{ pname, version, src, branchName , stdenv, lib, fetchFromGitHub, fetchpatch, wrapQtAppsHook , cmake, pkg-config , libpulseaudio, libjack2, alsa-lib, sndio , vulkan-loader, vulkan-headers , qtbase, qtwebengine, qttools , nlohmann_json, rapidjson , zlib, zstd, libzip, lz4 , glslang , boost173 , catch2 , fmt , SDL2 , udev , libusb1 , ffmpeg }: stdenv.mkDerivation rec { inherit pname version src; nativeBuildInputs = [ cmake pkg-config wrapQtAppsHook ]; buildInputs = [ libpulseaudio libjack2 alsa-lib sndio vulkan-loader vulkan-headers qtbase qtwebengine qttools nlohmann_json rapidjson zlib zstd libzip lz4 glslang boost173 catch2 fmt SDL2 udev libusb1 ffmpeg ]; patches = [ (fetchpatch { # Without this, yuzu tries to read version info from .git which is not present. url = "https://raw.githubusercontent.com/pineappleEA/Pineapple-Linux/28cbf656e3188b80eda0031d0b2713708ecd630f/inject-git-info.patch"; sha256 = "1zxh5fwdr7jl0aagb3yfwd0995vyyk54f0f748f7c4rqvg6867fd"; }) ]; cmakeFlags = [ "-DYUZU_USE_BUNDLED_QT=OFF" "-DYUZU_USE_BUNDLED_SDL2=OFF" "-DYUZU_USE_BUNDLED_FFMPEG=OFF" "-DENABLE_QT_TRANSLATION=ON" "-DYUZU_USE_QT_WEB_ENGINE=ON" "-DUSE_DISCORD_PRESENCE=ON" # Shows errors about not being able to find .git at runtime if you do not set these "-DGIT_BRANCH=\"\"" "-DGIT_DESC=\"\"" ]; preConfigure = '' # Trick the configure system. This prevents a check for submodule directories. rm -f .gitmodules # see https://github.com/NixOS/nixpkgs/issues/114044, setting this through cmakeFlags does not work. cmakeFlagsArray+=( "-DTITLE_BAR_FORMAT_IDLE=\"yuzu ${branchName} ${version}\"" "-DTITLE_BAR_FORMAT_RUNNING=\"yuzu ${branchName} ${version} \| \{3\}\"" ) ''; # Fix vulkan detection postFixup = '' wrapProgram $out/bin/yuzu --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib wrapProgram $out/bin/yuzu-cmd --prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib ''; meta = with lib; { homepage = "https://yuzu-emu.org"; description = "The ${branchName} branch of an experimental Nintendo Switch emulator written in C++"; longDescription = '' An experimental Nintendo Switch emulator written in C++. Using the mainline branch is recommanded for general usage. Using the early-access branch is recommanded if you would like to try out experimental features, with a cost of stability. ''; license = with licenses; [ gpl2Plus # Icons cc-by-nd-30 cc0 ]; maintainers = with maintainers; [ ivar joshuafern ]; platforms = platforms.linux; }; }