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ReinUsesLisp d62b0a9e29 shader_ir: Clean texture management code
Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach.
2019-02-07 00:46:13 -03:00
..
debug_utils debug_utils: Remove unused includes 2018-08-24 20:49:14 -04:00
engines Merge pull request #2042 from ReinUsesLisp/nouveau-tex 2019-02-06 20:19:20 -05:00
renderer_opengl shader_ir: Clean texture management code 2019-02-07 00:46:13 -03:00
shader shader_ir: Clean texture management code 2019-02-07 00:46:13 -03:00
textures Merge pull request #2042 from ReinUsesLisp/nouveau-tex 2019-02-06 20:19:20 -05:00
CMakeLists.txt gl_shader_disk_cache: Compress GLSL code using LZ4 2019-02-06 22:23:39 -03:00
dma_pusher.cpp video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
dma_pusher.h video_core/dma_pusher: Silence C4828 warnings 2019-01-30 12:36:31 -05:00
gpu.cpp video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908) 2019-01-29 21:49:18 -05:00
gpu.h video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908) 2019-01-29 21:49:18 -05:00
macro_interpreter.cpp Fixed uninitialized memory due to missing returns in canary 2018-12-19 12:52:32 +11:00
macro_interpreter.h macro_interpreter: Implement AddWithCarry and SubtractWithBorrow. 2018-11-22 00:58:00 -05:00
memory_manager.cpp memory_manager: Check for reserved page status 2019-02-03 04:58:24 -03:00
memory_manager.h memory_manager: Do not allow 0 to be a valid GPUVAddr. 2018-11-23 12:58:55 -05:00
morton.cpp gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. 2018-12-28 15:36:45 -05:00
morton.h Implemented Tile Width Spacing 2018-11-26 09:05:12 -04:00
rasterizer_cache.cpp rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 2018-11-08 00:31:39 -05:00
rasterizer_cache.h Improved GPU Caches lookup Speed 2018-11-11 12:53:25 -04:00
rasterizer_interface.h gl_shader_cache: Link loading screen with disk shader cache load 2019-02-06 22:23:40 -03:00
renderer_base.cpp yuzu, video_core: Screenshot functionality 2018-12-18 22:54:41 +01:00
renderer_base.h yuzu, video_core: Screenshot functionality 2018-12-18 22:54:41 +01:00
surface.cpp gl_shader_cache: Fix texture view for cubemaps as cubemap arrays 2019-01-29 23:49:02 -03:00
surface.h video_core: Remove unused Fill surface type 2019-02-01 02:57:47 -03:00
video_core.cpp gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
video_core.h gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00