James Rowe
08fcf41b0a
QT Frontend: Add a Loading screen with progressbar
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With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.
Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
bunnei
83f8d1aa2e
Merge pull request #2031 from lioncash/priv
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yuzu/web_browser: Minor cleanup
2019-01-19 12:57:09 -05:00
bunnei
966405d64b
Merge pull request #2033 from ReinUsesLisp/fixup-clip-warning
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gl_rasterizer: Silent unsafe mix warning
2019-01-19 12:56:40 -05:00
bunnei
d0e4e43e3c
Merge pull request #2036 from lioncash/unused-class
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file_sys/directory: Remove unused DirectoryBackend class
2019-01-19 12:56:16 -05:00
Lioncash
96644385ca
file_sys/directory: Remove unused DirectoryBackend class
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This isn't used at all, so we can just get rid of it.
2019-01-18 14:33:50 -05:00
ReinUsesLisp
a1b1ea47ed
gl_rasterizer: Silent unsafe mix warning
2019-01-18 03:25:28 -03:00
Lioncash
5961928543
core/frontend/applets/web_browser: Include missing headers
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Gets rid of a few indirect inclusions.
2019-01-17 11:25:37 -05:00
Lioncash
a661025637
core/frontend/applets/web_browser: Make OpenPage() non-const
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This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.
This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
2019-01-17 11:19:52 -05:00
Lioncash
66978a772d
yuzu/web_browser: std::move std::function instances in OpenPage()
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Avoids the need to potentially reallocate the contained callbacks.
2019-01-17 11:10:35 -05:00
Lioncash
e4fa77ef6a
yuzu/web_browser: Make slot functions private
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These currently aren't used by anything other than the QtWebBrowser
class itself, and can be made private.
2019-01-17 11:08:05 -05:00
Hexagon12
7c6bb8c17f
Merge pull request #2020 from otaviopace/remove-spaces
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audio_core: remove unnecessary spaces on comments
2019-01-14 16:49:37 +02:00
Otávio Pace
215ca770df
audio_core: remove unnecessary spaces on comments
2019-01-14 00:22:05 -02:00
bunnei
bc879ae880
Merge pull request #1848 from FreddyFunk/QJsonArray
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game_list: Remove a reference of a reference
2019-01-12 02:01:13 -05:00
bunnei
c9ef8b0af1
Merge pull request #1959 from DarkLordZach/custom-rtc
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settings: Add support for setting the RTC manually
2019-01-10 17:05:21 -05:00
bunnei
83e8ad2331
Merge pull request #1939 from DarkLordZach/web-applet
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applets: Implement HLE web browser applet (LibAppletOff)
2019-01-10 17:04:38 -05:00
bunnei
912f2a520a
Merge pull request #2010 from ReinUsesLisp/gmem
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gl_global_cache: Add dummy global cache manager
2019-01-08 16:44:53 -05:00
ReinUsesLisp
3121408a90
gl_global_cache: Add dummy global cache manager
2019-01-08 17:47:45 -03:00
Zach Hilman
ac7d8983eb
settings: Fix comment structure
2019-01-07 19:40:28 -05:00
Zach Hilman
05dbb47af5
settings: Use std::chrono::seconds instead of s64 for RTC
2019-01-07 19:19:40 -05:00
Zach Hilman
dbb1eb9c29
time: Use custom RTC settings if applicable for game
2019-01-07 19:19:40 -05:00
Zach Hilman
21f1b2889d
core: Set custom RTC differential on game boot
2019-01-07 19:19:40 -05:00
Zach Hilman
26c9f12271
qt: Provide UI to edit custom RTC settings
2019-01-07 19:19:40 -05:00
Zach Hilman
c6016856d8
settings: Add custom RTC settings
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Stored as signed seconds since epoch.
2019-01-07 19:18:45 -05:00
bunnei
23ebd4920e
Merge pull request #1999 from ReinUsesLisp/dirty-shader
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gl_shader_cache: Use dirty flags for shaders
2019-01-07 14:22:30 -05:00
ReinUsesLisp
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
2019-01-07 16:13:12 -03:00
bunnei
17a68e5ebe
Merge pull request #1989 from lioncash/set
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service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
2019-01-07 12:59:33 -05:00
bunnei
e04d75f44c
Merge pull request #1992 from DarkLordZach/move-profile-manager-ui
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qt: Move profile manager to own UI tab
2019-01-07 11:41:37 -05:00
bunnei
37ac1bb576
Merge pull request #1990 from ReinUsesLisp/copy-surface-stream-copy
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gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
2019-01-07 11:34:05 -05:00
Zach Hilman
2378ecd0e8
build: Copy web engine resources to correct location
2019-01-05 15:27:15 -05:00
ReinUsesLisp
fc8a8789da
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
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Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
2019-01-05 02:27:55 -03:00
bunnei
59c665b28e
Merge pull request #1988 from lioncash/res
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service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
2019-01-05 00:26:29 -05:00
Lioncash
9e8737b535
service/vi: Correct scaling mode conversions
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These values are not equivalent, based off RE. The internal value is put
into a lookup table with the following values:
[3, 0, 1, 2, 4]
So the values absolutely do not map 1:1 like the comment was indicating.
2019-01-04 21:45:18 -05:00
Lioncash
56e51da1d9
service/vi: Factor out scaling mode conversions from the IPC function itself
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Avoids entangling the IPC buffer appending with the actual operation of
converting the scaling values over. This also inserts the proper error
handling for invalid scaling values.
2019-01-04 21:45:18 -05:00
Lioncash
40aa1ea9f9
service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode()
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This appears to only check if the scaling mode can actually be
handled, rather than actually setting the scaling mode for the layer.
This implements the same error handling performed on the passed in
values.
2019-01-04 21:45:14 -05:00
bunnei
a01832b2e0
Merge pull request #1981 from ogniK5377/open-app-area-create
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Return no application area when games try to open an application area
2019-01-04 21:42:23 -05:00
bunnei
1c7696e0d9
Merge pull request #1980 from ogniK5377/applet-msg-update
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Proper no message handling for AM::PopMessage
2019-01-04 21:42:12 -05:00
Lioncash
bf036b46fc
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
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Within the actual service, it makes no distinguishing between docked and
undocked modes. This will always return the constants values reporting
1280x720 as the dimensions.
2019-01-04 19:13:32 -05:00
Zach Hilman
54d7b664da
qt: Move profile manager to own UI tab
2019-01-04 17:32:13 -05:00
Zach Hilman
0f887daa72
build: Copy QtWebEngineProcess[d].exe to release dir on windows
2019-01-04 10:34:29 -05:00
Mat M
c5262b1890
Merge pull request #1984 from ogniK5377/remove-pulse
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Removed pulse event type
2019-01-04 09:18:41 -05:00
David Marcec
4f41fd84ff
Removed pulse event type
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Pulse is considered a hack and nothing should be using it. We should completely remove it
2019-01-04 20:47:20 +11:00
bunnei
de4f931d13
Merge pull request #1975 from lioncash/vi
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service/vi: Minor updates and corrections to the DisplayInfo struct
2019-01-03 22:45:27 -05:00
bunnei
548fe0fc62
Merge pull request #1979 from ogniK5377/30-fps
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Fixed botw deadlock due to incorrect event signal type
2019-01-03 22:42:22 -05:00
David Marcec
48a526dba1
Return no application area when games try to open an application area
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This will prompt CreateApplicationArea
2019-01-04 13:22:25 +11:00
David Marcec
f2536cafe5
Proper no message handling for AM::PopMessage
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When we have no messages, we should be returning an error code.
2019-01-04 13:11:17 +11:00
Hexagon12
9ec9709f68
Merge pull request #1724 from FearlessTobi/port-4412
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Port citra-emu/citra#4412 : "CONTRIBUTING.md: migrate to the wiki"
2019-01-03 18:12:33 +02:00
David Marcec
5af0340066
Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
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Upon investigating the issue with #1878 , I found that games are the ones who handle the vsync event resetting and not us.
2019-01-03 20:32:47 +11:00
bunnei
2c0f831468
Merge pull request #1976 from lioncash/display
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service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
2019-01-02 21:51:20 -05:00
bunnei
56a97647a3
Merge pull request #1978 from lioncash/enabled
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service/vi: Implement SetDisplayEnabled()
2019-01-02 21:34:12 -05:00
bunnei
a6aa710b84
Merge pull request #1942 from DarkLordZach/profile-select-game-boot
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qt: Add setting to prompt for user on game boot
2019-01-02 21:05:27 -05:00