2018-03-25 03:09:30 +02:00
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "video_core/engines/maxwell_3d.h"
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2018-04-07 10:54:52 +02:00
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using GLvec2 = std::array<GLfloat, 2>;
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using GLvec3 = std::array<GLfloat, 3>;
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using GLvec4 = std::array<GLfloat, 4>;
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using GLuvec2 = std::array<GLuint, 2>;
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using GLuvec3 = std::array<GLuint, 3>;
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using GLuvec4 = std::array<GLuint, 4>;
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2018-03-25 03:09:30 +02:00
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namespace MaxwellToGL {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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switch (attrib.type) {
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case Maxwell::VertexAttribute::Type::UnsignedNorm: {
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switch (attrib.size) {
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case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
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return GL_UNSIGNED_BYTE;
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}
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2018-04-17 03:23:28 +02:00
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString());
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2018-03-25 03:09:30 +02:00
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UNREACHABLE();
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return {};
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}
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case Maxwell::VertexAttribute::Type::Float:
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return GL_FLOAT;
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}
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2018-04-17 03:23:28 +02:00
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString());
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2018-03-25 03:09:30 +02:00
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UNREACHABLE();
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return {};
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}
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2018-04-13 20:18:37 +02:00
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inline GLenum IndexFormat(Maxwell::IndexFormat index_format) {
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switch (index_format) {
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case Maxwell::IndexFormat::UnsignedByte:
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return GL_UNSIGNED_BYTE;
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case Maxwell::IndexFormat::UnsignedShort:
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return GL_UNSIGNED_SHORT;
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case Maxwell::IndexFormat::UnsignedInt:
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return GL_UNSIGNED_INT;
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}
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2018-04-17 03:23:28 +02:00
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented index_format={}", static_cast<u32>(index_format));
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2018-04-13 20:18:37 +02:00
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UNREACHABLE();
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return {};
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}
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2018-03-27 02:09:01 +02:00
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inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
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switch (topology) {
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2018-04-07 10:54:52 +02:00
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case Maxwell::PrimitiveTopology::Triangles:
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return GL_TRIANGLES;
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2018-03-27 02:09:01 +02:00
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case Maxwell::PrimitiveTopology::TriangleStrip:
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return GL_TRIANGLE_STRIP;
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}
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2018-04-17 03:23:28 +02:00
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
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2018-03-27 02:09:01 +02:00
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UNREACHABLE();
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return {};
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}
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2018-03-27 04:41:05 +02:00
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inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
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switch (filter_mode) {
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case Tegra::Texture::TextureFilter::Linear:
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return GL_LINEAR;
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case Tegra::Texture::TextureFilter::Nearest:
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return GL_NEAREST;
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}
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2018-04-17 03:23:28 +02:00
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}",
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static_cast<u32>(filter_mode));
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2018-03-27 04:41:05 +02:00
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UNREACHABLE();
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return {};
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}
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inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
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switch (wrap_mode) {
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2018-04-17 17:17:18 +02:00
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case Tegra::Texture::WrapMode::Wrap:
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return GL_REPEAT;
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2018-03-27 04:41:05 +02:00
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case Tegra::Texture::WrapMode::ClampToEdge:
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return GL_CLAMP_TO_EDGE;
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2018-04-17 17:08:10 +02:00
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case Tegra::Texture::WrapMode::ClampOGL:
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// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
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// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
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// manually mix them. However the shader part of this is not yet implemented.
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return GL_CLAMP_TO_BORDER;
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2018-03-27 04:41:05 +02:00
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}
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2018-04-17 03:23:28 +02:00
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NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}",
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static_cast<u32>(wrap_mode));
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2018-03-27 04:41:05 +02:00
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UNREACHABLE();
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return {};
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}
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2018-03-25 03:09:30 +02:00
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} // namespace MaxwellToGL
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