gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
Cubemaps are considered layered and to create a texture view the texture mustn't be a layered texture, resulting in cubemaps being bound as cubemap arrays. To fix this issue this commit introduces an extra surface parameter called "is_array" and uses this to query for texture view creation. Now that texture views for cubemaps are actually being created, this also fixes the number of layers created for the texture view (since they have to be 6 to create a texture view of cubemaps).
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2561a79c39
commit
f58a6152fc
4 changed files with 28 additions and 3 deletions
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@ -167,6 +167,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
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}
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params.is_layered = SurfaceTargetIsLayered(params.target);
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params.is_array = SurfaceTargetIsArray(params.target);
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params.max_mip_level = config.tic.max_mip_level + 1;
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params.rt = {};
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@ -877,10 +878,13 @@ void CachedSurface::EnsureTextureView() {
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UNIMPLEMENTED_IF(gl_is_compressed);
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const GLenum target{TargetLayer()};
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const GLuint num_layers{target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6u : 1u};
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constexpr GLuint min_layer = 0;
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constexpr GLuint min_level = 0;
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texture_view.Create();
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glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, 0,
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params.max_mip_level, 0, 1);
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glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, min_level,
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params.max_mip_level, min_layer, num_layers);
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OpenGLState cur_state = OpenGLState::GetCurState();
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const auto& old_tex = cur_state.texture_units[0];
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@ -225,6 +225,7 @@ struct SurfaceParams {
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SurfaceTarget target;
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u32 max_mip_level;
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bool is_layered;
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bool is_array;
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bool srgb_conversion;
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// Parameters used for caching
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VAddr addr;
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@ -294,7 +295,7 @@ public:
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}
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const OGLTexture& TextureLayer() {
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if (params.is_layered) {
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if (params.is_array) {
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return Texture();
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}
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EnsureTextureView();
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@ -50,6 +50,24 @@ bool SurfaceTargetIsLayered(SurfaceTarget target) {
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}
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}
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bool SurfaceTargetIsArray(SurfaceTarget target) {
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switch (target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::TextureCubemap:
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return false;
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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return true;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
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UNREACHABLE();
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return false;
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}
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}
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PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
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switch (format) {
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case Tegra::DepthFormat::S8_Z24_UNORM:
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@ -441,6 +441,8 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
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bool SurfaceTargetIsLayered(SurfaceTarget target);
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bool SurfaceTargetIsArray(SurfaceTarget target);
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PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format);
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PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format);
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