Switch scoped_ptr.h to a compatible google3 implementation.
This is Chromium's base/memory/scoped_ptr.h at r98718, which split off from the google3 version at a later point than Breakpad's copy. It is a drop in replacement and the only changes are: - removal of WARN_UNUSED_RESULT. - moving it into the google_breakpad namespace. BUG=534 R=mark@chromium.org Review URL: https://breakpad.appspot.com/964002 git-svn-id: http://google-breakpad.googlecode.com/svn/trunk@1265 4c0a9323-5329-0410-9bdc-e9ce6186880e
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@ -1,231 +1,285 @@
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// (C) Copyright Greg Colvin and Beman Dawes 1998, 1999.
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// Copyright (c) 2001, 2002 Peter Dimov
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// Copyright 2013 Google Inc. All Rights Reserved.
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//
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// Permission to copy, use, modify, sell and distribute this software
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// is granted provided this copyright notice appears in all copies.
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// This software is provided "as is" without express or implied
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// warranty, and with no claim as to its suitability for any purpose.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// See http://www.boost.org/libs/smart_ptr/scoped_ptr.htm for documentation.
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// scoped_ptr mimics a built-in pointer except that it guarantees deletion
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// of the object pointed to, either on destruction of the scoped_ptr or via
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// an explicit reset(). scoped_ptr is a simple solution for simple needs;
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// use shared_ptr or std::auto_ptr if your needs are more complex.
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// *** NOTE ***
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// If your scoped_ptr is a class member of class FOO pointing to a
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// forward declared type BAR (as shown below), then you MUST use a non-inlined
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// version of the destructor. The destructor of a scoped_ptr (called from
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// FOO's destructor) must have a complete definition of BAR in order to
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// destroy it. Example:
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// Scopers help you manage ownership of a pointer, helping you easily manage the
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// a pointer within a scope, and automatically destroying the pointer at the
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// end of a scope. There are two main classes you will use, which correspond
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// to the operators new/delete and new[]/delete[].
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//
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// -- foo.h --
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// class BAR;
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// Example usage (scoped_ptr):
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// {
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// scoped_ptr<Foo> foo(new Foo("wee"));
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// } // foo goes out of scope, releasing the pointer with it.
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//
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// class FOO {
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// public:
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// FOO();
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// ~FOO(); // Required for sources that instantiate class FOO to compile!
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//
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// private:
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// scoped_ptr<BAR> bar_;
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// };
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// {
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// scoped_ptr<Foo> foo; // No pointer managed.
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// foo.reset(new Foo("wee")); // Now a pointer is managed.
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// foo.reset(new Foo("wee2")); // Foo("wee") was destroyed.
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// foo.reset(new Foo("wee3")); // Foo("wee2") was destroyed.
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// foo->Method(); // Foo::Method() called.
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// foo.get()->Method(); // Foo::Method() called.
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// SomeFunc(foo.release()); // SomeFunc takes ownership, foo no longer
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// // manages a pointer.
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// foo.reset(new Foo("wee4")); // foo manages a pointer again.
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// foo.reset(); // Foo("wee4") destroyed, foo no longer
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// // manages a pointer.
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// } // foo wasn't managing a pointer, so nothing was destroyed.
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//
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// -- foo.cc --
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// #include "foo.h"
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// FOO::~FOO() {} // Empty, but must be non-inlined to FOO's class definition.
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// scoped_ptr_malloc added by Google
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// When one of these goes out of scope, instead of doing a delete or
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// delete[], it calls free(). scoped_ptr_malloc<char> is likely to see
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// much more use than any other specializations.
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// release() added by Google
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// Use this to conditionally transfer ownership of a heap-allocated object
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// to the caller, usually on method success.
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// Example usage (scoped_array):
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// {
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// scoped_array<Foo> foo(new Foo[100]);
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// foo.get()->Method(); // Foo::Method on the 0th element.
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// foo[10].Method(); // Foo::Method on the 10th element.
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// }
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#ifndef COMMON_SCOPED_PTR_H_
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#define COMMON_SCOPED_PTR_H_
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#include <cstddef> // for std::ptrdiff_t
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#include <assert.h> // for assert
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#include <stdlib.h> // for free() decl
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// This is an implementation designed to match the anticipated future TR2
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// implementation of the scoped_ptr class, and its closely-related brethren,
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// scoped_array, scoped_ptr_malloc.
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#include <assert.h>
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#include <stddef.h>
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#include <stdlib.h>
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namespace google_breakpad {
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template <typename T>
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// A scoped_ptr<T> is like a T*, except that the destructor of scoped_ptr<T>
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// automatically deletes the pointer it holds (if any).
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// That is, scoped_ptr<T> owns the T object that it points to.
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// Like a T*, a scoped_ptr<T> may hold either NULL or a pointer to a T object.
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// Also like T*, scoped_ptr<T> is thread-compatible, and once you
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// dereference it, you get the threadsafety guarantees of T.
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//
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// The size of a scoped_ptr is small:
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// sizeof(scoped_ptr<C>) == sizeof(C*)
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template <class C>
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class scoped_ptr {
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private:
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T* ptr;
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scoped_ptr(scoped_ptr const &);
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scoped_ptr & operator=(scoped_ptr const &);
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public:
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typedef T element_type;
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// The element type
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typedef C element_type;
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explicit scoped_ptr(T* p = 0): ptr(p) {}
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// Constructor. Defaults to initializing with NULL.
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// There is no way to create an uninitialized scoped_ptr.
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// The input parameter must be allocated with new.
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explicit scoped_ptr(C* p = NULL) : ptr_(p) { }
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// Destructor. If there is a C object, delete it.
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// We don't need to test ptr_ == NULL because C++ does that for us.
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~scoped_ptr() {
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typedef char type_must_be_complete[sizeof(T)];
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delete ptr;
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enum { type_must_be_complete = sizeof(C) };
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delete ptr_;
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}
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void reset(T* p = 0) {
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typedef char type_must_be_complete[sizeof(T)];
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if (ptr != p) {
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delete ptr;
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ptr = p;
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// Reset. Deletes the current owned object, if any.
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// Then takes ownership of a new object, if given.
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// this->reset(this->get()) works.
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void reset(C* p = NULL) {
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if (p != ptr_) {
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enum { type_must_be_complete = sizeof(C) };
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delete ptr_;
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ptr_ = p;
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}
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}
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T& operator*() const {
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assert(ptr != 0);
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return *ptr;
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// Accessors to get the owned object.
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// operator* and operator-> will assert() if there is no current object.
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C& operator*() const {
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assert(ptr_ != NULL);
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return *ptr_;
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}
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C* operator->() const {
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assert(ptr_ != NULL);
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return ptr_;
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}
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C* get() const { return ptr_; }
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// Comparison operators.
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// These return whether two scoped_ptr refer to the same object, not just to
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// two different but equal objects.
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bool operator==(C* p) const { return ptr_ == p; }
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bool operator!=(C* p) const { return ptr_ != p; }
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// Swap two scoped pointers.
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void swap(scoped_ptr& p2) {
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C* tmp = ptr_;
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ptr_ = p2.ptr_;
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p2.ptr_ = tmp;
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}
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T* operator->() const {
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assert(ptr != 0);
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return ptr;
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}
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bool operator==(T* p) const {
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return ptr == p;
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}
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bool operator!=(T* p) const {
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return ptr != p;
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}
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T* get() const {
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return ptr;
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}
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void swap(scoped_ptr & b) {
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T* tmp = b.ptr;
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b.ptr = ptr;
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ptr = tmp;
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}
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T* release() {
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T* tmp = ptr;
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ptr = 0;
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return tmp;
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// Release a pointer.
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// The return value is the current pointer held by this object.
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// If this object holds a NULL pointer, the return value is NULL.
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// After this operation, this object will hold a NULL pointer,
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// and will not own the object any more.
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C* release() {
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C* retVal = ptr_;
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ptr_ = NULL;
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return retVal;
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}
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private:
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C* ptr_;
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// no reason to use these: each scoped_ptr should have its own object
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template <typename U> bool operator==(scoped_ptr<U> const& p) const;
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template <typename U> bool operator!=(scoped_ptr<U> const& p) const;
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// Forbid comparison of scoped_ptr types. If C2 != C, it totally doesn't
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// make sense, and if C2 == C, it still doesn't make sense because you should
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// never have the same object owned by two different scoped_ptrs.
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template <class C2> bool operator==(scoped_ptr<C2> const& p2) const;
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template <class C2> bool operator!=(scoped_ptr<C2> const& p2) const;
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// Disallow evil constructors
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scoped_ptr(const scoped_ptr&);
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void operator=(const scoped_ptr&);
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};
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template<typename T> inline
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void swap(scoped_ptr<T>& a, scoped_ptr<T>& b) {
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a.swap(b);
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// Free functions
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template <class C>
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void swap(scoped_ptr<C>& p1, scoped_ptr<C>& p2) {
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p1.swap(p2);
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}
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template<typename T> inline
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bool operator==(T* p, const scoped_ptr<T>& b) {
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return p == b.get();
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template <class C>
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bool operator==(C* p1, const scoped_ptr<C>& p2) {
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return p1 == p2.get();
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}
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template<typename T> inline
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bool operator!=(T* p, const scoped_ptr<T>& b) {
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return p != b.get();
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template <class C>
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bool operator!=(C* p1, const scoped_ptr<C>& p2) {
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return p1 != p2.get();
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}
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// scoped_array extends scoped_ptr to arrays. Deletion of the array pointed to
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// is guaranteed, either on destruction of the scoped_array or via an explicit
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// reset(). Use shared_array or std::vector if your needs are more complex.
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template<typename T>
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// scoped_array<C> is like scoped_ptr<C>, except that the caller must allocate
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// with new [] and the destructor deletes objects with delete [].
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//
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// As with scoped_ptr<C>, a scoped_array<C> either points to an object
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// or is NULL. A scoped_array<C> owns the object that it points to.
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// scoped_array<T> is thread-compatible, and once you index into it,
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// the returned objects have only the threadsafety guarantees of T.
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//
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// Size: sizeof(scoped_array<C>) == sizeof(C*)
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template <class C>
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class scoped_array {
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private:
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T* ptr;
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scoped_array(scoped_array const &);
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scoped_array & operator=(scoped_array const &);
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public:
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typedef T element_type;
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// The element type
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typedef C element_type;
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explicit scoped_array(T* p = 0) : ptr(p) {}
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// Constructor. Defaults to intializing with NULL.
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// There is no way to create an uninitialized scoped_array.
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// The input parameter must be allocated with new [].
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explicit scoped_array(C* p = NULL) : array_(p) { }
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// Destructor. If there is a C object, delete it.
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// We don't need to test ptr_ == NULL because C++ does that for us.
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~scoped_array() {
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typedef char type_must_be_complete[sizeof(T)];
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delete[] ptr;
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enum { type_must_be_complete = sizeof(C) };
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delete[] array_;
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}
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void reset(T* p = 0) {
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typedef char type_must_be_complete[sizeof(T)];
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if (ptr != p) {
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delete [] ptr;
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ptr = p;
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// Reset. Deletes the current owned object, if any.
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// Then takes ownership of a new object, if given.
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// this->reset(this->get()) works.
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void reset(C* p = NULL) {
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if (p != array_) {
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enum { type_must_be_complete = sizeof(C) };
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delete[] array_;
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array_ = p;
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}
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}
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T& operator[](std::ptrdiff_t i) const {
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assert(ptr != 0);
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// Get one element of the current object.
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// Will assert() if there is no current object, or index i is negative.
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C& operator[](ptrdiff_t i) const {
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assert(i >= 0);
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return ptr[i];
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assert(array_ != NULL);
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return array_[i];
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}
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bool operator==(T* p) const {
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return ptr == p;
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// Get a pointer to the zeroth element of the current object.
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// If there is no current object, return NULL.
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C* get() const {
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return array_;
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}
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bool operator!=(T* p) const {
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return ptr != p;
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// Comparison operators.
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// These return whether two scoped_array refer to the same object, not just to
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// two different but equal objects.
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bool operator==(C* p) const { return array_ == p; }
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bool operator!=(C* p) const { return array_ != p; }
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// Swap two scoped arrays.
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void swap(scoped_array& p2) {
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C* tmp = array_;
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array_ = p2.array_;
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p2.array_ = tmp;
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}
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T* get() const {
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return ptr;
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}
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void swap(scoped_array & b) {
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T* tmp = b.ptr;
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b.ptr = ptr;
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ptr = tmp;
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}
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T* release() {
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T* tmp = ptr;
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ptr = 0;
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return tmp;
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// Release an array.
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// The return value is the current pointer held by this object.
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// If this object holds a NULL pointer, the return value is NULL.
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// After this operation, this object will hold a NULL pointer,
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// and will not own the object any more.
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C* release() {
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C* retVal = array_;
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array_ = NULL;
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return retVal;
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}
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private:
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C* array_;
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// no reason to use these: each scoped_array should have its own object
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template <typename U> bool operator==(scoped_array<U> const& p) const;
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template <typename U> bool operator!=(scoped_array<U> const& p) const;
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// Forbid comparison of different scoped_array types.
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template <class C2> bool operator==(scoped_array<C2> const& p2) const;
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template <class C2> bool operator!=(scoped_array<C2> const& p2) const;
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// Disallow evil constructors
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scoped_array(const scoped_array&);
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void operator=(const scoped_array&);
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};
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template<class T> inline
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void swap(scoped_array<T>& a, scoped_array<T>& b) {
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a.swap(b);
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// Free functions
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template <class C>
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void swap(scoped_array<C>& p1, scoped_array<C>& p2) {
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p1.swap(p2);
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}
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template<typename T> inline
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bool operator==(T* p, const scoped_array<T>& b) {
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return p == b.get();
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template <class C>
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bool operator==(C* p1, const scoped_array<C>& p2) {
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return p1 == p2.get();
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}
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template<typename T> inline
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bool operator!=(T* p, const scoped_array<T>& b) {
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return p != b.get();
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template <class C>
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bool operator!=(C* p1, const scoped_array<C>& p2) {
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return p1 != p2.get();
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}
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// This class wraps the c library function free() in a class that can be
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// passed as a template argument to scoped_ptr_malloc below.
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class ScopedPtrMallocFree {
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|
@ -238,95 +292,110 @@ class ScopedPtrMallocFree {
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// scoped_ptr_malloc<> is similar to scoped_ptr<>, but it accepts a
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// second template argument, the functor used to free the object.
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template<typename T, typename FreeProc = ScopedPtrMallocFree>
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template<class C, class FreeProc = ScopedPtrMallocFree>
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class scoped_ptr_malloc {
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private:
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T* ptr;
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scoped_ptr_malloc(scoped_ptr_malloc const &);
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scoped_ptr_malloc & operator=(scoped_ptr_malloc const &);
|
||||
|
||||
public:
|
||||
|
||||
typedef T element_type;
|
||||
// The element type
|
||||
typedef C element_type;
|
||||
|
||||
explicit scoped_ptr_malloc(T* p = 0): ptr(p) {}
|
||||
// Constructor. Defaults to initializing with NULL.
|
||||
// There is no way to create an uninitialized scoped_ptr.
|
||||
// The input parameter must be allocated with an allocator that matches the
|
||||
// Free functor. For the default Free functor, this is malloc, calloc, or
|
||||
// realloc.
|
||||
explicit scoped_ptr_malloc(C* p = NULL): ptr_(p) {}
|
||||
|
||||
// Destructor. If there is a C object, call the Free functor.
|
||||
~scoped_ptr_malloc() {
|
||||
typedef char type_must_be_complete[sizeof(T)];
|
||||
free_((void*) ptr);
|
||||
reset();
|
||||
}
|
||||
|
||||
void reset(T* p = 0) {
|
||||
typedef char type_must_be_complete[sizeof(T)];
|
||||
|
||||
if (ptr != p) {
|
||||
free_((void*) ptr);
|
||||
ptr = p;
|
||||
// Reset. Calls the Free functor on the current owned object, if any.
|
||||
// Then takes ownership of a new object, if given.
|
||||
// this->reset(this->get()) works.
|
||||
void reset(C* p = NULL) {
|
||||
if (ptr_ != p) {
|
||||
FreeProc free_proc;
|
||||
free_proc(ptr_);
|
||||
ptr_ = p;
|
||||
}
|
||||
}
|
||||
|
||||
T& operator*() const {
|
||||
assert(ptr != 0);
|
||||
return *ptr;
|
||||
// Get the current object.
|
||||
// operator* and operator-> will cause an assert() failure if there is
|
||||
// no current object.
|
||||
C& operator*() const {
|
||||
assert(ptr_ != NULL);
|
||||
return *ptr_;
|
||||
}
|
||||
|
||||
T* operator->() const {
|
||||
assert(ptr != 0);
|
||||
return ptr;
|
||||
C* operator->() const {
|
||||
assert(ptr_ != NULL);
|
||||
return ptr_;
|
||||
}
|
||||
|
||||
bool operator==(T* p) const {
|
||||
return ptr == p;
|
||||
C* get() const {
|
||||
return ptr_;
|
||||
}
|
||||
|
||||
bool operator!=(T* p) const {
|
||||
return ptr != p;
|
||||
// Comparison operators.
|
||||
// These return whether a scoped_ptr_malloc and a plain pointer refer
|
||||
// to the same object, not just to two different but equal objects.
|
||||
// For compatibility with the boost-derived implementation, these
|
||||
// take non-const arguments.
|
||||
bool operator==(C* p) const {
|
||||
return ptr_ == p;
|
||||
}
|
||||
|
||||
T* get() const {
|
||||
return ptr;
|
||||
bool operator!=(C* p) const {
|
||||
return ptr_ != p;
|
||||
}
|
||||
|
||||
// Swap two scoped pointers.
|
||||
void swap(scoped_ptr_malloc & b) {
|
||||
T* tmp = b.ptr;
|
||||
b.ptr = ptr;
|
||||
ptr = tmp;
|
||||
C* tmp = b.ptr_;
|
||||
b.ptr_ = ptr_;
|
||||
ptr_ = tmp;
|
||||
}
|
||||
|
||||
T* release() {
|
||||
T* tmp = ptr;
|
||||
ptr = 0;
|
||||
// Release a pointer.
|
||||
// The return value is the current pointer held by this object.
|
||||
// If this object holds a NULL pointer, the return value is NULL.
|
||||
// After this operation, this object will hold a NULL pointer,
|
||||
// and will not own the object any more.
|
||||
C* release() {
|
||||
C* tmp = ptr_;
|
||||
ptr_ = NULL;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
private:
|
||||
C* ptr_;
|
||||
|
||||
// no reason to use these: each scoped_ptr_malloc should have its own object
|
||||
template <typename U, typename GP>
|
||||
bool operator==(scoped_ptr_malloc<U, GP> const& p) const;
|
||||
template <typename U, typename GP>
|
||||
bool operator!=(scoped_ptr_malloc<U, GP> const& p) const;
|
||||
template <class C2, class GP>
|
||||
bool operator==(scoped_ptr_malloc<C2, GP> const& p) const;
|
||||
template <class C2, class GP>
|
||||
bool operator!=(scoped_ptr_malloc<C2, GP> const& p) const;
|
||||
|
||||
static FreeProc const free_;
|
||||
// Disallow evil constructors
|
||||
scoped_ptr_malloc(const scoped_ptr_malloc&);
|
||||
void operator=(const scoped_ptr_malloc&);
|
||||
};
|
||||
|
||||
template<typename T, typename FP>
|
||||
FP const scoped_ptr_malloc<T,FP>::free_ = FP();
|
||||
|
||||
template<typename T, typename FP> inline
|
||||
void swap(scoped_ptr_malloc<T,FP>& a, scoped_ptr_malloc<T,FP>& b) {
|
||||
template<class C, class FP> inline
|
||||
void swap(scoped_ptr_malloc<C, FP>& a, scoped_ptr_malloc<C, FP>& b) {
|
||||
a.swap(b);
|
||||
}
|
||||
|
||||
template<typename T, typename FP> inline
|
||||
bool operator==(T* p, const scoped_ptr_malloc<T,FP>& b) {
|
||||
template<class C, class FP> inline
|
||||
bool operator==(C* p, const scoped_ptr_malloc<C, FP>& b) {
|
||||
return p == b.get();
|
||||
}
|
||||
|
||||
template<typename T, typename FP> inline
|
||||
bool operator!=(T* p, const scoped_ptr_malloc<T,FP>& b) {
|
||||
template<class C, class FP> inline
|
||||
bool operator!=(C* p, const scoped_ptr_malloc<C, FP>& b) {
|
||||
return p != b.get();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue