ameerj
|
6705f56029
|
emit_glasm: Implement more integer alu ops
|
2021-07-22 21:51:30 -04:00 |
|
ameerj
|
3e10709091
|
glasm: Reimplement bitwise ops and BFI/BFE
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
4502595bc2
|
glasm: Initial GLASM fp64 support
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
9f851e3832
|
glasm: Implement GLASM fp16 packing and move bitwise insns
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
4de65fbff4
|
glasm: Remove unused functions left from rebase
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
6358b0d0c1
|
glasm: Specify namespace when using FormatTo
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
939dab7120
|
glasm: Implement more GLASM composite instructions
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
1c9307969c
|
glasm: Make GLASM aware of types
|
2021-07-22 21:51:30 -04:00 |
|
ameerj
|
934d300246
|
glasm: Use CMP.S for Select32
also fixes ADD and SUB to use U modifier
|
2021-07-22 21:51:30 -04:00 |
|
ameerj
|
68cc445b8e
|
glasm: Implement more logical ops
|
2021-07-22 21:51:30 -04:00 |
|
ameerj
|
941c6dc740
|
glasm: Implement BFI, BFE
Along with implementations of common instructions along the way
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
3e841f6441
|
glasm: Use BitField instead of C bitfields
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
2b04b4d27f
|
glasm: Remove unused argument in identity instructions on GLASM
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
6fd190d1ae
|
glasm: Implement basic GLASM instructions
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
c1ba685d9c
|
glasm: Changes to GLASM register allocator and emit context
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
b10cf64c48
|
glasm: Add GLASM backend infrastructure
|
2021-07-22 21:51:30 -04:00 |
|
ameerj
|
09dc23f971
|
shader: ISET.X implementation
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
b725db8709
|
shader: Fixup SPIR-V emit header namespaces
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
bed090807a
|
Move SPIR-V emission functions to their own header
|
2021-07-22 21:51:30 -04:00 |
|
FernandoS27
|
ee61ec2c39
|
shader: Optimize NVN Fallthrough
|
2021-07-22 21:51:30 -04:00 |
|
FernandoS27
|
153a77efee
|
shader: Stub SR_AFFINITY
|
2021-07-22 21:51:30 -04:00 |
|
ameerj
|
7ecc6de56a
|
shader: Implement Int32 SUATOM/SURED
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
d621e96d0d
|
shader: Initial OpenGL implementation
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
850b08a16c
|
spirv: Be aware of NAN unaware drivers
|
2021-07-22 21:51:30 -04:00 |
|
ReinUsesLisp
|
fde47152d9
|
spirv: Add SSBO read fallbacks when no aliasing is available
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
fd913bceaf
|
spirv: Add OpKill fallback to demote
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
d2a0f9d7ad
|
spirv: Do not enable ShaderLayer
This is enabled by an extension instead of the capability.
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
2b434b74af
|
spirv: Enable DemoteToHelperInvocationEXT only when supported
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
cfd873275d
|
spirv: Use OriginLowerLeft when requested
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
bafe9e35a9
|
spirv: Only add image operands mask when needed
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
d2e811db2e
|
spirv: Workaround image unsigned offset bug
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
4ead714910
|
spirv: Add int8 and int16 capabilities only when supported
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
33bebc3412
|
spirv: Add integer clamping workarounds
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
7b03b97118
|
spirv: Implement int8 and int16 conversion fallbacks
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
48a17298d7
|
spirv: Support OpenGL uniform buffers and change bindings
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
d5d6778ba5
|
spirv: Desambiguate descriptor names
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
a46d91b1ef
|
shader: Add OpenGL shader profile options
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
028f0033bd
|
shader: Remove shader util
|
2021-07-22 21:51:29 -04:00 |
|
FernandoS27
|
c49d56c931
|
shader: Address feedback
|
2021-07-22 21:51:29 -04:00 |
|
FernandoS27
|
b541f5e5e3
|
shader: Implement VertexA stage
|
2021-07-22 21:51:29 -04:00 |
|
FernandoS27
|
da936d6ad8
|
shader: Implement delegation of Exit to dispatcher on CFG
|
2021-07-22 21:51:29 -04:00 |
|
ameerj
|
fb14820c86
|
shader: Fix IADD3.CC
|
2021-07-22 21:51:29 -04:00 |
|
ameerj
|
20e86fd615
|
shader: Fix BFE s32 undefined check
Our unit tests were hitting this exception.
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
50eb03382e
|
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
57464e3b72
|
shader: Fix storage type when reading patches on tess control
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
d2b54c6e42
|
shader: Fix VMNMX selector B
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
155be4a8d3
|
shader: Increase the maximum number of storage buffers
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
fe25f42403
|
shader: Remove identity removal pass for better build times
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
0c7230a606
|
shader: Add more strict validation the pass
|
2021-07-22 21:51:29 -04:00 |
|
ReinUsesLisp
|
25949b864c
|
shader: Fix forward referencing identity instructions when inserting phi
|
2021-07-22 21:51:29 -04:00 |
|