lat9nq
b43ae9d5ed
vulkan_library: Add debug logging
2022-05-30 10:57:59 -04:00
bunnei
a9beb4746e
Merge pull request #8379 from lat9nq/amd-push-desc-workaround
...
vulkan_device: Block AMDVLK's VK_KHR_push_descriptor
2022-05-25 13:07:39 -07:00
lat9nq
3a8c2ae328
vulkan_device: Workaround extension bug
...
A bug occurs in yuzu when VK_KHR_workgroup_memory_explicit_layout is
available but 16-bit integers are not supported in the host driver.
Disable usage of the extension when this case arises.
2022-05-25 01:22:15 -04:00
lat9nq
7f53cd1e96
vulkan_device: Block AMDVLK's VK_KHR_push_descriptor
...
Recent AMD Vulkan drivers (22.5.2 or 2.0.226 for specifically Vulkan)
have a broken VK_KHR_push_descriptor implementation that causes a crash
in yuzu. Disable it for the time being.
2022-05-25 01:17:48 -04:00
Alexandre Bouvier
020982508d
video_core: Support new VkResult
2022-05-17 17:37:10 +02:00
Morph
99ceb03a1c
general: Convert source file copyright comments over to SPDX
...
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Fernando Sahmkow
f783883bf8
video_core: implement formats for N64 emulation
2022-04-14 11:06:27 -04:00
Andrea Pappacoda
0c214cb5b9
fix: typos
2022-04-02 16:34:07 +02:00
bunnei
9b52ee4558
Merge pull request #8076 from ameerj/nv-vk-msaa-scale
...
Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
2022-03-30 23:00:44 -07:00
Fernando Sahmkow
9872d4bc4f
GC: Address Feedback.
2022-03-25 03:05:56 +01:00
Fernando Sahmkow
ecb3342145
Garbage Collection: Redesign the algorithm to do a better use of memory.
2022-03-25 01:51:51 +01:00
ameerj
8d45dd3b73
Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+
...
Nvidia Vulkan drivers 510+ crash when blitting MSAA images. Fall-back to 3D scale helpers for MSAA image scaling.
2022-03-23 23:30:17 -04:00
ameerj
1bc7d61b57
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
Ameer J
5f8d6bc504
vulkan_device: Blacklist RADV on RDNA2 from VK_EXT_vertex_input_dynamic_state
...
RDNA2 devices running under the RADV driver were crashing when VK_EXT_vertex_input_dynamic_state was enabled.
Blacklisting these devices until a proper fix is established.
2022-02-25 23:09:03 -05:00
voidanix
7712e46d64
vulkan_device: fix missing format in ANV
...
Currently Mesa's ANV driver does not support
VK_FORMAT_B5G6R5_UNORM_PACK16, implement an alternative for it.
2022-02-21 09:21:41 +01:00
Georg Lehmann
d15814d39f
vulkan_device: Fix sType for VkPhysicalDeviceShaderAtomicInt64Features
2022-01-19 19:48:46 +01:00
ameerj
f9e0681d59
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
...
Fixes a crash when scaling MSAA textures in titles such as Sonic Colors Ultimate.
2021-12-23 22:35:19 -05:00
Fernando Sahmkow
6c00151d17
Vulkan: Fix the checks for primitive restart extension.
2021-12-18 07:17:08 +01:00
Fernando Sahmkow
14d2c77f91
Vulkan: implement Logical Operations.
2021-12-18 06:52:28 +01:00
Fernando Sahmkow
6430fc29a9
Vulkan: Implement VK_EXT_primitive_topology_list_restart
2021-12-18 05:47:48 +01:00
Morph
47a724780f
renderer_vulkan: Add R16G16_UINT
...
- Used by Immortals Fenyx Rising
2021-12-08 10:55:11 -05:00
Morph
dc61b7045b
renderer_vulkan: Implement S8_UINT stencil format
...
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj
89a7e566c7
vk_texture_cache: Fix unsupported blit format error checking
2021-11-16 22:11:30 +01:00
70d51f72ec
vulkan_device: Add missing vulkan image format R5G6B5 in GetFormatProperties
...
- Used by Dragon Quest Builders
2021-11-05 10:31:40 -04:00
Ameer J
494e34af6a
Merge pull request #7070 from FernandoS27/want-you-bad
...
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
2021-10-23 18:02:23 -04:00
ameerj
1e1ecca691
vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
...
Fixes rainbow textures on BOTW.
2021-09-23 19:40:53 -04:00
Fernando Sahmkow
60a3980561
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
2021-09-23 03:49:10 +02:00
bunnei
ff54d9615f
Merge pull request #7011 from ameerj/vk-validation-0x0
...
vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors
2021-09-16 17:17:04 -07:00
ameerj
e3c153efa4
vulkan_device: Reorder Float16Int8 declaration
...
This variable was going out of scope before its usage in the vulkan device creation, causing a crash on very specific drivers.
2021-09-16 00:54:24 -04:00
ameerj
5601e1cb00
Revert "Merge pull request #7006 from FernandoS27/a-motherfucking-driver"
...
This reverts commit 62e88d0e74
, reversing
changes made to edf3da346f
.
2021-09-16 00:51:22 -04:00
ameerj
db1c4b125f
vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errors
...
This validation error is spammed on some titles, asserting that VkDescriptorSet 0x0[] was destroyed.
This is likely a validation layer bug when using VK_KHR_push_descriptor, which can avoid using traditional VkDescriptorSet. It should be safe to ignore for now.
2021-09-13 23:08:59 -04:00
Morph
d86a9b9a4b
Merge pull request #6943 from FernandoS27/omae-wa-mou-shindeiru
...
Vulkan: Disable VK_EXT_SAMPLER_FILTER_MINMAX in GCN AMD
2021-09-13 17:33:15 -04:00
Fernando Sahmkow
7a712da2b3
Vulkan: Disable VK_EXT_SAMPLER_FILTER_MINMAX in GCN AMD since it's broken.
2021-09-13 23:29:57 +02:00
Morph
62e88d0e74
Merge pull request #7006 from FernandoS27/a-motherfucking-driver
...
Vulkan: Blacklist Int8Float16 Extension on AMD on driver 21.9.1
2021-09-13 17:25:56 -04:00
Morph
fde9b84b21
Merge pull request #6944 from FernandoS27/dear-drunk-me
...
Vulkan/Descriptors: Increase sets per pool on AMD propietary driver.
2021-09-13 17:20:07 -04:00
Fernando Sahmkow
e7c8a0bb23
Vulkan: Blacklist Int8Float16 Extension on AMD on driver 21.9.1
2021-09-13 23:17:37 +02:00
Fernando Sahmkow
e7ca37b1e5
Vulkan/Descriptors: Increase sets per pool on AMFD propietary driver.
2021-09-13 23:09:18 +02:00
ameerj
27f8f3333f
vulkan_device: Enable VK_KHR_swapchain_mutable_format if available
...
Silences validation errors when creating sRGB image views of linear swapchain images
2021-08-29 02:03:36 -04:00
ameerj
4d535799eb
vulkan_device: Add a check for int8 support
...
Silences validation errors when shaders use int8 without specifying its support to the API
2021-08-24 21:22:41 -04:00
Robin Kertels
bb29dcb7f2
vulkan_memory_allocator: Respect bufferImageGranularity
2021-08-07 15:28:05 +02:00
ReinUsesLisp
3b006f4fe2
renderer_vulkan: Add setting to log pipeline statistics
...
Use VK_KHR_pipeline_executable_properties when enabled and available to
log statistics about the pipeline cache in a game.
For example, this is on Turing GPUs when generating a pipeline cache
from Super Smash Bros. Ultimate:
Average pipeline statistics
==========================================
Code size: 6433.167
Register count: 32.939
More advanced results could be presented, at the moment it's just an
average of all 3D and compute pipelines.
2021-07-27 21:29:24 -03:00
Lioncash
8c82c594f0
vulkan_wrapper: Fix SetObjectName() always indicating objects as images
...
We should be using the passed in object type instead.
2021-07-27 07:19:15 -04:00
ReinUsesLisp
f6796cad9c
vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor
...
Causes crashes on Link's Awakening intro. It's hard to debug if it's our
fault due to bugs in validation layers.
2021-07-22 21:51:40 -04:00
ReinUsesLisp
be54aad1c4
maxwell_to_vk: Add R16_SNORM
2021-07-22 21:51:40 -04:00
lat9nq
55233c2861
vulkan_device: Add missing include algorithm
2021-07-22 21:51:40 -04:00
ameerj
7277d7fe96
vulkan_device: Blacklist ampere devices from float16 math
2021-07-22 21:51:40 -04:00
ReinUsesLisp
57171b23f9
vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward
2021-07-22 21:51:40 -04:00
ReinUsesLisp
f94f0be521
vk_graphics_pipeline: Implement smooth lines
2021-07-22 21:51:39 -04:00
ReinUsesLisp
57a8921e01
vk_graphics_pipeline: Implement line width
2021-07-22 21:51:39 -04:00
ReinUsesLisp
7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
...
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00