duckstation: 2021-10-01 -> 2021-10-19 (#142741)
Co-authored-by: Sandro <sandro.jaeckel@gmail.com>
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1 changed files with 15 additions and 7 deletions
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@ -15,16 +15,18 @@
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, libpulseaudio
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, sndio
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, mesa
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, vulkan-loader
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, wayland
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}:
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mkDerivation rec {
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pname = "duckstation";
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version = "unstable-2021-10-01";
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version = "unstable-2021-10-19";
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src = fetchFromGitHub {
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owner = "stenzek";
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repo = pname;
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rev = "a7096f033ecca48827fa55825fc0d0221265f1c2";
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sha256 = "sha256-e/Y1TJBuY76q3/0MCAqu9AJzLxIoJ8FJUV5vc/AgcjA=";
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rev = "96f4fdf8d88ff3a120f3bc409a6a6487cdcbd55f";
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sha256 = "sha256-WWsi7kmFEYES2BoNKIFF1+lKHJGP3hbTZ9o3eWp+EcE=";
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};
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nativeBuildInputs = [ cmake ninja pkg-config extra-cmake-modules wrapQtAppsHook qttools ];
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@ -38,11 +40,13 @@ mkDerivation rec {
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mesa
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curl
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libpulseaudio
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wayland
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vulkan-loader
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];
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cmakeFlags = [
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"-DUSE_DRMKMS=ON"
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"-DUSE_EGL=ON"
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#"-DUSE_DRMKMS=ON" # Broken in combination with Wayland, https://github.com/stenzek/duckstation/issues/2630
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"-DUSE_WAYLAND=ON"
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];
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postPatch = ''
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@ -76,9 +80,13 @@ mkDerivation rec {
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runHook postCheck
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'';
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qtWrapperArgs = [
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"--prefix LD_LIBRARY_PATH : ${vulkan-loader}/lib"
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];
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# TODO:
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# - vulkan graphics backend (OpenGL works).
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# - default sound backend (cubeb) does not work, but SDL does.
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# - default sound backend (cubeb) does not work, but SDL does. Strangely, switching to cubeb while a game is running makes it work.
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meta = with lib; {
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description = "PlayStation 1 emulator focusing on playability, speed and long-term maintainability";
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homepage = "https://github.com/stenzek/duckstation";
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