suyu/src/video_core/renderer_opengl/maxwell_to_gl.h

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <glad/glad.h>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h"
namespace MaxwellToGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
switch (attrib.type) {
case Maxwell::VertexAttribute::Type::UnsignedNorm: {
switch (attrib.size) {
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_UNSIGNED_BYTE;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString().c_str());
UNREACHABLE();
return {};
}
case Maxwell::VertexAttribute::Type::Float:
return GL_FLOAT;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString().c_str());
UNREACHABLE();
return {};
}
} // namespace MaxwellToGL