suyu/src/core/file_sys/directory_sdmc.h

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "common/file_util.h"
#include "core/file_sys/directory.h"
#include "core/file_sys/archive_sdmc.h"
#include "core/loader/loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
class Directory_SDMC final : public Directory {
public:
Directory_SDMC();
Directory_SDMC(const Archive_SDMC* archive, const Path& path);
~Directory_SDMC() override;
/**
* Open the directory
* @return true if the directory opened correctly
*/
bool Open() override;
/**
* List files contained in the directory
* @param count Number of entries to return at once in entries
* @param entries Buffer to read data into
* @return Number of entries listed
*/
u32 Read(const u32 count, Entry* entries) override;
/**
* Close the directory
* @return true if the directory closed correctly
*/
bool Close() const override;
private:
std::string path;
u32 total_entries_in_directory;
FileUtil::FSTEntry directory;
// We need to remember the last entry we returned, so a subsequent call to Read will continue
// from the next one. This iterator will always point to the next unread entry.
std::vector<FileUtil::FSTEntry>::iterator children_iterator;
};
} // namespace FileSys