1c7dae966d
These are used as read-only arrays, so we can make the data read-only and available at compile-time. Now constructing an AudioDevice no longer needs to initialize some tables |
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.. | ||
common | ||
device | ||
in | ||
out | ||
renderer | ||
sink | ||
audio_core.cpp | ||
audio_core.h | ||
audio_event.cpp | ||
audio_event.h | ||
audio_in_manager.cpp | ||
audio_in_manager.h | ||
audio_manager.cpp | ||
audio_manager.h | ||
audio_out_manager.cpp | ||
audio_out_manager.h | ||
audio_render_manager.cpp | ||
audio_render_manager.h | ||
CMakeLists.txt |