suyu/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
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void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
ctx.Add("LDS.U8 {},shared_mem[{}];", inst, offset);
}
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void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
ctx.Add("LDS.S8 {},shared_mem[{}];", inst, offset);
}
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void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
ctx.Add("LDS.U16 {},shared_mem[{}];", inst, offset);
}
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void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
ctx.Add("LDS.S16 {},shared_mem[{}];", inst, offset);
}
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void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
ctx.Add("LDS.U32 {},shared_mem[{}];", inst, offset);
}
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void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
ctx.Add("LDS.U32X2 {},shared_mem[{}];", inst, offset);
}
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void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
ctx.Add("LDS.U32X4 {},shared_mem[{}];", inst, offset);
}
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void EmitWriteSharedU8(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
ctx.Add("STS.U8 {},shared_mem[{}];", value, offset);
}
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void EmitWriteSharedU16(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
ctx.Add("STS.U16 {},shared_mem[{}];", value, offset);
}
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void EmitWriteSharedU32(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
ctx.Add("STS.U32 {},shared_mem[{}];", value, offset);
}
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void EmitWriteSharedU64(EmitContext& ctx, ScalarU32 offset, Register value) {
ctx.Add("STS.U32X2 {},shared_mem[{}];", value, offset);
}
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void EmitWriteSharedU128(EmitContext& ctx, ScalarU32 offset, Register value) {
ctx.Add("STS.U32X4 {},shared_mem[{}];", value, offset);
}
} // namespace Shader::Backend::GLASM