yuzu-mainline/src/shader_recompiler/environment.h

49 lines
1.1 KiB
C++
Raw Normal View History

2021-01-09 07:30:07 +01:00
#pragma once
2021-02-17 04:59:28 +01:00
#include <array>
2021-01-09 07:30:07 +01:00
#include "common/common_types.h"
#include "shader_recompiler/program_header.h"
#include "shader_recompiler/shader_info.h"
2021-03-23 01:03:20 +01:00
#include "shader_recompiler/stage.h"
2021-01-09 07:30:07 +01:00
namespace Shader {
class Environment {
public:
virtual ~Environment() = default;
2021-02-17 04:59:28 +01:00
[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
2021-03-27 22:30:24 +01:00
[[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0;
2021-04-21 00:48:45 +02:00
[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
2021-03-23 01:03:20 +01:00
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
[[nodiscard]] virtual u32 LocalMemorySize() const = 0;
[[nodiscard]] virtual u32 SharedMemorySize() const = 0;
2021-03-23 01:03:20 +01:00
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
[[nodiscard]] const ProgramHeader& SPH() const noexcept {
return sph;
}
[[nodiscard]] Stage ShaderStage() const noexcept {
return stage;
}
2021-03-23 01:03:20 +01:00
[[nodiscard]] u32 StartAddress() const noexcept {
return start_address;
}
protected:
ProgramHeader sph{};
Stage stage{};
2021-03-23 01:03:20 +01:00
u32 start_address{};
2021-01-09 07:30:07 +01:00
};
} // namespace Shader