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Merge pull request #10869 from 8bitDream/memory

android: Add a notice when RAM inadequate
This commit is contained in:
bunnei 2023-06-22 10:26:32 -07:00 committed by GitHub
commit dfa0e9479d
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3 changed files with 85 additions and 1 deletions

View file

@ -27,13 +27,13 @@ import android.view.MotionEvent
import android.view.Surface
import android.view.View
import android.view.inputmethod.InputMethodManager
import android.widget.Toast
import androidx.activity.viewModels
import androidx.appcompat.app.AppCompatActivity
import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.WindowInsetsControllerCompat
import androidx.navigation.fragment.NavHostFragment
import kotlin.math.roundToInt
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ActivityEmulationBinding
@ -44,8 +44,10 @@ import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
import org.yuzu.yuzu_emu.utils.ForegroundService
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.MemoryUtil
import org.yuzu.yuzu_emu.utils.NfcReader
import org.yuzu.yuzu_emu.utils.ThemeHelper
import kotlin.math.roundToInt
class EmulationActivity : AppCompatActivity(), SensorEventListener {
private lateinit var binding: ActivityEmulationBinding
@ -102,6 +104,19 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
inputHandler = InputHandler()
inputHandler.initialize()
val memoryUtil = MemoryUtil(this)
if (memoryUtil.isLessThan(8, MemoryUtil.Gb)) {
Toast.makeText(
this,
getString(
R.string.device_memory_inadequate,
memoryUtil.getDeviceRAM(),
"8 ${getString(R.string.memory_gigabyte)}"
),
Toast.LENGTH_LONG
).show()
}
// Start a foreground service to prevent the app from getting killed in the background
val startIntent = Intent(this, ForegroundService::class.java)
startForegroundService(startIntent)

View file

@ -0,0 +1,59 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.utils
import android.app.ActivityManager
import android.content.Context
import org.yuzu.yuzu_emu.R
import java.util.Locale
class MemoryUtil(val context: Context) {
private val Long.floatForm: String
get() = String.format(Locale.ROOT, "%.2f", this.toDouble())
private fun bytesToSizeUnit(size: Long): String {
return when {
size < Kb -> "${size.floatForm} ${context.getString(R.string.memory_byte)}"
size < Mb -> "${(size / Kb).floatForm} ${context.getString(R.string.memory_kilobyte)}"
size < Gb -> "${(size / Mb).floatForm} ${context.getString(R.string.memory_megabyte)}"
size < Tb -> "${(size / Gb).floatForm} ${context.getString(R.string.memory_gigabyte)}"
size < Pb -> "${(size / Tb).floatForm} ${context.getString(R.string.memory_terabyte)}"
size < Eb -> "${(size / Pb).floatForm} ${context.getString(R.string.memory_petabyte)}"
else -> "${(size / Eb).floatForm} ${context.getString(R.string.memory_exabyte)}"
}
}
private val totalMemory =
with(context.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager) {
val memInfo = ActivityManager.MemoryInfo()
getMemoryInfo(memInfo)
memInfo.totalMem
}
fun isLessThan(minimum: Int, size: Long): Boolean {
return when (size) {
Kb -> totalMemory < Mb && totalMemory < minimum
Mb -> totalMemory < Gb && (totalMemory / Mb) < minimum
Gb -> totalMemory < Tb && (totalMemory / Gb) < minimum
Tb -> totalMemory < Pb && (totalMemory / Tb) < minimum
Pb -> totalMemory < Eb && (totalMemory / Pb) < minimum
Eb -> totalMemory / Eb < minimum
else -> totalMemory < Kb && totalMemory < minimum
}
}
fun getDeviceRAM(): String {
return bytesToSizeUnit(totalMemory)
}
companion object {
const val Kb: Long = 1024
const val Mb = Kb * 1024
const val Gb = Mb * 1024
const val Tb = Gb * 1024
const val Pb = Tb * 1024
const val Eb = Pb * 1024
}
}

View file

@ -270,6 +270,7 @@
<string name="fatal_error">Fatal Error</string>
<string name="fatal_error_message">A fatal error occurred. Check the log for details.\nContinuing emulation may result in crashes and bugs.</string>
<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
<string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
<!-- Region Names -->
<string name="region_japan">Japan</string>
@ -300,6 +301,15 @@
<string name="language_traditional_chinese">Traditional Chinese (正體中文)</string>
<string name="language_brazilian_portuguese">Brazilian Portuguese (Português do Brasil)</string>
<!-- Memory Sizes -->
<string name="memory_byte">Byte</string>
<string name="memory_kilobyte">KB</string>
<string name="memory_megabyte">MB</string>
<string name="memory_gigabyte">GB</string>
<string name="memory_terabyte">TB</string>
<string name="memory_petabyte">PB</string>
<string name="memory_exabyte">EB</string>
<!-- Renderer APIs -->
<string name="renderer_vulkan">Vulkan</string>
<string name="renderer_none">None</string>