nixpkgs-suyu/pkgs/misc/emulators/yuzu/base.nix

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{ pname, version, src, branchName
, stdenv, lib, fetchFromGitHub, fetchpatch, wrapQtAppsHook
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, cmake, pkg-config
, libpulseaudio, libjack2, alsa-lib, sndio
, vulkan-loader, vulkan-headers
, qtbase, qtwebengine, qttools
, nlohmann_json, rapidjson
, zlib, zstd, libzip, lz4
, glslang
, boost173
, catch2
, fmt
, SDL2
, udev
, libusb1
, ffmpeg
}:
stdenv.mkDerivation rec {
inherit pname version src;
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nativeBuildInputs = [ cmake pkg-config wrapQtAppsHook ];
buildInputs = [
libpulseaudio libjack2 alsa-lib sndio
vulkan-loader vulkan-headers
qtbase qtwebengine qttools
nlohmann_json rapidjson
zlib zstd libzip lz4
glslang
boost173
catch2
fmt
SDL2
udev
libusb1
ffmpeg
];
patches = [
(fetchpatch { # Without this, yuzu tries to read version info from .git which is not present.
url = "https://raw.githubusercontent.com/pineappleEA/Pineapple-Linux/28cbf656e3188b80eda0031d0b2713708ecd630f/inject-git-info.patch";
sha256 = "1zxh5fwdr7jl0aagb3yfwd0995vyyk54f0f748f7c4rqvg6867fd";
})
];
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cmakeFlags = [
"-DYUZU_USE_BUNDLED_QT=OFF"
"-DYUZU_USE_BUNDLED_SDL2=OFF"
"-DYUZU_USE_BUNDLED_FFMPEG=OFF"
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"-DENABLE_QT_TRANSLATION=ON"
"-DYUZU_USE_QT_WEB_ENGINE=ON"
"-DUSE_DISCORD_PRESENCE=ON"
# Shows errors about not being able to find .git at runtime if you do not set these
"-DGIT_BRANCH=\"\""
"-DGIT_DESC=\"\""
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];
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preConfigure = ''
# Trick the configure system. This prevents a check for submodule directories.
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rm -f .gitmodules
# see https://github.com/NixOS/nixpkgs/issues/114044, setting this through cmakeFlags does not work.
cmakeFlagsArray+=(
"-DTITLE_BAR_FORMAT_IDLE=\"yuzu ${branchName} ${version}\""
"-DTITLE_BAR_FORMAT_RUNNING=\"yuzu ${branchName} ${version} \| \{3\}\""
)
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'';
# Fix vulkan detection
postFixup = ''
wrapProgram $out/bin/yuzu --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib
wrapProgram $out/bin/yuzu-cmd --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib
'';
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meta = with lib; {
homepage = "https://yuzu-emu.org";
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description = "The ${branchName} branch of an experimental Nintendo Switch emulator written in C++";
longDescription = ''
An experimental Nintendo Switch emulator written in C++.
Using the mainline branch is recommanded for general usage.
Using the early-access branch is recommanded if you would like to try out experimental features, with a cost of stability.
'';
license = with licenses; [
gpl2Plus
# Icons
cc-by-nd-30 cc0
];
maintainers = with maintainers; [ ivar joshuafern ];
platforms = platforms.linux;
};
}