Shader decompiler: Fix storage tracking in deko3d.
This commit is contained in:
parent
8decc8d1a5
commit
ec9f0f064e
1 changed files with 2 additions and 1 deletions
|
@ -334,7 +334,8 @@ std::optional<LowAddrInfo> TrackLowAddress(IR::Inst* inst) {
|
|||
/// Tries to track the storage buffer address used by a global memory instruction
|
||||
std::optional<StorageBufferAddr> Track(const IR::Value& value, const Bias* bias) {
|
||||
const auto pred{[bias](const IR::Inst* inst) -> std::optional<StorageBufferAddr> {
|
||||
if (inst->GetOpcode() != IR::Opcode::GetCbufU32) {
|
||||
if (inst->GetOpcode() != IR::Opcode::GetCbufU32 &&
|
||||
inst->GetOpcode() != IR::Opcode::GetCbufU32x2) {
|
||||
return std::nullopt;
|
||||
}
|
||||
const IR::Value index{inst->Arg(0)};
|
||||
|
|
Loading…
Reference in a new issue