forked from suyu/suyu
gl_graphics_pipeline: Add downscale factor to shader uniforms
This commit is contained in:
parent
2182d25750
commit
f086c82e1f
4 changed files with 19 additions and 5 deletions
|
@ -211,8 +211,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
|
|||
}
|
||||
|
||||
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
|
||||
UNIMPLEMENTED();
|
||||
ctx.Add("MOV.F {}.x,1;", inst);
|
||||
ctx.Add("MOV.F {}.x,program.env[0].x;", inst);
|
||||
}
|
||||
|
||||
void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
|
||||
|
|
|
@ -393,6 +393,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
|||
DefineGenericOutput(index, program.invocations);
|
||||
}
|
||||
}
|
||||
if (info.uses_rescaling_uniform) {
|
||||
header += "layout(location=0) uniform float down_factor;";
|
||||
}
|
||||
DefineConstantBuffers(bindings);
|
||||
DefineStorageBuffers(bindings);
|
||||
SetupImages(bindings);
|
||||
|
|
|
@ -446,8 +446,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
|
|||
}
|
||||
|
||||
void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
|
||||
UNIMPLEMENTED();
|
||||
ctx.AddF32("{}=1.0f;", inst);
|
||||
ctx.AddF32("{}=down_factor;", inst);
|
||||
}
|
||||
|
||||
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
|
||||
|
|
|
@ -443,11 +443,24 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
|
|||
if (!is_built.load(std::memory_order::relaxed)) {
|
||||
WaitForBuild();
|
||||
}
|
||||
if (assembly_programs[0].handle != 0) {
|
||||
const bool use_assembly{assembly_programs[0].handle != 0};
|
||||
const bool is_rescaling{texture_cache.IsRescaling()};
|
||||
const f32 config_down_factor{Settings::values.resolution_info.down_factor};
|
||||
const f32 down_factor{is_rescaling ? config_down_factor : 1.0f};
|
||||
if (use_assembly) {
|
||||
program_manager.BindAssemblyPrograms(assembly_programs, enabled_stages_mask);
|
||||
} else {
|
||||
program_manager.BindSourcePrograms(source_programs);
|
||||
}
|
||||
for (size_t stage = 0; stage < source_programs.size(); ++stage) {
|
||||
if (stage_infos[stage].uses_rescaling_uniform) {
|
||||
if (use_assembly) {
|
||||
glProgramEnvParameter4fARB(AssemblyStage(stage), 0, down_factor, 0.0f, 0.0f, 1.0f);
|
||||
} else {
|
||||
glProgramUniform1f(source_programs[stage].handle, 0, down_factor);
|
||||
}
|
||||
}
|
||||
}
|
||||
const VideoCommon::ImageViewInOut* views_it{views.data()};
|
||||
GLsizei texture_binding = 0;
|
||||
GLsizei image_binding = 0;
|
||||
|
|
Loading…
Reference in a new issue