Shader decompiler: do constant propgation before texture pass.
This commit is contained in:
parent
ec9f0f064e
commit
185fc03c3c
1 changed files with 2 additions and 2 deletions
|
@ -212,11 +212,11 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
|||
}
|
||||
Optimization::SsaRewritePass(program);
|
||||
|
||||
Optimization::ConstantPropagationPass(program);
|
||||
|
||||
Optimization::GlobalMemoryToStorageBufferPass(program);
|
||||
Optimization::TexturePass(env, program);
|
||||
|
||||
Optimization::ConstantPropagationPass(program);
|
||||
|
||||
if (Settings::values.resolution_info.active) {
|
||||
Optimization::RescalingPass(program);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue