Commit graph

434 commits

Author SHA1 Message Date
ReinUsesLisp
1bf4154e7d gl_shader_decompiler: Implement image binding settings 2019-06-20 21:38:33 -03:00
ReinUsesLisp
06c4ce8645 shader: Decode SUST and implement backing image functionality 2019-06-20 21:38:33 -03:00
ReinUsesLisp
6c81c8f5b7 gl_shader_decompiler: Allow 1D textures to be texture buffers 2019-06-20 21:36:12 -03:00
Zach Hilman
c0e7b91145
Merge pull request #2538 from ReinUsesLisp/ssy-pbk
shader: Split SSY and PBK stack
2019-06-15 20:30:13 -04:00
Zach Hilman
de33ad25f5
Merge pull request #2514 from ReinUsesLisp/opengl-compat
video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-06-07 17:23:25 -04:00
ReinUsesLisp
fe8e6618f2 shader: Split SSY and PBK stack
Hardware testing revealed that SSY and PBK push to a different stack,
allowing code like this:

        SSY label1;
        PBK label2;
        SYNC;
label1: PBK;
label2: EXIT;
2019-06-07 02:18:27 -03:00
ReinUsesLisp
bf4dfb3ad4 shader: Use shared_ptr to store nodes and move initialization to file
Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.

This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
bunnei
55c5029171
Merge pull request #2540 from ReinUsesLisp/remove-guest-position
gl_shader_decompiler: Remove guest "position" varying
2019-06-05 18:07:23 -04:00
bunnei
0bcc305797
Merge pull request #2512 from ReinUsesLisp/comp-indexing
gl_shader_decompiler: Pessimize uniform buffer access on AMD's prorpietary driver
2019-06-05 18:02:30 -04:00
ReinUsesLisp
0935c2d97b gl_shader_decompiler: Remove guest "position" varying
"position" was being written but not read anywhere besides geometry
shaders, where it had the same value as gl_Position.

This commit replaces "position" with gl_Position, reducing the
complexity of our code and the emitted GLSL code.
2019-06-03 01:01:34 -03:00
ReinUsesLisp
b76df62c00 gl_rasterizer: Move alpha testing to the OpenGL pipeline
Removes the alpha testing code from each fragment shader invocation.
2019-05-30 13:21:01 -03:00
bunnei
e3608578e4
Merge pull request #2446 from ReinUsesLisp/tid
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-29 12:21:17 -04:00
ReinUsesLisp
d8827b07b5 gl_shader_decompiler: Use an if based cbuf indexing for broken drivers
The following code is broken on AMD's proprietary GLSL compiler:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value = values[idx & 3];
```

It index the wrong components, to fix this the following pessimized code
is emitted when that bug is present:
```glsl
uint idx = ...;
vec4 values = ...;
float some_value;
if ((idx & 3) == 0) some_value = values.x;
if ((idx & 3) == 1) some_value = values.y;
if ((idx & 3) == 2) some_value = values.z;
if ((idx & 3) == 3) some_value = values.w;
```
2019-05-24 02:47:56 -03:00
Lioncash
de23847184 renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string
This accidentally slipped through a rebase.
2019-05-21 09:47:21 -04:00
ReinUsesLisp
9c3461604c shader: Implement S2R Tid{XYZ} and CtaId{XYZ} 2019-05-20 16:36:49 -03:00
ReinUsesLisp
ada79fa8ad gl_shader_decompiler: Make GetSwizzle constexpr 2019-05-20 16:36:48 -03:00
Lioncash
58a0c13e34 gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenation 2019-05-20 14:14:48 -04:00
Lioncash
6fb29764d6 gl_shader_decompiler: Replace individual overloads with the fmt-based one
Gets rid of the need to special-case brace handling depending on the
overload used, and makes it consistent across the board with how fmt
handles them.

Strings with compile-time deducible strings are directly forwarded to
std::string's constructor, so we don't need to worry about the
performance difference here, as it'll be identical.
2019-05-20 14:14:48 -04:00
Lioncash
784d2b6c3d gl_shader_decompiler: Utilize fmt overload of AddLine() where applicable 2019-05-20 14:14:44 -04:00
Lioncash
91ec251c4a gl_shader_decompiler: Add AddLine() overload that forwards to fmt
In a lot of places throughout the decompiler, string concatenation via
operator+ is used quite heavily. This is usually fine, when not heavily
used, but when used extensively, can be a problem. operator+ creates an
entirely new heap allocated temporary string and given we perform
expressions like:

std::string thing = a + b + c + d;

this ends up with a lot of unnecessary temporary strings being created
and discarded, which kind of thrashes the heap more than we need to.
Given we utilize fmt in some AddLine calls, we can make this a part of
the ShaderWriter's API. We can make an overload that simply acts as a
passthrough to fmt.

This way, whenever things need to be appended to a string, the operation
can be done via a single string formatting operation instead of
discarding numerous temporary strings. This also has the benefit of
making the strings themselves look nicer and makes it easier to spot
errors in them.
2019-05-19 14:12:20 -04:00
bunnei
d49efbfb4a
Merge pull request #2441 from ReinUsesLisp/al2p
shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
Lioncash
175fe8aaeb video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function
This isn't used at all, so it can be removed.
2019-05-09 18:45:26 -04:00
ReinUsesLisp
5321cdd276 gl_shader_decompiler: Skip physical unused attributes 2019-05-02 21:46:37 -03:00
ReinUsesLisp
fe700e1856 shader: Add physical attributes commentaries 2019-05-02 21:46:25 -03:00
ReinUsesLisp
c6f9e651b2 gl_shader_decompiler: Implement GLSL physical attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp
b7d412c99b gl_shader_decompiler: Abstract generic attribute operations 2019-05-02 21:46:25 -03:00
ReinUsesLisp
bd81a03d9d gl_shader_decompiler: Declare all possible varyings on physical attribute usage 2019-05-02 21:46:25 -03:00
ReinUsesLisp
06b363c9b5 shader: Remove unused AbufNode Ipa mode 2019-05-02 21:46:25 -03:00
bunnei
4fad91ca45
Merge pull request #2383 from ReinUsesLisp/aoffi-test
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22 22:14:02 -04:00
bunnei
650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
ReinUsesLisp
f43995ec53 shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
2019-04-15 21:16:10 -03:00
ReinUsesLisp
abcbcb1b2a gl_shader_decompiler: Fix MrgH0 decompilation
GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
2019-04-15 21:16:10 -03:00
ReinUsesLisp
64613db605 shader_ir/decode: Implement half float saturation 2019-04-15 21:16:10 -03:00
ReinUsesLisp
acf618afbc renderer_opengl: Implement half float NaN comparisons 2019-04-15 21:13:26 -03:00
ReinUsesLisp
f15c59a164 gl_shader_decompiler: Use variable AOFFI on supported hardware 2019-04-14 05:13:19 -03:00
ReinUsesLisp
5c280e6ff0 shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
Fernando Sahmkow
c9f35d96be Remove bounding in LD_C 2019-04-09 20:02:11 -04:00
bunnei
8aaf418bd6
Merge pull request #2306 from ReinUsesLisp/aoffi
shader_ir: Implement AOFFI for TEX and TLD4
2019-04-07 17:52:30 -04:00
bunnei
520e4e5d4b
Merge pull request #2327 from ReinUsesLisp/crash-safe-visit
gl_shader_decompiler: Return early when an operation is invalid
2019-04-05 23:36:18 -04:00
bunnei
cb2209d06a
Merge pull request #2337 from lioncash/temporary
gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
2019-04-05 23:35:31 -04:00
Lioncash
52746ed8dc gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
Temporal generally indicates a relation to time, but this is just
creating a temporary, so this isn't really an accurate name for what the
function is actually doing.
2019-04-04 19:35:04 -04:00
ReinUsesLisp
88a3c05b7b gl_shader_decompiler: Fix TXQ types
TXQ returns integer types. Shaders usually do:

R0 = TXQ(); // => int
R0 = static_cast<float>(R0);

If we don't treat it as an integer, it will cast a binary float value as
float - resulting in a corrupted number.
2019-04-04 20:07:11 -03:00
ReinUsesLisp
06c1f75f21 gl_shader_decompiler: Return early when an operation is invalid 2019-04-03 16:02:09 -03:00
ReinUsesLisp
38658b38b4 gl_shader_decompiler: Hide local definitions inside an anonymous namespace 2019-03-31 00:26:34 -03:00
ReinUsesLisp
e8abe4b77c gl_shader_decompiler: Add AOFFI backing implementation 2019-03-30 02:55:18 -03:00
ReinUsesLisp
5ca63d0675 shader/decode: Remove extras from MetaTexture 2019-02-26 00:11:30 -03:00
bunnei
c07987dfab
Merge pull request #2118 from FernandoS27/ipa-improve
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00
Fernando Sahmkow
10682ad7e0 shader_decompiler: Improve Accuracy of Attribute Interpolation. 2019-02-14 03:25:07 -04:00
ReinUsesLisp
e60d4d70bc gl_shader_decompiler: Re-implement TLDS lod 2019-02-12 17:03:07 -03:00
ReinUsesLisp
889c646ac0 shader_ir: Remove F4 prefix to texture operations
This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything.
2019-02-07 17:36:46 -03:00