forked from suyu/suyu
61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
|
// Copyright 2019 yuzu Emulator Project
|
||
|
// Licensed under GPLv2 or any later version
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#include "common/assert.h"
|
||
|
#include "common/logging/log.h"
|
||
|
#include "video_core/renderer_vulkan/declarations.h"
|
||
|
#include "video_core/renderer_vulkan/vk_device.h"
|
||
|
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||
|
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||
|
|
||
|
namespace Vulkan {
|
||
|
|
||
|
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
|
||
|
: device{device}, resource_manager{resource_manager} {
|
||
|
next_fence = &resource_manager.CommitFence();
|
||
|
AllocateNewContext();
|
||
|
}
|
||
|
|
||
|
VKScheduler::~VKScheduler() = default;
|
||
|
|
||
|
VKExecutionContext VKScheduler::GetExecutionContext() const {
|
||
|
return VKExecutionContext(current_fence, current_cmdbuf);
|
||
|
}
|
||
|
|
||
|
VKExecutionContext VKScheduler::Flush(vk::Semaphore semaphore) {
|
||
|
SubmitExecution(semaphore);
|
||
|
current_fence->Release();
|
||
|
AllocateNewContext();
|
||
|
return GetExecutionContext();
|
||
|
}
|
||
|
|
||
|
VKExecutionContext VKScheduler::Finish(vk::Semaphore semaphore) {
|
||
|
SubmitExecution(semaphore);
|
||
|
current_fence->Wait();
|
||
|
current_fence->Release();
|
||
|
AllocateNewContext();
|
||
|
return GetExecutionContext();
|
||
|
}
|
||
|
|
||
|
void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
|
||
|
const auto& dld = device.GetDispatchLoader();
|
||
|
current_cmdbuf.end(dld);
|
||
|
|
||
|
const auto queue = device.GetGraphicsQueue();
|
||
|
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1u : 0u,
|
||
|
&semaphore);
|
||
|
queue.submit({submit_info}, *current_fence, dld);
|
||
|
}
|
||
|
|
||
|
void VKScheduler::AllocateNewContext() {
|
||
|
current_fence = next_fence;
|
||
|
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
|
||
|
next_fence = &resource_manager.CommitFence();
|
||
|
|
||
|
const auto& dld = device.GetDispatchLoader();
|
||
|
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld);
|
||
|
}
|
||
|
|
||
|
} // namespace Vulkan
|