https://github.com/citra-emu/citra/pull/3617 .
2019-09-04 16:47:32 +02:00
bunnei
86b39e0677
Merge pull request #2831 from FearlessTobi/port-4914
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Port citra-emu/citra#4914 : "Fix to Windows sleep issues"
2019-09-03 22:32:09 -04:00
fearlessTobi
952f010c2c
configuration/config: Add missing screenshot path read
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I missed this in my original PR (https://github.com/yuzu-emu/yuzu/pull/1886 ).
2019-09-04 03:08:15 +02:00
fearlessTobi
4ea572791b
Fix to Windows sleep issues
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 23:00:34 +02:00
fearlessTobi
22fd208e8d
Add cancel option to analog stick configuration
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 22:53:59 +02:00
Weiyi Wang
0580112940
Guard unistd.h with MacOS only macro
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Fix compile error on Windows caused by #4877
Weird, I thought I saw this guard during the code review...
2019-08-22 15:58:39 +02:00
B3n30
246b515a86
citra_qt: on osx chdir to bundle dir to allow detection of user folder
2019-08-22 14:41:11 +02:00
James Rowe
509734d818
Fixup! #2772 missed this one file
2019-08-16 21:24:17 -06:00
James Rowe
e2392fe46f
Merge pull request #2766 from FearlessTobi/port-4849
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Port citra-emu/citra#4849 : "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
2019-08-16 19:39:05 -06:00
James Rowe
0e9e166d85
Merge pull request #2772 from lioncash/ui
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yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
2019-08-16 19:37:35 -06:00
Lioncash
5980aa1e51
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
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We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.
As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00
Silent
221250d922
Qt: Fixed behaviour of buttons by connecting functors to correct signals
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Following screens got fixes:
- Configure/Debug
- Configure/Input
2019-08-02 04:09:38 +02:00
bunnei
ccbc554949
Merge pull request #2689 from lioncash/tl
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yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 -04:00
Lioncash
8fc806e88a
yuzu: Remove setting for using Unicorn
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The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 -04:00
Lioncash
5085a16d78
yuzu/main: Make error messages within OnCoreError more localization-friendly
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Previously, a translated string was being appended onto another string
in a manner that doesn't allow the translator to control where the
appended text is placed. This can be a nuisance for languages where
grammar and text ordering differs from English.
We now append the strings via the format strings themselves, which
allows translators to reorder where the text will be placed.
2019-07-07 11:02:05 -04:00
Zach Hilman
772c86a260
Merge pull request #2601 from FernandoS27/texture_cache
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Implement a new Texture Cache
2019-07-05 13:39:13 -04:00
Zach Hilman
3f3a93f13b
Merge pull request #2669 from FearlessTobi/move-cpujit-setting
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yuzu: Move CPU Jit setting to Debug tab
2019-07-04 15:33:59 -04:00
fearlessTobi
447bdac298
yuzu: Remove CPU Jit setting from the UI
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A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
2019-07-04 14:48:08 +02:00
Zach Hilman
efa7d8d04b
settings: Add config option for kiosk (quest) mode
2019-06-28 18:37:33 -04:00
Zach Hilman
01ff38cca8
general_frontend: Add documentation for parental controls and ecommerce applets
2019-06-24 20:05:11 -04:00
Zach Hilman
b889167b2c
yuzu: Accept default applets for Parental Controls and ECommerce
2019-06-24 20:05:11 -04:00
Zach Hilman
6ff9008230
web_browser: Rename OpenPage to OpenPageLocal
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This is more representative of what actually occurs, as web does support remote URLs which wouldn't need a romfs callback. This paves for easy future support of this with a call like 'OpenPageRemote' or similar.
2019-06-24 20:05:11 -04:00
bunnei
e2f7933b3f
Merge pull request #2546 from DarkLordZach/kips
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loader, file_sys: Add support for parsing and loading KIP (Kernel Internal Process) files
2019-06-21 14:28:18 -04:00
bunnei
96412848a9
Merge pull request #2482 from DarkLordZach/prepo
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core: Add detailed local reporting feature for development
2019-06-21 14:05:18 -04:00
ReinUsesLisp
58c0d37422
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
Zach Hilman
8893d63612
Merge pull request #2594 from FearlessTobi/very-important-change
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yuzu/configure_input: Add missing space in window title
2019-06-19 19:15:37 -04:00
Tobias
0c64a6f0f2
Change to a more descriptive name
2019-06-19 23:55:13 +02:00
Tobias
c5b20a108d
yuzu/configure_input: Add missing space in window name
2019-06-19 23:32:34 +02:00
Alex Subaric
f375e10411
Added missing space between two words
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Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box.
2019-06-20 02:42:56 +10:00
Zach Hilman
ac54f1a967
Merge pull request #2553 from lioncash/language
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yuzu/configuration: Make all widgets and dialogs aware of language changes
2019-06-07 21:46:08 -04:00
Zach Hilman
11f2f0f45c
constants: Extract backup JPEG used by account services
2019-06-07 17:46:57 -04:00
Zach Hilman
de33ad25f5
Merge pull request #2514 from ReinUsesLisp/opengl-compat
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video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-06-07 17:23:25 -04:00
Zach Hilman
7322c8bd7c
Merge pull request #2550 from lioncash/frontend
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yuzu/CMakeLists: Pass compilation flags that make it more difficult to cause bugs in Qt code
2019-06-06 14:31:22 -04:00
Lioncash
c09ff382a4
yuzu/configuration: Make all widgets and dialogs aware of language changes
...
To prepare for translation support, this makes all of the widgets
cognizant of the language change event that occurs whenever
installTranslator() is called and automatically retranslates their text
where necessary.
This is important as calling the backing UI's retranslateUi() is often
not enough, particularly in cases where we add our own strings that
aren't controlled by it. In that case we need to manually refresh the
strings ourselves.
2019-06-05 21:57:21 -04:00
bunnei
8d7a012297
Merge pull request #2521 from lioncash/naming
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yuzu/configuration: Make function naming consistent
2019-06-05 18:03:05 -04:00
Lioncash
d7d5bffa18
yuzu/CMakeLists: Disable implicit QString->QUrl conversions
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Enforces the use of the proper URL resolution functions. e.g.
url = some_local_path_string;
should actually be:
url = QUrl::fromLocalPath(some_local_path_string);
etc.
This makes it harder to cause bugs when operating with both strings and
URLs at the same time.
2019-06-05 16:05:40 -04:00
Zach Hilman
799302bc9d
Merge pull request #2526 from lioncash/global
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core/telemetry_session: Remove usages of the global system accessor
2019-06-05 15:57:48 -04:00
Lioncash
5b93290183
yuzu/CMakeLists: Disable unsafe overloads of QProcess' start() function
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Other overloads of start() are considerably much safer to use if we ever
need this in the future and need to pass arguments to the program, given
it contains separate parameters for the program path and the arguments
themselves, whereas this unsafe overload contains both as a single
string.
Given the alternatives are much safer, we can disable this.
2019-06-05 15:49:23 -04:00
Lioncash
b5e1e87922
yuzu/CMakeLists: Disable implicit type narrowing in connect() calls
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Prevents hard-to-diagnose bugs from potentially occurring and requires
any type narrowing to be explicitly performed by our code.
2019-06-05 15:47:35 -04:00
Lioncash
e1d755bdda
yuzu/configuration: Make function naming consistent
2019-06-05 15:40:33 -04:00
Zach Hilman
1eb979221f
Merge pull request #2527 from lioncash/index
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yuzu/{profile_select, software_keyboard}: Tidy up interface
2019-06-05 15:30:51 -04:00
Zach Hilman
433ca686a8
Merge pull request #2531 from ReinUsesLisp/qt-warnings
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qt: Silence name collision warnings
2019-06-05 15:27:12 -04:00
Zach Hilman
6ce5f3e1bf
Merge pull request #2515 from lioncash/narrowing
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yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
2019-06-05 15:26:13 -04:00
Zach Hilman
4f7a1f6c8c
Merge pull request #2536 from lioncash/cache
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game_list_worker: Use QFile over our own IOFile instance or std streams for the game list cache
2019-06-05 15:03:59 -04:00
Zach Hilman
c417b4fe28
game_list: Accept *.kip as a file extension of executables
2019-06-05 00:33:05 -04:00
Rodrigo Locatti
2ba4aa8a3b
Merge pull request #2529 from lioncash/boot
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yuzu/bootmanager: Minor interface tidying
2019-06-04 21:35:56 -03:00
Mat M
55f8111543
Merge pull request #2525 from FearlessTobi/remove-unused-settings
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yuzu: Remove unused birthday setting
2019-06-04 13:39:24 -04:00
Lioncash
77ce85f51d
yuzu/bootmanager: Log out screenshot destination path
...
We can make this message more meaningful by indicating the location the
screenshot has been saved to. We can also log out whenever a screenshot
could not be saved (e.g. due to filesystem permissions or some other
reason).
2019-06-03 15:34:32 -04:00
Lioncash
e32bf646cf
yuzu/bootmanager: Treat the resolution factor as a u32
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Treating it as a u16 can result in a sign-conversion warning when
performing arithmetic with it, as u16 promotes to an int when aritmetic
is performed on it, not unsigned int.
This also makes the interface more uniform, as the layout interface now
operates on u32 across the board.
2019-06-03 15:34:31 -04:00
Lioncash
536c9cf006
yuzu/bootmanager: Default EmuThread's destructor in the cpp file
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This class contains non-trivial members, so we should default the
destructor's definition within the cpp file.
2019-06-03 15:34:31 -04:00
Lioncash
0a650ec99e
yuzu/bootmanager: unsigned -> u32
...
Same thing (for platforms we support), less reading.
2019-06-03 15:34:31 -04:00
Lioncash
2575403acf
yuzu/bootmanager: Change false literal to 0 for setSwapInterval()
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This function is defined as taking an int, not a bool.
2019-06-03 15:31:52 -04:00
Lioncash
cfb59aad3f
yuzu/bootmanager: Remove pointer downcast in GRenderWindow's constructor
...
We can just pass a pointer to GMainWindow directly and make it a
requirement of the interface. This makes the interface a little safer,
since this would technically otherwise allow any random QWidget to be
the parent of a render window, downcasting it to GMainWindow (which is
undefined behavior).
2019-06-03 15:31:52 -04:00
Lioncash
49e3a6e924
yuzu/bootmanager: Remove unnecessary pointer casts
...
We can just invoke these functions by qualifying the object name before
the function.
2019-06-03 15:31:51 -04:00
Lioncash
d0d97de1e4
game_list_worker: Use QFile over our own IOFile instance or std streams
...
Stays consistent in our code with using Qt's provided mechanisms, and
also properly handles Unicode paths (which file streams on Windows don't
do very well).
2019-05-30 22:15:13 -04:00
Lioncash
de2533d389
game_list_worker: Remove template specializations
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This is equivalent to specifying two separate functions, so we can just
do that.
2019-05-30 18:56:06 -04:00
bunnei
ed74a3cb8b
Merge pull request #1931 from DarkLordZach/mii-database-1
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mii: Implement MiiManager backend and several mii service commands
2019-05-30 13:26:40 -04:00
bunnei
75561d190a
Merge pull request #2431 from DarkLordZach/game-list-cache
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yuzu: Implement a caching mechanism for the game list
2019-05-30 13:04:40 -04:00
ReinUsesLisp
7259f7a733
rasterizer_opengl: Remove OpenGL core profile
2019-05-30 13:21:00 -03:00
Zach Hilman
9b2d38582f
main: Remove extraneous comment
2019-05-30 10:47:56 -04:00
ReinUsesLisp
3f11d1c821
qt: Silence name collision warnings
2019-05-29 21:35:05 -03:00
fearlessTobi
d9c1b94f03
yuzu: Remove unused birthday setting
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Fixes #2522 .
2019-05-29 23:31:55 +02:00
bunnei
665b7e8e18
Merge pull request #2518 from ReinUsesLisp/sdl2-window
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yuzu_cmd: Split emu_window OpenGL implementation into its own file
2019-05-29 11:01:12 -04:00
Lioncash
cfc9d92b38
yuzu/software_keyboard: Remove unnecessary GetStatus() member function
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Like with the profile selection dialog, we can just use the result of
QDialog's exec() function to determine whether or not a dialog was
accepted.
2019-05-29 00:56:45 -04:00
Lioncash
802dd3cc95
profile_select: Remove unnecessary GetStatus() member function
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This behavior is already provided by the built-in exec() function. We
just need to check the return value of it.
2019-05-29 00:56:41 -04:00
Lioncash
139301c5a1
profile_select: Return int instead of u32 for GetIndex()
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Qt uses a signed value to represent indices. We should follow this
convention where applicable to avoid unnecessary sign-conversion
warnings, as well as making it easier to interoperate with other aspects
of Qt.
While we're at it, we can also make a sign-conversion explicit.
2019-05-29 00:29:09 -04:00
Lioncash
84a8fb9264
core/loader: Remove LoadKernelSystemMode
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This is a hold-over from Citra and doesn't apply to yuzu.
2019-05-28 22:28:44 -04:00
Zach Hilman
46e2ca5475
game_list_worker: Add better error handling to caching
2019-05-26 17:14:09 -04:00
Zach Hilman
944c07ac7d
yuzu: Clear partial/full game list cache when data is updated
2019-05-26 15:12:12 -04:00
Zach Hilman
f95bdb5088
game_list: Implement caching for game list
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Preserves list of add ons and the icon, which are the two costliest parts of game list population.
2019-05-26 15:12:12 -04:00
Zach Hilman
180f22f17e
ui_settings: Add option to cache game list
2019-05-26 15:12:12 -04:00
Zach Hilman
b77fde7c5c
loader: Move NSO module tracking to AppLoader
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Also cleanup of general stuff
2019-05-26 11:40:46 -04:00
ReinUsesLisp
37eaf39b44
emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy
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There's no performance improvement in passing an unsigned pair by
reference.
2019-05-26 00:54:13 -03:00
Zach Hilman
6f0ee45b5c
qt: Make UI option for 'Reporting Services' temporary
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Reports are unnecessary for normal users and this is to prevent 'power' users from enabling the feature by accident.
2019-05-25 16:09:20 -04:00
Zach Hilman
658d2ee97d
settings: Add 'Reporting Services' config option
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Full enable/disable for all reports.
2019-05-25 16:09:20 -04:00
Lioncash
88cd5e888e
configure_hotkeys: Remove unnecessary Settings::Apply() call
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Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
2019-05-25 04:34:54 -04:00
Lioncash
6640f631e2
configure_hotkeys: Tidy up key sequence conflict error string
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Avoids mentioning the user and formalizes the error itself.
2019-05-25 04:25:11 -04:00
Lioncash
d61199721d
configure_hotkeys: Change critical error dialog into a warning dialog
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critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
2019-05-25 04:08:18 -04:00
Lioncash
ef3c0f54d0
configure_hotkeys: Move conflict detection logic to IsUsedKey()
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We don't need to extract the entire set of hotkeys into a list and then
iterate through it. We can traverse the list and early-exit if we're
able to.
2019-05-25 04:08:13 -04:00
Lioncash
c03fb00ac1
configure_hotkeys: Remove unused EmitHotkeysChanged()
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1. This is something that should be solely emitted by the hotkey dialog
itself
2. This is functionally unused, given there's nothing listening for the
signal.
2019-05-25 04:08:07 -04:00
Lioncash
5d645c6dd9
sequence_dialog: Reorganize the constructor
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The previous code was all "smushed" together wasn't really grouped
together that well.
This spaces things out and separates them by relation to one another,
making it easier to visually parse the individual sections of code that
make up the constructor.
2019-05-25 04:08:02 -04:00
Lioncash
9218e347cd
sequence_dialog: Remove unnecessary horizontal specifier
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QDialogButtonBoxes are horizontal by default.
2019-05-25 04:07:56 -04:00
bunnei
e86d2e2e5b
Merge pull request #2513 from lioncash/string
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yuzu/main: Specify string conversions explicitly
2019-05-24 22:46:10 -04:00
bunnei
68c9c9222d
Merge pull request #2358 from ReinUsesLisp/parallel-shader
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gl_shader_cache: Use shared contexts to build shaders in parallel at boot
2019-05-24 22:42:08 -04:00
Lioncash
d623e38d18
yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
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A checkbox is able to be tri-state, giving it three possible activity
types, so in the connect call here, it would actually be truncating an
int into a bool.
Instead, we can just listen on the toggled() signal, which passes along
a bool, not an int.
2019-05-24 22:24:40 -04:00
Lioncash
3c0280cf66
yuzu/CMakeLists: Disable implicit QString conversions
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Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
2019-05-24 21:31:01 -04:00
Lioncash
bb06b98d81
yuzu/applets/software_keyboard: Remove unused assert header
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This isn't actually used anywhere, so it can be removed.
2019-05-24 21:27:13 -04:00
Lioncash
16bf791939
yuzu/applets/software_keyboard: std::move argument in MainWindowFinishedText()
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Given the std::optional can contain an object type that heap allocates,
we can use std::move to avoid an unnecessary copy/allocation from
occurring.
2019-05-24 21:27:12 -04:00
Lioncash
b3d7180164
yuzu/applets/software_keyboard: Resolve sign mismatch comparison
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Qt uses a signed value to represent container sizes, so this was causing
a sign mismatch warning.
2019-05-24 21:27:12 -04:00
Lioncash
cf9cc41478
yuzu/applets/software_keyboard: Specify string conversions explicitly
...
Allows the software keyboard applet code to compile with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash
f5d416e071
yuzu/applets/error: Specify string conversions explicitly
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Allows the error applet to build successfully with implicit string
conversions disabled.
2019-05-24 21:27:12 -04:00
Lioncash
6f2a8fbb13
yuzu/main: Specify string conversions where applicable
2019-05-24 21:27:09 -04:00
ReinUsesLisp
c03b8c4c19
gl_shader_cache: Use shared contexts to build shaders in parallel
2019-05-20 22:45:55 -03:00
Lioncash
f49a04ba39
yuzu/configuration/config: Make default hotkeys an internally-linked array in the cpp file
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Given the array is a private static array, we can just make it
internally linked to hide it from external code. This also allows us to
remove an inclusion within the header.
2019-05-20 21:09:35 -04:00
Lioncash
938d6dca30
yuzu/configuration/config: Specify string conversions explicitly
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Allows the configuration code to build successfully with implicit string
conversions disabled.
2019-05-20 21:08:32 -04:00
bunnei
9ffc60b5b3
Merge pull request #2455 from lioncash/config
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configuration/config: Move config loading and saving to functions based off groups
2019-05-20 20:46:05 -04:00
Lioncash
bc32474901
yuzu/game_list: Specify string conversions explicitly
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Allows the game list code to compile successfully with implicit string
conversions disabled.
2019-05-20 15:30:50 -04:00
Lioncash
ed2fedac13
yuzu/game_list_worker: Specify string conversions explicitly
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Allows the game list worker code to compile successfully with implicit
string conversions disabled.
2019-05-20 15:07:59 -04:00
Lioncash
7a82d6f394
yuzu/game_list_p: Amend mentions of SMDH in comments
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SMDH is a metadata format used in some executable formats for the
Nintendo 3DS. Switch executables don't utilize this metadata format, so
this just a holdover from Citra and can be corrected.
2019-05-20 15:04:35 -04:00
Lioncash
486c3e6085
yuzu/game_list_p: Specify string conversions explicitly
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Allows the game list item code to build with implicit string conversions
disabled.
2019-05-20 15:02:37 -04:00
Lioncash
922d8c6cb4
yuzu/loading_screen: Specify string conversions explicitly
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Allows the loading screen code to compile with implicit string
conversions disabled.
While we're at it remove unnecessary const usages, and add it to nearby
variables where appropriate.
2019-05-20 14:53:44 -04:00
Lioncash
fd34732e26
yuzu/bootmanager: Specify string conversions explicitly
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Allows the bootmanager code to compile with implicit string conversions
disabled.
2019-05-20 14:50:53 -04:00
Lioncash
317f1263fb
yuzu/util: Specify string conversions explicitly
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Allows the util code to build with implicit string conversions disabled.
2019-05-20 14:44:42 -04:00
Lioncash
2318c394a8
yuzu/configuration/configure_web: Specify string conversions explicitly
...
Allows the web config code to compile with implicit string conversions
disabled. We can also deduplicate the calls to create the pixmap.
2019-05-19 13:05:09 -04:00
Lioncash
d9c4d64ed5
yuzu/configuration/configure_system: Specify string conversions explicitly
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Allows the system config code to build successfully with implicit string
conversions disabled.
2019-05-19 12:56:43 -04:00
Lioncash
428d8098a7
yuzu/configuration/configure_profile_manager: Mark UI string as translatable
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This is a user-facing string, so it should be marked as translatable.
2019-05-19 12:54:04 -04:00
Lioncash
17255cd835
yuzu/configuration/configure_per_general: Specify string conversions explicitly
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Allows the per-game configuration to be successfully built with implicit
string conversions disabled.
2019-05-19 12:47:33 -04:00
Lioncash
3039211c20
yuzu/configuration/configure_mouse_advanced: Clean up array accesses
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Deduplicates array accesses and uses a named variable where appropriate.
2019-05-19 12:34:18 -04:00
Lioncash
c9c4208c4a
yuzu/configuration/configure_mouse_advanced: Specify string conversions explicitly
...
Allows the advanced mouse configuration code to build with implicit
string conversions disabled.
2019-05-19 12:34:18 -04:00
Lioncash
aa83639b78
yuzu/configuration/configure_input_player: Clean up array accesses
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Rather than repeatedly index arrays that have quite a large array index,
we can just use a named variable instead.
2019-05-19 12:34:15 -04:00
Lioncash
4d2da5a40a
yuzu/configuration/configure_input_player: Specify string conversions explicitly
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Allows the player input configuration code to compile with implicit
string conversions disabled.
2019-05-19 11:38:31 -04:00
Lioncash
d81d4a0f68
yuzu/configuration/configure_input: Mark controller type names as translateable
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These are user-facing strings, so they should be localizable.
2019-05-19 11:23:25 -04:00
Lioncash
7e650088dd
yuzu/configuration/configure_general: Specify string conversions explicitly
...
Allows the general configuration code to successfully compile with
implicit string conversions disabled.
2019-05-19 11:18:16 -04:00
Lioncash
05235ccaa9
yuzu/configuration/configure_gamelist: Specify string conversions explicitly
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Allows the gamelist configuration code to compile with implicit string
conversions disabled.
2019-05-19 11:16:23 -04:00
Lioncash
5f01ec338e
yuzu/configuration/configure_audio: Store power on query into a variable
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Avoids using the system accessor more than necessary, and ensures that
both dialog boxes see the same power on state.
2019-05-19 11:12:31 -04:00
Lioncash
d00ca5c6c8
yuzu/configuration/configure_audio: Tidy up function cast
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We can just use qOverload here to tidy up the function cast.
2019-05-19 11:10:58 -04:00
Lioncash
d184224e8f
yuzu/configuration/configure_audio: Specify string conversions explicitly
...
Allows the audio configuration code to build with implicit string
conversions disabled.
2019-05-19 11:08:56 -04:00
Hexagon12
ac3775e6ae
Merge pull request #2468 from lioncash/deduction
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yuzu: Remove explicit types from locks where applicable
2019-05-19 15:05:56 +01:00
Hexagon12
209a0dfa35
Merge pull request #2492 from lioncash/debugger
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yuzu/debugger: Specify string conversions explicitly
2019-05-19 14:49:54 +01:00
Sebastian Valle
27033de2e5
Merge pull request #2486 from lioncash/resetname
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core/kernel/object: Rename ResetType enum members for clarity
2019-05-19 08:47:59 -05:00
Sebastian Valle
256e5c9583
Merge pull request #2493 from lioncash/translate
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yuzu/applets/profile_select: Mark header string as translatable
2019-05-19 08:42:39 -05:00
Hexagon12
2437ca04d7
Merge pull request #2476 from ReinUsesLisp/fix-compat
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yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
2019-05-19 14:31:52 +01:00
Lioncash
bc6972caf9
yuzu/util: Remove unused spinbox.cpp/.h
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This has been left unused since the removal of the vestigial surface
viewer. Given it has no uses left, this can be removed as well.
2019-05-19 05:35:34 -04:00
Lioncash
22324e3ef1
yuzu/applets/profile_select: Mark header string as translatable
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This is a user-facing string, so it should be marked as translatable.
2019-05-19 01:18:37 -04:00
Lioncash
d77d1a0207
yuzu/debugger/graphics/graphics_breakpoints: Specify string conversions explicitly
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Allows the graphics breakpoints to compile with implicit string
conversions disabled.
2019-05-19 01:10:05 -04:00
Lioncash
cad4f2ed29
yuzu/debugger/profiler: Specify string conversions explicitly
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This allows the microprofile widget to compile with implicit string
conversions disabled.
2019-05-19 01:10:05 -04:00
Lioncash
a059b9eed4
yuzu/debugger/wait_tree: Specify string conversions explicitly
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Allows compiling the wait tree widget with implicit string conversions
disabled.
2019-05-19 01:10:05 -04:00
Lioncash
a47aaa7f1b
core/kernel/object: Rename ResetType enum members
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Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.
The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
2019-05-18 15:52:51 -04:00
bunnei
fb85d5670d
Merge pull request #2457 from lioncash/about
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yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info
2019-05-17 15:42:43 -04:00
ReinUsesLisp
4cf64f8e09
qt/configure_graphics: Shadow options at runtime
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Compatibility profile and the disk shader cache settings shouldn't
be changed at runtime. This aims to address that shadowing those
options.
2019-05-17 04:29:20 -03:00
ReinUsesLisp
e6c60b419c
yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat
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Nvidia's proprietary driver creates a real OpenGL compatibility profile
without this option, meanwhile Intel (and probably AMD, I haven't tested
it) require that QSurfaceFormat::FormatOption::DeprecatedFunctions is
explicitly enabled.
2019-05-17 04:09:17 -03:00
Lioncash
d6d809db87
yuzu: Remove explicit types from locks where applicable
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With C++17's deduction guides, the type doesn't need to be explicitly
specified within locking primitives anymore.
2019-05-14 08:18:48 -04:00
bunnei
9567b3a293
Merge pull request #2458 from lioncash/hotkey
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yuzu/hotkeys: Remove unnecessary constructor
2019-05-09 13:21:36 -04:00
bunnei
c6f3831320
Merge pull request #2456 from lioncash/qualifier
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yuzu/compatdb: Remove unnecessary qualifiers
2019-05-09 13:21:04 -04:00
Lioncash
f3c18d622e
configure_dialog: Remove the Whats This? button from the dialog
2019-05-09 03:20:13 -04:00
Lioncash
8bdef4f951
yuzu/hotkeys: Remove unnecessary constructor
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The behavior of the Hotkey constructor is already accomplished via in-class member
initializers, so the constructor is superfluous here.
2019-05-09 02:17:22 -04:00
Lioncash
d955944869
yuzu/main: Move window title updating logic to its own function
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For similar reasons to the previous change, we move this to a single
function, so we don't need to duplicate the conversion logic in several
places within main.cpp.
2019-05-09 01:46:01 -04:00
Lioncash
bf1829a717
yuzu/about_dialog: Specify string conversions explicitly
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Specifies the conversions explicitly to avoid implicit conversions from
const char* to QString. This makes it easier to disable implicit QString
conversions in the future.
In this case, the implicit conversion was technically wrong as well. The
implicit conversion treats the input strings as ASCII characters. This
would result in an incorrect conversion being performed in the rare case
a branch name was created with a non-ASCII Unicode character, likely
resulting in junk being displayed.
2019-05-09 01:18:37 -04:00
Lioncash
a97120efc1
yuzu/compatdb: Remove unnecessary qualifiers
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Keeps the code consistent in regards to how the buttons are referred to.
2019-05-09 01:08:06 -04:00
Lioncash
4ef3329f81
configuration/config: Move config loading and saving to functions based off groups
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Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.
For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.
Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.
This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.
While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-05-09 00:52:49 -04:00
Zach Hilman
851c01c45e
profile_select: Port Service::Account::UUID to Common::UUID
2019-04-25 08:13:11 -04:00
bunnei
78574e7a47
Merge pull request #2416 from lioncash/wait
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kernel/svc: Clean up wait synchronization related functionality
2019-04-24 22:56:08 -04:00
bunnei
94db649205
Merge pull request #2424 from FernandoS27/compat
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Allow picking a Compatibility Profile for OpenGL.
2019-04-24 22:54:27 -04:00
bunnei
53f746fa9a
Merge pull request #2228 from DarkLordZach/applet-manager-p1
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applets: Add AppletManager and implement PhotoViewer and Error applets
2019-04-24 22:53:21 -04:00
Fernando Sahmkow
788497fd9d
Allow picking a Compatibility Profile for OpenGL.
...
This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
2019-04-20 00:05:24 -04:00
Zach Hilman
2adb226b26
web_browser: Make OpenPage non-const
2019-04-17 11:35:24 -04:00
Zach Hilman
8f8049e846
main: Add GMainWindow hooks for Error display
2019-04-17 11:35:24 -04:00
Zach Hilman
a04d36c5a4
main: Switch to AppletManager for frontend
2019-04-17 11:35:24 -04:00
Zach Hilman
76452cd5b3
qt: Add dialog implementation of Error applet
2019-04-17 11:35:24 -04:00
Zach Hilman
f7540157e4
web_browser: Make OpenPage const
2019-04-17 11:35:24 -04:00
Lioncash
c268ffd831
kernel/thread: Unify wait synchronization types
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This is a holdover from Citra, where the 3DS has both
WaitSynchronization1 and WaitSynchronizationN. The switch only has one
form of wait synchronizing (literally WaitSynchonization). This allows
us to throw out code that doesn't apply at all to the Switch kernel.
Because of this unnecessary dichotomy within the wait synchronization
utilities, we were also neglecting to properly handle waiting on
multiple objects.
While we're at it, we can also scrub out any lingering references to
WaitSynchronization1/WaitSynchronizationN in comments, and change them
to WaitSynchronization (or remove them if the mention no longer
applies).
2019-04-17 09:30:56 -04:00
Lioncash
54e9f9b6ed
yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext
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The default constructor will always run, even when not specified, so
this is redundant.
However, the context member can indeed be initialized in the constructor
initializer list.
2019-04-17 00:04:10 -04:00
Lioncash
52e43734c4
yuzu/bootmanager: Remove unnecessary includes
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This include isn't used anymore so it can be removed.
2019-04-16 23:52:57 -04:00
Lioncash
fbfc347351
yuzu/bootmanager: Resolve constructor initializer list warnings
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Resolves -Wreorder warnings. These will automatically be initialized to
nullptr anyways, so these were redundant.
2019-04-16 23:49:26 -04:00
bunnei
be6b9e2d2b
Merge pull request #2405 from lioncash/qt
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CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
2019-04-16 22:17:09 -04:00
bunnei
2654eb659e
Merge pull request #2376 from lioncash/const
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yuzu/configure_hotkey: Minor changes
2019-04-16 22:13:12 -04:00
Lioncash
d28bb56c91
CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
...
This is a compile definition introduced in Qt 4.8 for reducing the total
potential number of strings created when performing string
concatenation. This allows for less memory churn.
This can be read about here:
https://blog.qt.io/blog/2011/06/13/string-concatenation-with-qstringbuilder/
For a change that isn't source-compatible, we only had one occurrence
that actually need to have its type clarified, which is pretty good, as
far as transitioning goes.
2019-04-15 17:59:41 -04:00
bunnei
6088898b02
Merge pull request #2357 from zarroboogs/force-30fps-mode
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Add a toggle to force 30FPS mode
2019-04-13 22:14:04 -04:00
bunnei
065f83c6c3
Merge pull request #2017 from jroweboy/glwidget
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Frontend: Migrate to QOpenGLWindow and support shared contexts
2019-04-13 22:08:40 -04:00
FreddyFunk
382722b9c4
Fix Clang Format
2019-04-12 16:40:35 +02:00
FreddyFunk
dffa1a872a
ui_settings: Rename game directory variables
2019-04-11 19:55:56 +02:00
bunnei
f46c3164e7
Merge pull request #2353 from lioncash/surface
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yuzu/debugger: Remove graphics surface viewer
2019-04-09 21:20:02 -04:00
Lioncash
e1101d3e20
configure_hotkeys: Pass the dialog as a parent to SequenceDialog()
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Without passing in a parent, this can result in focus being stolen from
the dialog in certain cases.
Example:
On Windows, if the logging window is left open, the logging Window will
potentially get focus over the hotkey dialog itself, since it brings all
open windows for the application into view. By specifying a parent, we
only bring windows for the parent into view (of which there are none,
aside from the hotkey dialog).
2019-04-09 20:06:49 -04:00
Lioncash
b47c0c8a80
configure_hotkeys: Avoid dialog memory leak within Configure()
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Without a parent, this dialog won't have its memory freed when it
happens to get destroyed.
2019-04-09 20:05:57 -04:00
Lioncash
dbf13f8169
configure_hotkeys: Mark member variables as const where applicable in Configure()
2019-04-09 19:50:14 -04:00
Lioncash
cf6cdd20f8
configure_hotkeys: Make comparison check a little more self-documenting
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This is checking if an index is valid or not and returning early if it
isn't.
2019-04-09 19:47:20 -04:00
Lioncash
c4ba717491
configure_dialog: Amend constructor initializer list order
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Avoids a -Wreorder compiler warning.
2019-04-09 19:39:43 -04:00
Lioncash
8c05dfaa61
configure_hotkey: Remove unnecessary include
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Avoids dumping all of the core settings machinery into whatever files
include this header. Nothing inside the header itself actually made use
of anything in settings.h anyways.
2019-04-09 19:37:08 -04:00
Lioncash
e28a5b0d18
configure_hotkey: Make IsUsedKey() a const member function
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This doesn't actually modify instance state of the dialog, so this can
be made const.
2019-04-09 19:35:54 -04:00
bunnei
61f63bb994
Merge pull request #1957 from DarkLordZach/title-provider
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file_sys: Provide generic interface for accessing game data
2019-04-09 19:16:37 -04:00
bunnei
1a3098f11a
Merge pull request #2132 from FearlessTobi/port-4437
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Port citra-emu/citra#4437 : "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
2019-04-09 18:08:30 -04:00
Lioncash
b73e433dff
yuzu/loading_screen: Resolve runtime Qt string formatting warnings
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In our error console, when loading a game, the strings:
QString::arg: Argument missing: "Loading...", 0
QString::arg: Argument missing: "Launching...", 0
would occasionally pop up when the loading screen was running. This was
due to the strings being assumed to have formatting indicators in them,
however only two out of the four strings actually have them.
This only applies the arguments to the strings that have formatting
specifiers provided, which avoids these warnings from occurring.
2019-04-09 10:49:38 -04:00
zarroboogs
be6466d5c0
added a toggle to force 30fps mode
2019-04-09 02:14:03 +03:00
Lioncash
218ae888f3
yuzu/debugger: Remove graphics surface viewer
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This doesn't actually work anymore, and given how long it's been left in
that state, it's unlikely anyone actually seriously used it.
Generally it's preferable to use RenderDoc or Nsight to view surfaces.
2019-04-05 23:54:00 -04:00
Lioncash
c0e320ad0d
yuzu/debugger/graphics_surface: Display error messages for file I/O errors
2019-04-05 19:54:53 -04:00
Lioncash
845607481c
yuzu/debugger/graphics_surface: Tidy up SaveSurface
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- Use QStringLiteral where applicable.
- Use const where applicable
- Remove unnecessary precondition check (we already assert the pixbuf
being non null)
2019-04-05 19:33:00 -04:00
Lioncash
bbeb859122
yuzu/debugger/graphics_surface: Clean up connection overload deduction
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We can utilize qOverload with the signal connections to make the
function deducing a little less ugly.
2019-04-05 19:26:43 -04:00
Lioncash
9d296f8a35
yuzu/debugger/graphics_surface: Fill in missing surface format listings
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Fills in the missing surface types that were marked as unknown. The
order corresponds with the TextureFormat enum within
video_core/texture.h.
We also don't need to all of these strings as translatable (only the
first string, as it's an English word).
2019-04-05 19:09:56 -04:00
bunnei
9959c95966
Merge pull request #2331 from lioncash/cache
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yuzu/main: Minor adjustments to OnTransferableShaderCacheOpenFile()
2019-04-04 22:35:53 -04:00
Lioncash
e8f3d85ea5
yuzu/main: Remove unnecessary includes
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While we're at it, don't use <QtGui> and <QtWidgets> and instead include
exactly which headers we actually need.
2019-04-04 11:29:19 -04:00
Lioncash
e5bb07a973
yuzu/main: Use QStringLiteral where applicable within OnTransferableShaderCacheOpenFile()
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Allows these strings to have no allocation cost when used at runtime.
2019-04-04 00:12:55 -04:00
Lioncash
5ba5f82082
yuzu/main: Tidy up the error dialog string in OnTransferableShaderCacheOpenFile()
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Rather than scream that the file doesn't exist, we can clearly state
what specifically doesn't exist, to avoid ambiguity, and make it easier
to understand for non-primary English speakers/readers.
2019-04-04 00:12:04 -04:00
Lioncash
3f8c9b25d8
yuzu/main: Remove unnecessary string concatenation in OnTransferableShaderCacheOpenFile()
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We can just make the trailing portion of the string part of the
formatting, getting rid of the need to make another temporary string.
2019-04-03 23:58:58 -04:00
Lioncash
872d480c60
yuzu/main: Make open_target a QString
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Simplifies the amount of string conversions necessary. We also don't
need to log out what occurs here.
2019-04-03 23:55:57 -04:00
Lioncash
ba4e1adda1
yuzu/main: Use static variant of QFile's exists()
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There's no need to construct a QFile instance just to check for its
existence.
2019-04-03 23:53:31 -04:00
bunnei
a56c4ac91b
Merge pull request #2095 from FreddyFunk/open-transferable-shader-cache
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frontend: Open transferable shader cache for a selected game in the gamelist
2019-04-03 21:51:50 -04:00
bunnei
908f24eb88
Merge pull request #2323 from lioncash/include
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yuzu/debugger/profiler: Remove unnecessary includes
2019-04-03 12:08:16 -04:00
Lioncash
65ae1ac4e5
yuzu/applets/software_keyboard: Use QDialogButtonBox standard buttons instead of custom buttons
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Like the previous change, this allows Qt to handle proper translations
of the UI buttons, rather than us needing to handle it.
2019-04-03 11:17:10 -04:00
Lioncash
a504bad3fb
yuzu/applets/profile_select: Use QDialogButtonBox standard buttons instead of custom buttons
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Makes for shorter code, while also not requiring the buttons to be
directly translated, they'll be handled by Qt itself.
2019-04-03 11:15:54 -04:00
Lioncash
6b629f4816
yuzu/debugger/profiler: Remove unnecessary includes
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Moves includes into the cpp file where necessary. This way,
microprofile-related stuff isn't dumped into other UI-related code when
the dialog header gets included.
2019-04-03 10:07:12 -04:00
bunnei
62860dc0b0
Merge pull request #2301 from FearlessTobi/remove-amiibo-setting
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core/yuzu: Remove enable_nfc setting
2019-04-01 15:02:08 -04:00
Lioncash
781ab8407b
general: Use deducation guides for std::lock_guard and std::unique_lock
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Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-01 12:53:47 -04:00
fearlessTobi
ff7e6a42c1
core/yuzu: Remove enable_nfc setting
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This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-29 15:02:28 +01:00
bunnei
f770c17d01
Merge pull request #2266 from FernandoS27/arbitration
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Kernel: Fixes to Arbitration and SignalProcessWideKey Management
2019-03-28 21:42:24 -04:00
Zach Hilman
41d2565f29
game_list: Register content with ContentProvider
2019-03-26 22:05:37 -04:00
ReinUsesLisp
9ebc27234d
bootmanager: Bypass input focus issues
2019-03-25 17:10:34 -03:00
ReinUsesLisp
bbb396d7f1
bootmanager: Bypass resizing issue
2019-03-25 17:10:34 -03:00
ReinUsesLisp
9ff72ca9f2
bootmanager: Delete container to avoid crash on game restarting
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While we are at it, remove nullptr checks for deletion, since the C++
standard defines that delete does it by its own
2019-03-25 17:10:34 -03:00
bunnei
241563d15c
gpu: Move GPUVAddr definition to common_types.
2019-03-20 22:36:02 -04:00
bunnei
c1409602da
Merge pull request #2239 from FearlessTobi/port-4684
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Port citra-emu/citra#4684 : "frontend: qt: fix a freeze where if you click on entry in the game list too fast, citra will hang"
2019-03-20 21:33:05 -04:00
Fernando Sahmkow
acbdfdae64
Add CondVar Thread State.
2019-03-19 20:32:47 -04:00
bunnei
574e89d924
video_core: Refactor to use MemoryManager interface for all memory access.
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# Conflicts:
# src/video_core/engines/kepler_memory.cpp
# src/video_core/engines/maxwell_3d.cpp
# src/video_core/morton.cpp
# src/video_core/morton.h
# src/video_core/renderer_opengl/gl_global_cache.cpp
# src/video_core/renderer_opengl/gl_global_cache.h
# src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00
Adityarup Laha
57a4a2ae0f
yuzu: Make hotkeys configurable via the GUI
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* Adds a new Hotkeys tab in the Controls group.
* Double-click a Hotkey to rebind it.
2019-03-16 03:55:57 +01:00
bunnei
06ac6460d3
Merge pull request #2048 from FearlessTobi/port-3924
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Port citra-emu/citra#3924 : "citra_qt: Settings (configuration) rework"
2019-03-15 22:23:38 -04:00
liushuyu
59f16f2e02
frontend: qt: fix a freeze where if you click on entry in the game list too fast, citra will hang
2019-03-15 16:10:21 +01:00
bunnei
0a923b4ab3
Merge pull request #2187 from FearlessTobi/port-sdl-things
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Port various Citra changes to input_common, including deadzone support
2019-03-13 11:46:57 -04:00
bunnei
3b63a46ca4
Merge pull request #2196 from DarkLordZach/web-applet-esc
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web_browser: Add shortcut to Enter key to exit applet
2019-03-07 15:32:32 -05:00
bunnei
1a4d733ec7
Merge pull request #2205 from FearlessTobi/docked-undocked-hotkey
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yuzu: add a hotkey to switch between undocked and docked mode
2019-03-07 11:33:24 -05:00
zhupengfei
39e895c5ff
citra_qt: Settings (configuration) rework
2019-03-07 16:55:50 +01:00
bunnei
4f352833a5
Merge pull request #2055 from bunnei/gpu-thread
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Asynchronous GPU command processing
2019-03-07 10:41:53 -05:00
bunnei
65651078e5
bootmanager: Ensure that we have a context for shader loading.
2019-03-06 21:48:56 -05:00
bunnei
d2ff93c319
Merge pull request #2190 from lioncash/ogl-global
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core: Remove the global telemetry accessor function
2019-03-06 21:41:53 -05:00
bunnei
d6015ee211
settings: Add new graphics setting for use_asynchronous_gpu_emulation.
2019-03-06 21:09:09 -05:00
fearlessTobi
c8d6f0cb82
yuzu: add a hotkey to switch between undocked and docked mode
2019-03-06 19:31:23 +01:00
Lioncash
196cc82913
yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessor
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We already have the thread instance that was created under the current
process, so we can just pass the handle table of it along to retrieve
the owner of the mutex.
2019-03-05 21:52:21 -05:00
Zach Hilman
4130b07f88
web_browser: Add shortcut to Enter key to exit applet
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Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
2019-03-04 18:26:28 -05:00
Lioncash
319365fdf0
yuzu: Remove usage of the global telemetry accessor
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In these cases the system object is nearby, and in the other, the
long-form of accessing the telemetry instance is already used, so we can
get rid of the use of the global accessor.
2019-03-04 10:24:13 -05:00
Mat M
169d19f7b9
Merge pull request #2154 from FearlessTobi/port-4647
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Port citra-emu/citra#4647 : "citra_qt/main: make SPEED_LIMIT_STEP static constexpr"
2019-03-02 14:46:04 -05:00
James Rowe
09ac66388c
Input: Remove global variables from SDL Input
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Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2019-03-02 19:09:34 +01:00
fearlessTobi
71c30a0a89
citra_qt/main: make SPEED_LIMIT_STEP static constexpr
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MSVC does not seem to like using constexpr values in a lambda that were declared outside of it.
Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values.
After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue.
Trying the suggested fix to make the variable static constexpr also fixes the bug here.
2019-03-02 17:43:19 +01:00
Lioncash
456c7043bd
yuzu/compatdb: Remove unused lambda capture
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Silences a compiler warning with clang.
2019-02-27 11:30:36 -05:00
Lioncash
1b855efd5e
common/vector_math: Move Vec[x] types into the Common namespace
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These types are within the common library, so they should be using the
Common namespace.
2019-02-26 22:38:36 -05:00
unknown
f27c65eb91
Use QString instead of std::string where applicable
2019-02-08 14:18:41 +01:00
Mat M
996ddb202b
Use constexpr char array instead of string where applicable
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Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com>
2019-02-08 14:03:10 +01:00
unknown
9d411699d8
frontend: Open transferable shader cache for a selected game in the gamelist
2019-02-08 09:05:51 +01:00
ReinUsesLisp
bd928e70ed
loading_screen: Unchunk progress bar
2019-02-06 22:23:40 -03:00
ReinUsesLisp
eb73247433
gl_shader_cache: Link loading screen with disk shader cache load
2019-02-06 22:23:40 -03:00
ReinUsesLisp
e78da8dc1f
settings: Hide shader cache behind a setting
2019-02-06 22:20:57 -03:00
bunnei
c357d8f6f7
Merge pull request #2057 from FearlessTobi/port-4586
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Port citra-emu/citra#4586 : "Use QPixmap/QIcon for background color selection button"
2019-02-06 12:37:57 -05:00
bunnei
b34ae2235d
Merge pull request #2086 from FearlessTobi/port-4583
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Port citra-emu/citra#4583 : "citra_qt: Fix saving screenshot when no file extension is provided"
2019-02-06 12:33:35 -05:00
bunnei
67c1f31251
Merge pull request #2088 from jroweboy/h
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QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 21:06:39 -05:00
James Rowe
c82b0afb69
QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 18:24:15 -07:00
xperia64
f598490b57
Fix crash when no files are selected
2019-02-05 22:40:23 +01:00
xperia64
284536a626
Add file extension to screenshot filename if not provided
2019-02-05 22:31:37 +01:00
Lioncash
414cc1eb1f
kernel: Remove the Timer class
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A holdover from citra, the Horizon kernel on the switch has no
prominent kernel object that functions as a timer. At least not
to the degree of sophistication that this class provided.
As such, this can be removed entirely. This class also wasn't used at
all in any meaningful way within the core, so this was just code sitting
around doing nothing. This also allows removing a few things from the
main KernelCore class that allows it to use slightly less resources
overall (though very minor and not anything really noticeable).
2019-01-31 23:05:15 -05:00
xperia64
32eb080e02
Use QPixmap/QIcon for background color selection button
2019-01-26 15:08:54 +01:00
bunnei
f574d324e7
Merge pull request #2054 from bunnei/scope-context-refactor
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frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei
045b0b70b6
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 19:19:23 -05:00
zhupengfei
a94a828b6c
citra_qt: Log settings on launch
2019-01-22 23:35:38 +01:00
James Rowe
5f2d9f282a
QT: Hide GLWidget immediately after showing.
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With the loading screen merged, we don't want to actually show at this
point, but it still needs to be shown to actually create the context.
Turns out you can just show and hide it immediately and it'll work.
2019-01-21 16:21:44 -07:00
James Rowe
c6a0ab9792
QT Frontend: Migrate to QOpenGLWindow
2019-01-21 16:00:01 -07:00
bunnei
839c4a8a1c
Merge pull request #2035 from lioncash/fwd-decl
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yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
James Rowe
3049ea45d3
Change const char* to const char[]
2019-01-21 10:28:32 -07:00
James Rowe
372245e0b5
Fix mingw compile error and warnings
2019-01-21 09:39:45 -07:00
James Rowe
3ca0af8bb3
Add fade out effect to the loading screen
2019-01-21 09:20:16 -07:00
James Rowe
3740adb6f5
Set Minimum Size to the same as renderwindow
2019-01-21 08:51:37 -07:00
James Rowe
aa427bb2a7
Remove blue box around loading screen
2019-01-21 08:50:23 -07:00
James Rowe
636cc2a496
Change the background color of Stage Complete to yuzu blue
2019-01-20 19:14:14 -07:00
James Rowe
ea73ffe202
Rename step 1 and step 2 to be a little more descriptive
2019-01-20 18:40:25 -07:00
James Rowe
56541b1ae5
Prevent estimated time from flashing after slow shader compilation starts
2019-01-20 18:31:35 -07:00
James Rowe
4bce57b149
Move progress bar style into constexpr strings
2019-01-20 18:20:21 -07:00
James Rowe
63783db1b3
Hide progress bar on Prepare step
2019-01-20 15:09:14 -07:00
James Rowe
e8bd6b1fcc
QT: Upgrade the Loading Bar to look much better
2019-01-20 14:47:35 -07:00
bunnei
1c733bf175
Merge pull request #2034 from jroweboy/loading-widget
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QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00
bunnei
eff61c5c42
Merge pull request #2032 from lioncash/web
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yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 -05:00
James Rowe
69da267540
Add a workaround if QMovie isn't available
2019-01-19 23:34:03 -07:00
James Rowe
08fcf41b0a
QT Frontend: Add a Loading screen with progressbar
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With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.
Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
Lioncash
faf69a22d4
yuzu/configuration/configure_input_player: Forward declare types where applicable
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Allows removing the inclusion of the main input common header from the
UI config header.
2019-01-17 12:08:15 -05:00
Lioncash
609e98bc63
yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header inclusions
2019-01-17 12:02:01 -05:00
Lioncash
a0f615f232
yuzu/configuration/configure_per_general: Remove unused header inclusions
2019-01-17 11:58:43 -05:00
Lioncash
ac754a57d2
yuzu/configuration/configure_debug: Remove unused header inclusions
2019-01-17 11:51:47 -05:00
Lioncash
3629fcf3e6
yuzu/configuration/configure_system: Remove unused header inclusions
2019-01-17 11:50:57 -05:00
Lioncash
549164d425
yuzu/configuration/configure_web: Remove an unused lambda capture
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'this' isn't actually used within the lambda, since what we need
from the class is already assigned within the capture section of
the lambda.
2019-01-17 11:39:49 -05:00
Lioncash
b8b87ec01f
yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text
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It's a common UI pattern to use an ellipsis to indicate an ongoing
action, rather than just specifying the word by itself.
2019-01-17 11:35:59 -05:00
Lioncash
a661025637
core/frontend/applets/web_browser: Make OpenPage() non-const
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This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.
This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
2019-01-17 11:19:52 -05:00
Lioncash
66978a772d
yuzu/web_browser: std::move std::function instances in OpenPage()
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Avoids the need to potentially reallocate the contained callbacks.
2019-01-17 11:10:35 -05:00
Lioncash
e4fa77ef6a
yuzu/web_browser: Make slot functions private
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These currently aren't used by anything other than the QtWebBrowser
class itself, and can be made private.
2019-01-17 11:08:05 -05:00
bunnei
bc879ae880
Merge pull request #1848 from FreddyFunk/QJsonArray
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game_list: Remove a reference of a reference
2019-01-12 02:01:13 -05:00
bunnei
c9ef8b0af1
Merge pull request #1959 from DarkLordZach/custom-rtc
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settings: Add support for setting the RTC manually
2019-01-10 17:05:21 -05:00
bunnei
83e8ad2331
Merge pull request #1939 from DarkLordZach/web-applet
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applets: Implement HLE web browser applet (LibAppletOff)
2019-01-10 17:04:38 -05:00
Zach Hilman
ac7d8983eb
settings: Fix comment structure
2019-01-07 19:40:28 -05:00
Zach Hilman
05dbb47af5
settings: Use std::chrono::seconds instead of s64 for RTC
2019-01-07 19:19:40 -05:00
Zach Hilman
26c9f12271
qt: Provide UI to edit custom RTC settings
2019-01-07 19:19:40 -05:00
Zach Hilman
c6016856d8
settings: Add custom RTC settings
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Stored as signed seconds since epoch.
2019-01-07 19:18:45 -05:00
Zach Hilman
54d7b664da
qt: Move profile manager to own UI tab
2019-01-04 17:32:13 -05:00
David Marcec
4f41fd84ff
Removed pulse event type
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Pulse is considered a hack and nothing should be using it. We should completely remove it
2019-01-04 20:47:20 +11:00
bunnei
a6aa710b84
Merge pull request #1942 from DarkLordZach/profile-select-game-boot
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qt: Add setting to prompt for user on game boot
2019-01-02 21:05:27 -05:00
bunnei
11f990975c
Merge pull request #1941 from DarkLordZach/profile-select-save-data
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qt: Use ProfileSelectionDialog when selecting user for save data
2019-01-02 21:05:02 -05:00
bunnei
6a0e258dde
Merge pull request #1944 from FearlessTobi/port-4187
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Port citra-emu/citra#4187 : "Qt/Configure: Use sidebar to divide tabs into smaller groups"
2019-01-02 17:24:38 -05:00
Lioncash
cd8924520c
yuzu/configure_general: Silence truncation warnings in loadConfiguration()
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The QPixmap API expects an unsigned int.
2018-12-31 19:14:48 -05:00
Lioncash
f5f35caf20
yuzu/config: Silence truncation warnings
2018-12-31 19:11:29 -05:00
Zach Hilman
0c5ede492f
travis: Use correct package for linux Qt5WebEngine
2018-12-28 19:29:49 -05:00
Zach Hilman
cb930c4b5a
web_browser: Add bounds checking to applet interface
2018-12-28 18:20:29 -05:00
Zach Hilman
45da3be40e
main: Add main window integrations for QtWebBrowserApplet
2018-12-28 15:32:39 -05:00
Zach Hilman
e00e1fc755
qt: Implement Qt frontend to web browser
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Using a custom reimplementation of QWebEngineView and an injector script.
2018-12-28 15:32:39 -05:00
Lioncash
f80bc712ea
kernel: Rename 'default' CPU core to 'ideal' core
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This makes the naming more closely match its meaning. It's just a
preferred core, not a required default core. This also makes the usages
of this term consistent across the thread and process implementations.
2018-12-27 21:48:49 -05:00
spycrab
c6da772b24
Qt/Configure: Use sidebar to divide tabs into smaller groups
2018-12-28 01:14:57 +01:00
Zach Hilman
c643f364b4
am: Implement GetSaveDataSize and ExtendSaveData
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These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-27 00:18:00 -05:00
bunnei
17fa0ffff9
Merge pull request #1948 from lioncash/translatable
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configure_per_general: Mark UI strings as translatable in the constructor
2018-12-26 20:39:30 -05:00
Lioncash
0c18d47348
configure_per_general: Mark UI strings as translatable in the constructor
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These are user-facing strings, so they should be translatable.
2018-12-26 17:45:15 -05:00
Lioncash
faa9110541
configure_input_simple: Make input profile array constexpr
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Calling tr() from a file-scope array isn't advisable, since it can be
executed before the Qt libraries are even fully initialized, which can
lead to crashes.
Instead, the translatable strings should be annotated, and the tr()
function should be called at the string's usage site.
2018-12-26 17:36:36 -05:00
bunnei
ae582b6669
Merge pull request #1849 from encounter/svcSetThreadActivity
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svc: Implement SetThreadActivity (thread suspension)
2018-12-26 15:54:14 -05:00
Zach Hilman
9c2d83cb9c
qt: Use ProfileSelectionDialog when selecting user for save data
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This allows us to present a much nicer UI to the user over a simple combo box and is made easy with the modular nature of the profile-selection applet frontend.
2018-12-25 10:52:50 -05:00
Zach Hilman
4d61ac08aa
qt: Add setting to prompt for user on game boot
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Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
2018-12-25 10:42:14 -05:00
bunnei
9a22a94a51
Merge pull request #1886 from FearlessTobi/port-4164
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Port citra-emu/citra#4164 : "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
bunnei
f95f6c7d86
Merge pull request #1781 from DarkLordZach/applet-profile-select
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am: Implement HLE profile selector applet
2018-12-23 14:35:13 -05:00
bunnei
d08bdc861f
Merge pull request #1780 from DarkLordZach/controller-profiles
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configure_input: Add Controller Setup Profiles and simplify input UI
2018-12-23 14:34:29 -05:00
David Marcec
fdd649e2ef
Fixed uninitialized memory due to missing returns in canary
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Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
zhupengfei
a2be49305d
yuzu, video_core: Screenshot functionality
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Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
bunnei
b88430c299
Merge pull request #1902 from lioncash/audio
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audio_core: Make g_sink_details internally linked
2018-12-14 21:48:17 -05:00
bunnei
7d39b19edc
Merge pull request #1871 from lioncash/move
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yuzu/wait_tree: Pass QString by value and std::move in the initializer list for WaitTreeText
2018-12-14 13:13:32 -05:00
Lioncash
6beb823f15
audio_core: Make g_sink_details internally linked
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We can hide the direct array from external view and instead provide
functions to retrieve the necessary info. This has the benefit of
completely hiding the makeup of the SinkDetails structure from the rest
of the code.
Given that this makes the array hidden, we can also make the array
constexpr by altering the members slightly. This gets rid of several
static constructor calls related to std::vector and std::function.
Now we don't have heap allocations here that need to occur before the
program can even enter main(). It also has the benefit of saving a
little bit of heap space, but this doesn't matter too much, since the
savings in that regard are pretty tiny.
2018-12-13 16:44:32 -05:00
bunnei
2c45c6d234
Merge pull request #1819 from DarkLordZach/disable-addons
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patch_manager: Add support for disabling patches
2018-12-10 21:52:19 -05:00
bunnei
f85134021f
Merge pull request #1873 from lioncash/const
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loaders: Make GetFileType() a const qualified member function
2018-12-07 18:15:30 -05:00
Lioncash
17b4355391
yuzu/wait_tree: Pass QString by value and std::move in the initializer list for WaitTreeText
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Just a trivial modernization that potentially avoids copying strings in certain scenarios.
2018-12-05 18:34:03 -05:00
Lioncash
01bf329f63
yuzu/game_list_worker: Don't retrieve the file type twice in AddFstEntriesToGameList()
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Similarly, here we can avoid doing unnecessary work twice by retrieving
the file type only once and comparing it against relevant operands,
avoiding potential unnecessary object construction/destruction.
2018-12-05 17:58:15 -05:00
Lioncash
de095ded5c
yuzu/game_list_worker: Don't retrieve file type and file type strings twice in MakeGameListEntry()
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While GetFileType() is indeed a getter function, that doesn't mean it's
a trivial function, given some case require reading from the data or
constructing other objects in the background. Instead, only do necessary
work once.
2018-12-05 17:49:37 -05:00
Zach Hilman
c07059e7fd
configure_input_simple: Properly signal docked mode change
2018-12-05 14:05:57 -05:00
Zach Hilman
233a804196
configure_input: Add ConfigureInputSimple as default input UI config
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Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI.
2018-12-05 14:02:02 -05:00
Zach Hilman
59ca8d458d
configure_input: Convert into QDialog
2018-12-05 14:02:02 -05:00
Zach Hilman
20dffc22a2
configure: Use ConfigureInputSimple for Input tab
2018-12-05 14:02:02 -05:00
Zach Hilman
281b64daf4
ui_settings: Add UI setting for input profile index
2018-12-05 14:02:02 -05:00
Lioncash
e90fa1ac54
configuration/config: Use an intermediary variable for accessing players
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Avoids typing the same long accessor just to retrieve player attributes.
2018-12-05 03:41:33 -05:00
bunnei
af286294f9
Merge pull request #1837 from lioncash/map
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yuzu/game_list_worker: Minor cleanup and code deduplication
2018-12-04 19:57:41 -05:00
Lioncash
a49fd7fd57
yuzu/game_list_worker: Move std::string construction after the termination check in callbacks
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Avoids potentially allocating a std::string instance when it isn't
needed.
2018-12-04 18:39:35 -05:00
Zach Hilman
f6f6503578
qt: Add Properties menu to game list right-click
2018-12-04 13:34:50 -05:00
Luke Street
a3d78b77f8
debugger: Set paused thread color
2018-12-04 02:25:34 -05:00
Lioncash
5eb057f422
kernel/object: Amend handle types to distinguish between readable and writable events
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Two kernel object should absolutely never have the same handle ID type.
This can cause incorrect behavior when it comes to retrieving object
types from the handle table. In this case it allows converting a
WritableEvent into a ReadableEvent and vice-versa, which is undefined
behavior, since the object types are not the same.
This also corrects ClearEvent() to check both kernel types like the
kernel itself does.
2018-12-04 02:20:47 -05:00
Luke Street
3e75175d02
svc: Implement SetThreadActivity (thread suspension)
2018-12-04 01:23:50 -05:00
Zach Hilman
e11e65b3d6
applets: Correct event ResetTypes from OneShot to Sticky
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Fixes bugs relating to signalling in software keyboard.
2018-12-03 17:27:40 -05:00
Zach Hilman
bf90f2402d
qt: Implement GUI dialog frontend for ProfileSelector
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Presents profiles in a list, similar to switch.
2018-12-03 17:26:27 -05:00
Zach Hilman
6deccc7e6b
qt: Register to use Qt ProfileSelector instead of default
2018-12-03 17:26:27 -05:00
Zach Hilman
60e27252a5
qt: Add UI to display game properties and disable add-ons
2018-12-03 17:21:25 -05:00
Zach Hilman
c381f46428
config: Store and load disabled add-ons list
2018-12-03 17:20:34 -05:00
bunnei
76525013c0
Merge pull request #1842 from lioncash/slot
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yuzu/configuration: Minor clean-up related changes
2018-12-03 17:12:01 -05:00
bunnei
f6b22d9251
Merge pull request #1835 from lioncash/cache-global
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filesystem: De-globalize registered_cache_union
2018-12-03 17:11:26 -05:00
bunnei
ef69b4b830
Merge pull request #1803 from DarkLordZach/k-able-event
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kernel: Divide Event into ReadableEvent and WritableEvent
2018-12-03 17:05:57 -05:00
Frederic Laing
6d7514ccec
game_list: Remove a reference of a reference
2018-12-03 19:26:36 +01:00
Lioncash
195cad9635
yuzu/configuration: Make slots private where applicable
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These slots are only ever attached to event handling mechanisms within
the class itself, they're never used externally. Because of this, we can
make the functions private.
This also removes redundant usages of the private access specifier.
2018-12-02 14:18:36 -05:00
Lioncash
eabfb7730d
yuzu/configuration: Add missing override specifiers to configuration-related classes
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Resolves trivial compiler warnings.
2018-12-02 14:18:36 -05:00
Lioncash
f3253d0f14
yuzu/configuration/configure_input: Default destructor in the cpp file
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The previous code could potentially be a compilation issue waiting to
occur, given we forward declare the type for a std::unique_ptr. If the
complete definition of the forward declared type isn't visible in a
translation unit that the class is used in, then it would fail to
compile.
Defaulting the destructor in a cpp file ensures the std::unique_ptr's
destructor is only invoked where its complete type is known.
2018-12-02 14:18:26 -05:00
bunnei
a6805e58ce
Merge pull request #1795 from ReinUsesLisp/vc-cleanup
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video_core: Minor style changes
2018-12-01 23:46:18 -05:00
Lioncash
db4523f1ec
filesystem: De-globalize registered_cache_union
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We can just return a new instance of this when it's requested. This only
ever holds pointers to the existing registed caches, so it's not a large
object. Plus, this also gets rid of the need to keep around a separate
member function just to properly clear out the union.
Gets rid of one of five globals in the filesystem code.
2018-12-01 23:43:23 -05:00
Lioncash
8c108eaca7
yuzu/game_list_worker: Deduplicate game list entry creation
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Avoids duplicating the same code twice verbatim.
2018-12-01 23:23:39 -05:00
Lioncash
f1ecfcb8bc
yuzu/game_list_worker: Tidy up string handling in FillControlMap()
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We don't need to call out to our own file handling functions when we're
going to construct a QFileInfo instance right after it. We also don't
need to convert to a std::string again just to compare the file
extension.
2018-12-01 22:49:00 -05:00
Bartosz Kaszubowski
5f07ca3dce
remove border from GameList
2018-11-30 23:35:08 +01:00
Lioncash
4b950728fd
configure_input: Amend clang-format discrepancies
2018-11-30 03:31:56 -05:00
Zach Hilman
a342bcc9b1
kernel/event: Reference ReadableEvent from WritableEvent
2018-11-29 08:48:40 -05:00
Zach Hilman
ff610103b5
core: Port all current usages of Event to Readable/WritableEvent
2018-11-29 08:45:41 -05:00
bunnei
7befe0134d
Merge pull request #1768 from greggameplayer/patch-2
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Uncheck automatically joycons docked when docked mode is enable
2018-11-29 01:00:09 -05:00
ReinUsesLisp
22c7c710b4
gl_rasterizer: Remove extension booleans
2018-11-28 21:18:13 -03:00
bunnei
adb882bf90
Merge pull request #1814 from lioncash/ptr
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file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
2018-11-27 19:20:12 -05:00
Lioncash
2a22c1b27e
yuzu/configure_input_player: Use std::size_t to represent the player index instead of u8
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Prevents compiler warnings related to truncation when invoking the
dialog. It's also extremely suspect to use a u8 value here instead of a
more general type to begin with.
2018-11-27 16:37:21 -05:00
Lioncash
0782d3971b
yuzu/configure_input: Make CallConfigureDialog a non-member template function
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This doesn't depend on any part of the private interface, so it can be
made a non-member internal function.
2018-11-27 16:37:18 -05:00
Lioncash
d72c809030
file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
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These parameters don't need to utilize a shared lifecycle directly in
the interface. Instead, the caller should provide a regular reference
for the function to use. This also allows the type system to flag
attempts to pass nullptr and makes it more generic, since it can now be
used in contexts where a shared_ptr isn't being used (in other words, we
don't constrain the usage of the interface to a particular mode of
memory management).
2018-11-27 16:33:14 -05:00
Lioncash
11cf13a6e1
yuzu/configure_input_player: Use a lambda expression instead of std::bind
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std::bind is the pre-C++11 way of doing this.
2018-11-27 05:08:13 -05:00
Lioncash
73a48d6523
yuzu/configure_input_player: Amend constructor initializer list order
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Orders the elements the way they would actually be initialized in.
Resolves compiler warnings with gcc and clang
2018-11-27 05:04:51 -05:00
Lioncash
53bff53791
yuzu/configure_input: Remove unused function MoveGridElement
2018-11-27 05:03:26 -05:00
Lioncash
d67e88e59c
yuzu/configure_input*: Move data members after function declarations
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The common pattern is to put the data members after the function
interface where applicable.
2018-11-27 05:02:15 -05:00
Lioncash
ec7ea4ae96
yuzu/configure_input: Remove unnecessary includes
2018-11-27 05:00:56 -05:00
bunnei
d01bf170c4
Merge pull request #1725 from FernandoS27/gl43
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Update OpenGL's backend version from 3.3 to 4.3
2018-11-23 23:56:57 -05:00
bunnei
e65966bcfc
Merge pull request #1708 from ogniK5377/res-scale
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Report resolution scaling support for vi and am
2018-11-23 23:32:19 -05:00
bunnei
67ff974387
Merge pull request #1747 from DarkLordZach/exefs-lfs
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patch_manager: Add support for applying LayeredFS patches to ExeFS
2018-11-23 23:31:48 -05:00
greggameplayer
c14af2f71d
correct clang-format
2018-11-22 18:26:43 +01:00
greggameplayer
6d2adb0bc0
Automatically disable joycons docked
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when docked mode is enable
2018-11-22 01:24:39 +01:00
FernandoS27
0368260c99
Removed pre 4.3 ARB extensions
2018-11-21 11:43:17 -04:00
FernandoS27
377c60645c
Update OpenGL's backend version from 3.3 to 4.3
2018-11-21 11:43:17 -04:00
Zach Hilman
54e74b3572
patch_manager: Show LayeredExeFS patch in add-ons column
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The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well.
2018-11-20 19:22:34 -05:00
Zach Hilman
17d8e25cbf
settings: Add option to dump ExeFS of games upon launch
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When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-20 17:49:09 -05:00
Lioncash
4dcdd3a837
yuzu/applets/software_keyboard: Override accept() and reject() instead of providing own differently named member functions
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Uses Qt's built-in interface instead of rolling our own separate one on
top of it. This also fixes a bug in reject() where we were calling
accept() instead of reject().
2018-11-20 11:36:50 -05:00
Lioncash
3fa2b218ac
yuzu/applets/software_keyboard: std::move std::function instances where applicable
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std::function instances can potentially allocate. std::moveing them
prevents an avoidable allocation in that case.
2018-11-20 11:34:19 -05:00
Lioncash
fe2609cb77
yuzu/applets/software_keyboard: Make slots private functions
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These aren't required to be public.
2018-11-20 11:29:22 -05:00
bunnei
b6d2c64f4d
Merge pull request #1667 from DarkLordZach/swkbd
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am: Implement HLE software keyboard applet
2018-11-20 08:24:11 -08:00
Zach Hilman
aef0d88165
configure_input: Use Joycons Docked instead of Connected as label
2018-11-18 23:22:36 -05:00
Zach Hilman
312ef596a5
configure_input_player: Set minimum width on controls
2018-11-18 23:22:36 -05:00
Zach Hilman
dd92db3fb0
configure_input: Properly update UI components on removal of player
2018-11-18 23:22:36 -05:00
Zach Hilman
e58c951a59
configure_input: Make None a controller option instead of checkbox
2018-11-18 23:22:36 -05:00
Zach Hilman
3a6cd5b3c8
hid: Use player-defined controller type as PREFERRED_CONTROLLER
2018-11-18 23:22:36 -05:00
Zach Hilman
3d1a221893
qt: Move controller button config to separate dialog
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Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-18 23:22:36 -05:00
Zach Hilman
afe8df5020
qt: Add UI to configure touchscreen parameters
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This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-18 23:22:36 -05:00
Zach Hilman
2e1dd9c649
qt: Add UI to configure mouse buttons
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Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-18 23:22:36 -05:00
Zach Hilman
f1aec256d7
configure_input: Add support for multiplayer and controller types
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This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18 23:22:36 -05:00
Zach Hilman
d1b7c65b9e
yuzu/config: Add (de-)serialization for multiplayer
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Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18 23:22:36 -05:00
bunnei
3e93c30630
Merge pull request #1640 from DarkLordZach/game-list-reload
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game_list: Only reload game list after relevant settings changed
2018-11-18 19:24:53 -08:00
Zach Hilman
56cf5b7b17
software_keyboard: Add max and current length display to dialog
2018-11-18 10:53:47 -05:00
Zach Hilman
19b2571aec
applet: Add operation completed callback
2018-11-18 10:53:47 -05:00
Zach Hilman
8b433beff3
software_keyboard: Make GetText asynchronous
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a
2018-11-18 10:53:47 -05:00
Zach Hilman
7cfb29de23
am: Allow applets to push multiple and different channels of data
2018-11-18 10:53:47 -05:00
Zach Hilman
fed6ab14c3
am: Implement text check software keyboard mode
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Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman
e696ed1f4d
am: Deglobalize software keyboard applet
2018-11-18 10:53:47 -05:00
Zach Hilman
a81645400f
qt/main: Register Qt Software Keyboard frontend with AM
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Allows using Qt provider over default.
2018-11-18 10:53:47 -05:00
Zach Hilman
5454494adb
qt/applets: Provide Qt frontend implementation of software keyboard
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Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
2018-11-18 10:53:47 -05:00
bunnei
0072275d25
Merge pull request #1678 from FearlessTobi/amiibo-hotkeys
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Port citra-emu/citra#4387 : "yuzu: Add hotkey for Amiibo loading"
2018-11-16 20:20:41 -08:00
bunnei
5b8f70ea2e
Merge pull request #1632 from DarkLordZach/keys-manager-optimizations
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game_list: Optimize game list refresh
2018-11-16 07:02:37 -08:00
David Marcec
4476fd29d6
Fixed switching operation modes when not running a game
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The service manager seems to be a nullptr before a game boots
2018-11-16 20:08:02 +11:00
David Marcec
9359655712
Report resolution scaling support for vi and am
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Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
2018-11-16 18:07:42 +11:00
bunnei
97605e36f7
Merge pull request #1618 from DarkLordZach/dump-nso
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patch_manager: Add support for dumping uncompressed NSOs
2018-11-15 14:46:10 -08:00
Lioncash
e6676afa18
yuzu/configure_system: Mark the entropy mask string as nontranslatable
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There's no need for translators to concern themselves with the
validation mask used by the entry field.
2018-11-14 14:53:43 -05:00
bunnei
e1ea8cc721
Merge pull request #1679 from DarkLordZach/deterministic-rng-2
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svc: Use proper random entropy generation algorithm
2018-11-14 11:52:27 -08:00
Zach Hilman
6001af2b89
qt: Move Open yuzu Folder action from Help to File
2018-11-13 17:17:47 -05:00
Zach Hilman
ab552e4a25
svc: Use proper random entropy generation algorithm
2018-11-13 12:26:03 -05:00
fearlessTobi
9ea8eb6b2e
yuzu: Add hotkey for Amiibo loading
2018-11-13 15:10:39 +01:00
bunnei
7f3c2525e6
Merge pull request #1670 from DarkLordZach/deterministic-rng
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csrng: Add config option to set RNG seed
2018-11-12 21:10:08 -08:00
Zach Hilman
cb1e63ef09
svc: Return random seed for svcGetInfo RandomEntropy
2018-11-12 21:46:21 -05:00
bunnei
d08b876c9d
Merge pull request #1650 from FreddyFunk/cast
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yuzu/main: Fix compiler warning
2018-11-12 18:32:54 -08:00
James Rowe
b4a6ce02ce
Merge pull request #1674 from FearlessTobi/fullscreen-fix
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yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 13:00:25 -07:00
Tobias
9333ee29ca
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 20:57:15 +01:00
Zach Hilman
2a16fd7ffc
settings: Add config option to set RNG seed
2018-11-11 23:09:46 -05:00
bunnei
7474382266
Merge pull request #1652 from FreddyFunk/static-cast
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configure_system: Fix compiler warning
2018-11-11 12:19:03 -08:00
David Marcec
40db288a2a
Renamed CheckIfOperationChanged to OnDockedModeChanged
2018-11-08 12:12:00 +11:00
David Marcec
fd1ef25257
Fixups
2018-11-07 20:12:27 +11:00
David Marcec
41e99d8880
Ability to switch between docked and undocked mode in-game
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Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
Frederic Laing
d34d0bfc87
configure_system: Fix compiler warning
2018-11-06 16:38:10 +01:00
Frederic Laing
6c8b788d32
yuzu/main: Fix compiler warning
2018-11-06 15:22:24 +01:00
bunnei
e10483a878
Merge pull request #1441 from CarlKenner/DebuggerLog
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logging: Add DebuggerBackend for logging to Visual Studio
2018-11-05 00:19:59 -05:00
bunnei
acdc770cfb
Merge pull request #1639 from DarkLordZach/open-yuzu-folder
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qt: Add help option to open yuzu folder
2018-11-05 00:19:15 -05:00
bunnei
38c1c500ab
Merge pull request #1625 from FernandoS27/astc
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Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04 18:47:26 -05:00
Dharmin K Shah
b2647dba33
Fix quickstart link
2018-11-05 00:36:49 +05:30
Zach Hilman
52e7e8eed3
game_list: Only reload game list after relevant settings changed
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Prevents unnecessary reloads on every configuration operation.
2018-11-03 20:38:39 -04:00
Zach Hilman
97187b7ef6
qt: Add help option to open yuzu folder
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Opens a new file manager window at the UserDir.
2018-11-03 12:48:34 -04:00
Zach Hilman
2d2ef05d8c
game_list: Make add-ons column optional
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As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-11-01 20:27:12 -04:00
FernandoS27
60a184455c
Fix ASTC Decompressor to support depth parameter
2018-11-01 19:22:12 -04:00
bunnei
1069eced84
Merge pull request #1615 from lioncash/input
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configure_system: Contrain profile usernames to 32 characters
2018-11-01 19:10:26 -04:00
FernandoS27
aee93f98f9
Fix ASTC formats
2018-11-01 13:08:19 -04:00
bunnei
d08457f879
Merge pull request #1604 from FearlessTobi/port-4369
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Port citra-emu/citra#4369 : "compatdb: Use a seperate endpoint for testcase submission"
2018-10-31 22:37:07 -04:00
Lioncash
a6830e61b8
configure_system: Contrain profile usernames to 32 characters
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Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.
Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
2018-10-31 02:05:00 -04:00
bunnei
da5fcbf501
Merge pull request #1624 from lioncash/boost
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general: Remove unused boost inclusions where applicable
2018-10-30 13:13:39 -04:00
bunnei
c31412c433
Merge pull request #1595 from FreddyFunk/cast
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configure_system: Fix compiler warning
2018-10-30 00:27:41 -04:00
Lioncash
352b56367c
general: Remove unused boost inclusions where applicable
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Cleans up unused includes and trims off some dependencies on externals.
2018-10-30 00:09:46 -04:00
Frederic L
7a5eda5914
global: Use std::optional instead of boost::optional ( #1578 )
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
Zach Hilman
48eb3742b9
settings: Add setting to control NSO dumping
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Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-29 16:09:08 -04:00
Frederic Laing
f50f065c31
configure_system: Fix compiler warning
2018-10-28 21:13:09 +01:00
fearlessTobi
585b6a6a50
compatdb: Use a seperate endpoint for testcase submission
2018-10-28 13:23:02 +01:00
Lioncash
9024cbb5b8
configure_system: Make GetIcon() return the scaled 64x64 icon
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Avoids the need to put the scaling parameters all over the place for the
common case. The only other time scaling is done is to generate the
smaller 48x48 image, so this is fine.
2018-10-27 01:05:56 -04:00
Lioncash
85ed0af84e
configure_system: Move entry formatting for the user account list entries to its own function
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Avoids the need to duplicate this all over the place, and makes it
translator-friendly across the board.
2018-10-27 01:05:56 -04:00
Lioncash
8eaf857d06
configure_system: Display errors to the user if file operations fail when setting user images
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We should display an error to the user if setting a user image for an
account fails, rather than continuing onwards.
2018-10-27 01:05:50 -04:00
bunnei
debabf1fa6
Merge pull request #1569 from lioncash/amiibo
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yuzu/main: Notify user of loading errors with Amiibo data
2018-10-25 22:10:08 -04:00
Lioncash
85285b09b0
configure_system: Make the file selector text translatable
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This should be localizable, since it's user-facing text.
2018-10-25 17:27:30 -04:00
Lioncash
5172354e29
configure_system: Make GetAccountUsername() an internal function
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We can just make the function accept an arbitrary ProfileManager
reference and operate on that instead of tying the function to the class
itself. This allows us to keep the function internal to the cpp file and
removes the need to forward declare the UUID struct.
2018-10-25 17:27:25 -04:00
Lioncash
bf7da804c5
configure_system: Default initialize member variables
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These should be initialized to deterministic values so it's easier to
catch improper behavior, as it'll always be reproducable, instead of
performing uninitialized reads.
2018-10-25 16:52:23 -04:00
Lioncash
8806e69f59
configure_system: Simplify UUID generation call in AddUser()
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This is a static function so we can just perform an assignment directly.
2018-10-25 16:50:07 -04:00
Lioncash
a6addb5332
configure_system: Amend function casing
2018-10-25 16:47:09 -04:00
Lioncash
2347e1b8c5
configure_system: Add missing override specifier on the destructor
2018-10-25 16:45:13 -04:00
Lioncash
3c63cecb96
configure_system: Make public slots private
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These are only used within this class, so we can make them private to
keep their use contained. This also gets rid of the pre-Qt5 'slot'
identifier, since Qt 5's connection syntax doesn't require a function to
be declared a slot anymore.
2018-10-25 16:43:44 -04:00
bunnei
b43cfe6c02
Merge pull request #1575 from lioncash/qstring
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game_list_worker: Use QString's formatting instead of fmt in FormatPatchNameVersions()
2018-10-24 19:39:43 -04:00
bunnei
9aa5c1894e
Merge pull request #1570 from lioncash/optional
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profile_manager: Use std::optional instead of boost::optional
2018-10-24 18:11:03 -04:00
bunnei
3a6e76e9b5
Merge pull request #1558 from lioncash/ptr
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yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a raw pointer
2018-10-24 18:07:14 -04:00
bunnei
b723390ab1
Merge pull request #1571 from lioncash/debug-translate
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graphic_breakpoints: Correct translation of strings in BreakpointModel's data() function
2018-10-24 17:37:18 -04:00
bunnei
d9590d7dfa
Merge pull request #1568 from lioncash/dir
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game_list: Use QFileInfo instead of common's file functions
2018-10-24 17:13:51 -04:00
bunnei
2694b43d3a
Merge pull request #1567 from lioncash/translate
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game_list: Make game list column headers translatable
2018-10-24 17:13:08 -04:00
bunnei
e6e17a3fc6
Merge pull request #1566 from lioncash/str
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bootmanager: Use QStringLiteral instead of std::string to represent the window title.
2018-10-24 17:12:53 -04:00
Lioncash
1edf8660bc
game_list_worker: Use QString's formatting instead of fmt in FormatPatchNameVersions()
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Using fmt here requires unnecessary string conversions back into
QString. Instead, we can just use QString's formatting and get the end
result of the formatting operation in the proper type.
2018-10-24 11:27:35 -04:00
Lioncash
4a31f99a02
profile_manager: Use std::optional instead of boost::optional
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Now that we can actually use std::optional on macOS, we don't need to
continue using boost::optional here.
2018-10-24 11:06:52 -04:00
Lioncash
030847d5fa
graphic_breakpoints: Correct translation of strings in BreakpointModel's data() function
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tr() will not function properly on static/global data like this, as the
object is only ever constructed once, so the strings won't translate if
the language is changed without restarting the program, which is
undesirable. Instead we can just turn the map into a plain old function
that maps the values to their equivalent strings. This is also lessens
the memory allocated, since it's only allocating memory for the strings
themselves, and not an encompassing map as well.
2018-10-24 11:01:23 -04:00
Lioncash
bed2d6c425
yuzu/main: Notify user of loading errors with Amiibo data
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We shouldn't silently continue if loading failed, since the general
assumption is that no messages showing up implicitly indicates success.
2018-10-24 10:39:31 -04:00
Zach Hilman
e7ac42677b
configure_system: Clear current username before overwriting
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Prevents bug where old username would remain if the new username was shorter in length.
2018-10-24 09:25:20 -04:00
Lioncash
a1c85b8c55
game_list: Use QFileInfo instead of common's file functions
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We can just use the facilities that Qt provides instead of pulling in
stuff from common. While we're at it, we can also simplify the nearby
logging statement's argument by just calling .toStdString()
2018-10-24 08:40:22 -04:00
Lioncash
47f081d513
game_list: Make game list column headers translatable
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These are user-facing strings, so they should be marked as translatable
2018-10-24 08:20:35 -04:00
Lioncash
2cbc284c2b
bootmanager: Use QStringLiteral instead of std::string to represent the window title
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This gets rid of an unnecessary type conversion. We can just use the
regular QStringLiteral to already format the string as the type
setWindowTitle accepts instead of converting from a std::string
instance.
2018-10-24 08:14:26 -04:00
Lioncash
6949f73149
yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a raw pointer
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Same behavior, less code.
2018-10-24 00:24:02 -04:00