ameerj
fe1f06c856
Fix screenshot dimensions when at 1x scale
...
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.
This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
bunnei
c3e1ffc44b
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
...
Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
bunnei
b44fbf6cdd
Merge pull request #7369 from Morph1984/amd-fsr-statusbar
...
main: Shorten AMD FSR status bar text
2021-11-19 01:20:27 -08:00
bunnei
d2e009f355
Merge pull request #7273 from fpdotmonkey/submodule-checkout-command-on-new-line
...
Move the cmake submodule checkout command to a new line
2021-11-19 01:19:50 -08:00
bunnei
a69813948f
Merge pull request #7342 from goldenx86/patch-3
...
Replace keys error pop up
2021-11-19 01:17:18 -08:00
bunnei
c45af76ea0
Merge pull request #7357 from Morph1984/s8_uint
...
video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Morph
bc5ed1aa1b
main: Fix default AA name
...
By default, no AA is applied, not FXAA
2021-11-18 23:22:32 -05:00
Morph
a237fb5f75
configure_graphics_ui: AMD's -> AMD
...
AMD officially markets FSR as AMD FidelityFX™️ Super Resolution
2021-11-18 23:17:16 -05:00
Morph
c76163b611
main: Shorten AMD FSR status bar text
...
AMD'S FIDELITYFX SR -> FSR
2021-11-18 23:17:16 -05:00
bunnei
0bc46fedd6
Merge pull request #7349 from ameerj/ogl-convert-image
...
gl_texture_cache: Implement pixel format conversions for copies
2021-11-18 11:30:47 -08:00
bunnei
a100f5d5d4
Merge pull request #7353 from v1993/no-more-epilepsy
...
Prevent window flickering when holding Esc
2021-11-18 11:26:28 -08:00
Morph
dc61b7045b
renderer_vulkan: Implement S8_UINT stencil format
...
It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
Ameer J
66fed9ecbd
Merge pull request #7348 from Morph1984/ci-disable-submodule-fetch
...
ci: Don't fetch submodules when fetching PRs
2021-11-17 23:58:34 -05:00
ameerj
f7e155d8b9
gl_texture_cache: Round format conversion PBO to next power of 2
2021-11-17 23:49:44 -05:00
bunnei
2054013edb
Merge pull request #7355 from german77/hotkey_spam
...
hotkeys: Don't allow hotkeys to spam
2021-11-17 18:16:17 -08:00
Morph
6dd6dc046c
renderer_opengl: Implement S8_UINT stencil format
2021-11-17 15:05:07 -05:00
Morph
2348eb41f3
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
german77
311324e231
hotkeys: Don't allow hotkeys to spam
2021-11-17 10:42:20 -06:00
Valeri
f7e0a37753
Prevent window flickering when holding Esc
...
Reported on discord by Levlight. Don't try to exit fullscreen if it's already off.
2021-11-17 18:07:47 +03:00
894cc9d876
Fix image update/download error when width too small
2021-11-17 12:21:17 +08:00
ameerj
20ed7ba441
texture_cache: Use pixel format conversion when supported by the runtime
2021-11-16 22:32:46 -05:00
ameerj
50c3d53076
gl_texture_cache: Make FormatConversionPass more generic
...
This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj
35ca6274f4
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
2021-11-16 22:31:58 -05:00
Morph
16aa49d138
ci: Don't fetch submodules when fetching PRs
2021-11-16 22:26:54 -05:00
bunnei
71313509f7
Merge pull request #7219 from FernandoS27/aristotles-right-testicle
...
Project A.R.T. Advanced Rendering Techniques
2021-11-16 18:52:11 -08:00
Morph
3154773c00
Merge pull request #7347 from lioncash/catch
...
CMakeLists: Update catch to 2.13.7
2021-11-16 21:26:11 -05:00
Fernando Sahmkow
1c8a3d8d29
TextureCache: Fix Automatic Anisotropic.
2021-11-17 03:15:08 +01:00
Lioncash
6e57c519e2
CMakeLists: Update catch to 2.13.7
...
Keeps the testing libraries up to date.
2021-11-16 20:04:25 -05:00
FernandoS27
1128cc35b9
TextureCache: OGL query device memory if possible.
2021-11-17 01:45:50 +01:00
Fernando Sahmkow
978f598ff6
TextureCache: Fix OGL cleaning
2021-11-17 00:59:46 +01:00
Fernando Sahmkow
282e04bffb
TextureCache: Add automatic anisotropic filtering and refactor code.
2021-11-16 23:14:51 +01:00
Fernando Sahmkow
5230378709
TextureCache: Make a better Anisotropic setter.
2021-11-16 22:11:33 +01:00
Fernando Sahmkow
6c97ab571a
Texture Cache: revert Image changes.
2021-11-16 22:11:33 +01:00
Fernando Sahmkow
6f98690963
ShaderCache: Better fix for Shuffling gl_FragCoord
2021-11-16 22:11:33 +01:00
FernandoS27
d46a71e786
HostShader: fix Gaussian filter.
2021-11-16 22:11:33 +01:00
FernandoS27
de1c8c5c2c
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
2021-11-16 22:11:33 +01:00
ameerj
917b2466ad
texture_cache: Refactor Render Target scaling function
2021-11-16 22:11:33 +01:00
ameerj
9fc1fa1b0d
gl_resource_manager: Ensure non EXT_framebuffer objects are created
2021-11-16 22:11:33 +01:00
FernandoS27
099b0b3167
Texture Cache: Fix memory usage on ScaleDown.
2021-11-16 22:11:33 +01:00
FernandoS27
9189aacfe2
OpenGL: Fix viewport/Scissor scaling on downscaling.
2021-11-16 22:11:33 +01:00
FernandoS27
c97c46747d
Vulkan: fix regression.
2021-11-16 22:11:33 +01:00
ameerj
87abab71ff
host_shaders: Misc copyright/style changes
2021-11-16 22:11:33 +01:00
ameerj
864f2e0b81
configure_graphics.ui: Cleanup scaling options and fix duplicate name warning
2021-11-16 22:11:33 +01:00
ameerj
99124b7261
FSR: Fix GCC build errors
2021-11-16 22:11:33 +01:00
Marshall Mohror
bb03675485
Vulkan: Reimplement FSR constant generation functions to avoid GCC warnings
2021-11-16 22:11:33 +01:00
ameerj
47369faaab
vk_blit_screen: Fix AA destruction order
2021-11-16 22:11:32 +01:00
Marshall Mohror
dcc5b4f6b0
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
2021-11-16 22:11:32 +01:00
ameerj
a39e867c73
renderer_vulkan/blit_image: Use generic color state on Depth to Color blits
...
Fixes Bayonetta 2 on AMD
2021-11-16 22:11:32 +01:00
ameerj
282a4501d9
vk_texture_cache: Refactor 3D scaling helpers
2021-11-16 22:11:32 +01:00
ameerj
93c9eb196f
gl_rasterizer: Fix ScissorTest and Clear when scaling
2021-11-16 22:11:32 +01:00