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video_core: Reduce unused includes

This commit is contained in:
ameerj 2022-03-19 00:06:57 -04:00
parent 8a8ea65fae
commit 1bc7d61b57
75 changed files with 12 additions and 139 deletions

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@ -11,7 +11,6 @@
#include <mutex>
#include <numeric>
#include <span>
#include <unordered_map>
#include <vector>
#include <boost/container/small_vector.hpp>
@ -22,7 +21,6 @@
#include "common/literals.h"
#include "common/lru_cache.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "core/memory.h"
#include "video_core/buffer_cache/buffer_base.h"

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@ -23,11 +23,9 @@
#include "command_classes/nvdec.h"
#include "command_classes/vic.h"
#include "video_core/cdma_pusher.h"
#include "video_core/command_classes/nvdec_common.h"
#include "video_core/command_classes/sync_manager.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
namespace Tegra {
CDmaPusher::CDmaPusher(GPU& gpu_)

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@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <cstdio>
#include <fstream>
#include <vector>
#include "common/assert.h"

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@ -7,7 +7,7 @@
#include <memory>
#include <string_view>
#include <queue>
#include "common/common_types.h"
#include "video_core/command_classes/nvdec_common.h"
extern "C" {

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <vector>
#include "video_core/command_classes/codecs/vp8.h"

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@ -5,7 +5,6 @@
#pragma once
#include <array>
#include <cstring>
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"

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@ -4,8 +4,6 @@
#pragma once
#include <vector>
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Tegra {

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@ -6,7 +6,6 @@
#include "common/microprofile.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/memory.h"
#include "video_core/dma_pusher.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"

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@ -9,7 +9,6 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/engines/engine_interface.h"
#include "video_core/gpu.h"

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@ -10,7 +10,6 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
#include "video_core/textures/decoders.h"
namespace Tegra::Engines {

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@ -12,7 +12,6 @@
#include "common/common_types.h"
#include "video_core/engines/engine_interface.h"
#include "video_core/engines/engine_upload.h"
#include "video_core/gpu.h"
#include "video_core/textures/texture.h"
namespace Core {

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@ -9,8 +9,6 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
#include "video_core/textures/decoders.h"
namespace Tegra::Engines {

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@ -6,13 +6,11 @@
#include <array>
#include <cstddef>
#include <vector>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/engines/engine_interface.h"
#include "video_core/engines/engine_upload.h"
#include "video_core/gpu.h"
namespace Core {
class System;

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@ -10,7 +10,6 @@
#include <limits>
#include <optional>
#include <type_traits>
#include <unordered_map>
#include <vector>
#include "common/assert.h"

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@ -8,10 +8,8 @@
#include <cstddef>
#include <vector>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "video_core/engines/engine_interface.h"
#include "video_core/gpu.h"
namespace Core {
class System;

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@ -11,7 +11,6 @@
#include "core/hle/kernel/k_page_table.h"
#include "core/hle/kernel/k_process.h"
#include "core/memory.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"

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@ -19,7 +19,6 @@
#include "common/assert.h"
#include "common/settings.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"

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@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/frontend/emu_window.h"
#include "video_core/renderer_base.h"

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@ -7,9 +7,7 @@
#include <array>
#include <span>
#include "common/alignment.h"
#include "common/common_types.h"
#include "common/dynamic_library.h"
#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_device.h"

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@ -6,7 +6,6 @@
#include <array>
#include <type_traits>
#include <utility>
#include "common/common_types.h"
#include "shader_recompiler/shader_info.h"

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@ -6,8 +6,6 @@
#include <array>
#include <cstddef>
#include <cstdlib>
#include <cstring>
#include <limits>
#include <optional>
#include <span>
#include <stdexcept>
@ -16,7 +14,6 @@
#include <glad/glad.h>
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "shader_recompiler/stage.h"
#include "video_core/renderer_opengl/gl_device.h"

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@ -14,7 +14,6 @@
#include "common/common_types.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"

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@ -3,15 +3,12 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include <memory>
#include <unordered_map>
#include <utility>
#include <vector>
#include <glad/glad.h>
#include "common/assert.h"
#include "core/core.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"

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@ -6,9 +6,7 @@
#include <array>
#include <bitset>
#include <memory>
#include <string>
#include <string_view>
#include <tuple>
#include <utility>
#include <glad/glad.h>

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@ -5,20 +5,14 @@
#pragma once
#include <array>
#include <atomic>
#include <cstddef>
#include <memory>
#include <optional>
#include <tuple>
#include <utility>
#include <boost/container/static_vector.hpp>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/engines/const_buffer_info.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/rasterizer_accelerated.h"
#include "video_core/rasterizer_interface.h"
@ -26,12 +20,8 @@
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_fence_manager.h"
#include "video_core/renderer_opengl/gl_query_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
#include "video_core/textures/texture.h"
namespace Core::Memory {
class Memory;

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@ -3,9 +3,7 @@
// Refer to the license.txt file included.
#include <string_view>
#include <utility>
#include <glad/glad.h>
#include "common/common_types.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"

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@ -14,10 +14,8 @@
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "common/thread_worker.h"
#include "core/core.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
#include "shader_recompiler/backend/glsl/emit_glsl.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
@ -29,7 +27,6 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"

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@ -4,18 +4,13 @@
#pragma once
#include <array>
#include <filesystem>
#include <stop_token>
#include <unordered_map>
#include <glad/glad.h>
#include "common/common_types.h"
#include "common/thread_worker.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/object_pool.h"
#include "shader_recompiler/profile.h"
#include "video_core/renderer_opengl/gl_compute_pipeline.h"
#include "video_core/renderer_opengl/gl_graphics_pipeline.h"

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@ -6,7 +6,6 @@
#include <vector>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "video_core/renderer_opengl/gl_shader_util.h"

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@ -5,14 +5,10 @@
#pragma once
#include <span>
#include <string>
#include <string_view>
#include <vector>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {

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@ -5,7 +5,6 @@
#pragma once
#include <array>
#include <memory>
#include <span>
#include <utility>

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@ -5,7 +5,6 @@
#include <algorithm>
#include <cstddef>
#include <cstdlib>
#include <cstring>
#include <memory>
#include <glad/glad.h>
@ -15,11 +14,9 @@
#include "common/microprofile.h"
#include "common/settings.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/memory.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
#include "video_core/host_shaders/fxaa_frag.h"
#include "video_core/host_shaders/fxaa_vert.h"

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@ -8,10 +8,12 @@
#include <glad/glad.h>
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
namespace Core {

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@ -4,8 +4,6 @@
#pragma once
#include <compare>
#include "video_core/engines/fermi_2d.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/texture_cache/types.h"

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@ -4,9 +4,6 @@
#include <algorithm>
#include <cstring>
#include <tuple>
#include <boost/functional/hash.hpp>
#include "common/bit_cast.h"
#include "common/cityhash.h"

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@ -4,7 +4,6 @@
#pragma once
#include "common/common_types.h"
#include "shader_recompiler/stage.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/surface.h"

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@ -8,7 +8,6 @@
#include <boost/container/small_vector.hpp>
#include "common/assert.h"
#include "common/common_types.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/shader_info.h"
@ -16,7 +15,6 @@
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/texture_cache/texture_cache.h"
#include "video_core/texture_cache/types.h"
#include "video_core/textures/texture.h"
#include "video_core/vulkan_common/vulkan_device.h"
namespace Vulkan {

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@ -13,16 +13,15 @@
#include <fmt/format.h>
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "common/telemetry.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/frontend/emu_window.h"
#include "core/telemetry_session.h"
#include "video_core/gpu.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/renderer_vulkan/vk_blit_screen.h"
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"

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@ -6,7 +6,6 @@
#include <memory>
#include <string>
#include <vector>
#include "common/dynamic_library.h"
#include "video_core/renderer_base.h"

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@ -6,7 +6,6 @@
#include <array>
#include <cstring>
#include <memory>
#include <tuple>
#include <vector>
#include "common/assert.h"
@ -28,7 +27,6 @@
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/renderer_vulkan/vk_blit_screen.h"
#include "video_core/renderer_vulkan/vk_fsr.h"
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"

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@ -3,12 +3,10 @@
// Refer to the license.txt file included.
#include <array>
#include <cstring>
#include <memory>
#include <optional>
#include <utility>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/div_ceil.h"
@ -23,7 +21,6 @@
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/texture_cache/accelerated_swizzle.h"
#include "video_core/texture_cache/types.h"
#include "video_core/textures/astc.h"
#include "video_core/textures/decoders.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"

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@ -11,7 +11,6 @@
#include "common/common_types.h"
#include "common/thread_worker.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <mutex>
#include <span>
#include <vector>

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@ -9,7 +9,6 @@
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {

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@ -9,7 +9,6 @@
#include "video_core/fence_manager.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Core {
class System;

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@ -16,13 +16,11 @@
#include "common/microprofile.h"
#include "common/thread_worker.h"
#include "core/core.h"
#include "core/memory.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/frontend/maxwell/translate_program.h"
#include "shader_recompiler/program_header.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"

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@ -7,11 +7,9 @@
#include <array>
#include <cstddef>
#include <filesystem>
#include <iosfwd>
#include <memory>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
#include "common/common_types.h"
@ -29,7 +27,6 @@
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/shader_cache.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Core {
class System;

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@ -6,15 +6,12 @@
#include <array>
#include <memory>
#include <mutex>
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "core/core.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/blit_image.h"

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@ -5,10 +5,6 @@
#pragma once
#include <array>
#include <bitset>
#include <memory>
#include <utility>
#include <vector>
#include <boost/container/static_vector.hpp>
@ -17,14 +13,12 @@
#include "video_core/rasterizer_accelerated.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_vulkan/blit_image.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_fence_manager.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_query_cache.h"
#include "video_core/renderer_vulkan/vk_render_pass_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"

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@ -4,7 +4,6 @@
#include <memory>
#include <mutex>
#include <optional>
#include <thread>
#include <utility>

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@ -4,7 +4,6 @@
#pragma once
#include <atomic>
#include <condition_variable>
#include <cstddef>
#include <memory>

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@ -3,9 +3,7 @@
// Refer to the license.txt file included.
#include <cstring>
#include <memory>
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/vulkan_common/vulkan_device.h"

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@ -5,7 +5,6 @@
#include <algorithm>
#include <array>
#include <cstddef>
#include <iterator>
#include "common/common_types.h"
#include "core/core.h"

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@ -7,11 +7,9 @@
#include <limits>
#include <vector>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/frontend/framebuffer_layout.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
#include "video_core/vulkan_common/vulkan_device.h"

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@ -5,7 +5,6 @@
#include <variant>
#include <boost/container/static_vector.hpp>
#include "common/assert.h"
#include "common/logging/log.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_update_descriptor.h"

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@ -6,7 +6,6 @@
#include <array>
#include "common/common_types.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {

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@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <bit>
#include <filesystem>
#include <fstream>
#include <memory>

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@ -4,7 +4,6 @@
#include <atomic>
#include <chrono>
#include <optional>
#include "video_core/shader_notify.h"

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@ -6,7 +6,6 @@
#include <atomic>
#include <chrono>
#include <optional>
namespace VideoCore {
class ShaderNotify {

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@ -9,7 +9,6 @@
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "common/logging/log.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"

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@ -6,7 +6,6 @@
#include <algorithm>
#include <span>
#include <utility>
#include "common/bit_cast.h"
#include "video_core/texture_cache/types.h"

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@ -5,9 +5,7 @@
#pragma once
#include <algorithm>
#include <array>
#include <bit>
#include <concepts>
#include <numeric>
#include <type_traits>
#include <utility>

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@ -22,7 +22,6 @@
#include "video_core/texture_cache/image_base.h"
#include "video_core/texture_cache/image_info.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/image_view_info.h"
#include "video_core/texture_cache/render_targets.h"
#include "video_core/texture_cache/slot_vector.h"
#include "video_core/texture_cache/types.h"

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@ -9,10 +9,8 @@
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/image_base.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/types.h"
#include "video_core/textures/texture.h"

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@ -4,9 +4,6 @@
#pragma once
#include <bit>
#include "common/common_types.h"
namespace Tegra::Texture::ASTC {
void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,

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@ -6,7 +6,6 @@
#include <cmath>
#include <cstring>
#include <span>
#include <utility>
#include "common/alignment.h"
#include "common/assert.h"
@ -14,7 +13,6 @@
#include "common/div_ceil.h"
#include "video_core/gpu.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
namespace Tegra::Texture {
namespace {

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include "common/cityhash.h"

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@ -4,20 +4,22 @@
#pragma once
#include <filesystem>
#include <mutex>
#include <span>
#include <string>
#include <vector>
#include "common/common_types.h"
#include "common/dynamic_library.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
#ifdef HAS_NSIGHT_AFTERMATH
#include <filesystem>
#include <mutex>
// Vulkan headers must be included before Aftermath
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include <GFSDK_Aftermath_Defines.h>
#include <GFSDK_Aftermath_GpuCrashDump.h>
#include <GFSDK_Aftermath_GpuCrashDumpDecoding.h>
#include "common/dynamic_library.h"
#endif
namespace Vulkan {

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@ -6,7 +6,6 @@
#include <bitset>
#include <chrono>
#include <optional>
#include <string_view>
#include <thread>
#include <unordered_set>
#include <utility>

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@ -6,7 +6,6 @@
#include <span>
#include <string>
#include <string_view>
#include <unordered_map>
#include <vector>

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@ -2,11 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <future>
#include <optional>
#include <span>
#include <utility>
#include <vector>
#include "common/common_types.h"

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cstdlib>
#include <string>
#include "common/dynamic_library.h"

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@ -6,7 +6,6 @@
#include <memory>
#include <span>
#include <utility>
#include <vector>
#include "common/common_types.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"

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@ -3,10 +3,8 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <exception>
#include <memory>
#include <optional>
#include <string_view>
#include <utility>
#include <vector>

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@ -5,7 +5,6 @@
#pragma once
#include <exception>
#include <iterator>
#include <limits>
#include <memory>
#include <optional>