suyu/src/core/file_sys/directory_sdmc.h
archshift 20d2ed0950 Make OpenDirectory fail if the directory doesn't exist
This is in line with what the hardware itself does.

It does this by splitting the initial directory opening into Directory.Open(), which will return false if a stat fails.
Then, Archive::OpenDirectory will return nullptr, and archive.cpp will return an error code .
2014-12-07 14:47:14 -08:00

55 lines
1.5 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "common/file_util.h"
#include "core/file_sys/directory.h"
#include "core/file_sys/archive_sdmc.h"
#include "core/loader/loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
class Directory_SDMC final : public Directory {
public:
Directory_SDMC();
Directory_SDMC(const Archive_SDMC* archive, const Path& path);
~Directory_SDMC() override;
/**
* Open the directory
* @return true if the directory opened correctly
*/
bool Open() override;
/**
* List files contained in the directory
* @param count Number of entries to return at once in entries
* @param entries Buffer to read data into
* @return Number of entries listed
*/
u32 Read(const u32 count, Entry* entries) override;
/**
* Close the directory
* @return true if the directory closed correctly
*/
bool Close() const override;
private:
std::string path;
u32 total_entries_in_directory;
FileUtil::FSTEntry directory;
// We need to remember the last entry we returned, so a subsequent call to Read will continue
// from the next one. This iterator will always point to the next unread entry.
std::vector<FileUtil::FSTEntry>::iterator children_iterator;
};
} // namespace FileSys