2021-05-11 04:35:16 +02:00
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM {
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void EmitLoadSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitLoadSharedS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitLoadSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitLoadSharedS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitLoadSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitLoadSharedU64([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
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[[maybe_unused]] ScalarU32 offset) {
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ctx.LongAdd("LDS.U64 {},shared_mem[{}];", inst, offset);
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}
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void EmitLoadSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitWriteSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
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[[maybe_unused]] ScalarU32 value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitWriteSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
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[[maybe_unused]] ScalarU32 value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitWriteSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
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[[maybe_unused]] ScalarU32 value) {
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ctx.Add("STS.U32 {},shared_mem[{}];", value, offset);
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}
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void EmitWriteSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
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[[maybe_unused]] Register value) {
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ctx.Add("STS.U64 {},shared_mem[{}];", value, offset);
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}
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void EmitWriteSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarU32 offset,
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[[maybe_unused]] Register value) {
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throw NotImplementedException("GLASM instruction");
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}
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} // namespace Shader::Backend::GLASM
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