shader: Increase the maximum number of storage buffers
Compute shaders spill uniform buffers on storage buffers, increasing the expected number.
This commit is contained in:
parent
fe25f42403
commit
155be4a8d3
1 changed files with 1 additions and 1 deletions
|
@ -107,7 +107,7 @@ using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
|
|||
|
||||
struct Info {
|
||||
static constexpr size_t MAX_CBUFS{18};
|
||||
static constexpr size_t MAX_SSBOS{16};
|
||||
static constexpr size_t MAX_SSBOS{32};
|
||||
|
||||
bool uses_workgroup_id{};
|
||||
bool uses_local_invocation_id{};
|
||||
|
|
Loading…
Reference in a new issue