Merge pull request #2529 from lioncash/boot
yuzu/bootmanager: Minor interface tidying
This commit is contained in:
commit
2ba4aa8a3b
4 changed files with 61 additions and 44 deletions
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@ -20,7 +20,7 @@ static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area,
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static_cast<T>(std::round(scale * screen_aspect_ratio))};
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}
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FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
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FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
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ASSERT(width > 0);
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ASSERT(height > 0);
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// The drawing code needs at least somewhat valid values for both screens
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@ -29,22 +29,23 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
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const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) /
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ScreenUndocked::Width};
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Common::Rectangle<unsigned> screen_window_area{0, 0, width, height};
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Common::Rectangle<unsigned> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
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const auto window_aspect_ratio = static_cast<float>(height) / width;
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float window_aspect_ratio = static_cast<float>(height) / width;
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const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
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Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
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if (window_aspect_ratio < emulation_aspect_ratio) {
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screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2);
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} else {
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screen = screen.TranslateY((height - screen.GetHeight()) / 2);
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}
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res.screen = screen;
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return res;
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}
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FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) {
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int width, height;
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FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
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u32 width, height;
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if (Settings::values.use_docked_mode) {
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width = ScreenDocked::WidthDocked * res_scale;
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@ -8,15 +8,22 @@
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namespace Layout {
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enum ScreenUndocked : unsigned { Width = 1280, Height = 720 };
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enum ScreenDocked : unsigned { WidthDocked = 1920, HeightDocked = 1080 };
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enum ScreenUndocked : u32 {
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Width = 1280,
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Height = 720,
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};
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enum ScreenDocked : u32 {
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WidthDocked = 1920,
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HeightDocked = 1080,
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};
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/// Describes the layout of the window framebuffer
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struct FramebufferLayout {
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unsigned width{ScreenUndocked::Width};
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unsigned height{ScreenUndocked::Height};
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u32 width{ScreenUndocked::Width};
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u32 height{ScreenUndocked::Height};
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Common::Rectangle<unsigned> screen;
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Common::Rectangle<u32> screen;
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/**
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* Returns the ration of pixel size of the screen, compared to the native size of the undocked
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@ -33,12 +40,12 @@ struct FramebufferLayout {
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* @param height Window framebuffer height in pixels
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* @return Newly created FramebufferLayout object with default screen regions initialized
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*/
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FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height);
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FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
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/**
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* Convenience method to get frame layout by resolution scale
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* @param res_scale resolution scale factor
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*/
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FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale);
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FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
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} // namespace Layout
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@ -26,6 +26,8 @@
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EmuThread::EmuThread(GRenderWindow* render_window) : render_window(render_window) {}
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EmuThread::~EmuThread() = default;
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void EmuThread::run() {
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render_window->MakeCurrent();
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@ -185,7 +187,7 @@ private:
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bool do_painting;
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};
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread)
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: QWidget(parent), emu_thread(emu_thread) {
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
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.arg(QString::fromUtf8(Common::g_build_name),
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@ -194,8 +196,7 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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setAttribute(Qt::WA_AcceptTouchEvents);
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InputCommon::Init();
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connect(this, &GRenderWindow::FirstFrameDisplayed, static_cast<GMainWindow*>(parent),
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&GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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}
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GRenderWindow::~GRenderWindow() {
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@ -247,9 +248,9 @@ void GRenderWindow::PollEvents() {}
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void GRenderWindow::OnFramebufferSizeChanged() {
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// Screen changes potentially incur a change in screen DPI, hence we should update the
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// framebuffer size
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qreal pixelRatio = GetWindowPixelRatio();
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unsigned width = child->QPaintDevice::width() * pixelRatio;
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unsigned height = child->QPaintDevice::height() * pixelRatio;
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const qreal pixel_ratio = GetWindowPixelRatio();
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const u32 width = child->QPaintDevice::width() * pixel_ratio;
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const u32 height = child->QPaintDevice::height() * pixel_ratio;
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UpdateCurrentFramebufferLayout(width, height);
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}
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@ -266,7 +267,7 @@ void GRenderWindow::ForwardKeyReleaseEvent(QKeyEvent* event) {
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}
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void GRenderWindow::BackupGeometry() {
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geometry = ((QWidget*)this)->saveGeometry();
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geometry = QWidget::saveGeometry();
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}
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void GRenderWindow::RestoreGeometry() {
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@ -283,10 +284,11 @@ void GRenderWindow::restoreGeometry(const QByteArray& geometry) {
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QByteArray GRenderWindow::saveGeometry() {
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// If we are a top-level widget, store the current geometry
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// otherwise, store the last backup
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if (parent() == nullptr)
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return ((QWidget*)this)->saveGeometry();
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else
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return geometry;
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if (parent() == nullptr) {
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return QWidget::saveGeometry();
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}
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return geometry;
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}
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qreal GRenderWindow::GetWindowPixelRatio() const {
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@ -294,10 +296,10 @@ qreal GRenderWindow::GetWindowPixelRatio() const {
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return windowHandle() ? windowHandle()->screen()->devicePixelRatio() : 1.0f;
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}
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std::pair<unsigned, unsigned> GRenderWindow::ScaleTouch(const QPointF pos) const {
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std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
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const qreal pixel_ratio = GetWindowPixelRatio();
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return {static_cast<unsigned>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
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static_cast<unsigned>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
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return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
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static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
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}
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void GRenderWindow::closeEvent(QCloseEvent* event) {
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@ -353,7 +355,7 @@ void GRenderWindow::focusOutEvent(QFocusEvent* event) {
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InputCommon::GetKeyboard()->ReleaseAllKeys();
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}
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void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
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void GRenderWindow::OnClientAreaResized(u32 width, u32 height) {
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NotifyClientAreaSizeChanged(std::make_pair(width, height));
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}
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@ -394,7 +396,7 @@ void GRenderWindow::InitRenderTarget() {
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context->setShareContext(shared_context.get());
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context->setFormat(fmt);
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context->create();
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fmt.setSwapInterval(false);
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fmt.setSwapInterval(0);
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child = new GGLWidgetInternal(this, shared_context.get());
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container = QWidget::createWindowContainer(child, this);
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@ -424,23 +426,29 @@ void GRenderWindow::InitRenderTarget() {
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BackupGeometry();
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}
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void GRenderWindow::CaptureScreenshot(u16 res_scale, const QString& screenshot_path) {
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void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
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auto& renderer = Core::System::GetInstance().Renderer();
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if (!res_scale)
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if (res_scale == 0) {
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res_scale = VideoCore::GetResolutionScaleFactor(renderer);
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}
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const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
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screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
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renderer.RequestScreenshot(screenshot_image.bits(),
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[=] {
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screenshot_image.mirrored(false, true).save(screenshot_path);
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LOG_INFO(Frontend, "The screenshot is saved.");
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},
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layout);
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renderer.RequestScreenshot(
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screenshot_image.bits(),
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[=] {
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const std::string std_screenshot_path = screenshot_path.toStdString();
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if (screenshot_image.mirrored(false, true).save(screenshot_path)) {
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LOG_INFO(Frontend, "Screenshot saved to \"{}\"", std_screenshot_path);
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} else {
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LOG_ERROR(Frontend, "Failed to save screenshot to \"{}\"", std_screenshot_path);
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}
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},
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layout);
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}
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void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
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void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
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setMinimumSize(minimal_size.first, minimal_size.second);
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}
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@ -27,11 +27,12 @@ namespace VideoCore {
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enum class LoadCallbackStage;
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}
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class EmuThread : public QThread {
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class EmuThread final : public QThread {
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Q_OBJECT
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public:
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explicit EmuThread(GRenderWindow* render_window);
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~EmuThread() override;
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/**
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* Start emulation (on new thread)
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@ -114,7 +115,7 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
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Q_OBJECT
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public:
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GRenderWindow(QWidget* parent, EmuThread* emu_thread);
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GRenderWindow(GMainWindow* parent, EmuThread* emu_thread);
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~GRenderWindow() override;
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// EmuWindow implementation
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@ -133,17 +134,17 @@ public:
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QByteArray saveGeometry(); // overridden
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qreal GetWindowPixelRatio() const;
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std::pair<unsigned, unsigned> ScaleTouch(const QPointF pos) const;
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std::pair<u32, u32> ScaleTouch(QPointF pos) const;
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void closeEvent(QCloseEvent* event) override;
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bool event(QEvent* event) override;
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void focusOutEvent(QFocusEvent* event) override;
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void OnClientAreaResized(unsigned width, unsigned height);
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void OnClientAreaResized(u32 width, u32 height);
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void InitRenderTarget();
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void CaptureScreenshot(u16 res_scale, const QString& screenshot_path);
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void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
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public slots:
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void moveContext(); // overridden
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@ -162,7 +163,7 @@ private:
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void TouchUpdateEvent(const QTouchEvent* event);
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void TouchEndEvent();
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void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
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void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
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QWidget* container = nullptr;
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GGLWidgetInternal* child = nullptr;
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