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2529 commits

Author SHA1 Message Date
ameerj
8bb8bbf4ae glsl: Implement fswzadd
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj
970fc39d98 glsl: Rebase fixes 2021-07-22 21:51:37 -04:00
ameerj
747b8556a4 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 2021-07-22 21:51:37 -04:00
ameerj
6577a63d36 glsl: skip gl_ViewportIndex write if device does not support it 2021-07-22 21:51:37 -04:00
ameerj
f4799e8fa1 glsl: Implement transform feedback 2021-07-22 21:51:37 -04:00
ameerj
e35ffbbeb0 glsl: Implement VOTE for subgroup size potentially larger 2021-07-22 21:51:36 -04:00
ameerj
3d086e6130 glsl: Implement some attribute getters and setters 2021-07-22 21:51:36 -04:00
ameerj
bd24fa9713 glsl: Query GL Device for FP16 extension support 2021-07-22 21:51:36 -04:00
ReinUsesLisp
53667ddd4e glsl: Fixup build issues 2021-07-22 21:51:36 -04:00
ameerj
eaff1030de glsl: Initial backend 2021-07-22 21:51:35 -04:00
ReinUsesLisp
cb78a1b494 shader: Reorder shader cache directories 2021-07-22 21:51:35 -04:00
ameerj
cd8427367e gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
ReinUsesLisp
60a96c49e5 buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
ReinUsesLisp
7eaa74ad23 gl_texture_cache: Create image storage views
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
b1ed64ac18 gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
ReinUsesLisp
12fe7210d2 gl_shader_cache: Store workers in shader cache object 2021-07-22 21:51:35 -04:00
FernandoS27
562af30181 shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
ReinUsesLisp
79f2fe1a39 glasm: Use ARB_derivative_control conditionally 2021-07-22 21:51:34 -04:00
ReinUsesLisp
4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
916ca74324 opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
a7e9756671 buffer_cache: Mark uniform buffers as dirty if any enable bit changes 2021-07-22 21:51:34 -04:00
ReinUsesLisp
b7764c3a79 shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
ReinUsesLisp
3b595fe8b2 glasm: Prepare XFB from state instead of global registers 2021-07-22 21:51:33 -04:00
ReinUsesLisp
adb591a757 glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
ReinUsesLisp
a41b2ed391 gl_shader_cache: Add disk shader cache 2021-07-22 21:51:33 -04:00
ReinUsesLisp
eacf18cce9 gl_shader_cache: Rename Program abstractions into Pipeline 2021-07-22 21:51:33 -04:00
ReinUsesLisp
4017928213 gl_shader_cache: Do not flip tessellation on OpenGL 2021-07-22 21:51:33 -04:00
ReinUsesLisp
80884e3270 gl_graphics_program: Fix texture buffer bindings 2021-07-22 21:51:33 -04:00
ReinUsesLisp
1bccb43cbe gl_shader_cache: Conditionally use viewport mask 2021-07-22 21:51:33 -04:00
ReinUsesLisp
c31521512f gl_shader_cache,glasm: Conditionally use typeless image reads extension 2021-07-22 21:51:33 -04:00
ReinUsesLisp
df406246d9 gl_shader_cache: Improve GLASM error print logic 2021-07-22 21:51:33 -04:00
ReinUsesLisp
84feabac88 glasm: Implement forced early Z 2021-07-22 21:51:33 -04:00
ReinUsesLisp
6bc54e12a0 glasm: Set transform feedback state 2021-07-22 21:51:33 -04:00
ReinUsesLisp
c07cc9d6a5 gl_shader_cache: Pass shader runtime information 2021-07-22 21:51:33 -04:00
ReinUsesLisp
9e7b6622c2 shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
ReinUsesLisp
54decced92 gl_shader_manager: Zero initialize current assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp
c0e4074721 gl_shader_manager: Remove unintentionally committed #pragma 2021-07-22 21:51:32 -04:00
ReinUsesLisp
690b1841e6 renderer_opengl: State track compute assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp
c5ca4fe451 renderer_opengl: State track assembly programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp
85fc7e584e HACK: Bind stages before and after bindings
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.

Affects all SSBO usages on GLASM.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
8b7d5912d6 glasm: Support textures used in more than one stage 2021-07-22 21:51:32 -04:00
ReinUsesLisp
258f2dec1b opengl: Initial (broken) support to GLASM shaders 2021-07-22 21:51:31 -04:00
ReinUsesLisp
dc02cb92e4 gl_rasterizer: Flush L2 caches before glFlush on GLASM 2021-07-22 21:51:30 -04:00
ReinUsesLisp
2c81ad8311 glasm: Initial GLASM compute implementation for testing 2021-07-22 21:51:30 -04:00
ReinUsesLisp
bfa47539f6 gl_shader_cache: Remove code unintentionally committed 2021-07-22 21:51:30 -04:00
ReinUsesLisp
bed090807a Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00
ReinUsesLisp
d621e96d0d shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
ReinUsesLisp
025b20f96a shader: Move pipeline cache logic to separate files
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.

Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
f4ace63957 shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
ReinUsesLisp
e9a91bc5cc shader: Interact texture buffers with buffer cache 2021-07-22 21:51:26 -04:00