forked from suyu/suyu
android: Add deadzone to stick input
This commit is contained in:
parent
166bff88b8
commit
c46a1da5dc
1 changed files with 45 additions and 19 deletions
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@ -1,14 +1,14 @@
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package org.yuzu.yuzu_emu.utils
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package org.yuzu.yuzu_emu.utils
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import android.view.InputDevice
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import android.view.KeyEvent
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import android.view.KeyEvent
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import android.view.MotionEvent
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import android.view.MotionEvent
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import org.yuzu.yuzu_emu.NativeLibrary
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import org.yuzu.yuzu_emu.NativeLibrary
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import kotlin.math.sqrt
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class InputHandler {
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class InputHandler {
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fun initialize() {
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fun initialize() {
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// Connect first controller
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// Connect first controller
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NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device));
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NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device))
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}
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}
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fun dispatchKeyEvent(event: KeyEvent): Boolean {
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fun dispatchKeyEvent(event: KeyEvent): Boolean {
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@ -42,7 +42,7 @@ class InputHandler {
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val device = event.device
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val device = event.device
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// Check every axis input available on the controller
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// Check every axis input available on the controller
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for (range in device.motionRanges) {
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for (range in device.motionRanges) {
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val axis = range.axis;
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val axis = range.axis
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when (device.vendorId) {
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when (device.vendorId) {
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0x045E -> setGenericAxisInput(event, axis)
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0x045E -> setGenericAxisInput(event, axis)
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0x054C -> setGenericAxisInput(event, axis)
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0x054C -> setGenericAxisInput(event, axis)
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@ -69,6 +69,32 @@ class InputHandler {
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}
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}
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}
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}
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private fun setStickState(playerNumber: Int, index: Int, xAxis: Float, yAxis: Float) {
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// Calculate vector size
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val r2 = xAxis * xAxis + yAxis * yAxis
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var r = sqrt(r2.toDouble()).toFloat()
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// Adjust range of joystick
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val deadzone = 0.15f
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val deadzoneFactor = 1.0f / r * (r - deadzone) / (1.0f - deadzone)
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var x = xAxis * deadzoneFactor
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var y = yAxis * deadzoneFactor
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r *= deadzoneFactor
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// Normalize joystick
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if (r > 1.0f) {
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x /= r
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y /= r
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}
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NativeLibrary.onGamePadJoystickEvent(
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playerNumber,
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index,
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x,
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-y
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)
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}
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private fun getAxisToButton(axis: Float): Int {
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private fun getAxisToButton(axis: Float): Int {
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return if (axis > 0.5f) NativeLibrary.ButtonState.PRESSED else NativeLibrary.ButtonState.RELEASED
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return if (axis > 0.5f) NativeLibrary.ButtonState.PRESSED else NativeLibrary.ButtonState.RELEASED
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}
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}
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@ -197,25 +223,25 @@ class InputHandler {
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when (axis) {
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when (axis) {
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
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NativeLibrary.onGamePadJoystickEvent(
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setStickState(
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playerNumber,
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playerNumber,
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NativeLibrary.StickType.STICK_L,
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NativeLibrary.StickType.STICK_L,
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event.getAxisValue(MotionEvent.AXIS_X),
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event.getAxisValue(MotionEvent.AXIS_X),
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-event.getAxisValue(MotionEvent.AXIS_Y)
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event.getAxisValue(MotionEvent.AXIS_Y)
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)
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)
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MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
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MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
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NativeLibrary.onGamePadJoystickEvent(
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setStickState(
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playerNumber,
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playerNumber,
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NativeLibrary.StickType.STICK_R,
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NativeLibrary.StickType.STICK_R,
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event.getAxisValue(MotionEvent.AXIS_RX),
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event.getAxisValue(MotionEvent.AXIS_RX),
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-event.getAxisValue(MotionEvent.AXIS_RY)
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event.getAxisValue(MotionEvent.AXIS_RY)
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)
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)
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MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
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MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
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NativeLibrary.onGamePadJoystickEvent(
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setStickState(
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playerNumber,
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playerNumber,
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NativeLibrary.StickType.STICK_R,
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NativeLibrary.StickType.STICK_R,
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event.getAxisValue(MotionEvent.AXIS_Z),
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event.getAxisValue(MotionEvent.AXIS_Z),
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-event.getAxisValue(MotionEvent.AXIS_RZ)
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event.getAxisValue(MotionEvent.AXIS_RZ)
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)
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)
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MotionEvent.AXIS_LTRIGGER ->
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MotionEvent.AXIS_LTRIGGER ->
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NativeLibrary.onGamePadButtonEvent(
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NativeLibrary.onGamePadButtonEvent(
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@ -257,25 +283,25 @@ class InputHandler {
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when (axis) {
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when (axis) {
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
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NativeLibrary.onGamePadJoystickEvent(
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setStickState(
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playerNumber,
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playerNumber,
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NativeLibrary.StickType.STICK_L,
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NativeLibrary.StickType.STICK_L,
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event.getAxisValue(MotionEvent.AXIS_X),
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event.getAxisValue(MotionEvent.AXIS_X),
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-event.getAxisValue(MotionEvent.AXIS_Y)
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event.getAxisValue(MotionEvent.AXIS_Y)
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)
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)
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MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
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MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
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NativeLibrary.onGamePadJoystickEvent(
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setStickState(
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playerNumber,
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playerNumber,
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NativeLibrary.StickType.STICK_R,
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NativeLibrary.StickType.STICK_R,
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event.getAxisValue(MotionEvent.AXIS_Z),
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event.getAxisValue(MotionEvent.AXIS_Z),
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-event.getAxisValue(MotionEvent.AXIS_RZ)
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event.getAxisValue(MotionEvent.AXIS_RZ)
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)
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)
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MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
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MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
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NativeLibrary.onGamePadJoystickEvent(
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setStickState(
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playerNumber,
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playerNumber,
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NativeLibrary.StickType.STICK_R,
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NativeLibrary.StickType.STICK_R,
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event.getAxisValue(MotionEvent.AXIS_RX),
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event.getAxisValue(MotionEvent.AXIS_RX),
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-event.getAxisValue(MotionEvent.AXIS_RY)
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event.getAxisValue(MotionEvent.AXIS_RY)
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)
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)
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}
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}
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}
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}
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@ -285,18 +311,18 @@ class InputHandler {
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when (axis) {
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when (axis) {
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
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NativeLibrary.onGamePadJoystickEvent(
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setStickState(
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playerNumber,
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playerNumber,
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NativeLibrary.StickType.STICK_L,
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NativeLibrary.StickType.STICK_L,
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event.getAxisValue(MotionEvent.AXIS_X),
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event.getAxisValue(MotionEvent.AXIS_X),
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-event.getAxisValue(MotionEvent.AXIS_Y)
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event.getAxisValue(MotionEvent.AXIS_Y)
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)
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)
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MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
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MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
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NativeLibrary.onGamePadJoystickEvent(
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setStickState(
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playerNumber,
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playerNumber,
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NativeLibrary.StickType.STICK_R,
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NativeLibrary.StickType.STICK_R,
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event.getAxisValue(MotionEvent.AXIS_Z),
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event.getAxisValue(MotionEvent.AXIS_Z),
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-event.getAxisValue(MotionEvent.AXIS_RZ)
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event.getAxisValue(MotionEvent.AXIS_RZ)
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)
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)
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MotionEvent.AXIS_BRAKE ->
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MotionEvent.AXIS_BRAKE ->
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NativeLibrary.onGamePadButtonEvent(
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NativeLibrary.onGamePadButtonEvent(
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