forked from suyu/suyu
configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
This commit is contained in:
parent
55ded706d6
commit
f1aec256d7
3 changed files with 549 additions and 1022 deletions
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@ -9,334 +9,164 @@
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#include <QMessageBox>
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#include <QMessageBox>
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#include <QTimer>
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#include <QTimer>
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#include "common/param_package.h"
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#include "common/param_package.h"
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#include "configuration/configure_touchscreen_advanced.h"
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#include "core/core.h"
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#include "input_common/main.h"
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#include "input_common/main.h"
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#include "ui_configure_input.h"
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#include "ui_configure_input_player.h"
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#include "ui_configure_mouse_advanced.h"
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#include "ui_configure_touchscreen_advanced.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input.h"
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#include "yuzu/configuration/configure_input.h"
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#include "yuzu/configuration/configure_input_player.h"
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const std::array<std::string, ConfigureInput::ANALOG_SUB_BUTTONS_NUM>
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#include "yuzu/configuration/configure_mouse_advanced.h"
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ConfigureInput::analog_sub_buttons{{
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"up",
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"down",
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"left",
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"right",
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"modifier",
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}};
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static QString getKeyName(int key_code) {
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switch (key_code) {
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case Qt::Key_Shift:
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return QObject::tr("Shift");
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case Qt::Key_Control:
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return QObject::tr("Ctrl");
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case Qt::Key_Alt:
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return QObject::tr("Alt");
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case Qt::Key_Meta:
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return "";
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default:
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return QKeySequence(key_code).toString();
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}
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}
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static void SetAnalogButton(const Common::ParamPackage& input_param,
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Common::ParamPackage& analog_param, const std::string& button_name) {
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if (analog_param.Get("engine", "") != "analog_from_button") {
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analog_param = {
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{"engine", "analog_from_button"},
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{"modifier_scale", "0.5"},
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};
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}
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analog_param.Set(button_name, input_param.Serialize());
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}
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static QString ButtonToText(const Common::ParamPackage& param) {
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if (!param.Has("engine")) {
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return QObject::tr("[not set]");
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} else if (param.Get("engine", "") == "keyboard") {
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return getKeyName(param.Get("code", 0));
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} else if (param.Get("engine", "") == "sdl") {
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if (param.Has("hat")) {
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return QString(QObject::tr("Hat %1 %2"))
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.arg(param.Get("hat", "").c_str(), param.Get("direction", "").c_str());
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}
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if (param.Has("axis")) {
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return QString(QObject::tr("Axis %1%2"))
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.arg(param.Get("axis", "").c_str(), param.Get("direction", "").c_str());
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}
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if (param.Has("button")) {
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return QString(QObject::tr("Button %1")).arg(param.Get("button", "").c_str());
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}
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return QString();
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} else {
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return QObject::tr("[unknown]");
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}
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};
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static QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) {
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if (!param.Has("engine")) {
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return QObject::tr("[not set]");
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} else if (param.Get("engine", "") == "analog_from_button") {
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return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
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} else if (param.Get("engine", "") == "sdl") {
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if (dir == "modifier") {
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return QString(QObject::tr("[unused]"));
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}
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if (dir == "left" || dir == "right") {
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return QString(QObject::tr("Axis %1")).arg(param.Get("axis_x", "").c_str());
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} else if (dir == "up" || dir == "down") {
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return QString(QObject::tr("Axis %1")).arg(param.Get("axis_y", "").c_str());
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}
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return QString();
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} else {
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return QObject::tr("[unknown]");
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}
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};
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ConfigureInput::ConfigureInput(QWidget* parent)
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ConfigureInput::ConfigureInput(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
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timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
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ui->setupUi(this);
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ui->setupUi(this);
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setFocusPolicy(Qt::ClickFocus);
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button_map = {
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players_enabled = {
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ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
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ui->player1_checkbox, ui->player2_checkbox, ui->player3_checkbox, ui->player4_checkbox,
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ui->buttonLStick, ui->buttonRStick, ui->buttonL, ui->buttonR,
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ui->player5_checkbox, ui->player6_checkbox, ui->player7_checkbox, ui->player8_checkbox,
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ui->buttonZL, ui->buttonZR, ui->buttonPlus, ui->buttonMinus,
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ui->buttonDpadLeft, ui->buttonDpadUp, ui->buttonDpadRight, ui->buttonDpadDown,
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ui->buttonLStickLeft, ui->buttonLStickUp, ui->buttonLStickRight, ui->buttonLStickDown,
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ui->buttonRStickLeft, ui->buttonRStickUp, ui->buttonRStickRight, ui->buttonRStickDown,
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ui->buttonSL, ui->buttonSR, ui->buttonHome, ui->buttonScreenshot,
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};
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};
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analog_map_buttons = {{
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player_controller = {
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{
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ui->player1_combobox, ui->player2_combobox, ui->player3_combobox, ui->player4_combobox,
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ui->buttonLStickUp,
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ui->player5_combobox, ui->player6_combobox, ui->player7_combobox, ui->player8_combobox,
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ui->buttonLStickDown,
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};
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ui->buttonLStickLeft,
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ui->buttonLStickRight,
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ui->buttonLStickMod,
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},
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{
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ui->buttonRStickUp,
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ui->buttonRStickDown,
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ui->buttonRStickLeft,
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ui->buttonRStickRight,
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ui->buttonRStickMod,
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},
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}};
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analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
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player_configure = {
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ui->player1_configure, ui->player2_configure, ui->player3_configure, ui->player4_configure,
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ui->player5_configure, ui->player6_configure, ui->player7_configure, ui->player8_configure,
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};
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for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
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for (auto* controller_box : player_controller) {
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if (!button_map[button_id])
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controller_box->addItems(
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continue;
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{"Pro Controller", "Dual Joycons", "Single Right Joycon", "Single Left Joycon"});
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button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button_map[button_id], &QPushButton::released, [=]() {
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handleClick(
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button_map[button_id],
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[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
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InputCommon::Polling::DeviceType::Button);
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});
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connect(button_map[button_id], &QPushButton::customContextMenuRequested,
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[=](const QPoint& menu_location) {
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QMenu context_menu;
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context_menu.addAction(tr("Clear"), [&] {
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buttons_param[button_id].Clear();
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button_map[button_id]->setText(tr("[not set]"));
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});
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context_menu.addAction(tr("Restore Default"), [&] {
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buttons_param[button_id] = Common::ParamPackage{
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InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
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button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
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});
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context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
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});
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}
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}
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for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
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if (!analog_map_buttons[analog_id][sub_button_id])
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continue;
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analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy(
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Qt::CustomContextMenu);
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connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released, [=]() {
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handleClick(analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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},
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InputCommon::Polling::DeviceType::Button);
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});
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connect(analog_map_buttons[analog_id][sub_button_id],
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&QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
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QMenu context_menu;
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context_menu.addAction(tr("Clear"), [&] {
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analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
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analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
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});
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context_menu.addAction(tr("Restore Default"), [&] {
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Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
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Config::default_analogs[analog_id][sub_button_id])};
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText(
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analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
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});
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context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(
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menu_location));
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});
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}
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connect(analog_map_stick[analog_id], &QPushButton::released, [=]() {
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QMessageBox::information(this, tr("Information"),
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tr("After pressing OK, first move your joystick horizontally, "
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"and then vertically."));
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handleClick(
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analog_map_stick[analog_id],
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[=](const Common::ParamPackage& params) { analogs_param[analog_id] = params; },
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InputCommon::Polling::DeviceType::Analog);
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});
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}
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connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
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connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
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timeout_timer->setSingleShot(true);
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connect(timeout_timer.get(), &QTimer::timeout, [this]() { setPollingResult({}, true); });
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connect(poll_timer.get(), &QTimer::timeout, [this]() {
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Common::ParamPackage params;
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for (auto& poller : device_pollers) {
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params = poller->GetNextInput();
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if (params.Has("engine")) {
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setPollingResult(params, false);
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return;
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}
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}
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});
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this->loadConfiguration();
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this->loadConfiguration();
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updateUIEnabled();
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// TODO(wwylele): enable this when we actually emulate it
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connect(ui->restore_defaults_button, &QPushButton::pressed, this,
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ui->buttonHome->setEnabled(false);
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&ConfigureInput::restoreDefaults);
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for (auto* enabled : players_enabled)
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connect(enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
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&ConfigureInput::updateUIEnabled);
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connect(ui->mouse_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->keyboard_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->debug_enabled, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
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connect(ui->touchscreen_enabled, &QCheckBox::stateChanged, this,
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&ConfigureInput::updateUIEnabled);
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for (std::size_t i = 0; i < player_configure.size(); ++i) {
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connect(player_configure[i], &QPushButton::pressed, this,
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[this, i]() { CallConfigureDialog<ConfigureInputPlayer>(i, false); });
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}
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connect(ui->handheld_configure, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureInputPlayer>(8, false); });
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connect(ui->debug_configure, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureInputPlayer>(9, true); });
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connect(ui->mouse_advanced, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureMouseAdvanced>(); });
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connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
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[this]() { CallConfigureDialog<ConfigureTouchscreenAdvanced>(); });
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ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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}
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template <typename Dialog, typename... Args>
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void ConfigureInput::CallConfigureDialog(Args... args) {
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this->applyConfiguration();
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Dialog dialog(this, args...);
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const auto res = dialog.exec();
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if (res == QDialog::Accepted) {
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dialog.applyConfiguration();
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}
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}
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}
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void ConfigureInput::applyConfiguration() {
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void ConfigureInput::applyConfiguration() {
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std::transform(buttons_param.begin(), buttons_param.end(), Settings::values.buttons.begin(),
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for (std::size_t i = 0; i < 8; ++i) {
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[](const Common::ParamPackage& param) { return param.Serialize(); });
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Settings::values.players[i].connected = players_enabled[i]->isChecked();
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std::transform(analogs_param.begin(), analogs_param.end(), Settings::values.analogs.begin(),
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Settings::values.players[i].type =
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[](const Common::ParamPackage& param) { return param.Serialize(); });
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static_cast<Settings::ControllerType>(player_controller[i]->currentIndex());
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}
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Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
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Settings::values.players[8].connected = ui->handheld_connected->isChecked();
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Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
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Settings::values.mouse_enabled = ui->mouse_enabled->isChecked();
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Settings::values.keyboard_enabled = ui->keyboard_enabled->isChecked();
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Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
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}
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void ConfigureInput::updateUIEnabled() {
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for (std::size_t i = 0; i < 8; ++i) {
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const auto enabled = players_enabled[i]->checkState() == Qt::Checked;
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player_controller[i]->setEnabled(enabled);
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player_configure[i]->setEnabled(enabled);
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}
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bool hit_disabled = false;
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for (auto* player : players_enabled) {
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if (hit_disabled)
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player->setDisabled(true);
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else
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player->setEnabled(true);
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if (!player->isChecked())
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hit_disabled = true;
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}
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ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
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ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() &&
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!ui->use_docked_mode->isChecked());
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ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked());
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ui->debug_configure->setEnabled(ui->debug_enabled->isChecked());
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ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked());
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}
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}
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void ConfigureInput::loadConfiguration() {
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void ConfigureInput::loadConfiguration() {
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std::transform(Settings::values.buttons.begin(), Settings::values.buttons.end(),
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std::stable_partition(Settings::values.players.begin(), Settings::values.players.end(),
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buttons_param.begin(),
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[](const auto& player) { return player.connected; });
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[](const std::string& str) { return Common::ParamPackage(str); });
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std::transform(Settings::values.analogs.begin(), Settings::values.analogs.end(),
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for (std::size_t i = 0; i < 8; ++i) {
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analogs_param.begin(),
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players_enabled[i]->setChecked(Settings::values.players[i].connected);
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[](const std::string& str) { return Common::ParamPackage(str); });
|
player_controller[i]->setCurrentIndex(static_cast<u8>(Settings::values.players[i].type));
|
||||||
updateButtonLabels();
|
}
|
||||||
|
|
||||||
|
ui->use_docked_mode->setChecked(Settings::values.use_docked_mode);
|
||||||
|
ui->handheld_connected->setChecked(Settings::values.players[8].connected);
|
||||||
|
ui->debug_enabled->setChecked(Settings::values.debug_pad_enabled);
|
||||||
|
ui->mouse_enabled->setChecked(Settings::values.mouse_enabled);
|
||||||
|
ui->keyboard_enabled->setChecked(Settings::values.keyboard_enabled);
|
||||||
|
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
|
||||||
|
|
||||||
|
updateUIEnabled();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConfigureInput::restoreDefaults() {
|
void ConfigureInput::restoreDefaults() {
|
||||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
|
players_enabled[0]->setCheckState(Qt::Checked);
|
||||||
buttons_param[button_id] = Common::ParamPackage{
|
player_controller[0]->setCurrentIndex(1);
|
||||||
InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
|
|
||||||
|
for (std::size_t i = 1; i < 8; ++i) {
|
||||||
|
players_enabled[i]->setCheckState(Qt::Unchecked);
|
||||||
|
player_controller[i]->setCurrentIndex(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
|
ui->use_docked_mode->setCheckState(Qt::Unchecked);
|
||||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
|
ui->handheld_connected->setCheckState(Qt::Unchecked);
|
||||||
Common::ParamPackage params{InputCommon::GenerateKeyboardParam(
|
ui->mouse_enabled->setCheckState(Qt::Unchecked);
|
||||||
Config::default_analogs[analog_id][sub_button_id])};
|
ui->keyboard_enabled->setCheckState(Qt::Unchecked);
|
||||||
SetAnalogButton(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]);
|
ui->debug_enabled->setCheckState(Qt::Unchecked);
|
||||||
}
|
ui->touchscreen_enabled->setCheckState(Qt::Checked);
|
||||||
}
|
updateUIEnabled();
|
||||||
updateButtonLabels();
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConfigureInput::ClearAll() {
|
|
||||||
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
|
|
||||||
if (button_map[button_id] && button_map[button_id]->isEnabled())
|
|
||||||
buttons_param[button_id].Clear();
|
|
||||||
}
|
|
||||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
|
|
||||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
|
|
||||||
if (analog_map_buttons[analog_id][sub_button_id] &&
|
|
||||||
analog_map_buttons[analog_id][sub_button_id]->isEnabled())
|
|
||||||
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
updateButtonLabels();
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConfigureInput::updateButtonLabels() {
|
|
||||||
for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
|
|
||||||
button_map[button]->setText(ButtonToText(buttons_param[button]));
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
|
|
||||||
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
|
|
||||||
if (analog_map_buttons[analog_id][sub_button_id]) {
|
|
||||||
analog_map_buttons[analog_id][sub_button_id]->setText(
|
|
||||||
AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConfigureInput::handleClick(QPushButton* button,
|
|
||||||
std::function<void(const Common::ParamPackage&)> new_input_setter,
|
|
||||||
InputCommon::Polling::DeviceType type) {
|
|
||||||
button->setText(tr("[press key]"));
|
|
||||||
button->setFocus();
|
|
||||||
|
|
||||||
input_setter = new_input_setter;
|
|
||||||
|
|
||||||
device_pollers = InputCommon::Polling::GetPollers(type);
|
|
||||||
|
|
||||||
// Keyboard keys can only be used as button devices
|
|
||||||
want_keyboard_keys = type == InputCommon::Polling::DeviceType::Button;
|
|
||||||
|
|
||||||
for (auto& poller : device_pollers) {
|
|
||||||
poller->Start();
|
|
||||||
}
|
|
||||||
|
|
||||||
grabKeyboard();
|
|
||||||
grabMouse();
|
|
||||||
timeout_timer->start(5000); // Cancel after 5 seconds
|
|
||||||
poll_timer->start(200); // Check for new inputs every 200ms
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConfigureInput::setPollingResult(const Common::ParamPackage& params, bool abort) {
|
|
||||||
releaseKeyboard();
|
|
||||||
releaseMouse();
|
|
||||||
timeout_timer->stop();
|
|
||||||
poll_timer->stop();
|
|
||||||
for (auto& poller : device_pollers) {
|
|
||||||
poller->Stop();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!abort) {
|
|
||||||
(*input_setter)(params);
|
|
||||||
}
|
|
||||||
|
|
||||||
updateButtonLabels();
|
|
||||||
input_setter = {};
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConfigureInput::keyPressEvent(QKeyEvent* event) {
|
|
||||||
if (!input_setter || !event)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (event->key() != Qt::Key_Escape) {
|
|
||||||
if (want_keyboard_keys) {
|
|
||||||
setPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())},
|
|
||||||
false);
|
|
||||||
} else {
|
|
||||||
// Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
setPollingResult({}, true);
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,6 +18,7 @@
|
||||||
#include "core/settings.h"
|
#include "core/settings.h"
|
||||||
#include "input_common/main.h"
|
#include "input_common/main.h"
|
||||||
#include "ui_configure_input.h"
|
#include "ui_configure_input.h"
|
||||||
|
#include "yuzu/configuration/config.h"
|
||||||
|
|
||||||
class QPushButton;
|
class QPushButton;
|
||||||
class QString;
|
class QString;
|
||||||
|
@ -37,57 +38,19 @@ public:
|
||||||
void applyConfiguration();
|
void applyConfiguration();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::unique_ptr<Ui::ConfigureInput> ui;
|
void updateUIEnabled();
|
||||||
|
|
||||||
std::unique_ptr<QTimer> timeout_timer;
|
template <typename Dialog, typename... Args>
|
||||||
std::unique_ptr<QTimer> poll_timer;
|
void CallConfigureDialog(Args... args);
|
||||||
|
|
||||||
/// This will be the the setting function when an input is awaiting configuration.
|
|
||||||
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
|
|
||||||
|
|
||||||
std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
|
|
||||||
std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
|
|
||||||
|
|
||||||
static constexpr int ANALOG_SUB_BUTTONS_NUM = 5;
|
|
||||||
|
|
||||||
/// Each button input is represented by a QPushButton.
|
|
||||||
std::array<QPushButton*, Settings::NativeButton::NumButtons> button_map;
|
|
||||||
|
|
||||||
/// A group of five QPushButtons represent one analog input. The buttons each represent up,
|
|
||||||
/// down, left, right, and modifier, respectively.
|
|
||||||
std::array<std::array<QPushButton*, ANALOG_SUB_BUTTONS_NUM>, Settings::NativeAnalog::NumAnalogs>
|
|
||||||
analog_map_buttons;
|
|
||||||
|
|
||||||
/// Analog inputs are also represented each with a single button, used to configure with an
|
|
||||||
/// actual analog stick
|
|
||||||
std::array<QPushButton*, Settings::NativeAnalog::NumAnalogs> analog_map_stick;
|
|
||||||
|
|
||||||
static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons;
|
|
||||||
|
|
||||||
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
|
|
||||||
|
|
||||||
/// A flag to indicate if keyboard keys are okay when configuring an input. If this is false,
|
|
||||||
/// keyboard events are ignored.
|
|
||||||
bool want_keyboard_keys = false;
|
|
||||||
|
|
||||||
/// Load configuration settings.
|
/// Load configuration settings.
|
||||||
void loadConfiguration();
|
void loadConfiguration();
|
||||||
/// Restore all buttons to their default values.
|
/// Restore all buttons to their default values.
|
||||||
void restoreDefaults();
|
void restoreDefaults();
|
||||||
/// Clear all input configuration
|
|
||||||
void ClearAll();
|
|
||||||
|
|
||||||
/// Update UI to reflect current configuration.
|
std::unique_ptr<Ui::ConfigureInput> ui;
|
||||||
void updateButtonLabels();
|
|
||||||
|
|
||||||
/// Called when the button was pressed.
|
std::array<QCheckBox*, 8> players_enabled;
|
||||||
void handleClick(QPushButton* button,
|
std::array<QComboBox*, 8> player_controller;
|
||||||
std::function<void(const Common::ParamPackage&)> new_input_setter,
|
std::array<QPushButton*, 8> player_configure;
|
||||||
InputCommon::Polling::DeviceType type);
|
|
||||||
|
|
||||||
/// Finish polling and configure input using the input_setter
|
|
||||||
void setPollingResult(const Common::ParamPackage& params, bool abort);
|
|
||||||
|
|
||||||
/// Handle key press events.
|
|
||||||
void keyPressEvent(QKeyEvent* event) override;
|
|
||||||
};
|
};
|
||||||
|
|
File diff suppressed because it is too large
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Reference in a new issue