forked from suyu/suyu
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27 commits
dev
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ddutchie/u
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10 changed files with 63 additions and 61 deletions
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@ -12,8 +12,6 @@ mkdir build || true && cd build
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cmake .. \
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-DBoost_USE_STATIC_LIBS=ON \
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-DCMAKE_BUILD_TYPE=RelWithDebInfo \
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-DSUYU_USE_PRECOMPILED_HEADERS=OFF \
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-DDYNARMIC_USE_PRECOMPILED_HEADERS=OFF \
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-DCMAKE_CXX_FLAGS="-march=x86-64-v2" \
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-DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ \
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-DCMAKE_C_COMPILER=/usr/lib/ccache/gcc \
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@ -26,7 +24,6 @@ cmake .. \
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-DSUYU_USE_BUNDLED_FFMPEG=ON \
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-DSUYU_ENABLE_LTO=ON \
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-DSUYU_CRASH_DUMPS=ON \
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-DSUYU_USE_FASTER_LD=ON \
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-GNinja
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ninja
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@ -1,22 +1,6 @@
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stages:
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- format
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- build
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variables:
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# https://docs.gitlab.com/ee/ci/runners/configure_runners.html
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TRANSFER_METER_FREQUENCY: "2s"
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ARTIFACT_COMPRESSION_LEVEL: "fast"
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CACHE_COMPRESSION_LEVEL: "fastest"
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CACHE_REQUEST_TIMEOUT: 5
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# Use FASTZIP for faster compression in cache and artifacts (boolean)
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# https://docs.gitlab.com/runner/configuration/feature-flags.html#available-feature-flags
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FF_USE_FASTZIP: 1
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# Our Variables
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CACHE_DIR: "$CI_PROJECT_DIR/ccache"
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CCACHE_DIR: $CACHE_DIR
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#CLANG FORMAT - CHECKS CODE FOR FORMATTING ISSUES
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clang-format:
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stage: format
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@ -32,20 +16,11 @@ clang-format:
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# - Windows
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- Parallelized
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- Format
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#LINUX BUILD - BUILDS LINUX APPIMAGE
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build-linux:
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stage: build
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image: suyuemu/cibuild:linux-x64
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resource_group: linux-ci
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cache:
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key: "$CI_COMMIT_REF_NAME-ccache"
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paths:
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- $CACHE_DIR
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before_script:
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- mkdir -p $CACHE_DIR
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- chmod -R 777 $CACHE_DIR
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- ls -la $CACHE_DIR
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variables:
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GIT_SUBMODULE_STRATEGY: recursive
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GIT_SUBMODULE_DEPTH: 1
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@ -59,7 +34,6 @@ build-linux:
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tags:
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- Linux
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- Parallelized
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#ANDROID BUILD - BUILDS APK
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android:
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stage: build
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@ -80,4 +54,3 @@ android:
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tags:
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- Android
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- Parallelized
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@ -71,7 +71,7 @@ option(SUYU_ENABLE_PORTABLE "Allow suyu to enable portable mode if a user folder
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CMAKE_DEPENDENT_OPTION(SUYU_USE_FASTER_LD "Check if a faster linker is available" ON "NOT WIN32" OFF)
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CMAKE_DEPENDENT_OPTION(USE_SYSTEM_MOLTENVK "Use the system MoltenVK lib (instead of the bundled one)" OFF "APPLE" OFF)
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CMAKE_DEPENDENT_OPTION(USE_SYSTEM_MOLTENVK "Use the system MoltenVK lib (instead of the bundled one)" OFF "APPLE" ON)
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option(USE_CCACHE "Use CCache for faster building" ON)
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@ -51,12 +51,10 @@ You can also contact any of the developers on Discord to learn more about the cu
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## Downloads
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* __Windows__: [Releases](https://gitlab.com/suyu-emu/suyu/-/releases)
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* __Linux__: [Releases](https://gitlab.com/suyu-emu/suyu/-/releases)
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* __macOS__: [Releases](https://gitlab.com/suyu-emu/suyu/-/releases)
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* __Android__: [Releases](https://gitlab.com/suyu-emu/suyu/-/releases)
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* __Windows__: WIP
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* __Linux__: WIP
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We have official builds [here.](https://gitlab.com/suyu-emu/suyu/-/releases) If any website or person is claiming to have a build for suyu, take that with a grain of salt.
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We don't have any official builds yet! If any website or person is claiming to have a build for suyu, take that with a grain of salt, because it might contain malware. Until we do have an official build, it might be a better idea to keep using the last version of yuzu.
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## Building
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@ -762,8 +762,6 @@ void EmulatedController::StartMotionCalibration() {
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void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index,
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Common::UUID uuid) {
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const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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if (index >= controller.button_values.size()) {
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return;
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}
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@ -919,8 +917,13 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
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lock.unlock();
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if (player.connected) {
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Connect();
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if (!is_connected) {
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if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) {
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Connect();
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}
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if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
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Connect();
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}
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}
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TriggerOnChange(ControllerTriggerType::Button, true);
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}
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@ -31,23 +31,22 @@ constexpr char PROGRESSBAR_STYLE_BUILD[] = R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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border-radius: 4px;
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border-radius: 10px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #ff3c28;
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width: 1px;
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background-color: qlineargradient(spread:pad, x1:0, y1:0, x2:1, y2:0, stop:0 rgba(98, 160, 234, 255), stop:1 rgba(237, 51, 59, 255));
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border-radius: 6px;
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})";
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constexpr char PROGRESSBAR_STYLE_COMPLETE[] = R"(
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QProgressBar {
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background-color: #0ab9e6;
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background-color: black;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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border-radius: 10px;
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padding: 4px;
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}
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QProgressBar::chunk {
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background-color: #ff3c28;
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})";
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LoadingScreen::LoadingScreen(QWidget* parent)
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@ -99,7 +98,7 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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#ifdef SUYU_QT_MOVIE_MISSING
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QPixmap map;
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map.loadFromData(buffer.data(), buffer.size());
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ui->banner->setPixmap(map);
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setPixmap(map);
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#else
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backing_mem = std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()),
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static_cast<int>(buffer.size()));
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@ -116,6 +115,8 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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map.loadFromData(buffer.data(), static_cast<uint>(buffer.size()));
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ui->logo->setPixmap(map);
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}
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ui->logo->setVisible(false);
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ui->banner->setVisible(false);
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slow_shader_compile_start = false;
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OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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@ -49,6 +49,9 @@
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</property>
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<item alignment="Qt::AlignLeft|Qt::AlignTop">
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<widget class="QLabel" name="logo">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="text">
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<string/>
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</property>
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@ -78,7 +81,7 @@
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</property>
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<property name="styleSheet">
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<string notr="true">background-color: black; color: white;
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font: 75 20pt "Arial";</string>
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font: 500 20pt "Ubuntu";</string>
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</property>
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<property name="text">
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<string>Loading Shaders 387 / 1628</string>
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@ -96,19 +99,25 @@ font: 75 20pt "Arial";</string>
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<property name="minimumSize">
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<size>
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<width>500</width>
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<height>40</height>
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<height>30</height>
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</size>
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</property>
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<property name="maximumSize">
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<size>
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<width>16777215</width>
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<height>30</height>
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</size>
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</property>
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<property name="styleSheet">
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<string notr="true">QProgressBar {
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color: white;
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background-color: black;
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border: 2px solid white;
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outline-color: black;
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border-radius: 20px;
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border-radius: 10px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: white;
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border-radius: 15px;
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background-color: qlineargradient(spread:pad, x1:0, y1:0, x2:1, y2:0, stop:0 rgba(98, 160, 234, 255), stop:1 rgba(237, 51, 59, 255));
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border-radius: 6px;
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}</string>
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</property>
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<property name="value">
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@ -129,7 +138,7 @@ border-radius: 15px;
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</property>
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<property name="styleSheet">
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<string notr="true">background-color: black; color: white;
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font: 75 15pt "Arial";</string>
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font: 500 15pt "Ubuntu";</string>
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</property>
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<property name="text">
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<string>Estimated Time 5m 4s</string>
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@ -140,6 +149,9 @@ font: 75 15pt "Arial";</string>
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</item>
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<item alignment="Qt::AlignRight|Qt::AlignBottom">
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<widget class="QLabel" name="banner">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="styleSheet">
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<string notr="true">background-color: black;</string>
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</property>
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@ -1535,11 +1535,12 @@ void GMainWindow::ConnectMenuEvents() {
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connect_menu(ui->action_Show_Folders_In_List, &GMainWindow::OnToggleFoldersInList);
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connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
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connect_menu(ui->action_Reset_Window_Size_800, &GMainWindow::ResetWindowSize800);
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connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
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connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080);
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ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
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ui->action_Reset_Window_Size_900,
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ui->action_Reset_Window_Size_1080});
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ui->menu_Reset_Window_Size->addActions(
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{ui->action_Reset_Window_Size_720, ui->action_Reset_Window_Size_800,
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ui->action_Reset_Window_Size_900, ui->action_Reset_Window_Size_1080});
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// Multiplayer
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connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
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@ -3530,6 +3531,14 @@ void GMainWindow::ResetWindowSize720() {
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ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
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}
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void GMainWindow::ResetWindowSize800() {
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if (!ui->action_Single_Window_Mode->isChecked()) {
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render_window->resize(1280, 800);
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} else {
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resize(1280, 800);
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}
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}
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void GMainWindow::ResetWindowSize900() {
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ResetWindowSize(1600U, 900U);
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}
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@ -393,6 +393,7 @@ private slots:
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void ToggleWindowMode();
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void ResetWindowSize(u32 width, u32 height);
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void ResetWindowSize720();
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void ResetWindowSize800();
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void ResetWindowSize900();
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void ResetWindowSize1080();
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void OnAlbum();
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@ -45,7 +45,7 @@
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<x>0</x>
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<y>0</y>
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<width>1280</width>
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<height>21</height>
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<height>22</height>
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</rect>
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</property>
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<widget class="QMenu" name="menu_File">
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@ -102,6 +102,14 @@
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<property name="iconText">
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<string>Reset Window Size to 720p</string>
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</property>
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</action>
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<action name="action_Reset_Window_Size_800">
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<property name="text">
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<string>Reset Window Size to &800p</string>
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</property>
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<property name="iconText">
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<string>Reset Window Size to 800p</string>
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</property>
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</action>
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<action name="action_Reset_Window_Size_900">
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<property name="text">
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@ -124,7 +132,7 @@
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<addaction name="action_Display_Dock_Widget_Headers"/>
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<addaction name="action_Show_Filter_Bar"/>
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<addaction name="action_Show_Status_Bar"/>
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<addaction name="action_Show_Folders_In_List" />
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<addaction name="action_Show_Folders_In_List"/>
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<addaction name="separator"/>
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<addaction name="menu_Reset_Window_Size"/>
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<addaction name="menu_View_Debugging"/>
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