ReinUsesLisp
1091995f8e
shader: Simplify MergeDualVertexPrograms
2021-07-22 21:51:38 -04:00
ReinUsesLisp
374eeda1a3
shader: Properly manage attributes not written from previous stages
2021-07-22 21:51:38 -04:00
ReinUsesLisp
cbbca26d18
shader: Add support for native 16-bit floats
2021-07-22 21:51:38 -04:00
ReinUsesLisp
376aa94819
shader: Rename maxwell/program.h to translate_program.h
2021-07-22 21:51:38 -04:00
ReinUsesLisp
7ac55c2a75
shader: Fix loop safety to SSA pass
2021-07-22 21:51:35 -04:00
ReinUsesLisp
61cd7dd301
shader: Add logging
2021-07-22 21:51:35 -04:00
lat9nq
373f75d944
shader: Add shader loop safety check settings
...
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
487057b8d2
shader: Comment why the array component is not read in TMML
2021-07-22 21:51:35 -04:00
ameerj
3c125d4134
tmml: Remove index component from coords vec
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The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
FernandoS27
562af30181
shader: Fix VertexA Shaders.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ec9a78885e
shader: Add 2D and 3D variants to SUATOM and SURED
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Used by Claybook.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
4f8b68fb04
shader: Avoid CPU side undefined behavior on I2F
2021-07-22 21:51:34 -04:00
ReinUsesLisp
05d41fa9b7
shader: Add support for "negative" and unaligned offsets
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"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5d170de0b5
shader: Implement ISCADD32I
2021-07-22 21:51:34 -04:00
ReinUsesLisp
329dea217d
shader: Always initialize up reference in structure control flow
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Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
d093522fac
shader: Fix ImageWrite indexing
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b659212dbd
shader: Fix TMML queries
2021-07-22 21:51:34 -04:00
ReinUsesLisp
b7764c3a79
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
ReinUsesLisp
8f3043c3cf
Revert "glasm: Skip phi moves on undefined instructions"
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Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
586c785366
glasm: Skip phi moves on undefined instructions
2021-07-22 21:51:33 -04:00
ReinUsesLisp
a49532c8eb
video_core,shader: Clang-format fixes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9bb3e008c9
shader: Read branch conditions from an instruction
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Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
ec6fc5fe78
glasm: Implement TEX and TEXS instructions
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Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
lat9nq
f7a2340205
shader_recompiler: GCC fixes
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Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
776ab3ea12
shader: Use a non-trivial dummy to construct ASL node union
2021-07-22 21:51:31 -04:00
ReinUsesLisp
bf5e48ffe4
glasm: Initial implementation of phi nodes on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
d54d7de40e
glasm: Rework control flow introducing a syntax list
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This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3b6a632237
shader: Add floating-point rounding to I2F
2021-07-22 21:51:31 -04:00
ReinUsesLisp
6fd190d1ae
glasm: Implement basic GLASM instructions
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b10cf64c48
glasm: Add GLASM backend infrastructure
2021-07-22 21:51:30 -04:00
ameerj
09dc23f971
shader: ISET.X implementation
2021-07-22 21:51:30 -04:00
FernandoS27
ee61ec2c39
shader: Optimize NVN Fallthrough
2021-07-22 21:51:30 -04:00
FernandoS27
153a77efee
shader: Stub SR_AFFINITY
2021-07-22 21:51:30 -04:00
ameerj
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
ReinUsesLisp
d621e96d0d
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
FernandoS27
c49d56c931
shader: Address feedback
2021-07-22 21:51:29 -04:00
FernandoS27
b541f5e5e3
shader: Implement VertexA stage
2021-07-22 21:51:29 -04:00
FernandoS27
da936d6ad8
shader: Implement delegation of Exit to dispatcher on CFG
2021-07-22 21:51:29 -04:00
ameerj
fb14820c86
shader: Fix IADD3.CC
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2b54c6e42
shader: Fix VMNMX selector B
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fe25f42403
shader: Remove identity removal pass for better build times
2021-07-22 21:51:29 -04:00
ReinUsesLisp
aece958c2b
shader: Add missing UndoUse case for GetSparseFromOp
2021-07-22 21:51:29 -04:00
ReinUsesLisp
21e3382830
shader: Simplify code in opcodes.h to fix Intellisense
...
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d10cf55353
shader: Implement indexed textures
2021-07-22 21:51:28 -04:00
ameerj
7a9dc78398
shader: Refactor atomic_operations_global_memory
2021-07-22 21:51:28 -04:00
ameerj
427951d6fe
shader: add missing include guard in half_floating_point_helper.h
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c8f9772d65
shader: Fix gcc warnings
2021-07-22 21:51:28 -04:00
ReinUsesLisp
75dee55486
shader: Inline common Value getters
2021-07-22 21:51:28 -04:00
ReinUsesLisp
23182fa59c
shader: Intrusively store in a block if it's sealed or not
2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc0fcd1b8d
shader: Improve goto removal algorithm complexity
...
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00