forked from suyu/suyu
yuzu: config: Set default range to 95%
This commit is contained in:
parent
5295a925d8
commit
d2388a2ca8
3 changed files with 6 additions and 6 deletions
|
@ -732,7 +732,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
|
|||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
||||
const auto range = std::clamp(params.Get("range", 0.95f), 0.25f, 1.50f);
|
||||
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
|
|
|
@ -988,7 +988,7 @@ void ConfigureInputPlayer::UpdateUI() {
|
|||
slider_value = static_cast<int>(param.Get("deadzone", 0.15f) * 100);
|
||||
deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value));
|
||||
deadzone_slider->setValue(slider_value);
|
||||
range_spinbox->setValue(static_cast<int>(param.Get("range", 1.0f) * 100));
|
||||
range_spinbox->setValue(static_cast<int>(param.Get("range", 0.95f) * 100));
|
||||
} else {
|
||||
slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100);
|
||||
modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value));
|
||||
|
|
|
@ -754,13 +754,13 @@
|
|||
<string>%</string>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>50</number>
|
||||
<number>25</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>150</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>100</number>
|
||||
<number>95</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -2985,13 +2985,13 @@
|
|||
<string>%</string>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>50</number>
|
||||
<number>25</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>150</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>100</number>
|
||||
<number>95</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
Loading…
Reference in a new issue