suyu/src/video_core/renderer_vulkan/vk_graphics_pipeline.h

75 lines
2.7 KiB
C++
Raw Normal View History

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <condition_variable>
#include <mutex>
#include "common/thread_worker.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class RenderPassCache;
class VKScheduler;
class VKUpdateDescriptorQueue;
class GraphicsPipeline {
static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
public:
explicit GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d,
Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler,
BufferCache& buffer_cache, TextureCache& texture_cache,
const Device& device, VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
Common::ThreadWorker* worker_thread,
RenderPassCache& render_pass_cache, const FixedPipelineState& state,
std::array<vk::ShaderModule, NUM_STAGES> stages,
const std::array<const Shader::Info*, NUM_STAGES>& infos);
void Configure(bool is_indexed);
GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
GraphicsPipeline(GraphicsPipeline&&) noexcept = delete;
GraphicsPipeline& operator=(const GraphicsPipeline&) = delete;
GraphicsPipeline(const GraphicsPipeline&) = delete;
private:
void MakePipeline(const Device& device, VkRenderPass render_pass);
Tegra::Engines::Maxwell3D& maxwell3d;
Tegra::MemoryManager& gpu_memory;
TextureCache& texture_cache;
BufferCache& buffer_cache;
VKScheduler& scheduler;
VKUpdateDescriptorQueue& update_descriptor_queue;
const FixedPipelineState state;
std::array<vk::ShaderModule, NUM_STAGES> spv_modules;
std::array<Shader::Info, NUM_STAGES> stage_infos;
vk::DescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator;
vk::PipelineLayout pipeline_layout;
vk::DescriptorUpdateTemplateKHR descriptor_update_template;
vk::Pipeline pipeline;
std::condition_variable build_condvar;
std::mutex build_mutex;
std::atomic_bool is_built{false};
};
} // namespace Vulkan