forked from suyu/suyu
CiTrace: Record LCD registers. Cleanup recording code.
This commit is contained in:
parent
fd62580985
commit
dc8295298e
1 changed files with 11 additions and 7 deletions
|
@ -13,6 +13,8 @@
|
|||
#include <QSpinBox>
|
||||
|
||||
#include "core/hw/gpu.h"
|
||||
#include "core/hw/lcd.h"
|
||||
|
||||
#include "video_core/pica.h"
|
||||
|
||||
#include "nihstro/float24.h"
|
||||
|
@ -62,23 +64,25 @@ void GraphicsTracingWidget::StartRecording() {
|
|||
|
||||
// Encode floating point numbers to 24-bit values
|
||||
// TODO: Drop this explicit conversion once we store float24 values bit-correctly internally.
|
||||
std::array<Math::Vec4<uint32_t>, 16> default_attributes;
|
||||
std::array<uint32_t, 4 * 16> default_attributes;
|
||||
for (unsigned i = 0; i < 16; ++i) {
|
||||
for (unsigned comp = 0; comp < 3; ++comp) {
|
||||
default_attributes[i][comp] = nihstro::to_float24(Pica::g_state.vs.default_attributes[i][comp].ToFloat32());
|
||||
default_attributes[4 * i + comp] = nihstro::to_float24(Pica::g_state.vs.default_attributes[i][comp].ToFloat32());
|
||||
}
|
||||
}
|
||||
|
||||
std::array<Math::Vec4<uint32_t>, 96> vs_float_uniforms;
|
||||
std::array<uint32_t, 4 * 96> vs_float_uniforms;
|
||||
for (unsigned i = 0; i < 96; ++i)
|
||||
for (unsigned comp = 0; comp < 3; ++comp)
|
||||
vs_float_uniforms[i][comp] = nihstro::to_float24(Pica::g_state.vs.uniforms.f[i][comp].ToFloat32());
|
||||
vs_float_uniforms[4 * i + comp] = nihstro::to_float24(Pica::g_state.vs.uniforms.f[i][comp].ToFloat32());
|
||||
|
||||
auto recorder = new CiTrace::Recorder((u32*)&GPU::g_regs, 0x700, nullptr, 0, (u32*)&Pica::g_state.regs, 0x300,
|
||||
(u32*)default_attributes.data(), default_attributes.size() * 4,
|
||||
auto recorder = new CiTrace::Recorder((u32*)&GPU::g_regs, sizeof(GPU::g_regs) / sizeof(u32),
|
||||
(u32*)&LCD::g_regs, sizeof(LCD::g_regs) / sizeof(u32),
|
||||
(u32*)&Pica::g_state.regs, sizeof(Pica::g_state.regs) / sizeof(u32),
|
||||
default_attributes.data(), default_attributes.size(),
|
||||
shader_binary.data(), shader_binary.size(),
|
||||
swizzle_data.data(), swizzle_data.size(),
|
||||
(u32*)vs_float_uniforms.data(), vs_float_uniforms.size() * 4,
|
||||
vs_float_uniforms.data(), vs_float_uniforms.size(),
|
||||
nullptr, 0, nullptr, 0, nullptr, 0 // Geometry shader is not implemented yet, so submit dummy data for now
|
||||
);
|
||||
context->recorder = std::shared_ptr<CiTrace::Recorder>(recorder);
|
||||
|
|
Loading…
Reference in a new issue