2019-02-22 05:27:25 +01:00
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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namespace Vulkan {
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VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
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: device{device}, resource_manager{resource_manager} {
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next_fence = &resource_manager.CommitFence();
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AllocateNewContext();
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}
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VKScheduler::~VKScheduler() = default;
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2019-07-07 08:12:21 +02:00
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void VKScheduler::Flush(bool release_fence, vk::Semaphore semaphore) {
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2019-02-22 05:27:25 +01:00
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SubmitExecution(semaphore);
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2019-07-07 08:12:21 +02:00
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if (release_fence)
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current_fence->Release();
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2019-02-22 05:27:25 +01:00
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AllocateNewContext();
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}
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2019-07-07 08:12:21 +02:00
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void VKScheduler::Finish(bool release_fence, vk::Semaphore semaphore) {
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2019-02-22 05:27:25 +01:00
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SubmitExecution(semaphore);
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current_fence->Wait();
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2019-07-07 08:12:21 +02:00
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if (release_fence)
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current_fence->Release();
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2019-02-22 05:27:25 +01:00
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AllocateNewContext();
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}
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void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
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const auto& dld = device.GetDispatchLoader();
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current_cmdbuf.end(dld);
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const auto queue = device.GetGraphicsQueue();
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const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1u : 0u,
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&semaphore);
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queue.submit({submit_info}, *current_fence, dld);
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}
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void VKScheduler::AllocateNewContext() {
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current_fence = next_fence;
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current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
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next_fence = &resource_manager.CommitFence();
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const auto& dld = device.GetDispatchLoader();
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current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld);
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}
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} // namespace Vulkan
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