nixpkgs-suyu/pkgs/applications/emulators/duckstation/default.nix

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{ lib
, mkDerivation
, fetchFromGitHub
, SDL2
, cmake
, curl
, extra-cmake-modules
, gtk3
, libevdev
, libpulseaudio
, mesa
, ninja
, pkg-config
, qtbase
, qttools
, sndio
, vulkan-loader
, wayland
, wrapQtAppsHook
}:
mkDerivation rec {
pname = "duckstation";
version = "0.pre+date=2022-01-18";
src = fetchFromGitHub {
owner = "stenzek";
repo = pname;
rev = "51041e47f70123eda41d999701f5651830a0a95e";
sha256 = "sha256-nlF6ctDU8KCK7MN2pniPLLqUbPUygX9rl0hjzVQ+mPo=";
};
nativeBuildInputs = [
cmake
extra-cmake-modules
ninja
pkg-config
qttools
wrapQtAppsHook
];
buildInputs = [
SDL2
curl
gtk3
libevdev
libpulseaudio
mesa
qtbase
sndio
vulkan-loader
wayland
];
cmakeFlags = [
"-DUSE_DRMKMS=ON"
"-DUSE_WAYLAND=ON"
];
postPatch = ''
substituteInPlace extras/linux-desktop-files/duckstation-qt.desktop \
--replace "duckstation-qt" "duckstation" \
--replace "TryExec=duckstation" "tryExec=duckstation-qt" \
--replace "Exec=duckstation" "Exec=duckstation-qt"
substituteInPlace extras/linux-desktop-files/duckstation-nogui.desktop \
--replace "duckstation-nogui" "duckstation" \
--replace "TryExec=duckstation" "tryExec=duckstation-nogui" \
--replace "Exec=duckstation" "Exec=duckstation-nogui"
'';
installPhase = ''
runHook preInstall
mkdir -p $out/bin $out/share $out/share/pixmaps $out/share/applications
rm bin/common-tests
cp -r bin $out/share/duckstation
ln -s $out/share/duckstation/duckstation-{qt,nogui} $out/bin/
cp ../extras/icons/icon-256px.png $out/share/pixmaps/duckstation.png
cp ../extras/linux-desktop-files/* $out/share/applications/
runHook postInstall
'';
doCheck = true;
checkPhase = ''
runHook preCheck
./bin/common-tests
runHook postCheck
'';
qtWrapperArgs = [
"--prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib"
];
meta = with lib; {
homepage = "https://github.com/stenzek/duckstation";
description = "Fast PlayStation 1 emulator for x86-64/AArch32/AArch64";
license = licenses.gpl3Only;
maintainers = with maintainers; [ guibou AndersonTorres ];
platforms = platforms.linux;
};
}
# TODO: default sound backend (cubeb) does not work, but SDL does. Strangely,
# switching to cubeb while a game is running makes it work.