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InputCommon: add Keyboard

This commit is contained in:
wwylele 2017-01-21 11:53:03 +02:00
parent 70420272ca
commit 38e800f70d
17 changed files with 254 additions and 85 deletions

View file

@ -5,6 +5,7 @@ add_subdirectory(common)
add_subdirectory(core)
add_subdirectory(video_core)
add_subdirectory(audio_core)
add_subdirectory(input_common)
add_subdirectory(tests)
if (ENABLE_SDL2)
add_subdirectory(citra)

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@ -18,7 +18,7 @@ create_directory_groups(${SRCS} ${HEADERS})
include_directories(${SDL2_INCLUDE_DIR})
add_executable(citra ${SRCS} ${HEADERS})
target_link_libraries(citra core video_core audio_core common)
target_link_libraries(citra core video_core audio_core common input_common)
target_link_libraries(citra ${SDL2_LIBRARY} ${OPENGL_gl_LIBRARY} inih glad)
if (MSVC)
target_link_libraries(citra getopt)

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@ -10,6 +10,7 @@
#include "common/logging/log.h"
#include "config.h"
#include "core/settings.h"
#include "input_common/main.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
@ -37,25 +38,21 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
return true;
}
static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
// directly mapped keys
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_Q, SDL_SCANCODE_W,
SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B, SDL_SCANCODE_T,
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J,
SDL_SCANCODE_L,
// indirectly mapped keys
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_D,
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
};
void Config::ReadValues() {
// Controls
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
Settings::values.buttons[i] =
sdl2_config->Get("Controls", Settings::NativeButton::mapping[i], default_param);
if (Settings::values.buttons[i].empty())
Settings::values.buttons[i] = default_param;
}
Settings::values.pad_circle_modifier_scale =
(float)sdl2_config->GetReal("Controls", "pad_circle_modifier_scale", 0.5);
// Core
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);

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@ -12,9 +12,9 @@
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/string_util.h"
#include "core/frontend/key_map.h"
#include "core/hle/service/hid/hid.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "video_core/video_core.h"
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
@ -40,9 +40,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
if (state == SDL_PRESSED) {
KeyMap::PressKey(*this, {key, keyboard_id});
InputCommon::GetKeyboard()->PressKey(key);
} else if (state == SDL_RELEASED) {
KeyMap::ReleaseKey(*this, {key, keyboard_id});
InputCommon::GetKeyboard()->ReleaseKey(key);
}
}
@ -57,9 +57,8 @@ void EmuWindow_SDL2::OnResize() {
}
EmuWindow_SDL2::EmuWindow_SDL2() {
keyboard_id = KeyMap::NewDeviceId();
InputCommon::Init();
ReloadSetKeymaps();
motion_emu = std::make_unique<Motion::MotionEmu>(*this);
SDL_SetMainReady();
@ -117,6 +116,7 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
SDL_GL_DeleteContext(gl_context);
SDL_Quit();
motion_emu = nullptr;
InputCommon::Shutdown();
}
void EmuWindow_SDL2::SwapBuffers() {
@ -169,15 +169,6 @@ void EmuWindow_SDL2::DoneCurrent() {
SDL_GL_MakeCurrent(render_window, nullptr);
}
void EmuWindow_SDL2::ReloadSetKeymaps() {
KeyMap::ClearKeyMapping(keyboard_id);
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
KeyMap::SetKeyMapping(
{Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id},
KeyMap::mapping_targets[i]);
}
}
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(
const std::pair<unsigned, unsigned>& minimal_size) {

View file

@ -31,9 +31,6 @@ public:
/// Whether the window is still open, and a close request hasn't yet been sent
bool IsOpen() const;
/// Load keymap from configuration
void ReloadSetKeymaps() override;
private:
/// Called by PollEvents when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
@ -61,9 +58,6 @@ private:
/// The OpenGL context associated with the window
SDL_GLContext gl_context;
/// Device id of keyboard for use with KeyMap
int keyboard_id;
/// Motion sensors emulation
std::unique_ptr<Motion::MotionEmu> motion_emu;
};

View file

@ -97,7 +97,7 @@ if (APPLE)
else()
add_executable(citra-qt ${SRCS} ${HEADERS} ${UI_HDRS})
endif()
target_link_libraries(citra-qt core video_core audio_core common)
target_link_libraries(citra-qt core video_core audio_core common input_common)
target_link_libraries(citra-qt ${OPENGL_gl_LIBRARY} ${CITRA_QT_LIBS})
target_link_libraries(citra-qt ${PLATFORM_LIBRARIES} Threads::Threads)

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@ -13,7 +13,8 @@
#include "common/scm_rev.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/frontend/key_map.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/video_core.h"
@ -99,14 +100,17 @@ private:
};
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
: QWidget(parent), child(nullptr), keyboard_id(0), emu_thread(emu_thread) {
: QWidget(parent), child(nullptr), emu_thread(emu_thread) {
std::string window_title = Common::StringFromFormat("Citra %s| %s-%s", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(QString::fromStdString(window_title));
keyboard_id = KeyMap::NewDeviceId();
ReloadSetKeymaps();
InputCommon::Init();
}
GRenderWindow::~GRenderWindow() {
InputCommon::Shutdown();
}
void GRenderWindow::moveContext() {
@ -197,11 +201,11 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
}
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
KeyMap::PressKey(*this, {event->key(), keyboard_id});
InputCommon::GetKeyboard()->PressKey(event->key());
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
KeyMap::ReleaseKey(*this, {event->key(), keyboard_id});
InputCommon::GetKeyboard()->ReleaseKey(event->key());
}
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
@ -230,14 +234,7 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
motion_emu->EndTilt();
}
void GRenderWindow::ReloadSetKeymaps() {
KeyMap::ClearKeyMapping(keyboard_id);
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
KeyMap::SetKeyMapping(
{Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id},
KeyMap::mapping_targets[i]);
}
}
void GRenderWindow::ReloadSetKeymaps() {}
void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
NotifyClientAreaSizeChanged(std::make_pair(width, height));

View file

@ -104,6 +104,7 @@ class GRenderWindow : public QWidget, public EmuWindow {
public:
GRenderWindow(QWidget* parent, EmuThread* emu_thread);
~GRenderWindow();
// EmuWindow implementation
void SwapBuffers() override;
@ -127,7 +128,7 @@ public:
void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
void ReloadSetKeymaps() override;
void ReloadSetKeymaps();
void OnClientAreaResized(unsigned width, unsigned height);
@ -152,9 +153,6 @@ private:
QByteArray geometry;
/// Device id of keyboard for use with KeyMap
int keyboard_id;
EmuThread* emu_thread;
/// Motion sensors emulation

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@ -6,6 +6,7 @@
#include "citra_qt/config.h"
#include "citra_qt/ui_settings.h"
#include "common/file_util.h"
#include "input_common/main.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
@ -16,25 +17,23 @@ Config::Config() {
Reload();
}
const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> Config::defaults = {
// directly mapped keys
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2,
Qt::Key_M, Qt::Key_N, Qt::Key_B, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H, Qt::Key_I,
Qt::Key_K, Qt::Key_J, Qt::Key_L,
// indirectly mapped keys
Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, Qt::Key_D,
const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H,
Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N, Qt::Key_1, Qt::Key_2, Qt::Key_B,
};
void Config::ReadValues() {
qt_config->beginGroup("Controls");
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
qt_config->value(QString::fromStdString(Settings::NativeInput::Mapping[i]), defaults[i])
.toInt();
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
Settings::values.buttons[i] =
qt_config
->value(Settings::NativeButton::mapping[i], QString::fromStdString(default_param))
.toString()
.toStdString();
if (Settings::values.buttons[i].empty())
Settings::values.buttons[i] = default_param;
}
Settings::values.pad_circle_modifier_scale =
qt_config->value("pad_circle_modifier_scale", 0.5).toFloat();
qt_config->endGroup();
qt_config->beginGroup("Core");
@ -155,12 +154,10 @@ void Config::ReadValues() {
void Config::SaveValues() {
qt_config->beginGroup("Controls");
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
qt_config->setValue(QString::fromStdString(Settings::NativeInput::Mapping[i]),
Settings::values.input_mappings[Settings::NativeInput::All[i]]);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
qt_config->setValue(QString::fromStdString(Settings::NativeButton::mapping[i]),
QString::fromStdString(Settings::values.buttons[i]));
}
qt_config->setValue("pad_circle_modifier_scale",
(double)Settings::values.pad_circle_modifier_scale);
qt_config->endGroup();
qt_config->beginGroup("Core");

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@ -4,6 +4,7 @@
#pragma once
#include <array>
#include <string>
#include <QVariant>
#include "core/settings.h"
@ -23,5 +24,5 @@ public:
void Reload();
void Save();
static const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> defaults;
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
};

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@ -92,14 +92,7 @@ void ConfigureInput::loadConfiguration() {
updateButtonLabels();
}
void ConfigureInput::restoreDefaults() {
for (const auto& input_id : Settings::NativeInput::All) {
const size_t index = static_cast<size_t>(input_id);
key_map[input_id] = static_cast<Qt::Key>(Config::defaults[index].toInt());
}
updateButtonLabels();
applyConfiguration();
}
void ConfigureInput::restoreDefaults() {}
void ConfigureInput::updateButtonLabels() {
for (const auto& input_id : Settings::NativeInput::All) {

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@ -52,8 +52,6 @@ public:
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
virtual void DoneCurrent() = 0;
virtual void ReloadSetKeymaps() = 0;
/**
* Signals a button press action to the HID module.
* @param pad_state indicates which button to press

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@ -0,0 +1,15 @@
set(SRCS
keyboard.cpp
main.cpp
)
set(HEADERS
keyboard.h
main.h
)
create_directory_groups(${SRCS} ${HEADERS})
add_library(input_common STATIC ${SRCS} ${HEADERS})
target_link_libraries(input_common common core)

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@ -0,0 +1,82 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <atomic>
#include <list>
#include <mutex>
#include "input_common/keyboard.h"
namespace InputCommon {
class KeyButton final : public Input::ButtonDevice {
public:
explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_)
: key_button_list(key_button_list_) {}
~KeyButton();
bool GetStatus() const override {
return status.load();
}
friend class KeyButtonList;
private:
std::shared_ptr<KeyButtonList> key_button_list;
std::atomic<bool> status{false};
};
struct KeyButtonPair {
int key_code;
KeyButton* key_button;
};
class KeyButtonList {
public:
void AddKeyButton(int key_code, KeyButton* key_button) {
std::lock_guard<std::mutex> guard(mutex);
list.push_back(KeyButtonPair{key_code, key_button});
}
void RemoveKeyButton(const KeyButton* key_button) {
std::lock_guard<std::mutex> guard(mutex);
list.remove_if(
[key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; });
}
void ChangeKeyStatus(int key_code, bool pressed) {
std::lock_guard<std::mutex> guard(mutex);
for (const KeyButtonPair& pair : list) {
if (pair.key_code == key_code)
pair.key_button->status.store(pressed);
}
}
private:
std::mutex mutex;
std::list<KeyButtonPair> list;
};
Keyboard::Keyboard() : key_button_list{std::make_shared<KeyButtonList>()} {}
KeyButton::~KeyButton() {
key_button_list->RemoveKeyButton(this);
}
std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
int key_code = params.Get("code", 0);
std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list);
key_button_list->AddKeyButton(key_code, button.get());
return std::move(button);
}
void Keyboard::PressKey(int key_code) {
key_button_list->ChangeKeyStatus(key_code, true);
}
void Keyboard::ReleaseKey(int key_code) {
key_button_list->ChangeKeyStatus(key_code, false);
}
} // namespace InputCommon

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@ -0,0 +1,45 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/frontend/input.h"
namespace InputCommon {
class KeyButtonList;
/**
* A button device factory representing a keyboard. It receives keyboard events and forward them
* to all button devices it created.
*/
class Keyboard final : public Input::Factory<Input::ButtonDevice> {
public:
Keyboard();
/**
* Creates a button device from a keyboard key
* @param params contains parameters for creating the device:
* - "code": the code of the key to bind with the button
*/
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
/**
* Sets the status of all buttons bound with the key to pressed
* @param key_code the code of the key to press
*/
void PressKey(int key_code);
/**
* Sets the status of all buttons bound with the key to released
* @param key_code the code of the key to release
*/
void ReleaseKey(int key_code);
private:
std::shared_ptr<KeyButtonList> key_button_list;
};
} // namespace InputCommon

35
src/input_common/main.cpp Normal file
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@ -0,0 +1,35 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include "common/param_package.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
namespace InputCommon {
static std::shared_ptr<Keyboard> keyboard;
void Init() {
keyboard = std::make_shared<InputCommon::Keyboard>();
Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
}
void Shutdown() {
Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
keyboard.reset();
}
Keyboard* GetKeyboard() {
return keyboard.get();
}
std::string GenerateKeyboardParam(int key_code) {
Common::ParamPackage param{
{"engine", "keyboard"}, {"code", std::to_string(key_code)},
};
return param.Serialize();
}
} // namespace InputCommon

25
src/input_common/main.h Normal file
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@ -0,0 +1,25 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
namespace InputCommon {
/// Initializes and registers all built-in input device factories.
void Init();
/// Unresisters all build-in input device factories and shut them down.
void Shutdown();
class Keyboard;
/// Gets the keyboard button device factory.
Keyboard* GetKeyboard();
/// Generates a serialized param package for creating a keyboard button device
std::string GenerateKeyboardParam(int key_code);
} // namespace InputCommon