wwylele
e02c4b7195
Input: remove unused stuff & clean up
...
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
wwylele
e7a602fe16
Qt: rework input configuration for new input system
2017-03-01 23:30:57 +02:00
wwylele
a6bd7917cb
InputCommon: add AnalogFromButton
2017-03-01 23:30:57 +02:00
wwylele
38e800f70d
InputCommon: add Keyboard
2017-03-01 23:30:57 +02:00
Mat M
0cb52ee74a
Doxygen: Amend minor issues ( #2593 )
...
Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
2017-02-26 17:58:51 -08:00
Yuri Kunde Schlesner
b250ce21b9
Merge pull request #2587 from yuriks/status-bar
...
Replace built-in Profiler with indicators in status bar
2017-02-26 17:51:15 -08:00
Yuri Kunde Schlesner
1469b3212b
Qt: Tweak status bar styling
2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
915d69ac4c
Qt: Increase status bar update interval to 2 seconds
2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
f273959205
Qt: Add tooltips to status bar displays
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
008c709dbf
Qt: Don't show fractional figures in the status bar
...
They're not very important and this makes the display changes less
often, making it less distracting.
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
3b4e400333
Remove built-in (non-Microprofile) profiler
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
c75ae6c585
Add performance statistics to status bar
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
1b28b26682
Qt: Add (empty) status bar
2017-02-26 17:22:02 -08:00
Yuri Kunde Schlesner
441f8b5a4b
Core: Remove unnecessary include in thread.h
2017-02-26 17:22:01 -08:00
James Rowe
26823cd38b
Use QFileSystemWatcher to reload the game list when a change is detected. ( #2555 )
...
* Added a refresh game directory option to the file menu
* Make the game list watcher recursive and have it start watching from the initial load
* Rework game list watcher to be thread safe
* Fix code style issues
2017-02-23 16:29:00 -05:00
bunnei
4dee08b343
Merge pull request #2441 from jroweboy/titlebar
...
Gui: Change title bar to include build name
2017-02-23 16:24:48 -05:00
James Rowe
b090422991
Gui: Change title bar to include build name
...
Nightly builds now have "Citra Nightly" in the titlebar
Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
2017-02-23 00:42:55 -07:00
Anthony
a7360f2642
[UI] Modify recursive scanning label ( #2589 )
2017-02-22 21:45:03 -08:00
Yuri Kunde Schlesner
80762583c2
Qt: Move some connections from .ui file to code
2017-02-18 02:30:29 -08:00
Yuri Kunde Schlesner
5b96915c69
Qt: Reorganize connection of menu events
2017-02-18 02:26:57 -08:00
Yuri Kunde Schlesner
4cb1f36896
Qt: Re-organize setup of debugging widgets
2017-02-18 02:16:24 -08:00
Yuri Kunde Schlesner
e823c908ea
Qt: Fix action name to match conventions
2017-02-18 01:11:57 -08:00
Yuri Kunde Schlesner
cef18c94e2
Qt: Make IsSingleFileDropEvent static
2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner
c81a2aabbf
Qt: Allow any file extension in Open dialog
2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner
c7c0219f8a
Qt: Remove orpahned function declaration
2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner
5f00fe905c
Qt: Remove unnecessary std::string usage
2017-02-17 21:44:00 -08:00
noah the goodra
6bcd5ce047
added drag n drop feature
2017-02-16 14:43:18 -06:00
Yuri Kunde Schlesner
f75e964d49
Qt/GameList: Use suffix() to parse the file extension
...
completeSuffix returns everything after the first period, which means
that a file such as `foo.bar.3ds` would not get recognized.
2017-02-13 19:03:59 -08:00
Yuri Kunde Schlesner
443bb3d522
Merge pull request #2550 from yuriks/pica-refactor2
...
Small VideoCore cleanups
2017-02-12 12:33:26 -08:00
Kloen Lansfiel
30ff675f02
citra-qt: Don't attempt to scan files with unsupported extensions ( #2402 )
2017-02-12 12:28:56 -08:00
Yuri Kunde Schlesner
60fc0b086f
VideoCore: Split regs.h inclusions
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
f241bb72f5
Pica/Regs: Use binary search to look up reg names
...
This gets rid of the static unordered_map. Also changes the return type
const char*, avoiding unnecessary allocations (the result was only used
by calling .c_str() on it.)
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
5759d94b5c
VideoCore: Move Regs to its own file
2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
23713d5dee
VideoCore: Split framebuffer regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
9017093f58
VideoCore: Split texturing regs from Regs struct
2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner
000e78144c
VideoCore: Split rasterizer regs from Regs struct
2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
97e06b0a0d
Merge pull request #2476 from yuriks/shader-refactor3
...
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner
09a750e866
Pica/Texture: Simplify/cleanup texture tile addressing
2017-02-04 12:33:25 -08:00
Yuri Kunde Schlesner
a1c9ac7845
VideoCore: Move LookupTexture out of debug_utils.h
2017-02-04 12:31:40 -08:00
noah the goodra
6c41d87a9d
removal of the -1 case in the configure_input switch
...
this case is unneeded because no enumeration value can possibly correspond to it
2017-01-31 09:55:56 -06:00
Yuri Kunde Schlesner
1410aa1824
Merge pull request #2368 from wwylele/camera-2
...
CAM: build the service framework with a dummy implementation
2017-01-29 22:16:39 -08:00
Yuri Kunde Schlesner
335df895b9
VideoCore: Consistently use shader configuration to load attributes
2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
ab6954e942
VideoCore: Rename some types to more accurate names
2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
bf14f4be22
Merge pull request #2346 from yuriks/shader-refactor2
...
More shader refactoring
2017-01-27 14:29:10 -03:00
Kloen Lansfiel
f852369986
SDL: Select audio device ( #2403 )
...
* Initial Commit
Added Device logic to Sinks
Started on UI for selecting devices
Removed redundant import
* Audio Core: Complete Device Switching
Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.
Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.
* Clean original implementation.
* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
Yuri Kunde Schlesner
0e9081b973
VideoCore/Shader: Move entry_point to SetupBatch
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
0f64274145
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
ade7ed7c5f
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
a9b7752b9d
Debugger: Always use interpreter for shader debugging
2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
dd4a1672a7
VideoCore/Shader: Split shader uniform state and shader engine
...
Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00